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DM has connected.
DM: do you know what was wrong?
Grike #9 has connected.
Boretos: I think it had something to do with the power outage this morning.
Boretos: I just reset everything, so we should be good now.
DM: ok then
Boretos: I did lose the text, so you might want to save your copy.
DM: my text has been wrecked too. I had to restart myself
DM: if Matt and Keenan save both of theirs they will still ahve the full story
DM: so are you doing stuff or what?
Boretos: Yeah, man.
Grike #9: What text?
Boretos: this text
Boretos: that we are writing
Boretos: right now
DM: you can save the transcript for later use
Grike #9: Was I supposed to have been doing that?
Boretos: No
Grike #9: Okay
DM: We have several campaigns stored away in readable form. It's normally the server-keeper's job
DM: but not today
Boretos: so if you go to FIle>Save Chat History
Boretos: I'd appreciate it.
Grike #9: Right now or at the end?
Boretos: Either.
Grike #9: Alright. i don't have the entire session because I restarted Maptool back at the lake
Boretos: As for our plan, we are going to send in our goons to raid the prison and free our people before running into the woods.
DM: alright then. Let me summon Keenan
DM: what time of day do you do this?
Grike #9: Night
DM: kk
Boretos: we will hide and watch from the treeline.
Boretos: so if you could hide our tokens...
Boretos: gracias
Keenan has connected.
DM: alright, who is ready for COMBATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
Boretos: keenan
DM: good that makes one of you.
DM: Alright, where is Odran hanging out in this night?
Keenan: sorry, lagging really hard for some reason
Keenan: you know, i would assume i would be in a cot near the location were the prisoners are kept if theres a free building
Keenan: so whereever a good place for that is since i dont know where the 2 buildings the prisoners are kept in are
DM: alright, rolling for sneaking...
* DM rolls: 1d20 => 6
* DM rolls: 1d20 => 8
* DM rolls: 1d20 => 17
* DM rolls: 1d20 => 19
* DM rolls: 1d20 => 16
DM: one moment restradigising
DM: miscommunications
DM: alright then, we are back.
DM: Also, a watchmen spots a group of half orcs on round 2
Keenan: i assume they raise alarm
DM: Next round.
DM: Are any orders given in the meantime?
Keenan: what orders can be given before were aware of the problem?
DM: alright then
Human Warrior: Rebels!
Half Orc Rebel Warrior 1: Lets move boys!
Keenan: i suppose there orders would just be raise alarm and then start shooting if its safe for them to do so
DM: alright, loyallist's turn. Keenan, you mind if you handle the warriors on your side? They should all be labeled "Loyalist" and not have brown dots on them
Keenan: ok, bit annoying that there all scattered around, but thats ok, that makes sence
DM: Attacker's advantage: they always know when the attack is happening
Keenan: i assume all guards wake up, get out of bed, and ready themselves, while those who are patrolling get together in whatever direction the watch tower people saw the rebels
DM: yup
DM: the off duty guards are going to take a bit though. They aren't super well trained
Keenan: going to get toegether in town square and form up
Keenan: think i moved all of them, i and ico also get up and prepare our stuff
DM: ok
DM: alright, loyallist's turn
DM: the watchtower isn't tall enough to give you proper LOS into the town itself
DM: just tell me when it's turn
Keenan: did i get all the guards in a line
Keenan: think i got all of them
DM: pretty much. Some of them are going to take penalties from sharing spaces...
Keenan: worth it
* Keenan rolls: 2d6 => 5
* Keenan rolls: d6 => 5
Keenan: that second one was a quick channel so its only 4, oops
DM: ohh wait
DM: rules say you can't stick people in the same square for most AoE
DM: otherwise you can always just get nearly infinite people...
Keenan: oh, i thought that only applied for spirt one since it wasnt mentioned for spirt 2, i wouldnt ahve done that otherwise
Keenan: in that case can i slightly change our positioning to make it more optimal
DM: sure thing
Keenan: i could get this many then
Keenan: anyway, glad i got lighting caster, the second they get close enough, i can just cast without even readying an action
Keenan: so, anyway, i guess thats turn
Half Orc Rebel Warrior 3: Line of men go around!
Keenan: i cast
DM: woah!!!!!!!!!!!!!!!!
Keenan: they all get +4 attack and damage for 5 rounds, and i ahve 1 spirt left
DM: not your turn brah!
Keenan: lighting caster
DM: ohh damn
Keenan: can cast at anytime
* DM rolls: 1d20+3 => 7 + 3 = 10
* DM rolls: 1d8+2 => 8 + 2 = 10
Keenan: aw, that guy was jsut a civilian
DM: he was in the way
DM: alright, your turn
* DM rolls: 1d10 => 2
Keenan: channel spirt
* Keenan rolls: 2d6 => 10
* Keenan rolls: d6-1 => 3 - 1 = 2
Keenan: and antimind
Keenan: spirt 4 and antimind 2 on that group there
Keenan: roll thier saves
DM: sorry, where?
Keenan: these guys
DM: ...
Keenan: wait, 3, not 4
Keenan: that way no one else will get effected
Keenan: what
Keenan: did i do something stupid that i wouldnt ahve done?
DM: what group? I don't see any signals, and I don't think you specified
Keenan: i signalled by trying to move them, how would i signal?
Keenan: the group with rebel 5
DM: ok
* DM rolls: 1d20-1 => 2 - 1 = 1
* DM rolls: 1d20-1 => 11 - 1 = 10
* DM rolls: 1d20-1 => 20 - 1 = 19
* DM rolls: 1d20-1 => 19 - 1 = 18
* DM rolls: 1d20-1 => 16 - 1 = 15
Keenan: the 19 and 18 arent confused, the rest are
Keenan: he charges that guy
Keenan: what do i roll?
DM: 1d20+1 for human, 1d20+2 for half-orc. (plus the bonuses you gave)
* Keenan rolls: d20+5 => 14 + 5 = 19
Keenan: i assume that hits
DM: yup
DM: AC 11
Keenan: and i assume all are using tridents and shield for beest combination of armor and damage
* DM rolls: 1d10 => 2
* Keenan rolls: d8+4 => 8 + 4 = 12
Keenan: that guys our
Keenan: out
DM: uhh, no trients, but I don't know why you want that for the d8.
DM: I do remember you bringing this up before, sorry
Keenan: tridents are the strongest non metal one handed weapon
DM: since when were tridents non-metal?
Keenan: you know, thats a good question, for some reason when i decided that i thouhgt tey weret, but i guess they wouldbe
Keenan: i guess just a club then since we dont ahve access to metal and want to sue shield
DM: but still, that guy is gone
Keenan: still 10 dmaage if its basically same thing with a d6
DM: yeah, he's out
DM: alright, the other guys
DM: ?????
DM: aww hell no
DM: ok
Keenan: and that front guy attacks
* Keenan rolls: d20+5 => 3 + 5 = 8
Keenan: miss
Keenan: now bow guys
Grike #9: If any of you guys saw me move that guy it was an accident, my cat sat on my mouse
Keenan: i think they have line of sight?
Keenan: yeah
* Keenan rolls: d20+1 => 20 + 1 = 21
* Keenan rolls: d20+1 => 20 + 1 = 21
* Keenan rolls: d20+1 => 15 + 1 = 16
DM: only guy on right does
DM: but that instakill stands
Keenan: well he crits that
Keenan: damn, too bad he died
DM: ok, I think that's all?
Keenan: cant really do anythign else
DM: then the invaders do their thing
* DM rolls: 1d10 => 7
* DM rolls: 1d10 => 5
* DM rolls: 1d10 => 3
Half Orc Rebel Warrior 1: Bweoiidsgoigd ewtoihgo bbobobob lslsleid
* DM rolls: 1d20+3 => 7 + 3 = 10
* DM rolls: 1d20+3 => 19 + 3 = 22
* DM rolls: 1d8+2 => 4 + 2 = 6
DM: and turn
* DM rolls: 1d10 => 10
* DM rolls: 1d10 => 9
Keenan: guy who just got hurt attacks
lco: Not again...
* Keenan rolls: d20+5 => 4 + 5 = 9
Keenan: then cycles back witha 5ft step
Keenan: while that guy cycles forward
* Keenan rolls: d20+6 => 14 + 6 = 20
* Keenan rolls: d6+5 => 2 + 5 = 7
DM: the tank-tank shuffle: it takes a lot of madness, but it is legal
Keenan: and arrow
* Keenan rolls: d20+1 => 18 + 1 = 19
* Keenan rolls: d8 => 4
Keenan: that guys out
Keenan: guy in back rotates forward onto his place
* Keenan rolls: d20+6 => 3 + 6 = 9
Keenan: miss
* Keenan rolls: 2d6 => 8
Keenan: 3 law and spirt
Keenan: roll thier saves
Keenan: those 4
DM: will?
