Server started; please wait for map to
refresh.
DM has connected.
DM:
|
do you know what was wrong?
|
Grike #9 has connected.
Boretos:
|
I think it had something to do with
the power outage this morning.
|
Boretos:
|
I just reset everything, so we should
be good now.
|
Boretos:
|
I did lose the text, so you might want
to save your copy.
|
DM:
|
my text has been wrecked too. I had to
restart myself
|
DM:
|
if Matt and Keenan save both of theirs
they will still ahve the full story
|
DM:
|
so are you doing stuff or what?
|
Boretos:
|
that we are writing
|
DM:
|
you can save the transcript for later
use
|
Grike #9:
|
Was I supposed to have been doing that?
|
DM:
|
We have several campaigns stored away
in readable form. It's normally the server-keeper's job
|
Boretos:
|
so if you go to FIle>Save Chat History
|
Boretos:
|
I'd appreciate it.
|
Grike #9:
|
Right now or at the end?
|
Grike #9:
|
Alright. i don't have the entire
session because I restarted Maptool back at the lake
|
Boretos:
|
As for our plan, we are going to send
in our goons to raid the prison and free our people before running
into the woods.
|
DM:
|
alright then. Let me summon Keenan
|
DM:
|
what time of day do you do this?
|
Boretos:
|
we will hide and watch from the
treeline.
|
Boretos:
|
so if you could hide our tokens...
|
Keenan has connected.
DM:
|
alright, who is ready for
COMBATTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT
|
DM:
|
good that makes one of you.
|
DM:
|
Alright, where is Odran hanging out in
this night?
|
Keenan:
|
sorry, lagging really hard for some
reason
|
Keenan:
|
you know, i would assume i would be in
a cot near the location were the prisoners are kept if theres a
free building
|
Keenan:
|
so whereever a good place for that is
since i dont know where the 2 buildings the prisoners are kept in
are
|
DM:
|
alright, rolling for sneaking...
|
* DM rolls: 1d20 => 6
* DM rolls: 1d20 => 8
* DM rolls: 1d20 => 17
* DM rolls: 1d20 => 19
* DM rolls: 1d20 => 16
DM:
|
one moment restradigising
|
DM:
|
alright then, we are back.
|
DM:
|
Also, a watchmen spots a group of half
orcs on round 2
|
Keenan:
|
i assume they raise alarm
|
DM:
|
Are any orders given in the meantime?
|
Keenan:
|
what orders can be given before were
aware of the problem?
|
|
Human Warrior:
|
Rebels!
|
|
Half Orc Rebel Warrior 1:
|
Lets move boys!
|
Keenan:
|
i suppose there orders would just be
raise alarm and then start shooting if its safe for them to do so
|
DM:
|
alright, loyallist's turn. Keenan, you
mind if you handle the warriors on your side? They should all be
labeled "Loyalist" and not have brown dots on them
|
Keenan:
|
ok, bit annoying that there all
scattered around, but thats ok, that makes sence
|
DM:
|
Attacker's advantage: they always know
when the attack is happening
|
Keenan:
|
i assume all guards wake up, get out
of bed, and ready themselves, while those who are patrolling get
together in whatever direction the watch tower people saw the
rebels
|
DM:
|
the off duty guards are going to take
a bit though. They aren't super well trained
|
Keenan:
|
going to get toegether in town square
and form up
|
Keenan:
|
think i moved all of them, i and ico
also get up and prepare our stuff
|
DM:
|
alright, loyallist's turn
|
DM:
|
the watchtower isn't tall enough to
give you proper LOS into the town itself
|
DM:
|
just tell me when it's turn
|
Keenan:
|
did i get all the guards in a line
|
Keenan:
|
think i got all of them
|
DM:
|
pretty much. Some of them are going to
take penalties from sharing spaces...
|
* Keenan rolls: 2d6 => 5
* Keenan rolls: d6 => 5
Keenan:
|
that second one was a quick channel so
its only 4, oops
|
DM:
|
rules say you can't stick people in
the same square for most AoE
|
DM:
|
otherwise you can always just get
nearly infinite people...
|
Keenan:
|
oh, i thought that only applied for
spirt one since it wasnt mentioned for spirt 2, i wouldnt ahve
done that otherwise
|
Keenan:
|
in that case can i slightly change our
positioning to make it more optimal
|
Keenan:
|
i could get this many then
|
Keenan:
|
anyway, glad i got lighting caster,
the second they get close enough, i can just cast without even
readying an action
|
Keenan:
|
so, anyway, i guess thats turn
|
|
Half Orc Rebel Warrior 3:
|
Line of men go around!
|
Keenan:
|
they all get +4 attack and damage for
5 rounds, and i ahve 1 spirt left
|
Keenan:
|
can cast at anytime
|
* DM rolls: 1d20+3 => 7 + 3 = 10
* DM rolls: 1d8+2 => 8 + 2 = 10
Keenan:
|
aw, that guy was jsut a civilian
|
* DM rolls: 1d10 => 2
* Keenan rolls: 2d6 => 10
* Keenan rolls: d6-1 => 3 - 1 = 2
Keenan:
|
spirt 4 and antimind 2 on that group
there
|
Keenan:
|
that way no one else will get effected
|
Keenan:
|
did i do something stupid that i
wouldnt ahve done?
|
DM:
|
what group? I don't see any signals,
and I don't think you specified
|
Keenan:
|
i signalled by trying to move them,
how would i signal?
|
Keenan:
|
the group with rebel 5
|
* DM rolls: 1d20-1 => 2 - 1 = 1
* DM rolls: 1d20-1 => 11 - 1 = 10
* DM rolls: 1d20-1 => 20 - 1 = 19
* DM rolls: 1d20-1 => 19 - 1 = 18
* DM rolls: 1d20-1 => 16 - 1 = 15
Keenan:
|
the 19 and 18 arent confused, the rest
are
|
Keenan:
|
he charges that guy
|
DM:
|
1d20+1 for human, 1d20+2 for half-orc.
(plus the bonuses you gave)
|
* Keenan rolls: d20+5 => 14 + 5 = 19
Keenan:
|
i assume that hits
|
Keenan:
|
and i assume all are using tridents
and shield for beest combination of armor and damage
|
* DM rolls: 1d10 => 2
* Keenan rolls: d8+4 => 8 + 4 = 12
DM:
|
uhh, no trients, but I don't know why
you want that for the d8.
|
DM:
|
I do remember you bringing this up
before, sorry
|
Keenan:
|
tridents are the strongest non metal
one handed weapon
|
DM:
|
since when were tridents non-metal?
|
Keenan:
|
you know, thats a good question, for
some reason when i decided that i thouhgt tey weret, but i guess
they wouldbe
|
Keenan:
|
i guess just a club then since we dont
ahve access to metal and want to sue shield
|
DM:
|
but still, that guy is gone
|
Keenan:
|
still 10 dmaage if its basically same
thing with a d6
|
DM:
|
alright, the other guys
|
Keenan:
|
and that front guy attacks
|
* Keenan rolls: d20+5 => 3 + 5 = 8
Grike #9:
|
If any of you guys saw me move that
guy it was an accident, my cat sat on my mouse
|
Keenan:
|
i think they have line of sight?
|
* Keenan rolls: d20+1 => 20 + 1 = 21
* Keenan rolls: d20+1 => 20 + 1 = 21
* Keenan rolls: d20+1 => 15 + 1 = 16
DM:
|
only guy on right does
|
DM:
|
but that instakill stands
|
Keenan:
|
well he crits that
|
Keenan:
|
damn, too bad he died
|
DM:
|
ok, I think that's all?
|
Keenan:
|
cant really do anythign else
|
DM:
|
then the invaders do their thing
|
* DM rolls: 1d10 => 7
* DM rolls: 1d10 => 5
* DM rolls: 1d10 => 3
|
Half Orc Rebel Warrior 1:
|
Bweoiidsgoigd ewtoihgo bbobobob
lslsleid
|
* DM rolls: 1d20+3 => 7 + 3 = 10
* DM rolls: 1d20+3 => 19 + 3 = 22
* DM rolls: 1d8+2 => 4 + 2 = 6
* DM rolls: 1d10 => 10
* DM rolls: 1d10 => 9
Keenan:
|
guy who just got hurt attacks
|
|
lco:
|
Not again...
