Server started; please wait for map to
refresh.
DM has connected.
Boretos:
|
I have no idea what's going on.
|
Boretos:
|
I have a good feeling about this
session, though.
|
Grike has connected.
Various meta preperations are being skipped. Ico has assembled a large team of militia and constructed
several rafts to row out and deal with the beast.
Keenan:
|
all the boats will be lined up so we
cna buff everyone at once easily right?
|
DM:
|
you may arrange the boats as you wish,
and swap people between them if you want
|
Keenan:
|
think ill prepare spir, storm and
body, body to buff, storm as emergency flight, and spirt for
obvious reasons
|
Keenan:
|
and can ico prepare war and spirt and
other stuff decided byyou
|
DM:
|
keep in mind they only last 10 rounds
per level, and this may be a long fight.
|
DM:
|
I assume Thad isn't doing too much?
|
Chris is disconnected.
Grike:
|
Currently? Not much to do. I'm not
planning on tanking this fight because tripping isn't realy
possible against hydras
|
Chris has connected.
Keenan:
|
i assume me and ico are on opposite
boats ready to shoot our buffs down them in a line for him, or a
area for me to buff us
|
Keenan:
|
trying to put everyone in a line:
|
Grike:
|
Can it be assumed I'm actively looking
for the hydra until we spot it?
|
DM:
|
Yes. And you see it's wake a bit off.
It's an easy to spot beast
|
Keenan:
|
ah, so, i guess it looks like the
battle is about to begin then, how deep is th lake?
|
DM:
|
it's far deeper than you, but you lack
any kind of sounding line...
|
Keenan:
|
what do you mean deeper then you?
|
DM:
|
This is the first round I am going to
let you channel on, otherwise it would have dissapated by now
|
DM:
|
and by that I mean you can't stand
|
Keenan:
|
of course i ddnt channel yet
|
Keenan:
|
and ah, ok, didnt expect it to be, i
was jsut wondering if it was deep enoguh for the hydra to go down
far enough that we coudlnt shoot it
|
Grike:
|
What are the effects of the spells
being cast? I don't know them off the top of my head
|
DM:
|
Ok. the rafts either move 10ft or turn
90 degrees in a round
|
Keenan:
|
nno spells cast yet, but ico will
likely cast war and spirt soon to buff everyones weapons to have
an enhancement bonus equal to his caster level
|
Keenan:
|
and i wait for icos order to act, if
you just want me to do it, i guess we get everyone to ready thier
bows, to shoot the seond the spell goes off
|
Grike:
|
Did anybody think to bring caltrops?
because those would be useful on land
|
Keenan:
|
its atleast partially above water
right?
|
Keenan:
|
and i imagine it notices us
|
DM:
|
No, it's fully below right now. You
fight the beast on it's terms today
|
Keenan:
|
so, can we not see it? or is it jsut
below the water
|
DM:
|
You can tell where it is
|
Grike:
|
I say we try to lure it back to shore
because we aren't going to make it to the island
|
Keenan:
|
just relooking up rules to fight in
water
|
Keenan:
|
and yeah, im thinking we should but in
case we cant
|
DM:
|
so is anyone rowing the rafts in any
direction?
|
Keenan:
|
i imagine backwardws to try to get it
to follow us onto land, one guy per boat, rest with readied bows
|
Keenan:
|
since we can see it underwater, i
imagine its 5 or less feet under
|
DM:
|
it's about 5. I will give any shot
against it DR 5 againt bows if you want to try to fire
|
Keenan:
|
wait, i thought regualr rules was that
it jsut gets a -2 to hit per 5 ft of water, or is that changed now
|
DM:
|
I don't recall that as a rule, I just
made up the DR.
|
DM:
|
But I kind of like the penalty being
related to the force of the arrow, not how well you aim
|
Keenan:
|
well, hopefully ico is high enough
level for the enchantment bonus to overwhelm the dr
|
Keenan:
|
i assume hes atleast 4
|
DM:
|
so do you take potshots or is it my
turn?