Keenan: yep
* DM rolls: 1d20-1 => 14 - 1 = 13
* DM rolls: 1d20-1 => 1 - 1 = 0
* DM rolls: 1d20-1 => 14 - 1 = 13
Keenan: and 4th guy
Keenan: this is a radius
Keenan: spirt 1
* DM rolls: 1d20-1 => 6 - 1 = 5
Keenan: they are all stunned for 3 rounds
Keenan: front guy attacks
* Keenan rolls: d20+5 => 11 + 5 = 16
* Keenan rolls: d6+4 => 6 + 4 = 10
Keenan: hes out
* Keenan rolls: d20+6 => 4 + 6 = 10
* Keenan rolls: d20+5 => 18 + 5 = 23
* Keenan rolls: d6+4 => 1 + 4 = 5
* Keenan rolls: d20+5 => 16 + 5 = 21
* Keenan rolls: d6+4 => 1 + 4 = 5
Keenan: hes out
DM: just gonna trust you with the arithmatic
* Keenan rolls: d20+6 => 14 + 6 = 20
* Keenan rolls: d6+5 => 4 + 5 = 9
Keenan: 4 is out
DM: wait, are these lethal?
Keenan: oops, i guess yeah, it seemed like they were using lethal force on that human
DM: so how far negative are each of these guys?
Keenan: 3 is negative 4 if he handt stabilized
Keenan: 6 is negative 3
Keenan: 7 is negative 2
Keenan: the guy my soldier si stepping on is -5 i think
Keenan: and that guy i just knocked out with the last one is -1
DM: don't worry about it
DM: then he's still up. they actually have 9hp
Keenan: oh, well, hes atleast staggered
DM: yup
Keenan: not counting the stunned and staggered guys, theres only 1 left
Keenan: also the scared one
DM: ohh wait
* DM rolls: 1d10 => 7
Keenan: is that for his confusion thing?
Grike #9 is disconnected.
DM: yup
Keenan: anyway, i dont think there is anyhting else i can do, is there? did i forget some guy
DM: it wears off after he left town
DM: I don't think so
Keenan: ha, he still got flee angain
DM: however, the old nurse bursts from his building
Keenan: 1/25 chance of that
Keenan: i made sure confusion would effect that one
Old half-orc 14: One of them's got a knife! They're trying to get free!
Keenan: is that at the end of my turn so i cant do anyhting
DM: ok, rebel's turn
Keenan: that provokes
DM: withdraw action
Keenan: nvm
* DM rolls: 1d20+1 => 8 + 1 = 9
DM: 4 surrenders
DM: the stunned guys are out for two more rounds?
Keenan: yep
Keenan: i asssume that the way we trained our soldeirs we also told them to stabilize after knocking unconscious if the battle is over
DM: if not, Ico drops a few channels for it
DM: but now that it's your turn, you might want to save that civilian
Keenan: cant he just do a bunch of cnatrips
Keenan: what is he at now by the way?
DM: -9
* DM rolls: 1d20-1 => 20 - 1 = 19
DM: but 15 saves him like a champ
Keenan: nice
Keenan: i order soldeirs into the building
DM: alright
Keenan: are tehy all dead
DM: no
Keenan: wait, whats that?
DM: the yellow is tied up
Keenan: my guys gfor the non tied up ones, well, 2 and 12 do, rest double moved
DM: do they attack or grapple?
* Keenan rolls: d20+6 => 9 + 6 = 15
Keenan: attack i guess
DM: ok
Keenan: magic helps alot
* Keenan rolls: d6+4 => 2 + 4 = 6
Keenan: 6 damage
* Keenan rolls: d20+6 => 1 + 6 = 7
Keenan: and a miss
DM: alright then
Keenan: oh, and soldiers in south side knock unconsious
Keenan: the try to do it nonlethally while stunned
* Keenan rolls: d20+1 => 9 + 1 = 10
* Keenan rolls: d20+1 => 20 + 1 = 21
* Keenan rolls: d20+1 => 15 + 1 = 16
* Keenan rolls: d20+1 => 3 + 1 = 4
Keenan: 1 hit
Grike #10 has connected.
* Keenan rolls: 2d6+8 => 6 + 8 = 14
Keenan: 14 nonlethal on plain rebel warrior
DM: ok, back to the rebel's turn
* DM rolls: 1d20+2 => 9 + 2 = 11
* DM rolls: 1d20+3 => 7 + 3 = 10
Keenan: all my guys have shields
DM: no hits
Keenan: and atleast padded armor i mimagine
DM: ok, your turn
* Keenan rolls: d20+5 => 9 + 5 = 14
* Keenan rolls: d6+4 => 1 + 4 = 5
Keenan: 5 on 8
Keenan: he out?
DM: nope
Half-Orc 8: You cannot stop the chosen of Grumish!
* Keenan rolls: d20+6 => 12 + 6 = 18
* Keenan rolls: d6+6 => 4 + 6 = 10
Keenan: 10 on 11
* Keenan rolls: d20+1 => 15 + 1 = 16
* Keenan rolls: d6 => 1
* Keenan rolls: d20+2 => 9 + 2 = 11
* Keenan rolls: d6+1 => 5 + 1 = 6
Keenan: 7 on 12
Keenan: and has ico stabilized 3, if not the nurst does
* Keenan rolls: d20+1 => 10 + 1 = 11
* Keenan rolls: d20+1 => 17 + 1 = 18
* Keenan rolls: d6+4 => 2 + 4 = 6
* Keenan rolls: d6+4 => 5 + 4 = 9
DM: 3 is already stable
Keenan: 15 nonlethal on warrior 1
DM: with that the last of the origonal attack is done
DM: end of turn?
Keenan: yep
DM: whoops, that guy was a commoner
Keenan: wait, why is 12 in the red?
* DM rolls: 1d20+3 => 17 + 3 = 20
* DM rolls: 1d20+3 => 4 + 3 = 7
* DM rolls: 1d8+2 => 7 + 2 = 9
DM: and turn
Keenan: why is human 12 in the red brian? he onyl took 7
DM: he is a first level commoner
DM: I forgot
Keenan: oh, was he supposed to be
DM: I thought he was a barbarian like the others, but he's not
Keenan: ah, so he was jsut a commoner who joined up with them
Keenan: a commoner among barbarians, kinda funny
DM: ok, turn
* Keenan rolls: d20+6 => 6 + 6 = 12
* Keenan rolls: d6+6 => 1 + 6 = 7
Keenan: oops, that was meant to be 6
Keenan: 6 damage on woodcutter
* Keenan rolls: d20+6 => 20 + 6 = 26
Keenan: can i choose not too crit?
DM: nope
* Keenan rolls: d20+6 => 1 + 6 = 7
Keenan: well, didnt crit anyway
* Keenan rolls: d6+5 => 2 + 5 = 7
Keenan: 7 on 8
Keenan: hhes out right
DM: yup
* Keenan rolls: d20+6 => 17 + 6 = 23
* Keenan rolls: d6+5 => 4 + 5 = 9
Keenan: 9 on 11
Keenan: 2 is flanking wood cutter
* Keenan rolls: d20+3 => 18 + 3 = 21
DM: in what universe?
Keenan: isnt it as long as you can draw a line between?
DM: for a 5ft model, you have to be exactly across
Keenan: oh, sorry, forgot
Keenan: still a hit though
* Keenan rolls: d6 => 3
DM: yeyah
Keenan: 3 on wood cutter
* Keenan rolls: d20+2 => 16 + 2 = 18
* Keenan rolls: d6+1 => 2 + 1 = 3
Keenan: 3 on wood cutter
Keenan: also guys come from behidn to stabilize
DM: Ico the medic shows up too
Keenan: is wood cutter staggered?
DM: yup
Keenan: im behind now that the buisness bot is prtty much wrapped up
* Keenan rolls: d20+5 => 10 + 5 = 15
Keenan: that was meant to be 11 for nonlethal but still hits
* Keenan rolls: d6+4 => 3 + 4 = 7
Keenan: 7 nonlethal on 1
Keenan: didnt i hit him before?
Keenan: or no
DM: 1? the tied up guy?