|
* Keenan rolls: d20+5 => 4 + 5 = 9
Keenan:
|
then cycles back witha 5ft step
|
Keenan:
|
while that guy cycles forward
|
* Keenan rolls: d20+6 => 14 + 6 = 20
* Keenan rolls: d6+5 => 2 + 5 = 7
DM:
|
the tank-tank shuffle: it takes a lot
of madness, but it is legal
|
* Keenan rolls: d20+1 => 18 + 1 = 19
* Keenan rolls: d8 => 4
Keenan:
|
guy in back rotates forward onto his
place
|
* Keenan rolls: d20+6 => 3 + 6 = 9
* Keenan rolls: 2d6 => 8
* DM rolls: 1d20-1 => 14 - 1 = 13
* DM rolls: 1d20-1 => 1 - 1 = 0
* DM rolls: 1d20-1 => 14 - 1 = 13
* DM rolls: 1d20-1 => 6 - 1 = 5
Keenan:
|
they are all stunned for 3 rounds
|
Keenan:
|
front guy attacks
|
* Keenan rolls: d20+5 => 11 + 5 = 16
* Keenan rolls: d6+4 => 6 + 4 = 10
* Keenan rolls: d20+6 => 4 + 6 = 10
* Keenan rolls: d20+5 => 18 + 5 = 23
* Keenan rolls: d6+4 => 1 + 4 = 5
* Keenan rolls: d20+5 => 16 + 5 = 21
* Keenan rolls: d6+4 => 1 + 4 = 5
DM:
|
just gonna trust you with the
arithmatic
|
* Keenan rolls: d20+6 => 14 + 6 = 20
* Keenan rolls: d6+5 => 4 + 5 = 9
DM:
|
wait, are these lethal?
|
Keenan:
|
oops, i guess yeah, it seemed like
they were using lethal force on that human
|
DM:
|
so how far negative are each of these
guys?
|
Keenan:
|
3 is negative 4 if he handt stabilized
|
Keenan:
|
the guy my soldier si stepping on is
-5 i think
|
Keenan:
|
and that guy i just knocked out with
the last one is -1
|
DM:
|
then he's still up. they actually have
9hp
|
Keenan:
|
oh, well, hes atleast staggered
|
Keenan:
|
not counting the stunned and staggered
guys, theres only 1 left
|
Keenan:
|
also the scared one
|
* DM rolls: 1d10 => 7
Keenan:
|
is that for his confusion thing?
|
Grike #9 is disconnected.
Keenan:
|
anyway, i dont think there is anyhting
else i can do, is there? did i forget some guy
|
DM:
|
it wears off after he left town
|
Keenan:
|
ha, he still got flee angain
|
DM:
|
however, the old nurse bursts from his
building
|
Keenan:
|
1/25 chance of that
|
Keenan:
|
i made sure confusion would effect
that one
|
|
Old half-orc 14:
|
One of them's got a knife! They're
trying to get free!
|
Keenan:
|
is that at the end of my turn so i
cant do anyhting
|
* DM rolls: 1d20+1 => 8 + 1 = 9
DM:
|
the stunned guys are out for two more
rounds?
|
Keenan:
|
i asssume that the way we trained our
soldeirs we also told them to stabilize after knocking unconscious
if the battle is over
|
DM:
|
if not, Ico drops a few channels for it
|
DM:
|
but now that it's your turn, you might
want to save that civilian
|
Keenan:
|
cant he just do a bunch of cnatrips
|
Keenan:
|
what is he at now by the way?
|
* DM rolls: 1d20-1 => 20 - 1 = 19
DM:
|
but 15 saves him like a champ
|
Keenan:
|
i order soldeirs into the building
|
Keenan:
|
are tehy all dead
|
Keenan:
|
wait, whats that?
|
DM:
|
the yellow is tied up
|
Keenan:
|
my guys gfor the non tied up ones,
well, 2 and 12 do, rest double moved
|
DM:
|
do they attack or grapple?
|
* Keenan rolls: d20+6 => 9 + 6 = 15
* Keenan rolls: d6+4 => 2 + 4 = 6
* Keenan rolls: d20+6 => 1 + 6 = 7
Keenan:
|
oh, and soldiers in south side knock
unconsious
|
Keenan:
|
the try to do it nonlethally while
stunned
|
* Keenan rolls: d20+1 => 9 + 1 = 10
* Keenan rolls: d20+1 => 20 + 1 = 21
* Keenan rolls: d20+1 => 15 + 1 = 16
* Keenan rolls: d20+1 => 3 + 1 = 4
Grike #10 has connected.
* Keenan rolls: 2d6+8 => 6 + 8 = 14
Keenan:
|
14 nonlethal on plain rebel warrior
|
DM:
|
ok, back to the rebel's turn
|
* DM rolls: 1d20+2 => 9 + 2 = 11
* DM rolls: 1d20+3 => 7 + 3 = 10
Keenan:
|
all my guys have shields
|
Keenan:
|
and atleast padded armor i mimagine
|
* Keenan rolls: d20+5 => 9 + 5 = 14
* Keenan rolls: d6+4 => 1 + 4 = 5
|
Half-Orc 8:
|
You cannot stop the chosen of Grumish!
|
* Keenan rolls: d20+6 => 12 + 6 = 18
* Keenan rolls: d6+6 => 4 + 6 = 10
* Keenan rolls: d20+1 => 15 + 1 = 16
* Keenan rolls: d6 => 1
* Keenan rolls: d20+2 => 9 + 2 = 11
* Keenan rolls: d6+1 => 5 + 1 = 6
Keenan:
|
and has ico stabilized 3, if not the
nurst does
|
* Keenan rolls: d20+1 => 10 + 1 = 11
* Keenan rolls: d20+1 => 17 + 1 = 18
* Keenan rolls: d6+4 => 2 + 4 = 6
* Keenan rolls: d6+4 => 5 + 4 = 9
Keenan:
|
15 nonlethal on warrior 1
|
DM:
|
with that the last of the origonal
attack is done
|
DM:
|
whoops, that guy was a commoner
|
Keenan:
|
wait, why is 12 in the red?
|
* DM rolls: 1d20+3 => 17 + 3 = 20
* DM rolls: 1d20+3 => 4 + 3 = 7
* DM rolls: 1d8+2 => 7 + 2 = 9
Keenan:
|
why is human 12 in the red brian? he
onyl took 7
|
DM:
|
he is a first level commoner
|
Keenan:
|
oh, was he supposed to be
|
DM:
|
I thought he was a barbarian like the
others, but he's not
|
Keenan:
|
ah, so he was jsut a commoner who
joined up with them
|
Keenan:
|
a commoner among barbarians, kinda
funny
|
* Keenan rolls: d20+6 => 6 + 6 = 12
* Keenan rolls: d6+6 => 1 + 6 = 7
Keenan:
|
oops, that was meant to be 6
|
Keenan:
|
6 damage on woodcutter
|
* Keenan rolls: d20+6 => 20 + 6 = 26
Keenan:
|
can i choose not too crit?
|
* Keenan rolls: d20+6 => 1 + 6 = 7
Keenan:
|
well, didnt crit anyway
|
* Keenan rolls: d6+5 => 2 + 5 = 7
* Keenan rolls: d20+6 => 17 + 6 = 23
* Keenan rolls: d6+5 => 4 + 5 = 9
Keenan:
|
2 is flanking wood cutter
|
* Keenan rolls: d20+3 => 18 + 3 = 21
Keenan:
|
isnt it as long as you can draw a line
between?
|
DM:
|
for a 5ft model, you have to be
exactly across
|
Keenan:
|
oh, sorry, forgot
|
Keenan:
|
still a hit though
|
* Keenan rolls: d6 => 3
* Keenan rolls: d20+2 => 16 + 2 = 18
* Keenan rolls: d6+1 => 2 + 1 = 3
Keenan:
|
also guys come from behidn to stabilize
|
DM:
|
Ico the medic shows up too
|
Keenan:
|
is wood cutter staggered?
|
Keenan:
|
im behind now that the buisness bot is
prtty much wrapped up
|
* Keenan rolls: d20+5 => 10 + 5 = 15
Keenan:
|
that was meant to be 11 for nonlethal
but still hits
|
* Keenan rolls: d6+4 => 3 + 4 = 7
Keenan:
|
didnt i hit him before?
|
Keenan:
|
no, hes just confused and stunned
|
Keenan:
|
whatever happeed to the guy who ran
|
DM:
|
yeah, I see no need in finishing this.