Keenan: no, hes just confused and stunned
Keenan: rebel warrior 1
DM: ohh no he's out too
Keenan: ok
Keenan: whatever happeed to the guy who ran
DM: yeah, I see no need in finishing this. The remaining rebels surrender
DM: and he ran off and nobody chased him
Keenan: ok, we took care of alot of them, , only accidently killed 1
Keenan: and 2 got away
Keenan: with only the cost of 4 of my channels and a bunch of cantrips, as well as a few injuries and that civilian nearly dying
lco: Alright, I see no other option than bringing them all to town square. We just don't have a building big enough for these guys...
Odran: what do you think we should do with all fo them sir?
Human Warrior 2: They are traitors sir.
Human Warrior 2: There is only one punishment for treason.
Keenan: what does Ico think?
DM: He just kind of stands there and thinks about it...
Keenan: are you typing something?
Keenan: it says you are but sometimes it says that when your not
lco: When I first met Tamourne, he was a young man, pious to the very bone. Before he made any decision, he prayed on it. I thought it was foolish at the time, but this time I am going to take his advise. Take them to the new church for the time being; I will give my verdict in the morning.
Keenan: i assume we guard them really heavily and there all tied up
DM: he walked inside after that, so you are captian of the guard again
DM: The new church was going to be a fine place, far more able to accomidate the masses that came every morning and evening.
DM: Right now though, it still lack a roof, as well as part of it's wall. But it's still the largest structure, and there is only one way in or out.
Odran: We must stand watch on them till Icos decision, some men stay back to guard the town in case another attack occurs, and smeone stay in between in roder to pass the message along in case we cant hear the intial warning
Keenan: so anythign else happen that night
DM: that depends
Keenan: on adam and matt's decision?
Keenan: i have been waiting on them, wonder what there up to
Keenan: and wheres the other watch tower guy?
* DM rolls: 1d6 => 6
* DM rolls: 1d6 => 3
Keenan: and we leave a guy guarding the mage as well of course
DM: one of the watchtower guys went down to patrol
Keenan: we never would have left him without a guard
* DM rolls: 1d8+5 => 8 + 5 = 13
Keenan: what just happened
DM: Ico heals warriors
* DM rolls: 1d8+5 => 7 + 5 = 12
Keenan: oh good
Keenan: whats the +5 from?
DM: whoops
DM: no +5
DM: I forgot level doesn't help in NMS
* DM rolls: 1d8 => 4
Keenan: I'm thinking ico will decide to get those who untied themselves and those who didnt surrender
Keenan: or maybe not
Keenan: up to him
Keenan: i dont know his character perfectly
Keenan: might want to ask wes on this one if hes free
DM: sadly he ain't around
Keenan: oh well
DM: I really did want to see him play in this campaign, but it was not so
DM: still waiting on seeing if rebel scum do anything
Keenan: i assume they hav been communicating quietly wiht you the whole time
DM: mostly each other
Keenan: cant wait to read about all the stuff said, all the plans made, and all the stuff that i didnt see later
Keenan: how much longer will they take around?
Grike #10: We're pretty much done with the explosives
Boretos: yeah. they're planted.
Keenan: fuck
Grike #10: Just waiting on DM
Keenan: how the hell did you get access to explosives
Grike #10: None of your business
Boretos: there's a whole city to the west
Keenan: wait really?
Keenan: does my character know wbaout it in character?
Keenan: is it the one we were chased out of
Boretos: um.. yeah.
Keenan: so you went to the city where all halforcs were chased out, to get explosives
Boretos: Thad's a human.
Grike #10: I'm not a half orc
Keenan: true
Keenan: why are you #10?
Grike #10: Grikes 1-9 have failed me
Keenan: and i suppose you got it from some blackmarket dealer
Keenan: since I doubt you would work wit the elves in control
Grike #10: How much do you really know about Thad's motivations though?
DM: I honestly don't know whta Thad wants
Keenan: true, dont know much about thad, but i doubt you culd have easily convinced torg to do so
DM: Odran and Torg sure
* Boretos rolls: 1d20+7 => 10 + 7 = 17
Keenan: god i hope thad isnt a spy from the capital sent to screw us up
* Boretos rolls: 1d20+8 => 6 + 8 = 14
Keenan: cause if he wAS, IT'S WORKING
Keenan: the only good news from all this is alot of soldiers are getting combat experince and a number of them might grow a level i think
* DM rolls: 1d20 => 5
* Boretos rolls: 1d20+8 => 17 + 8 = 25
* DM rolls: 1d20 => 9
* Grike #10 rolls: d20+8 => 19 + 8 = 27
Keenan: whatever you are doing please just do it
DM: almost there
Keenan: I'm impatient and scared
* Boretos rolls: 1d20+10 => 19 + 10 = 29
* DM rolls: 1d20 => 20
* DM rolls: 1d20 => 18
* Grike #10 rolls: d20+8 => 5 + 8 = 13
* Boretos rolls: 1d20+10 => 4 + 10 = 14
Human Warrior 4: Hey!
Boretos: bust through
DM: roll strength
Boretos: not literally
Boretos: I open it.
Grike #10: roll grip strength
Boretos: grike pls
DM: this one has a simple wooden bar blocking it right now.
* Boretos rolls: 1d20+6 => 10 + 6 = 16
DM: ODran roll listen
* Keenan rolls: d20+4 => 4 + 4 = 8
Keenan: what about icos listne
DM: not important
Keenan: isnt he near where torg is?
DM: ok, roll for init Torg
DM: yeah, and he heard it alright
* Boretos rolls: 1d20+3 => 15 + 3 = 18
* DM rolls: 1d20 => 1
* DM rolls: 1d20+2 => 12 + 2 = 14
Keenan: odran did?
DM: ok, you get first full round
DM: no, Ico
Keenan: ah ok
Boretos: is this door open?
DM: no
DM: but it ain't locked
Boretos: I open it.
DM: the room is empty
Boretos: Dang.
Keenan: is no one responding to that guy yelling
DM: they are, just nearby ones.
Keenan: k
DM: the others hear something, and just kind of look at you
Keenan: ah we can hear it all the way form here
DM: alright, Torg's turn
DM: The guard shouted, and the guy on the watchtower repeated it
Boretos: intimidate
Human Warrior: Intruder in the east!
* Boretos rolls: 1d20+12 => 7 + 12 = 19
Odran: you come with me, rest remain on guard
Torg: Grrrr
Human Warrior 4: Ohh shit
Torg: Stand. Down.
Keenan: i point to 5
DM: is that turn for you?
DM: Torg?
Torg: (( yes ))
DM: ok, Keenan, feel free to move 5 with you
DM: 2 charges on Torg
* DM rolls: 1d20+3 => 10 + 3 = 13
* DM rolls: 1d20+3 => 8 + 3 = 11
DM: do either hit Torg?
Torg: (( no ))
Keenan: i dont want to elave the church too unguarded, so i will only take 4 with me, since the remaining 6 shoudl be able to guard the 2 staggered guys
Keenan: actaully, 5
Keenan: and i suppose the other warriors head there too
* Grike #10 rolls: d20+8 => 4 + 8 = 12
* DM rolls: 1d20 => 15
* DM rolls: 1d20 => 12
* DM rolls: 1d20-1 => 9 - 1 = 8
* DM rolls: 1d20-1 => 9 - 1 = 8
Torg: (( which way does this door open? ))
DM: away from you
Keenan: you dont have to go in a straight line to ru right?
DM: you do
DM: where did those extra warriors come from?
Keenan: ah damn
Keenan: the ones i moved near to the building?
Keenan: i just thought that people would go towards it due to the guy
Keenan: sorry, want me to move them abck
DM: well human 20 isn't in the militia
DM: don't worry about it it's cool
Keenan: i didnt move any non soldiers
Keenan: he was already there then
Torg: (( is human 4? ))
Keenan: yeah, he was already there
DM: ok, that it for loyallists?
Keenan: cant move any guys any farther
Keenan: and i assume your controlling ico
DM: yup
Keenan: nothing else i can do if im not missing anyhting
DM: kk
DM: rebels go
Torg: (( I shut the door behind me. ))
DM: ok
Torg: (( and kinda stand in the way. ))
DM: you just physically block the door?
Torg: (( to prevent them from opening it. ))
DM: kk
Keenan: which way does it ope?