The remaining rebels surrender
|
DM:
|
and he ran off and nobody chased him
|
Keenan:
|
ok, we took care of alot of them, ,
only accidently killed 1
|
Keenan:
|
with only the cost of 4 of my channels
and a bunch of cantrips, as well as a few injuries and that
civilian nearly dying
|
|
lco:
|
Alright, I see no other option than
bringing them all to town square. We just don't have a building
big enough for these guys...
|
|
Odran:
|
what do you think we should do with
all fo them sir?
|
|
Human Warrior 2:
|
They are traitors sir.
|
|
Human Warrior 2:
|
There is only one punishment for
treason.
|
Keenan:
|
what does Ico think?
|
DM:
|
He just kind of stands there and
thinks about it...
|
Keenan:
|
are you typing something?
|
Keenan:
|
it says you are but sometimes it says
that when your not
|
|
lco:
|
When I first met Tamourne, he was a
young man, pious to the very bone. Before he made any decision, he
prayed on it. I thought it was foolish at the time, but this time
I am going to take his advise. Take them to the new church for the
time being; I will give my verdict in the morning.
|
Keenan:
|
i assume we guard them really heavily
and there all tied up
|
DM:
|
he walked inside after that, so you
are captian of the guard again
|
DM:
|
The new church was going to be a fine
place, far more able to accomidate the masses that came every
morning and evening.
|
DM:
|
Right now though, it still lack a
roof, as well as part of it's wall. But it's still the largest
structure, and there is only one way in or out.
|
|
Odran:
|
We must stand watch on them till Icos
decision, some men stay back to guard the town in case another
attack occurs, and smeone stay in between in roder to pass the
message along in case we cant hear the intial warning
|
Keenan:
|
so anythign else happen that night
|
Keenan:
|
on adam and matt's decision?
|
Keenan:
|
i have been waiting on them, wonder
what there up to
|
Keenan:
|
and wheres the other watch tower guy?
|
* DM rolls: 1d6 => 6
* DM rolls: 1d6 => 3
Keenan:
|
and we leave a guy guarding the mage
as well of course
|
DM:
|
one of the watchtower guys went down
to patrol
|
Keenan:
|
we never would have left him without a
guard
|
* DM rolls: 1d8+5 => 8 + 5 = 13
Keenan:
|
what just happened
|
* DM rolls: 1d8+5 => 7 + 5 = 12
Keenan:
|
whats the +5 from?
|
DM:
|
I forgot level doesn't help in NMS
|
* DM rolls: 1d8 => 4
Keenan:
|
I'm thinking ico will decide to get
those who untied themselves and those who didnt surrender
|
Keenan:
|
i dont know his character perfectly
|
Keenan:
|
might want to ask wes on this one if
hes free
|
DM:
|
sadly he ain't around
|
DM:
|
I really did want to see him play in
this campaign, but it was not so
|
DM:
|
still waiting on seeing if rebel scum
do anything
|
Keenan:
|
i assume they hav been communicating
quietly wiht you the whole time
|
Keenan:
|
cant wait to read about all the stuff
said, all the plans made, and all the stuff that i didnt see later
|
Keenan:
|
how much longer will they take around?
|
Grike #10:
|
We're pretty much done with the
explosives
|
Boretos:
|
yeah. they're planted.
|
Grike #10:
|
Just waiting on DM
|
Keenan:
|
how the hell did you get access to
explosives
|
Grike #10:
|
None of your business
|
Boretos:
|
there's a whole city to the west
|
Keenan:
|
does my character know wbaout it in
character?
|
Keenan:
|
is it the one we were chased out of
|
Keenan:
|
so you went to the city where all
halforcs were chased out, to get explosives
|
Grike #10:
|
I'm not a half orc
|
Grike #10:
|
Grikes 1-9 have failed me
|
Keenan:
|
and i suppose you got it from some
blackmarket dealer
|
Keenan:
|
since I doubt you would work wit the
elves in control
|
Grike #10:
|
How much do you really know about
Thad's motivations though?
|
DM:
|
I honestly don't know whta Thad wants
|
Keenan:
|
true, dont know much about thad, but i
doubt you culd have easily convinced torg to do so
|
* Boretos rolls: 1d20+7 => 10 + 7 = 17
Keenan:
|
god i hope thad isnt a spy from the
capital sent to screw us up
|
* Boretos rolls: 1d20+8 => 6 + 8 = 14
Keenan:
|
cause if he wAS, IT'S WORKING
|
Keenan:
|
the only good news from all this is
alot of soldiers are getting combat experince and a number of them
might grow a level i think
|
* DM rolls: 1d20 => 5
* Boretos rolls: 1d20+8 => 17 + 8 = 25
* DM rolls: 1d20 => 9
* Grike #10 rolls: d20+8 => 19 + 8 = 27
Keenan:
|
whatever you are doing please just do
it
|
Keenan:
|
I'm impatient and scared
|
* Boretos rolls: 1d20+10 => 19 + 10 = 29
* DM rolls: 1d20 => 20
* DM rolls: 1d20 => 18
* Grike #10 rolls: d20+8 => 5 + 8 = 13
* Boretos rolls: 1d20+10 => 4 + 10 = 14
|
Human Warrior 4:
|
Hey!
|
Grike #10:
|
roll grip strength
|
DM:
|
this one has a simple wooden bar
blocking it right now.
|
* Boretos rolls: 1d20+6 => 10 + 6 = 16
* Keenan rolls: d20+4 => 4 + 4 = 8
Keenan:
|
what about icos listne
|
Keenan:
|
isnt he near where torg is?
|
DM:
|
ok, roll for init Torg
|
DM:
|
yeah, and he heard it alright
|
* Boretos rolls: 1d20+3 => 15 + 3 = 18
* DM rolls: 1d20 => 1
* DM rolls: 1d20+2 => 12 + 2 = 14
DM:
|
ok, you get first full round
|
Boretos:
|
is this door open?
|
Keenan:
|
is no one responding to that guy
yelling
|
DM:
|
they are, just nearby ones.
|
DM:
|
the others hear something, and just
kind of look at you
|
Keenan:
|
ah we can hear it all the way form here
|
DM:
|
The guard shouted, and the guy on the
watchtower repeated it
|
|
Human Warrior:
|
Intruder in the east!
|
* Boretos rolls: 1d20+12 => 7 + 12 = 19
|
Odran:
|
you come with me, rest remain on guard
|
|
Torg:
|
Grrrr
|
|
Human Warrior 4:
|
Ohh shit
|
|
Torg:
|
Stand. Down.
|
DM:
|
is that turn for you?
|
Torg: (( yes ))
DM:
|
ok, Keenan, feel free to move 5 with
you
|
* DM rolls: 1d20+3 => 10 + 3 = 13
* DM rolls: 1d20+3 => 8 + 3 = 11
Torg: (( no ))
Keenan:
|
i dont want to elave the church too
unguarded, so i will only take 4 with me, since the remaining 6
shoudl be able to guard the 2 staggered guys
|
Keenan:
|
and i suppose the other warriors head
there too
|
* Grike #10 rolls: d20+8 => 4 + 8 = 12
* DM rolls: 1d20 => 15
* DM rolls: 1d20 => 12
* DM rolls: 1d20-1 => 9 - 1 = 8
* DM rolls: 1d20-1 => 9 - 1 = 8
Torg: (( which way does this door open? ))
Keenan:
|
you dont have to go in a straight line
to ru right?
|
DM:
|
where did those extra warriors come
from?
|
Keenan:
|
the ones i moved near to the building?
|
Keenan:
|
i just thought that people would go
towards it due to the guy
|
Keenan:
|
sorry, want me to move them abck
|
DM:
|
well human 20 isn't in the militia
|
DM:
|
don't worry about it it's cool
|
Keenan:
|
i didnt move any non soldiers
|
Keenan:
|
he was already there then
|
Torg: (( is human 4? ))
Keenan:
|
yeah, he was already there
|
DM:
|
ok, that it for loyallists?
|
Keenan:
|
cant move any guys any farther
|
Keenan:
|
and i assume your controlling ico
|
Keenan:
|
nothing else i can do if im not
missing anyhting
|
Torg: (( I shut the door behind me. ))
Torg: (( and kinda stand in the way. ))
DM:
|
you just physically block the door?
|
Torg: (( to prevent them from opening it. ))
Keenan:
|
which way does it ope?
|
Torg: (( turn ))
Keenan:
|
does that provoke
|
Torg: (( that guys a bit scared right now anyway.