DM: to the right
DM: top side is hinge
Keenan: ok then
Torg: (( turn ))
Keenan: does that provoke
DM: no
Keenan: k
Torg: (( that guys a bit scared right now anyway. ))
Keenan: k
Keenan: does ico do anything
DM: this is the turn he comes out
Keenan: he still has almost all of his channels excep for those 2 he turned into positive ones
lco: About time.
Keenan: can he channel
Keenan: or has he already
DM: nope. Took a move action to walk out
Torg: Yes.
DM: he wants to see the commotion before casting anyhting
DM: 9 tries to force the door open
* DM rolls: 1d20 => 9
DM: just raw STR checks
* Boretos rolls: 1d20+6 => 6 + 6 = 12
Keenan: i hate how you have that much str
Keenan: it scares me
lco: This is your last chance to surrender Torg...
Boretos:
Torg: The same to you.
Torg: Tell me who you think is going to walk out of this room alive.
DM: The men delay, and thus don't attack this round.
DM: Ico channels...
* DM rolls: 3d6 => 15
Keenan: damn
DM: turn
lco: Tell me, why this? Why violence?
Keenan: wait, i assume me and my men move closer, or have i already done that this turn, its been a long turn
Torg: We tried words. I have struck no one down who wasn't an active threat to my life.
Torg: (( To Human Warrior 2, an intimidate. ))
Keenan: you struck undren down
Keenan: and few people would think that tadryn attacked first, though he might have
* Boretos rolls: 1d20+12 => 13 + 12 = 25
Torg: GET OUT OF HERE, WELP
lco: *under his breath* coward...
DM: 2 still peaks from behind the door
DM: is that your turn?
Torg: (( foolishly, yes. ))
DM: alright then
DM: he channels and quick channels
* DM rolls: 2d6 => 7
Thad: (( My turn! ))
* DM rolls: 2d6-2 => 3 - 2 = 1
Boretos: o hai
Thad: (( I go after Ico I guess ))
DM: he actually does nothing after channeling
DM: Thad then guards then Odran then Torg
DM: the Ico....
* Grike #10 rolls: d20+9 => 15 + 9 = 24
Grike #10: touch
DM: hit
* Grike #10 rolls: d20+9 => 10 + 9 = 19
Grike #10: opposed STR
Keenan: where is thad?
* DM rolls: 1d20+1 => 6 + 1 = 7
DM: ok, whip him
* Grike #10 rolls: d20+9 => 7 + 9 = 16
Keenan: oh shit
Keenan: thats where
Boretos: but you don't have los, keenan
* Grike #10 rolls: 2d4+7 => 8 + 7 = 15
Keenan: i dont see it personally, but i saw that blue dot, and that must mean the blind spanker is back, and now hes not blind
Keenan: and ehs freeing all the people
Grike #10 is disconnected.
Grike #11 has connected.
DM: 11 grikes on the wall...
Grike #11: that attack roll was supposed to be nonlethal so -4
DM: just hits prone
DM: wait no it doesn't
DM: guards turn!
Keenan: i lvoe that everyone has shield and atleast padded armor, maybe more, not too sure on that
Grike #11: Three AoOs
DM: roll em
Keenan: damn, you can do multiple aoo?
DM: he took the feat
* Grike #11 rolls: d20+9 => 12 + 9 = 21
* Grike #11 rolls: d20+9 => 19 + 9 = 28
* Grike #11 rolls: d20+9 => 8 + 9 = 17
Keenan: all those hit touch
Grike #11: 2nd is a crit threat
Keenan: wait, i thought this was tripping
Grike #11: does that matter for trip?
DM: are you just attacking now?
DM: no
Grike #11: alright
DM: there is no critical trip
* Grike #11 rolls: d20+9 => 2 + 9 = 11
* DM rolls: 1d20 => 19
* DM rolls: 1d20 => 17
* Grike #11 rolls: d20+9 => 11 + 9 = 20
* Grike #11 rolls: d20+9 => 3 + 9 = 12
* DM rolls: 1d20+1 => 14 + 1 = 15
Keenan: i think you trip 6
DM: a very lucky set of rolls...
Grike #11: for one of us
* Grike #11 rolls: 2d4+7 => 2 + 7 = 9
Keenan: glad you can still attack and flank when prone, i think
Keenan: yeah, as long as you can attack you can flank
Grike #11: 9 damage to 6
DM: ok one down
Grike #11: turn
* DM rolls: 1d20+1 => 12 + 1 = 13
Keenan: dont you then have to roll another attack on him?
* DM rolls: 1d20+2 => 18 + 2 = 20
* DM rolls: 1d20+2 => 17 + 2 = 19
* DM rolls: 1d20+2 => 19 + 2 = 21
DM: ignore the last one
DM: but still I think that's three hits
DM: no just two
Keenan: and dont they get in flnakig position
Keenan: like so
DM: can't do that on a charge
Keenan: they were charging?
Keenan: oh
Grike #11: Two hits
DM: yeah
* DM rolls: 2d8+2 => 13 + 2 = 15
DM: 15 damage
DM: today is not a good day for Grike
DM: 9 tries to break in
* DM rolls: 1d20 => 2
Keenan: do we hear the commotion back there?
DM: yeah
DM: don't roll a 1 adam
Keenan: i guess ill go back, and hope that Ico can handle it
Keenan: ill still send 3 more men there
* Boretos rolls: 1d20+6 => 19 + 6 = 25
Boretos: suck it
DM: now 4 goes for the grapple
* DM rolls: 1d20+1 => 5 + 1 = 6
DM: misses
DM: ok, that's all the guards do
DM: I think it's Torg now
Boretos: To warrior 8 and 6
Boretos: since 6 is already intimidated
* Boretos rolls: 1d20+12 => 19 + 12 = 31
Torg: KEEP THIS DOOR CLOSED
Orcish Warrior 8: ok....
Torg: (( turn. ))
Keenan: dont they get a bonus against intimidation dueto the fact that as they believe in nerull they have a lesser fear of death
Boretos: I rolled a fricking 31.
DM: that doesn't mean a lessoned fear of pain.
Keenan: true
DM: yeah, these guys aren't crappy soldiers, but they are kind of fighting the antichrist...
Keenan: but just thought that as warriors, wouldnt going against orders to be afraid give a situational bonus against intimidation
Keenan: and true
DM: Ico channels and casts
Boretos: wat
lco: BY THE POWER OF STONEFIELD!!!!
Keenan: wait what
Keenan: who is stonefield?
Boretos: did he just summon those guys?
DM: nope, every warrior grew in size
Boretos: His spell can go through walls?
DM: and so did he
DM: spirit allows that, unlike mana
Boretos: gaaaaay
lco: Get that orc!
lco: ...you know, when it's your turn...
DM: ok, thad
Keenan: problem is with spirt, you cant do something like fireball
Grike #11: I assume I don't know about that yet
Boretos: I got this.
Boretos: unless growing suddenly wipes away fear.
Keenan: no, but i imagine it does give confidence, to maybe roll again with a bonus, hopefully
DM: in this case it does, although it does not grant immunity
Grike #11: Withdraw
DM: the guy holding the door for you isn't worried now that his giant dick just destroed it
Boretos: did he put a filter on that spell for his enemies?
Grike #11: I'm curious about the damage taken from smashing through walls
DM: I assume that's all?
DM: yup Judgement 2
Grike #11: For me yes
Boretos: well, it's ico's turn, so only you know if that's all.
DM: no, it was just Ico's turn. It's guard's turn now
DM: ok, grapple tiem!
* DM rolls: 1d20-4 => 15 - 4 = 11
* DM rolls: 1d20-4 => 8 - 4 = 4
* DM rolls: 1d20-4 => 7 - 4 = 3
* DM rolls: 1d20-4 => 14 - 4 = 10
* DM rolls: 1d20-4 => 13 - 4 = 9
Keenan: i quick channel necromancy
DM: do any of those hit touch?
* DM rolls: 1d20-2 => 12 - 2 = 10
Keenan: why -4?
DM: -4 for overlapping space with allies
Grike #11: Who are you asking? also I definitely got some AoOs
DM: before they spread out this is gonna be tricky
Keenan: but you get a +4 size bonus dont you?
DM: not to touch
Keenan: as well as the str bonus
Keenan: oh yeah
DM: big guys can pin, but they can't grap for shit
* Keenan rolls: 2d6-2 => 5 - 2 = 3
Boretos: Is Ico wielding a weapon?
Keenan: probably
DM: yes, a longsword.
Boretos: crap
Grike #11: Keenan, before you do anything, I get my AoOs
Keenan: yep
Grike #11: once Torg's stuff is resolved
DM: the giants spread out and that's it
Grike #11: So are walls just like not a thing anymore?
Keenan: shouldnt they still have a _3 to grapply though, cause of the str bonus
Keenan: oh yeah, size penalty
DM: they are now able to hop over the walls like fences. The roof is just thatched.
DM: Torg does have cover against a lot of them now
Keenan: ah, thats why
Grike #11: Alright AoO time?
DM: as far as I can tell...
Grike #11: The three orcs to the south
Grike #11: also rage
* Grike #11 rolls: d20+11 => 10 + 11 = 21
* Grike #11 rolls: d20+11 => 12 + 11 = 23
* Grike #11 rolls: d20+11 => 4 + 11 = 15
DM: touches?
Grike #11: those all hit touch right?
DM: yes
* Grike #11 rolls: d20+11 => 13 + 11 = 24
* Grike #11 rolls: d20+11 => 4 + 11 = 15
* Grike #11 rolls: d20+11 => 5 + 11 = 16
* DM rolls: 1d20+1 => 4 + 1 = 5
* DM rolls: 1d20+1 => 11 + 1 = 12
Grike #11: STR
* DM rolls: 1d20+1 => 11 + 1 = 12
DM: GROUUUNNDDD
Grike #11: I'm not really worried about nonlethal anymore
* Grike #11 rolls: d20+11 => 15 + 11 = 26
* Grike #11 rolls: d20+11 => 9 + 11 = 20
* Grike #11 rolls: d20+11 => 5 + 11 = 16
* Grike #11 rolls: 2d4+10 => 2 + 10 = 12
* Grike #11 rolls: 2d4+10 => 7 + 10 = 17
* Grike #11 rolls: 2d4+10 => 6 + 10 = 16
Grike #11: from left to right
DM: ohh
Thad: Odran! Yield and I will allow you to tend to them
Boretos: where did Oreuth come from?
Keenan: you cant even see me?
DM: he was on the other side of a wall that got smashed
Keenan: he was?
Grike #11: You ran through my LoS on your move
DM: Ico wanted to keep him close
Keenan: oh yeah
Boretos: you telling me that I can't see through- *facepalm*
DM: ?
Grike #11: When is my turn in this mess?
Boretos: I thought I could see into that room.
Boretos: Doesn't matter now.
Odran: I cant yield to you so simply, but i can let you go
DM: are guards done?
Keenan: and waht about guard 15?
DM: it's guards, Torg, Ico, Thad
Keenan: why didnt he come
DM: I don't even see this guy
Keenan: that guy
DM: I don't know, he's looking out for other trouble
DM: any other guards that are trying to attack Thad?
Keenan: no one else can get in range this turn
DM: ok
DM: Torg
Grike #11: Yeah and it's my turn before theirs
Boretos: okay
Grike #11: What's the yellow triangle?
DM: tied up
Keenan: means tied up
Boretos: I straight up don't have time for this noise.
Boretos: ATTACK
DM: ok, you said you come after Ico. Ico has had a turn more recently than torg, so Torg needs to get a turn
* Boretos rolls: 1d20+11 => 13 + 11 = 24
* Boretos rolls: 1d12+9 => 4 + 9 = 13
Grike #11: I wasn't trying to get ahead of you guys, I was just feeling smug
Boretos: turn
Keenan: glad they arent overlaping space anymore, i thin
DM: who did you beat up?
Boretos: Ico.
DM: ok
Grike #11: At this point it looks like only two people can attack Torg at a time right?
DM: wait, I feel like Ico has had a turn more recently than Thad
DM: I think Thad needs to go now?
Keenan: i think 6 can do to reach
Grike #11: So do I go or no? I'm honestly not sure
DM: yeah, I think you should go
DM: you go before Ico from now on
Grike #11: Cool, 5ft step down
Grike #11: touch on human
* Grike #11 rolls: d20+11 => 4 + 11 = 15
Keenan: does tht hit with thier armor and shield?
Grike #11: it's just touch
Keenan: nvm
Keenan: that hits
DM: shield counts, but not enough
DM: you hit
Keenan: god that magic potion is strong
Grike #11: Shield counts for touch?
DM: yup
Keenan: no
Keenan: it doesnt count for touch i though?
Grike #11: That's fine but that's a houserule I think
DM: at least by house rules it does
Grike #11: fair enough
* Grike #11 rolls: d20+11 => 19 + 11 = 30
* DM rolls: 1d20 => 19
Keenan: ah
* Grike #11 rolls: 2d4+10 => 4 + 10 = 14
Grike #11: whoops, no damage yet
* Grike #11 rolls: d20+11 => 11 + 11 = 22
Grike #11: now damage. Should I roll again or use the 14?
DM: still counts even in inverse order
Grike #11: cool
Grike #11: turn
DM: as long as the information out of order does allow you to make decisions.
DM: Ico channels
* DM rolls: 2d6 => 8
* DM rolls: 2d8 => 9
DM: that's all from him
DM: Guards and Odran
* Keenan rolls: d6 => 1
* Keenan rolls: d6 => 6
Keenan: hat second one is only a 1
Grike #11: Channeling would provoke if Torg was adjacent right?
Boretos: yep
DM: hence the stepping back
DM: 5ft step is a mage's best friend
Boretos: I'm beginning to think that the fight is a little unbalanced.
Boretos: When comparing what Thad is fighting to what Torg is fighting.
Grike #11: Psh no
DM: I never promised you balance.
* DM rolls: 1d20-1 => 5 - 1 = 4
* DM rolls: 1d20-1 => 9 - 1 = 8
* DM rolls: 1d20-1 => 7 - 1 = 6
Boretos: I'm just sayin
* DM rolls: 1d20-5 => 18 - 5 = 13
DM: does a 13 hit?
Keenan: if i thorw thad itno a building with a spell, can that kncok him down
Boretos: no
Keenan: and there not on top of each toher anymore, why do they still ahve the penalty?
DM: I would say yes
Boretos: being big is it's own penalty.
Keenan: its made up for though in the increased str
Keenan: now that there not in each tohers spaces, tehy get a +1 to thier regular to hit
Boretos: also cover.
Keenan: what is giving cover?
Boretos: the walls.
Keenan: i thought they were destroyed, except for that one guy
Boretos: you can see what isn't erased.
Keenan: so you only have cover from 9 then
Keenan: and besides that they get a +2 or 3 on thier touch attack, right?
DM: they get +1 from attack bonus, -1 from dex, -1 from size
DM: and 9 gets -4 from cover
Keenan: why do they get a -1 from dex to thier attack?
DM: I didn't think this out...
Boretos: and 14 gets -2, I reckon
Keenan: cant they use str
DM: enlarge docs two from DEX
Boretos: human 2 is kinda straddling a wall.
Keenan: yeah, but why cant they use str to attack
Keenan: they have a 4 bonus to it
DM: they were attempting a grapple and pound
Keenan: so they have to use grapple?
Keenan: i mean dex?
Keenan: i though either str or dex could be used
DM: ok, the guards went this time, so I think it's Torg now?
Keenan: and no they didnt, only 9 dud
Keenan: and neither did mine
DM: actually, do we know why 15 never got up? is this what you were talking about before?
Keenan: im movign him like he did and is moving to hlep fight
Keenan: and yeah, i did menthion that, bt the guards around torg besides 9 didnt go yet either
Grike #11: He should be up as long as you take a move to stand him
Boretos: I have been attacked 4 times this round, mate
Keenan: and i still dont get why they cant use str for the touch attack to grapple him
Keenan: you have?
Boretos: yep
Keenan: oops
Keenan: though i still dont see why they dont use str? why cant they?
DM: well 15 gets up. torg?
Grike #11: AoO
* Boretos rolls: 1d20+11 => 4 + 11 = 15
Boretos: turn.
Keenan: wait, i was going to do something first
Keenan: on my turn
DM: ohh
DM: go
DM: you two don't interact
Grike #11: And I get an AoO
Keenan: i had asked if thad could be knocked down if he gets trhown nto a building with force
DM: I said yes
Keenan: oh, sorry
Grike #11: let me take my first attack though
Keenan: i guess i and this guy change places
DM: go ahead
* Grike #11 rolls: d20+11 => 4 + 11 = 15
Keenan: i was goig to do this before your attack though
Grike #11: but the guy moved before you did
Grike #11: That's hit right?