))
Keenan:
|
does ico do anything
|
DM:
|
this is the turn he comes out
|
Keenan:
|
he still has almost all of his
channels excep for those 2 he turned into positive ones
|
|
lco:
|
About time.
|
Keenan:
|
or has he already
|
DM:
|
nope. Took a move action to walk out
|
|
Torg:
|
Yes.
|
DM:
|
he wants to see the commotion before
casting anyhting
|
DM:
|
9 tries to force the door open
|
* DM rolls: 1d20 => 9
* Boretos rolls: 1d20+6 => 6 + 6 = 12
Keenan:
|
i hate how you have that much str
|
|
lco:
|
This is your last chance to surrender
Torg...
|
Boretos:
|
|
|
Torg:
|
The same to you.
|
|
Torg:
|
Tell me who you think is going to walk
out of this room alive.
|
DM:
|
The men delay, and thus don't attack
this round.
|
* DM rolls: 3d6 => 15
|
lco:
|
Tell me, why this? Why violence?
|
Keenan:
|
wait, i assume me and my men move
closer, or have i already done that this turn, its been a long turn
|
|
Torg:
|
We tried words. I have struck no one
down who wasn't an active threat to my life.
|
Torg: (( To Human Warrior 2, an intimidate. ))
Keenan:
|
you struck undren down
|
Keenan:
|
and few people would think that tadryn
attacked first, though he might have
|
* Boretos rolls: 1d20+12 => 13 + 12 = 25
|
Torg:
|
GET OUT OF HERE, WELP
|
|
lco:
|
*under his breath* coward...
|
DM:
|
2 still peaks from behind the door
|
Torg: (( foolishly, yes. ))
DM:
|
he channels and quick channels
|
* DM rolls: 2d6 => 7
Thad: (( My turn! ))
* DM rolls: 2d6-2 => 3 - 2 = 1
Thad: (( I go after Ico I guess ))
DM:
|
he actually does nothing after
channeling
|
DM:
|
Thad then guards then Odran then Torg
|
* Grike #10 rolls: d20+9 => 15 + 9 = 24
* Grike #10 rolls: d20+9 => 10 + 9 = 19
* DM rolls: 1d20+1 => 6 + 1 = 7
* Grike #10 rolls: d20+9 => 7 + 9 = 16
Boretos:
|
but you don't have los, keenan
|
* Grike #10 rolls: 2d4+7 => 8 + 7 = 15
Keenan:
|
i dont see it personally, but i saw
that blue dot, and that must mean the blind spanker is back, and
now hes not blind
|
Keenan:
|
and ehs freeing all the people
|
Grike #10 is disconnected.
Grike #11 has connected.
DM:
|
11 grikes on the wall...
|
Grike #11:
|
that attack roll was supposed to be
nonlethal so -4
|
Keenan:
|
i lvoe that everyone has shield and
atleast padded armor, maybe more, not too sure on that
|
Keenan:
|
damn, you can do multiple aoo?
|
* Grike #11 rolls: d20+9 => 12 + 9 = 21
* Grike #11 rolls: d20+9 => 19 + 9 = 28
* Grike #11 rolls: d20+9 => 8 + 9 = 17
Keenan:
|
all those hit touch
|
Grike #11:
|
2nd is a crit threat
|
Keenan:
|
wait, i thought this was tripping
|
Grike #11:
|
does that matter for trip?
|
DM:
|
are you just attacking now?
|
DM:
|
there is no critical trip
|
* Grike #11 rolls: d20+9 => 2 + 9 = 11
* DM rolls: 1d20 => 19
* DM rolls: 1d20 => 17
* Grike #11 rolls: d20+9 => 11 + 9 = 20
* Grike #11 rolls: d20+9 => 3 + 9 = 12
* DM rolls: 1d20+1 => 14 + 1 = 15
Keenan:
|
i think you trip 6
|
DM:
|
a very lucky set of rolls...
|
* Grike #11 rolls: 2d4+7 => 2 + 7 = 9
Keenan:
|
glad you can still attack and flank
when prone, i think
|
Keenan:
|
yeah, as long as you can attack you
can flank
|
* DM rolls: 1d20+1 => 12 + 1 = 13
Keenan:
|
dont you then have to roll another
attack on him?
|
* DM rolls: 1d20+2 => 18 + 2 = 20
* DM rolls: 1d20+2 => 17 + 2 = 19
* DM rolls: 1d20+2 => 19 + 2 = 21
DM:
|
but still I think that's three hits
|
Keenan:
|
and dont they get in flnakig position
|
DM:
|
can't do that on a charge
|
Keenan:
|
they were charging?
|
* DM rolls: 2d8+2 => 13 + 2 = 15
DM:
|
today is not a good day for Grike
|
* DM rolls: 1d20 => 2
Keenan:
|
do we hear the commotion back there?
|
Keenan:
|
i guess ill go back, and hope that Ico
can handle it
|
Keenan:
|
ill still send 3 more men there
|
* Boretos rolls: 1d20+6 => 19 + 6 = 25
DM:
|
now 4 goes for the grapple
|
* DM rolls: 1d20+1 => 5 + 1 = 6
DM:
|
ok, that's all the guards do
|
DM:
|
I think it's Torg now
|
Boretos:
|
To warrior 8 and 6
|
Boretos:
|
since 6 is already intimidated
|
* Boretos rolls: 1d20+12 => 19 + 12 = 31
|
Torg:
|
KEEP THIS DOOR CLOSED
|
|
Orcish Warrior 8:
|
ok....
|
Torg: (( turn. ))
Keenan:
|
dont they get a bonus against
intimidation dueto the fact that as they believe in nerull they
have a lesser fear of death
|
Boretos:
|
I rolled a fricking 31.
|
DM:
|
that doesn't mean a lessoned fear of
pain.
|
DM:
|
yeah, these guys aren't crappy
soldiers, but they are kind of fighting the antichrist...
|
Keenan:
|
but just thought that as warriors,
wouldnt going against orders to be afraid give a situational bonus
against intimidation
|
DM:
|
Ico channels and casts
|
|
lco:
|
BY THE POWER OF STONEFIELD!!!!
|
Keenan:
|
who is stonefield?
|
Boretos:
|
did he just summon those guys?
|
DM:
|
nope, every warrior grew in size
|
Boretos:
|
His spell can go through walls?
|
DM:
|
spirit allows that, unlike mana
|
|
lco:
|
Get that orc!
|
|
lco:
|
...you know, when it's your turn...
|
Keenan:
|
problem is with spirt, you cant do
something like fireball
|
Grike #11:
|
I assume I don't know about that yet
|
Boretos:
|
unless growing suddenly wipes away
fear.
|
Keenan:
|
no, but i imagine it does give
confidence, to maybe roll again with a bonus, hopefully
|
DM:
|
in this case it does, although it does
not grant immunity
|
DM:
|
the guy holding the door for you isn't
worried now that his giant dick just destroed it
|
Boretos:
|
did he put a filter on that spell for
his enemies?
|
Grike #11:
|
I'm curious about the damage taken
from smashing through walls
|
Boretos:
|
well, it's ico's turn, so only you
know if that's all.
|
DM:
|
no, it was just Ico's turn. It's
guard's turn now
|
* DM rolls: 1d20-4 => 15 - 4 = 11
* DM rolls: 1d20-4 => 8 - 4 = 4
* DM rolls: 1d20-4 => 7 - 4 = 3
* DM rolls: 1d20-4 => 14 - 4 = 10
* DM rolls: 1d20-4 => 13 - 4 = 9
Keenan:
|
i quick channel necromancy
|
DM:
|
do any of those hit touch?
|
* DM rolls: 1d20-2 => 12 - 2 = 10
DM:
|
-4 for overlapping space with allies
|
Grike #11:
|
Who are you asking? also I definitely
got some AoOs
|
DM:
|
before they spread out this is gonna
be tricky
|
Keenan:
|
but you get a +4 size bonus dont you?
|
Keenan:
|
as well as the str bonus
|
DM:
|
big guys can pin, but they can't grap
for shit
|
* Keenan rolls: 2d6-2 => 5 - 2 = 3
Boretos:
|
Is Ico wielding a weapon?
|
Grike #11:
|
Keenan, before you do anything, I get
my AoOs
|
Grike #11:
|
once Torg's stuff is resolved
|
DM:
|
the giants spread out and that's it
|
Grike #11:
|
So are walls just like not a thing
anymore?
|
Keenan:
|
shouldnt they still have a _3 to
grapply though, cause of the str bonus
|
Keenan:
|
oh yeah, size penalty
|
DM:
|
they are now able to hop over the
walls like fences. The roof is just thatched.
|
DM:
|
Torg does have cover against a lot of
them now
|
Grike #11:
|
Alright AoO time?
|
DM:
|
as far as I can tell...