Keenan: i was going to for a while but i was waiting for brian to speak not knoticing he said yes
DM: guards and Odran are essentially on the same turn, so it could be either way. Both of you roll of on initiative
* Keenan rolls: d20+3 => 20 + 3 = 23
Grike #11: I was just going on the order that people move into my threat range
Grike #11: DM?
Keenan: im saying he shouldnt ahve moved yet though
Keenan: he should still be
Keenan: here
DM: ok so this is a matter of weither the guard or Keenan acted first, correct?
Grike #11: yes
Keenan: and can someone explain to me why the warriors dont use str to touch attack torg
Keenan: is that agaisnt he house rule?
DM: and we assumed that they go on the same turn?
Grike #11: Yes
Keenan: yous said that brian
DM: the guard had to stand up with a move action, so I am going to put it with Keenan finishing the first half of his turn first
DM: if you insist, we can roll off.
Keenan: i already got a 20
Keenan: on that init role
Keenan: roll
DM: And we have been using Dex for melee touch for some time. actually, has Thad been using that rule?
Keenan: i had not known that
* Grike #11 rolls: d20+4 => 13 + 4 = 17
DM: ok, Keenan gets precidence here. We do need to keep the train rolling
Keenan: ok, did i already channel this turn? im a bit confused there
Grike #11: God no I haven't been using that rule. Why would that be a thing?
Keenan: since he isnt, can the warriors not either
Grike #11: I can't use rules I'm not told
DM: because you can't touch things more accurately by touching them harder.
DM: This is my fault
Grike #11: When all you have to do is touch something, swinging your weapon faster is key hence STR. DEX makes sense for range, not for melee
Keenan: because i think that would potentially ahve saved a few of our warriors, so can our warriors use it on torg, please
DM: ehh, I see his case. We will change it back for now then argue about it in the long term after this campaign...
Keenan: are we ding it retroactively so that the warriors could ahve potentally hit torg?
Grike #11: For the record me using dex wouldn't have saved any of the people I downed
Grike #11: it was never that close
Keenan: oh ok
DM: Not a chance. If we start going back 5 rounds this will never end.
Keenan: ok
Keenan: anyway, if i can channel this turn, not too sure on that, do you guys know?
Keenan: itsbeen a long time out of game
Grike #11: What would the conditions be where you couldn't channel?
Grike #11: We'll figure this out
Keenan: i was just thinking i might ahve already done it this turn
Keenan: does anyone remember
Grike #11: Roll a d2 to decide for us?
* Keenan rolls: d2 => 2
Keenan: carrp, i dont know what the 2 means
Grike #11: Channel away my friend
* Keenan rolls: d6 => 4
Grike #11: for being blind 2 is good so I'd say it is for this too
Keenan: i channel a touch attack ray of necro 6, force 6, spirt 1, realized i cant hit you into the wall and still do stuff with necro, so ill jsut do damage
* Keenan rolls: d20+6 => 18 + 6 = 24
Keenan: thats a hit
* Keenan rolls: 2d6 => 6
Keenan: i gain 6 temp ehalth, you lose 6
* Keenan rolls: d4+6 => 2 + 6 = 8
Keenan: and then lose 8 more
Keenan: then i channel and quick cast 1 anti mind
Keenan: roll a will
* Grike #11 rolls: d20+2 => 16 + 2 = 18
DM: are you just hoping he won't nat one?
Keenan: you succeed so you dont lose 1 attack
Keenan: basically, but i also cant see odran yielding and dooming everyone
Boretos: Somebody must be out of spells.
Keenan: pretty much
Grike #11: Oh boy
Keenan: glad you atleast had taken 29 damage
DM: alright, now it's Ico I think?
Keenan: yeah
Grike #11: I go before Ico
Keenan: oh
DM: right
Keenan: so you i guess
Grike #11: Also Orc warrior 15 never moved
Keenan: oh yeah
Keenan: he probably would have attacked
Grike #11: AoO
DM: there. smite him
Keenan: yep
* Grike #11 rolls: d20+11 => 15 + 11 = 26
* Grike #11 rolls: d20+11 => 1 + 11 = 12
Grike #11: oh jeez
Grike #11: STR
* DM rolls: 1d20+1 => 9 + 1 = 10
DM: lol
Keenan: as thats part of attaack, thats auto fail right
Keenan: and you have 32 str?
DM: ohh true
DM: he stands
Grike #11: No that was a STR check and improved trip
* DM rolls: 1d20+4 => 14 + 4 = 18
Grike #11: 1 isn't an auto fail on ability checks
Keenan: oh yeah, always forget that, still 24 str
Keenan: i thoght it would be though since this was part of an attack?
Keenan: not sure exactly though
Grike #11: Nope, it's an ability check
DM: this is a special attack, not an ability check. I think we did this before in this campaign
Keenan: i had thought so too
DM: if it were an ability chcek, it would not allow a feat modifier.
Grike #11: Not with me I don't think
Grike #11: The feat modifier applies to the opposed STR check!
Grike #11: It's not an attack roll, the first and third rolls are attack rolls. The second roll is an ability check to which nat ones don't auto fail
DM: the nat one rule is designed so that you don't suddenly fall over when trying to walk across flat surfaces or lift ten pounds. The specific reason for the nat one rule is so that really good combatants still ahve a chance to fail. This is exactly what the rule was made for.
Grike #11: The same way we haven't done anything for nat 20's on ability checks (Which I have gotten) we don't do anything for nat ones
Keenan: I am pretty sure that with you in the last fight, yuo failed to trip me once due to a nat 1 on str
DM: You succeded on every nat 20 you got in trips, so it never came up. I'm sorry, but I'm gonna pull the DM card here. It's one guy.
Grike #11: That nat one might have resulted in the total being too low
Keenan: i dont think so, though not completely sure, im pretty sure we did talk about this though and say that as it was part of an attack, ti counted for the nat 1
Grike #11: As far as I'm aware nat ones only matter for attack rolls but we can make a houserule that's fine
DM: You are a houseruled class fighing a houseruled caster using a completely homebrew magic system, under the effects of a homebrew potion.
DM: Alright, your turn Thad
Grike #11: I'm not a houseruled class, I'm multiclass barbarian ranger
DM: with a new combat track
Grike #11: five foot and trip on odran
* Grike #11 rolls: d20+11 => 4 + 11 = 15
Grike #11: touch?
Keenan: yep
* Grike #11 rolls: d20+11 => 8 + 11 = 19
Keenan: hate that the +4 applies to the touch
Keenan: but oh well
* Keenan rolls: d20+1 => 12 + 1 = 13
Grike #11: It doesn't, it applies to the STR check
Keenan: oh, yeah, but _+4 baba
Keenan: sorry, almost forgot
Grike #11: Are we good?
Keenan: yep
Grike #11: so you're down
Keenan: you have to roll your str?
Keenan: oh oops
Keenan: nvm
Keenan: yeah im down
Keenan: roll to hit
Grike #11: Ignore that move
Keenan: with your attack
* Grike #11 rolls: d20+11 => 20 + 11 = 31
Grike #11: Crit threat!
* Grike #11 rolls: d20+11 => 13 + 11 = 24
DM: poor Odran...
Keenan: that hits
* Grike #11 rolls: 2d4+10 => 6 + 10 = 16
Grike #11: so 32 damage
Keenan: that hurts
Keenan: im staggered
Grike #11: Don't you only have 32 health?
Keenan: yeah
DM: at 0hp, you can only take move actions without takeing additoinal damage
Grike #11: Sorry is that what staggered means? My bad
DM: yes
Grike #11: turn
DM: it's pretty rare by this level.
* DM rolls: 3d6 => 12
DM: Ico makes a touch attack
* DM rolls: 1d20+3 => 18 + 3 = 21
Boretos: hit
DM: roll fortitude
* Boretos rolls: 1d20+8 => 13 + 8 = 21
DM: damn
Keenan: why would he do somehting that targets fortitude on torg:9
Boretos: yay
Keenan: thats dumb
Boretos: you've done it too
Keenan: only as part of a spell with other stuff
Keenan: its the just fortitude thing thats dumbc
DM: yeah, I felt pressure and I caved. Ico has accomplished nothing with his magic...
* DM rolls: 1d20+1 => 11 + 1 = 12
* DM rolls: 1d20+1 => 16 + 1 = 17
* DM rolls: 1d20+2 => 17 + 2 = 19
DM: any hits
Boretos: 2 hits
* DM rolls: 2d8+1 => 15 + 1 = 16
DM: 16 damage on you
Keenan: my turn?