|
Grike #11:
|
The three orcs to the south
|
* Grike #11 rolls: d20+11 => 10 + 11 = 21
* Grike #11 rolls: d20+11 => 12 + 11 = 23
* Grike #11 rolls: d20+11 => 4 + 11 = 15
Grike #11:
|
those all hit touch right?
|
* Grike #11 rolls: d20+11 => 13 + 11 = 24
* Grike #11 rolls: d20+11 => 4 + 11 = 15
* Grike #11 rolls: d20+11 => 5 + 11 = 16
* DM rolls: 1d20+1 => 4 + 1 = 5
* DM rolls: 1d20+1 => 11 + 1 = 12
* DM rolls: 1d20+1 => 11 + 1 = 12
Grike #11:
|
I'm not really worried about nonlethal
anymore
|
* Grike #11 rolls: d20+11 => 15 + 11 = 26
* Grike #11 rolls: d20+11 => 9 + 11 = 20
* Grike #11 rolls: d20+11 => 5 + 11 = 16
* Grike #11 rolls: 2d4+10 => 2 + 10 = 12
* Grike #11 rolls: 2d4+10 => 7 + 10 = 17
* Grike #11 rolls: 2d4+10 => 6 + 10 = 16
Grike #11:
|
from left to right
|
|
Thad:
|
Odran! Yield and I will allow you to
tend to them
|
Boretos:
|
where did Oreuth come from?
|
Keenan:
|
you cant even see me?
|
DM:
|
he was on the other side of a wall
that got smashed
|
Grike #11:
|
You ran through my LoS on your move
|
DM:
|
Ico wanted to keep him close
|
Boretos:
|
you telling me that I can't see
through- *facepalm*
|
Grike #11:
|
When is my turn in this mess?
|
Boretos:
|
I thought I could see into that room.
|
Boretos:
|
Doesn't matter now.
|
|
Odran:
|
I cant yield to you so simply, but i
can let you go
|
Keenan:
|
and waht about guard 15?
|
DM:
|
it's guards, Torg, Ico, Thad
|
Keenan:
|
why didnt he come
|
DM:
|
I don't even see this guy
|
DM:
|
I don't know, he's looking out for
other trouble
|
DM:
|
any other guards that are trying to
attack Thad?
|
Keenan:
|
no one else can get in range this turn
|
Grike #11:
|
Yeah and it's my turn before theirs
|
Grike #11:
|
What's the yellow triangle?
|
Boretos:
|
I straight up don't have time for this
noise.
|
DM:
|
ok, you said you come after Ico. Ico
has had a turn more recently than torg, so Torg needs to get a turn
|
* Boretos rolls: 1d20+11 => 13 + 11 = 24
* Boretos rolls: 1d12+9 => 4 + 9 = 13
Grike #11:
|
I wasn't trying to get ahead of you
guys, I was just feeling smug
|
Keenan:
|
glad they arent overlaping space
anymore, i thin
|
Grike #11:
|
At this point it looks like only two
people can attack Torg at a time right?
|
DM:
|
wait, I feel like Ico has had a turn
more recently than Thad
|
DM:
|
I think Thad needs to go now?
|
Keenan:
|
i think 6 can do to reach
|
Grike #11:
|
So do I go or no? I'm honestly not sure
|
DM:
|
yeah, I think you should go
|
DM:
|
you go before Ico from now on
|
Grike #11:
|
Cool, 5ft step down
|
Grike #11:
|
touch on human
|
* Grike #11 rolls: d20+11 => 4 + 11 = 15
Keenan:
|
does tht hit with thier armor and
shield?
|
Grike #11:
|
it's just touch
|
DM:
|
shield counts, but not enough
|
Keenan:
|
god that magic potion is strong
|
Grike #11:
|
Shield counts for touch?
|
Keenan:
|
it doesnt count for touch i though?
|
Grike #11:
|
That's fine but that's a houserule I
think
|
DM:
|
at least by house rules it does
|
* Grike #11 rolls: d20+11 => 19 + 11 = 30
* DM rolls: 1d20 => 19
* Grike #11 rolls: 2d4+10 => 4 + 10 = 14
Grike #11:
|
whoops, no damage yet
|
* Grike #11 rolls: d20+11 => 11 + 11 = 22
Grike #11:
|
now damage. Should I roll again or use
the 14?
|
DM:
|
still counts even in inverse order
|
DM:
|
as long as the information out of
order does allow you to make decisions.
|
* DM rolls: 2d6 => 8
* DM rolls: 2d8 => 9
* Keenan rolls: d6 => 1
* Keenan rolls: d6 => 6
Keenan:
|
hat second one is only a 1
|
Grike #11:
|
Channeling would provoke if Torg was
adjacent right?
|
DM:
|
hence the stepping back
|
DM:
|
5ft step is a mage's best friend
|
Boretos:
|
I'm beginning to think that the fight
is a little unbalanced.
|
Boretos:
|
When comparing what Thad is fighting
to what Torg is fighting.
|
DM:
|
I never promised you balance.
|
* DM rolls: 1d20-1 => 5 - 1 = 4
* DM rolls: 1d20-1 => 9 - 1 = 8
* DM rolls: 1d20-1 => 7 - 1 = 6
* DM rolls: 1d20-5 => 18 - 5 = 13
Keenan:
|
if i thorw thad itno a building with a
spell, can that kncok him down
|
Keenan:
|
and there not on top of each toher
anymore, why do they still ahve the penalty?
|
Boretos:
|
being big is it's own penalty.
|
Keenan:
|
its made up for though in the
increased str
|
Keenan:
|
now that there not in each tohers
spaces, tehy get a +1 to thier regular to hit
|
Keenan:
|
what is giving cover?
|
Keenan:
|
i thought they were destroyed, except
for that one guy
|
Boretos:
|
you can see what isn't erased.
|
Keenan:
|
so you only have cover from 9 then
|
Keenan:
|
and besides that they get a +2 or 3 on
thier touch attack, right?
|
DM:
|
they get +1 from attack bonus, -1 from
dex, -1 from size
|
DM:
|
and 9 gets -4 from cover
|
Keenan:
|
why do they get a -1 from dex to thier
attack?
|
DM:
|
I didn't think this out...
|
Boretos:
|
and 14 gets -2, I reckon
|
Keenan:
|
cant they use str
|
DM:
|
enlarge docs two from DEX
|
Boretos:
|
human 2 is kinda straddling a wall.
|
Keenan:
|
yeah, but why cant they use str to
attack
|
Keenan:
|
they have a 4 bonus to it
|
DM:
|
they were attempting a grapple and
pound
|
Keenan:
|
so they have to use grapple?
|
Keenan:
|
i though either str or dex could be
used
|
DM:
|
ok, the guards went this time, so I
think it's Torg now?
|
Keenan:
|
and no they didnt, only 9 dud
|
Keenan:
|
and neither did mine
|
DM:
|
actually, do we know why 15 never got
up? is this what you were talking about before?
|
Keenan:
|
im movign him like he did and is
moving to hlep fight
|
Keenan:
|
and yeah, i did menthion that, bt the
guards around torg besides 9 didnt go yet either
|
Grike #11:
|
He should be up as long as you take a
move to stand him
|
Boretos:
|
I have been attacked 4 times this
round, mate
|
Keenan:
|
and i still dont get why they cant use
str for the touch attack to grapple him
|
Keenan:
|
though i still dont see why they dont
use str? why cant they?
|
DM:
|
well 15 gets up. torg?
|
* Boretos rolls: 1d20+11 => 4 + 11 = 15
Keenan:
|
wait, i was going to do something first
|
DM:
|
you two don't interact
|
Grike #11:
|
And I get an AoO
|
Keenan:
|
i had asked if thad could be knocked
down if he gets trhown nto a building with force
|
Grike #11:
|
let me take my first attack though
|
Keenan:
|
i guess i and this guy change places
|
* Grike #11 rolls: d20+11 => 4 + 11 = 15
Keenan:
|
i was goig to do this before your
attack though
|
Grike #11:
|
but the guy moved before you did
|
Grike #11:
|
That's hit right?
|
Keenan:
|
i was going to for a while but i was
waiting for brian to speak not knoticing he said yes
|
DM:
|
guards and Odran are essentially on
the same turn, so it could be either way. Both of you roll of on
initiative
|
* Keenan rolls: d20+3 => 20 + 3 = 23
Grike #11:
|
I was just going on the order that
people move into my threat range
|
Keenan:
|
im saying he shouldnt ahve moved yet
though
|
Keenan:
|
he should still be
|
DM:
|
ok so this is a matter of weither the
guard or Keenan acted first, correct?
|
Keenan:
|
and can someone explain to me why the
warriors dont use str to touch attack torg
|
Keenan:
|
is that agaisnt he house rule?
|
DM:
|
and we assumed that they go on the
same turn?
|
Keenan:
|
yous said that brian
|
DM:
|
the guard had to stand up with a move
action, so I am going to put it with Keenan finishing the first
half of his turn first
|
DM:
|
if you insist, we can roll off.
|
Keenan:
|
i already got a 20
|
Keenan:
|
on that init role
|
DM:
|
And we have been using Dex for melee
touch for some time. actually, has Thad been using that rule?
|
Keenan:
|
i had not known that
|
* Grike #11 rolls: d20+4 => 13 + 4 = 17
DM:
|
ok, Keenan gets precidence here. We do
need to keep the train rolling
|
Keenan:
|
ok, did i already channel this turn?
im a bit confused there
|
Grike #11:
|
God no I haven't been using that rule.