Grike #11: Keenan would you mind putting some kind of status symbol on so I don't get confused?
Keenan: i dont know how
DM: uhh, yes I think so
Boretos: when do I go?
* Keenan rolls: d20+3 => 13 + 3 = 16
Keenan: im taking that doesnt hit you thad
DM: go right now along with Odran
Keenan: wait, does 17 hit?
Keenan: that was meant to be a 17
* Boretos rolls: 1d20+11 => 1 + 11 = 12
Grike #11: Seventeen hits. Don't you take damage from attacking from while staggered though?
Keenan: thats the guy behind you attacking
* Keenan rolls: d6+1 => 3 + 1 = 4
Grike #11: Oh got it. Roll damage
Keenan: you take 4
DM: at the end of this action, he takes one damage
Keenan: how low do you look by the way?
Keenan: you've taken 33 so far
Grike #11: I've still got some health left. i'm fairly tanky
Keenan: ah, so we've only done like half your life
Keenan: i think the rule is we can tell when we've done half rihgt?
Grike #11: Is that a rule?
Keenan: or was that with someoen else
Keenan: i think that might be a house rule, but it might be in a differnet gorups stuff
Keenan: can you remind me brian
DM: I don't think there are any rules either way. Normally, we ask that you show the health bar and let people guess, but I think we have no official rule.
Keenan: ok then, i struggle with 1 last attack
* Keenan rolls: d20+3 => 15 + 3 = 18
Grike #11: How much damage do you take?
DM: I am going to say that you need to announce if you are below 25%, other than that nothing.
Keenan: that was supposed to be a +2, but stull hits
DM: the stagger damage is just one
Keenan: i release the magic in my mace
Keenan: as well as the damage done
* Keenan rolls: d6+1 => 3 + 1 = 4
Keenan: you take 4 dmage
Grike #11: Including your mace?
Keenan: now roll 3 will and 1 fort
Keenan: the d6 +1 was only themace
DM: 3 will saves? what did you put in there?
Keenan: necro, force, hex, and anti body
* Grike #11 rolls: d20+2 => 5 + 2 = 7
* Grike #11 rolls: d20+2 => 7 + 2 = 9
* Grike #11 rolls: d20+2 => 12 + 2 = 14
Keenan: and your fort
* Grike #11 rolls: d20+10 => 11 + 10 = 21
Keenan: you are now blind, have lost 4 constitution, so basically 8 damage, and are now pinned and therefore helpless for 3 rounds
DM: and you drop unconcious.
Keenan: yep
Keenan: totally worth it
Grike #11: Why unconscious?
Keenan: im at -1
DM: he's now at -1
DM: Also, pinned is not helpless. you can move, but are trapped in place
Grike #11: okay so what's up? pinned doesn't mean healpless
Grike #11: oh okay
DM: otherwise everyone would just grapple all the time
DM: and kill everyone.
Keenan: oh, you just cant move
Keenan: ok, sorry
Keenan: then the guy behind me goes
Grike #11: AoO
Keenan: you are immobile
Grike #11: so?
Keenan: i think completely so and not just cant move in a direction right?
Keenan: otherwise pinned would suck so muhc
Grike #11: I can still attack right?
DM: if I am correct pinned keeps you from taking actions, no? I really thought it did, and I know you can't act in grapple.
Keenan: yeah, you cant do anyhting, and you also take a -4 to ac
Keenan: also, if the grappler so chooses, he can make you silent
Grike #11: Pinned doesn't say anything about no attacks, also you're not grappling me
DM: unfortunitely, the grappler is not able to make that coice
Grike #11: so I can make an escape artist check right?
Keenan: yeah, so i cant make you silent, and i think immbile means no attacks
Keenan: you cant attack if you cant mvoe
Keenan: and no, your jsut pinned for 3 rounds
DM: this is force 4th right?
Keenan: yeah
DM: Then I'm afraid your only option is to tank it.
Grike #11: But I can escape being pinned with an escape artist check no?
Keenan: immobile means cant move at all, wouldnt it be wierd if a person pinned could attack
Keenan: theres no counter grapple, its just magic, you have the pinnned condition for 3 rounds
DM: you can escape a grapple by escape artist check. But even though this is like a grapple in any way, it's also not a grapple (I know that sounds like BS)
Keenan: its not an actual grapple, its jst that the effect is often caused by grapple
Grike #11: The SRD says I can make an escape artist check to escape being pinned at which point I'm still being grappled
DM: also, when was it the guard's turn in the first place.
Keenan: but there is no grapple, its just magic
DM: Look up the rules for hold person. That is what this spell is equivelent to
Grike #11: But it is a pin
Keenan: its a magical effect causing the pinned condition to occur continuously
DM: but we made it tougher to cast.
Grike #11: Hold person is paralyzed not pinned
Keenan: basically, you could use escape artist, but then the magic would just continue to take hold again
Keenan: theres no stopping it
DM: I'm sorry dude, but he got you. You are free to call BS, but I need to rule one way or the other, and this is how it's been before.
DM: Torg, you went?
Grike #11: I'm skeptical of a magic system that allows that many effects to be put in place at once at level 4
Grike #11: for fututre discussion
Keenan: that last guy gets to attack you
* Keenan rolls: d20+3 => 8 + 3 = 11
Keenan: does that hit with -6 to ac
DM: it's a discussion that has gone on for 6 years, and we always welcome another voice
Grike #11: No sir
DM: -6?
Keenan: k
Grike #11: 18 AC
Keenan: -2from being blind, and -4 from being pinned
Keenan: and dont you also have -2 from rage
Grike #11: Hold person also allows for new saves each turn so since this is the equivalent shouldn't I get that?
Grike #11: Yes I do, fair point
Keenan: so that hits then?
* Keenan rolls: d6+1 => 3 + 1 = 4
Grike #11: Yes but I should get a new save against the pin right?
Grike #11: Since that's the case for hold person and this is the equivalent
Keenan: i think its a bit powerful to not get a save, but thats up to brian ultimately,
Keenan: and you dont get your save till your turn so you still take the 4 damage
DM: if both sides want more saves, let there be more saves.
Keenan: which puts you at 41 damage
Keenan: and you also have 4 less con, so as long as your level 4, thats also the equivalent of doing 4 damage so your at 49 damagee basically
Keenan: sorry, emant equivalent of doing 8 damage
Grike #11: Basically yes
Keenan: and now torg does his stuff
* Boretos rolls: 1d20+11 => 3 + 11 = 14
Boretos: turn
Grike #11: So my will save right?
Keenan: i think
Grike #11: What's the DC?
Keenan: 17
* Grike #11 rolls: d20+2 => 9 + 2 = 11
Keenan: so ico's now?
DM: Ico and guards. I'm not splitting them up anymore
Keenan: k, ill just attack for my two, tell me if they hit
DM: your two?
* Keenan rolls: d20+4 => 11 + 4 = 15
* Keenan rolls: d20+4 => 1 + 4 = 5
Keenan: the guards near thad
* Keenan rolls: d6+1 => 1 + 1 = 2
Grike #11: Did you stabilize? one hit
Keenan: oh come on
Keenan: oh yeah
* Keenan rolls: d10 => 6
Keenan: nope, didnt stabilize
Keenan: at -2
DM: roll AoO adam
Keenan: glad as a half orc i have till negative 20
* Boretos rolls: 1d20+11 => 2 + 11 = 13
Boretos: the dice hate me today
Grike #11: Is that a new rule?
Keenan: yeah, for half orcs
DM: yes, as of the start of this campaign.
Grike #11: Well okay then haha
DM: I swear this was not pulled out of his ass
Keenan: none of what i did was pulled out of my ass
DM: alright, 5 attacks on Torg and one of them is gonna hit
* DM rolls: 1d20+2 => 8 + 2 = 10
* DM rolls: 1d20+2 => 19 + 2 = 21
* DM rolls: 1d20+2 => 7 + 2 = 9
* DM rolls: 1d20+2 => 19 + 2 = 21
Keenan: i even agreed that there should be will saves
* DM rolls: 1d20+2 => 6 + 2 = 8
DM: two hits on Torg I assume?
Boretos: yep
* DM rolls: 2d8 => 11
Keenan: be back in a bit, ijust have my guards continue to wail on thad, and remember your blind too if you get out of it
DM: Ico just channels
* DM rolls: 2d6 => 3
DM: ok, that's it for Torg's foes
DM: am I the only one who only sees one guard by Thad?
Grike #11: so roll a d10 for Odran. There's two
* Keenan rolls: d10 => 3
* Keenan rolls: d20+4 => 5 + 4 = 9
* Keenan rolls: d20+4 => 11 + 4 = 15
* Keenan rolls: d6+1 => 6 + 1 = 7
Keenan: 7 damage
Keenan: equivalent to 58 on you now
Keenan: really hope your close to down
Grike #11: is it a 1 0r 10 that stabilizes? Also last time I got my will saze before the guards' turn. Was that a mistake?
Keenan: i thought 10
DM: 10
Keenan: no, that was on your turn
DM: Keenan is right
Keenan: your turn was just short since all you had to do was roll a will save
Grike #11: Regardless I'm down now
Keenan: oh you are
Keenan: if your unconscious then they will move to stabilize the human guard first,and then me and the half orcs
Keenan: since they'll know that halforcs can last longer in near dath
Grike #11: I'm going to die in like two turns anyways when my temporary hit points go away
Keenan: temp hit points are knocked away first
Keenan: you already lost them
Keenan: or is that once agan, just pathfinder
Grike #11: Temp aren't bonus
Keenan: damn, sorry man
DM: so temp normally follows that rule, but not with barbarian rage by special exception
Keenan: damn
DM: also, when the effects of the water flip, he will be in trouble
DM: I think Torg is up right now?
Grike #11: temp go away at the end of the rage which has two turns left. I'm already at -6 so I'm going to negative 14 unless the CON damage goes away
Keenan: this is why you dont do steroids kids
Keenan: and the con damage goes away at a rate of 1 per day, sorry
* Boretos rolls: 1d20+7 => 11 + 7 = 18
DM: was that your tumble?
Boretos: yep
DM: that ain't enough
Keenan: wish we didnt have to fight
Boretos: why not?
Grike #11: Bah it was fun. I'll totally kill you next time though
Keenan: you need a 25 to go through people
Keenan: NEVERRR!!!!!!
DM: DC 25 to go though a yeah
Boretos: oh
Boretos: nevermind
Keenan: i learned that the hard way
DM: and now AoO
* DM rolls: 1d20+1 => 14 + 1 = 15
* DM rolls: 1d20+1 => 8 + 1 = 9
* DM rolls: 1d20+1 => 15 + 1 = 16
* DM rolls: 1d20+1 => 1 + 1 = 2
* DM rolls: 1d20+2 => 8 + 2 = 10
* DM rolls: 1d20+3 => 7 + 3 = 10
Boretos: 1 hit
* DM rolls: 1d8+1 => 6 + 1 = 7
DM: another 7
* Boretos rolls: 1d20+11 => 16 + 11 = 27
* Boretos rolls: 1d12+9 => 9 + 9 = 18
Boretos: finally
Grike #11: Have you getten anyone yet?
Boretos: nope.
DM: he is going straight for Ico
Boretos: I've been struggling to roll above 4
Grike #11: At least my ghost can be proud of my blaze of glory!
Keenan: you took down a crap load of fuards and me
Keenan: though i love how on my last conscious breath i hit you
lco: ...I did not get this far to lose to savagery...
* DM rolls: 1d20+3 => 3 + 3 = 6
* DM rolls: 1d20+1 => 8 + 1 = 9
* DM rolls: 1d20+2 => 12 + 2 = 14
* DM rolls: 1d20+2 => 1 + 2 = 3
* DM rolls: 1d20+2 => 5 + 2 = 7
Grike #11: I have a serious problem with the magic in this campaign but that's an issue for later
DM: did the 14 hit?
Keenan: now brian has the curse
Boretos: no
DM: dear God
Keenan: and are you remembering ythe flanking
DM: your turn
DM: whoops
Keenan: did anyhting hit then?
DM: duidn't help though
Keenan: ah
DM: nada
* Boretos rolls: 1d20+11 => 19 + 11 = 30
* Boretos rolls: 1d12+9 => 4 + 9 = 13
Torg: I'M IN CHARGE NOW
Keenan: oh come on, they arent going to listen to somene who just killed ico, we arent a barbarian tribe
Orcish Warrior 14: Uder is our only king!
DM: roll AoO
Unknown command: "ROLL 1D20+11". Try /help for a list of commands.
* Boretos rolls: 1d20+11 => 19 + 11 = 30
* Boretos rolls: 1d12+9 => 8 + 9 = 17
Torg: LET UDER CHALLENGE ME
* DM rolls: 1d20 => 14
* DM rolls: 1d20 => 16
* DM rolls: 1d20 => 2
* DM rolls: 1d20 => 20
DM: whoops
* DM rolls: 1d20+2 => 13 + 2 = 15
Keenan: once again, we arent a tribe of barabrians, there not going to listen to that
* DM rolls: 1d20+2 => 14 + 2 = 16
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+3 => 19 + 3 = 22
* DM rolls: 1d20+1 => 18 + 1 = 19
DM: also, they are currently in combat, and much less interested in what you have to say
DM: were any of those hits?
Torg: (( 16Ac ))
* DM rolls: 3d8+1 => 15 + 1 = 16
DM: alright, your turn
* DM rolls: 1d10 => 6
Torg: (( wish I had cleave ))
Grike #11: Oh not that it matters but the guard below me is definitely dead
Torg: (( is this door open? ))
Keenan: oh yeah, you did a number on him and we didnt have time to stabilize
DM: the two guys try last swipes
Keenan: unless he stabilized naturally
DM: and no, it's late at night
* DM rolls: 1d20-3 => 2 - 3 = -1
* DM rolls: 1d20-2 => 20 - 2 = 18
* DM rolls: 1d8+1 => 8 + 1 = 9
Grike #11: I'm skeptical of #9 too but whatever
Keenan: isnt that a crit threat?
DM: it is...
* DM rolls: 1d20-2 => 7 - 2 = 5
DM: but it failed
DM: just 9 more damage
DM: that your turn I assume?
Torg: (( unless I can do more than withdraw. ))
DM: you can talk some more...
Torg: (( Nah. ))
DM: the guards inside try to save the wounded and don't try to chase, the others fail to catch you
DM: now we see if Ico dies...
Keenan: hopefully not
Torg: (( fingers crossed ))
DM: this is to save the -9 guard first:
* DM rolls: 1d20-1 => 18 - 1 = 17
Keenan: how low is ico?
DM: ok, guard is stable
DM: Ico is about 40 right now, and elves live to about 150 in this setting
* DM rolls: 1d20-1 => 17 - 1 = 16
DM: and they stabilize Ico
Keenan: hes an elf?
DM: yes
Keenan: and i said how low
Keenan: not how old
DM: ohh
DM: he was at -7, and got healed.
DM: Ok, anyone want to call this session?
Keenan: now the question is if torg will die once the drink stats are flipped
Keenan: and im fine with that
Boretos: did you die, keenan?
Keenan: nope
Keenan: the men around me would have stabilized me in the 17 turns they had
DM: when you have enough buddies, dieing is very tough.
DM: I am consideing redoing the bleeding out rules because of that and other reasons
Keenan: so we suffered the death of one guard
Grike #11: And when you're by yourself, dieing is very easy!
Grike #11: I say two
Keenan: it almost assured to die when by yourself though
Keenan: and who else?
Grike #11: #9
Keenan: nah, hes a half orc, he cna go deep into negative too
Keenan: there are 2 guys to stabilize, the only one at risk was the human, who we should roll for
DM: Also, Keenan and Grike save chat history
Keenan: i dont know how
Grike #11: Well if you count the going to -20 which I forgot about then the guy below me is probably alive too
Keenan: yay, no dead
Grike #11: One dead!
Keenan: sorry about you
Grike #11: I will not be ignored!
Keenan: i was not sure to hit you with the mace or death touch, though n the end it seems the mace was neccesary
Grike #11: Death touch is fort right?
Keenan: no save, just health based
Keenan: if you were under 4d6 helath, and i hit, you die
Keenan: 1/day cleric ability
Keenan: under the death domain
Grike #11: No save? Every death effect has a fort check I thought
Keenan: nope
Keenan: and not everyone
Keenan: i personally dot like them, so i only use them as a last resort
Grike #11: I don't like anything about this magic system haha
DM: power word kill literally kills you if your remaining hp is less than 100
DM: well, I think that's pretty much campaign.
DM: Again, if the guys who didn't have to restart can save chat logs this time, that would be good.
DM: Goodnight guys
Boretos: gg
Grike #11: Goodnight