Why would that be a thing?
|
Keenan:
|
since he isnt, can the warriors not
either
|
Grike #11:
|
I can't use rules I'm not told
|
DM:
|
because you can't touch things more
accurately by touching them harder.
|
Grike #11:
|
When all you have to do is touch
something, swinging your weapon faster is key hence STR. DEX makes
sense for range, not for melee
|
Keenan:
|
because i think that would potentially
ahve saved a few of our warriors, so can our warriors use it on
torg, please
|
DM:
|
ehh, I see his case. We will change it
back for now then argue about it in the long term after this
campaign...
|
Keenan:
|
are we ding it retroactively so that
the warriors could ahve potentally hit torg?
|
Grike #11:
|
For the record me using dex wouldn't
have saved any of the people I downed
|
Grike #11:
|
it was never that close
|
DM:
|
Not a chance. If we start going back 5
rounds this will never end.
|
Keenan:
|
anyway, if i can channel this turn,
not too sure on that, do you guys know?
|
Keenan:
|
itsbeen a long time out of game
|
Grike #11:
|
What would the conditions be where you
couldn't channel?
|
Grike #11:
|
We'll figure this out
|
Keenan:
|
i was just thinking i might ahve
already done it this turn
|
Keenan:
|
does anyone remember
|
Grike #11:
|
Roll a d2 to decide for us?
|
* Keenan rolls: d2 => 2
Keenan:
|
carrp, i dont know what the 2 means
|
Grike #11:
|
Channel away my friend
|
* Keenan rolls: d6 => 4
Grike #11:
|
for being blind 2 is good so I'd say
it is for this too
|
Keenan:
|
i channel a touch attack ray of necro
6, force 6, spirt 1, realized i cant hit you into the wall and
still do stuff with necro, so ill jsut do damage
|
* Keenan rolls: d20+6 => 18 + 6 = 24
* Keenan rolls: 2d6 => 6
Keenan:
|
i gain 6 temp ehalth, you lose 6
|
* Keenan rolls: d4+6 => 2 + 6 = 8
Keenan:
|
and then lose 8 more
|
Keenan:
|
then i channel and quick cast 1 anti
mind
|
* Grike #11 rolls: d20+2 => 16 + 2 = 18
DM:
|
are you just hoping he won't nat one?
|
Keenan:
|
you succeed so you dont lose 1 attack
|
Keenan:
|
basically, but i also cant see odran
yielding and dooming everyone
|
Boretos:
|
Somebody must be out of spells.
|
Keenan:
|
glad you atleast had taken 29 damage
|
DM:
|
alright, now it's Ico I think?
|
Grike #11:
|
I go before Ico
|
Grike #11:
|
Also Orc warrior 15 never moved
|
Keenan:
|
he probably would have attacked
|
* Grike #11 rolls: d20+11 => 15 + 11 = 26
* Grike #11 rolls: d20+11 => 1 + 11 = 12
* DM rolls: 1d20+1 => 9 + 1 = 10
Keenan:
|
as thats part of attaack, thats auto
fail right
|
Keenan:
|
and you have 32 str?
|
Grike #11:
|
No that was a STR check and improved
trip
|
* DM rolls: 1d20+4 => 14 + 4 = 18
Grike #11:
|
1 isn't an auto fail on ability checks
|
Keenan:
|
oh yeah, always forget that, still 24
str
|
Keenan:
|
i thoght it would be though since this
was part of an attack?
|
Keenan:
|
not sure exactly though
|
Grike #11:
|
Nope, it's an ability check
|
DM:
|
this is a special attack, not an
ability check. I think we did this before in this campaign
|
Keenan:
|
i had thought so too
|
DM:
|
if it were an ability chcek, it would
not allow a feat modifier.
|
Grike #11:
|
Not with me I don't think
|
Grike #11:
|
The feat modifier applies to the
opposed STR check!
|
Grike #11:
|
It's not an attack roll, the first and
third rolls are attack rolls. The second roll is an ability check
to which nat ones don't auto fail
|
DM:
|
the nat one rule is designed so that
you don't suddenly fall over when trying to walk across flat
surfaces or lift ten pounds. The specific reason for the nat one
rule is so that really good combatants still ahve a chance to
fail. This is exactly what the rule was made for.
|
Grike #11:
|
The same way we haven't done anything
for nat 20's on ability checks (Which I have gotten) we don't do
anything for nat ones
|
Keenan:
|
I am pretty sure that with you in the
last fight, yuo failed to trip me once due to a nat 1 on str
|
DM:
|
You succeded on every nat 20 you got
in trips, so it never came up. I'm sorry, but I'm gonna pull the
DM card here. It's one guy.
|
Grike #11:
|
That nat one might have resulted in
the total being too low
|
Keenan:
|
i dont think so, though not completely
sure, im pretty sure we did talk about this though and say that as
it was part of an attack, ti counted for the nat 1
|
Grike #11:
|
As far as I'm aware nat ones only
matter for attack rolls but we can make a houserule that's fine
|
DM:
|
You are a houseruled class fighing a
houseruled caster using a completely homebrew magic system, under
the effects of a homebrew potion.
|
DM:
|
Alright, your turn Thad
|
Grike #11:
|
I'm not a houseruled class, I'm
multiclass barbarian ranger
|
DM:
|
with a new combat track
|
Grike #11:
|
five foot and trip on odran
|
* Grike #11 rolls: d20+11 => 4 + 11 = 15
* Grike #11 rolls: d20+11 => 8 + 11 = 19
Keenan:
|
hate that the +4 applies to the touch
|
* Keenan rolls: d20+1 => 12 + 1 = 13
Grike #11:
|
It doesn't, it applies to the STR check
|
Keenan:
|
oh, yeah, but _+4 baba
|
Keenan:
|
sorry, almost forgot
|
Grike #11:
|
so you're down
|
Keenan:
|
you have to roll your str?
|
Grike #11:
|
Ignore that move
|
* Grike #11 rolls: d20+11 => 20 + 11 = 31
* Grike #11 rolls: d20+11 => 13 + 11 = 24
* Grike #11 rolls: 2d4+10 => 6 + 10 = 16
Grike #11:
|
Don't you only have 32 health?
|
DM:
|
at 0hp, you can only take move actions
without takeing additoinal damage
|
Grike #11:
|
Sorry is that what staggered means? My
bad
|
DM:
|
it's pretty rare by this level.
|
* DM rolls: 3d6 => 12
DM:
|
Ico makes a touch attack
|
* DM rolls: 1d20+3 => 18 + 3 = 21
* Boretos rolls: 1d20+8 => 13 + 8 = 21
Keenan:
|
why would he do somehting that targets
fortitude on torg:9
|
Boretos:
|
you've done it too
|
Keenan:
|
only as part of a spell with other
stuff
|
Keenan:
|
its the just fortitude thing thats
dumbc
|
DM:
|
yeah, I felt pressure and I caved. Ico
has accomplished nothing with his magic...
|
* DM rolls: 1d20+1 => 11 + 1 = 12
* DM rolls: 1d20+1 => 16 + 1 = 17
* DM rolls: 1d20+2 => 17 + 2 = 19
* DM rolls: 2d8+1 => 15 + 1 = 16
Grike #11:
|
Keenan would you mind putting some
kind of status symbol on so I don't get confused?
|
* Keenan rolls: d20+3 => 13 + 3 = 16
Keenan:
|
im taking that doesnt hit you thad
|
DM:
|
go right now along with Odran
|
Keenan:
|
wait, does 17 hit?
|
Keenan:
|
that was meant to be a 17
|
* Boretos rolls: 1d20+11 => 1 + 11 = 12
Grike #11:
|
Seventeen hits. Don't you take damage
from attacking from while staggered though?
|
Keenan:
|
thats the guy behind you attacking
|
* Keenan rolls: d6+1 => 3 + 1 = 4
Grike #11:
|
Oh got it. Roll damage
|
DM:
|
at the end of this action, he takes
one damage
|
Keenan:
|
how low do you look by the way?
|
Keenan:
|
you've taken 33 so far
|
Grike #11:
|
I've still got some health left. i'm
fairly tanky
|
Keenan:
|
ah, so we've only done like half your
life
|
Keenan:
|
i think the rule is we can tell when
we've done half rihgt?
|
Grike #11:
|
Is that a rule?
|
Keenan:
|
or was that with someoen else
|
Keenan:
|
i think that might be a house rule,
but it might be in a differnet gorups stuff
|
Keenan:
|
can you remind me brian
|
DM:
|
I don't think there are any rules
either way. Normally, we ask that you show the health bar and let
people guess, but I think we have no official rule.
|
Keenan:
|
ok then, i struggle with 1 last attack
|
* Keenan rolls: d20+3 => 15 + 3 = 18
Grike #11:
|
How much damage do you take?
|
DM:
|
I am going to say that you need to
announce if you are below 25%, other than that nothing.
|
Keenan:
|
that was supposed to be a +2, but
stull hits
|
DM:
|
the stagger damage is just one
|
Keenan:
|
i release the magic in my mace
|
Keenan:
|
as well as the damage done
|
* Keenan rolls: d6+1 => 3 + 1 = 4
Grike #11:
|
Including your mace?
|
Keenan:
|
now roll 3 will and 1 fort
|
Keenan:
|
the d6 +1 was only themace
|
DM:
|
3 will saves? what did you put in
there?
|
Keenan:
|
necro, force, hex, and anti body
|
* Grike #11 rolls: d20+2 => 5 + 2 = 7
* Grike #11 rolls: d20+2 => 7 + 2 = 9
* Grike #11 rolls: d20+2 => 12 + 2 = 14
* Grike #11 rolls: d20+10 => 11 + 10 = 21
Keenan:
|
you are now blind, have lost 4
constitution, so basically 8 damage, and are now pinned and
therefore helpless for 3 rounds
|
DM:
|
and you drop unconcious.
|
Grike #11:
|
Why unconscious?
|
DM:
|
Also, pinned is not helpless. you can
move, but are trapped in place
|
Grike #11:
|
okay so what's up? pinned doesn't mean
healpless
|
DM:
|
otherwise everyone would just grapple
all the time
|
Keenan:
|
oh, you just cant move
|
Keenan:
|
then the guy behind me goes
|
Keenan:
|
i think completely so and not just
cant move in a direction right?
|
Keenan:
|
otherwise pinned would suck so muhc
|
Grike #11:
|
I can still attack right?
|
DM:
|
if I am correct pinned keeps you from
taking actions, no? I really thought it did, and I know you can't
act in grapple.
|
Keenan:
|
yeah, you cant do anyhting, and you
also take a -4 to ac
|
Keenan:
|
also, if the grappler so chooses, he
can make you silent
|
Grike #11:
|
Pinned doesn't say anything about no
attacks, also you're not grappling me
|
DM:
|
unfortunitely, the grappler is not
able to make that coice
|
Grike #11:
|
so I can make an escape artist check
right?
|
Keenan:
|
yeah, so i cant make you silent, and i
think immbile means no attacks
|
Keenan:
|
you cant attack if you cant mvoe
|
Keenan:
|
and no, your jsut pinned for 3 rounds
|
DM:
|
this is force 4th right?
|
DM:
|
Then I'm afraid your only option is to
tank it.
|
Grike #11:
|
But I can escape being pinned with an
escape artist check no?
|
Keenan:
|
immobile means cant move at all,
wouldnt it be wierd if a person pinned could attack
|
Keenan:
|
theres no counter grapple, its just
magic, you have the pinnned condition for 3 rounds
|
DM:
|
you can escape a grapple by escape
artist check. But even though this is like a grapple in any way,
it's also not a grapple (I know that sounds like BS)
|
Keenan:
|
its not an actual grapple, its jst
that the effect is often caused by grapple
|
Grike #11:
|
The SRD says I can make an escape
artist check to escape being pinned at which point I'm still being
grappled
|
DM:
|
also, when was it the guard's turn in
the first place.
|
Keenan:
|
but there is no grapple, its just magic
|
DM:
|
Look up the rules for hold person.
That is what this spell is equivelent to
|
Grike #11:
|
But it is a pin
|
Keenan:
|
its a magical effect causing the
pinned condition to occur continuously
|
DM:
|
but we made it tougher to cast.
|
Grike #11:
|
Hold person is paralyzed not pinned
|
Keenan:
|
basically, you could use escape
artist, but then the magic would just continue to take hold again
|
Keenan:
|
theres no stopping it
|
DM:
|
I'm sorry dude, but he got you. You
are free to call BS, but I need to rule one way or the other, and
this is how it's been before.
|
Grike #11:
|
I'm skeptical of a magic system that
allows that many effects to be put in place at once at level 4
|
Grike #11:
|
for fututre discussion
|
Keenan:
|
that last guy gets to attack you
|
* Keenan rolls: d20+3 => 8 + 3 = 11
Keenan:
|
does that hit with -6 to ac
|
DM:
|
it's a discussion that has gone on for
6 years, and we always welcome another voice
|
Keenan:
|
-2from being blind, and -4 from being
pinned
|
Keenan:
|
and dont you also have -2 from rage
|
Grike #11:
|
Hold person also allows for new saves
each turn so since this is the equivalent shouldn't I get that?
|
Grike #11:
|
Yes I do, fair point
|
Keenan:
|
so that hits then?
|
* Keenan rolls: d6+1 => 3 + 1 = 4
Grike #11:
|
Yes but I should get a new save
against the pin right?
|
Grike #11:
|
Since that's the case for hold person
and this is the equivalent
|
Keenan:
|
i think its a bit powerful to not get
a save, but thats up to brian ultimately,
|
Keenan:
|
and you dont get your save till your
turn so you still take the 4 damage
|
DM:
|
if both sides want more saves, let
there be more saves.
|
Keenan:
|
which puts you at 41 damage
|
Keenan:
|
and you also have 4 less con, so as
long as your level 4, thats also the equivalent of doing 4 damage
so your at 49 damagee basically
|
Keenan:
|
sorry, emant equivalent of doing 8
damage
|
Keenan:
|
and now torg does his stuff
|
* Boretos rolls: 1d20+11 => 3 + 11 = 14
Grike #11:
|
So my will save right?
|
Grike #11:
|
What's the DC?
|
* Grike #11 rolls: d20+2 => 9 + 2 = 11
DM:
|
Ico and guards. I'm not splitting them
up anymore
|
Keenan:
|
k, ill just attack for my two, tell me
if they hit
|
* Keenan rolls: d20+4 => 11 + 4 = 15
* Keenan rolls: d20+4 => 1 + 4 = 5
Keenan:
|
the guards near thad
|
* Keenan rolls: d6+1 => 1 + 1 = 2
Grike #11:
|
Did you stabilize? one hit
|
Keenan:
|
oh come on
|
* Keenan rolls: d10 => 6
Keenan:
|
nope, didnt stabilize
|
Keenan:
|
glad as a half orc i have till
negative 20
|
* Boretos rolls: 1d20+11 => 2 + 11 = 13
Boretos:
|
the dice hate me today
|
Grike #11:
|
Is that a new rule?
|
Keenan:
|
yeah, for half orcs
|
DM:
|
yes, as of the start of this campaign.
|
Grike #11:
|
Well okay then haha
|
DM:
|
I swear this was not pulled out of his
ass
|
Keenan:
|
none of what i did was pulled out of
my ass
|
DM:
|
alright, 5 attacks on Torg and one of
them is gonna hit
|
* DM rolls: 1d20+2 => 8 + 2 = 10
* DM rolls: 1d20+2 => 19 + 2 = 21
* DM rolls: 1d20+2 => 7 + 2 = 9
* DM rolls: 1d20+2 => 19 + 2 = 21
Keenan:
|
i even agreed that there should be
will saves
|
* DM rolls: 1d20+2 => 6 + 2 = 8
DM:
|
two hits on Torg I assume?
|
* DM rolls: 2d8 => 11
Keenan:
|
be back in a bit, ijust have my guards
continue to wail on thad, and remember your blind too if you get
out of it
|
* DM rolls: 2d6 => 3
DM:
|
ok, that's it for Torg's foes
|
DM:
|
am I the only one who only sees one
guard by Thad?
|
Grike #11:
|
so roll a d10 for Odran. There's two
|
* Keenan rolls: d10 => 3
* Keenan rolls: d20+4 => 5 + 4 = 9
* Keenan rolls: d20+4 => 11 + 4 = 15
* Keenan rolls: d6+1 => 6 + 1 = 7
Keenan:
|
equivalent to 58 on you now
|
Keenan:
|
really hope your close to down
|
Grike #11:
|
is it a 1 0r 10 that stabilizes? Also
last time I got my will saze before the guards' turn. Was that a
mistake?
|
Keenan:
|
no, that was on your turn
|
Keenan:
|
your turn was just short since all you
had to do was roll a will save
|
Grike #11:
|
Regardless I'm down now
|
Keenan:
|
if your unconscious then they will
move to stabilize the human guard first,and then me and the half
orcs
|
Keenan:
|
since they'll know that halforcs can
last longer in near dath
|
Grike #11:
|
I'm going to die in like two turns
anyways when my temporary hit points go away
|
Keenan:
|
temp hit points are knocked away first
|
Keenan:
|
you already lost them
|
Keenan:
|
or is that once agan, just pathfinder
|
Grike #11:
|
Temp aren't bonus
|
DM:
|
so temp normally follows that rule,
but not with barbarian rage by special exception
|
DM:
|
also, when the effects of the water
flip, he will be in trouble
|
DM:
|
I think Torg is up right now?
|
Grike #11:
|
temp go away at the end of the rage
which has two turns left. I'm already at -6 so I'm going to
negative 14 unless the CON damage goes away
|
Keenan:
|
this is why you dont do steroids kids
|
Keenan:
|
and the con damage goes away at a rate
of 1 per day, sorry
|
* Boretos rolls: 1d20+7 => 11 + 7 = 18
DM:
|
was that your tumble?
|
Keenan:
|
wish we didnt have to fight
|
Grike #11:
|
Bah it was fun. I'll totally kill you
next time though
|
Keenan:
|
you need a 25 to go through people
|
DM:
|
DC 25 to go though a yeah
|
Keenan:
|
i learned that the hard way
|
* DM rolls: 1d20+1 => 14 + 1 = 15
* DM rolls: 1d20+1 => 8 + 1 = 9
* DM rolls: 1d20+1 => 15 + 1 = 16
* DM rolls: 1d20+1 => 1 + 1 = 2
* DM rolls: 1d20+2 => 8 + 2 = 10
* DM rolls: 1d20+3 => 7 + 3 = 10
* DM rolls: 1d8+1 => 6 + 1 = 7
* Boretos rolls: 1d20+11 => 16 + 11 = 27
* Boretos rolls: 1d12+9 => 9 + 9 = 18
Grike #11:
|
Have you getten anyone yet?
|
DM:
|
he is going straight for Ico
|
Boretos:
|
I've been struggling to roll above 4
|
Grike #11:
|
At least my ghost can be proud of my
blaze of glory!
|
Keenan:
|
you took down a crap load of fuards
and me
|
Keenan:
|
though i love how on my last conscious
breath i hit you
|
|
lco:
|
...I did not get this far to lose to
savagery...
|
* DM rolls: 1d20+3 => 3 + 3 = 6
* DM rolls: 1d20+1 => 8 + 1 = 9
* DM rolls: 1d20+2 => 12 + 2 = 14
* DM rolls: 1d20+2 => 1 + 2 = 3
* DM rolls: 1d20+2 => 5 + 2 = 7
Grike #11:
|
I have a serious problem with the
magic in this campaign but that's an issue for later
|
Keenan:
|
now brian has the curse
|
Keenan:
|
and are you remembering ythe flanking
|
Keenan:
|
did anyhting hit then?
|
* Boretos rolls: 1d20+11 => 19 + 11 = 30
* Boretos rolls: 1d12+9 => 4 + 9 = 13
|
Torg:
|
I'M IN CHARGE NOW
|
Keenan:
|
oh come on, they arent going to listen
to somene who just killed ico, we arent a barbarian tribe
|
|
Orcish Warrior 14:
|
Uder is our only king!
|
Unknown command: "ROLL 1D20+11". Try /help for a list
of commands.
* Boretos rolls: 1d20+11 => 19 + 11 = 30
* Boretos rolls: 1d12+9 => 8 + 9 = 17
|
Torg:
|
LET UDER CHALLENGE ME
|
* DM rolls: 1d20 => 14
* DM rolls: 1d20 => 16
* DM rolls: 1d20 => 2
* DM rolls: 1d20 => 20
* DM rolls: 1d20+2 => 13 + 2 = 15
Keenan:
|
once again, we arent a tribe of
barabrians, there not going to listen to that
|
* DM rolls: 1d20+2 => 14 + 2 = 16
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+3 => 19 + 3 = 22
* DM rolls: 1d20+1 => 18 + 1 = 19
DM:
|
also, they are currently in combat,
and much less interested in what you have to say
|
DM:
|
were any of those hits?
|
Torg: (( 16Ac ))
* DM rolls: 3d8+1 => 15 + 1 = 16
* DM rolls: 1d10 => 6
Torg: (( wish I had cleave ))
Grike #11:
|
Oh not that it matters but the guard
below me is definitely dead
|
Torg: (( is this door open? ))
Keenan:
|
oh yeah, you did a number on him and
we didnt have time to stabilize
|
DM:
|
the two guys try last swipes
|
Keenan:
|
unless he stabilized naturally
|
DM:
|
and no, it's late at night
|
* DM rolls: 1d20-3 => 2 - 3 = -1
* DM rolls: 1d20-2 => 20 - 2 = 18
* DM rolls: 1d8+1 => 8 + 1 = 9
Grike #11:
|
I'm skeptical of #9 too but whatever
|
Keenan:
|
isnt that a crit threat?
|
* DM rolls: 1d20-2 => 7 - 2 = 5
DM:
|
that your turn I assume?
|
Torg: (( unless I can do more than withdraw. ))
DM:
|
you can talk some more...
|
Torg: (( Nah. ))
DM:
|
the guards inside try to save the
wounded and don't try to chase, the others fail to catch you
|
DM:
|
now we see if Ico dies...
|
Torg: (( fingers crossed ))
DM:
|
this is to save the -9 guard first:
|
* DM rolls: 1d20-1 => 18 - 1 = 17
DM:
|
Ico is about 40 right now, and elves
live to about 150 in this setting
|
* DM rolls: 1d20-1 => 17 - 1 = 16
DM:
|
and they stabilize Ico
|
Keenan:
|
and i said how low
|
DM:
|
he was at -7, and got healed.
|
DM:
|
Ok, anyone want to call this session?
|
Keenan:
|
now the question is if torg will die
once the drink stats are flipped
|
Keenan:
|
and im fine with that
|
Boretos:
|
did you die, keenan?
|
Keenan:
|
the men around me would have
stabilized me in the 17 turns they had
|
DM:
|
when you have enough buddies, dieing
is very tough.
|
DM:
|
I am consideing redoing the bleeding
out rules because of that and other reasons
|
Keenan:
|
so we suffered the death of one guard
|
Grike #11:
|
And when you're by yourself, dieing is
very easy!
|
Keenan:
|
it almost assured to die when by
yourself though
|
Keenan:
|
nah, hes a half orc, he cna go deep
into negative too
|
Keenan:
|
there are 2 guys to stabilize, the
only one at risk was the human, who we should roll for
|
DM:
|
Also, Keenan and Grike save chat
history
|
Grike #11:
|
Well if you count the going to -20
which I forgot about then the guy below me is probably alive too
|
Keenan:
|
sorry about you
|
Grike #11:
|
I will not be ignored!
|
Keenan:
|
i was not sure to hit you with the
mace or death touch, though n the end it seems the mace was
neccesary
|
Grike #11:
|
Death touch is fort right?
|
Keenan:
|
no save, just health based
|
Keenan:
|
if you were under 4d6 helath, and i
hit, you die
|
Keenan:
|
1/day cleric ability
|
Keenan:
|
under the death domain
|
Grike #11:
|
No save? Every death effect has a fort
check I thought
|
Keenan:
|
i personally dot like them, so i only
use them as a last resort
|
Grike #11:
|
I don't like anything about this magic
system haha
|
DM:
|
power word kill literally kills you if
your remaining hp is less than 100
|
DM:
|
well, I think that's pretty much
campaign.
|
DM:
|
Again, if the guys who didn't have to
restart can save chat logs this time, that would be good.
|