|
Grike:
|
It's out of range for me
|
Keenan:
|
it is pretty far away, i gues well see
if it gets closer, well just back up 10 ft
|
DM:
|
Torn and Tadryn, make listen checks...
|
DM:
|
did you guys leave us?
|
* Chris rolls: 1d20+10 => 13 + 10 = 23
* Boretos rolls: 1d20+6 => 13 + 6 = 19
DM:
|
You both hear footsteps outside the
building...
|
DM:
|
A kind of large group, seemingly
trying to sneak...
|
DM:
|
Ok, all player's turns
|
|
lco:
|
Tighten formation, we aren't going to
beat it to shore!
|
Keenan:
|
how much channel power does ico have,
hw soon we start attacking really depends on that
|
Keenan:
|
since our bow shots really depend on
his ability o buff us
|
* DM rolls: 3d6 => 11
Keenan:
|
i imagine thats war
|
* DM rolls: 3d6 => 12
|
lco:
|
Apprentice, got spirit?
|
Keenan:
|
wait, how did he do 2 in one turn?
|
Keenan:
|
wait, i though you lost 1 energy per
channel with quick channel
|
Chris:
|
You do. I wasn't looking at the roll.
|
* Keenan rolls: d6 => 2
Keenan:
|
i cant transfer spirt though
|
Keenan:
|
dont have that feat
|
Keenan:
|
i was thinking he would channel spirt
himself
|
Keenan:
|
since he would know what i can and
cant do
|
DM:
|
you can contribute via constructive
counterspelling
|
Keenan:
|
oh, so i can use that to add spirt
into it
|
Keenan:
|
was all of that war just wondering?
|
DM:
|
yeah. There is no reason why the rules
would only let you do that the bad way
|
DM:
|
and no. He is also channeling water to
try to uncover the beast if needed
|
Keenan:
|
thats alot of war
|
Keenan:
|
ah, that makes sence
|
Keenan:
|
anyways, if hes about to cast, i ready
to counterspell spirt into it so that it goes down in a line to
effect everyones weapons
|
DM:
|
that's what, a 60ft line?
|
DM:
|
Sorry, that one warrior...
|
Keenan:
|
starting in front of him, so i think
that gets everyone, it does start infront right?
|
DM:
|
yes, and so does the measurement
|
DM:
|
everyone but that guy has +5 now
|
Grike:
|
To attack or damage?
|
Keenan:
|
and i imagine everyone shoots with
thier bows
|
Keenan:
|
and yeah, to btoh
|
DM:
|
Who renamed the Hydra?
|
Keenan:
|
i assumed you did
|
DM:
|
-2 for being in second range increment
|
DM:
|
5 DR for being under water
|
Keenan:
|
i dont know what to roll
|
Keenan:
|
and do you also shoot chris
|
DM:
|
they all shoot with a +2
|
Keenan:
|
ah, so +5 now with the penalty
|
DM:
|
these are level 1 warriors with 12 in
all physicals base
|
Keenan:
|
+3 total bonus to hit
|
DM:
|
so it's +3 to hit, +0 damage right now
|
* Grike rolls: d20+8 => 4 + 8 = 12
* Keenan rolls: d20+5 => 1 + 5 = 6
* Keenan rolls: d20+5 => 16 + 5 = 21
* Keenan rolls: d20+5 => 7 + 5 = 12
* Keenan rolls: d20+5 => 18 + 5 = 23
* Keenan rolls: d20+5 => 13 + 5 = 18
* Keenan rolls: d20+5 => 13 + 5 = 18
* Keenan rolls: d20+5 => 15 + 5 = 20
* Keenan rolls: d20+5 => 2 + 5 = 7
* Keenan rolls: d20 => 6
Keenan is disconnected.
* DM rolls: 1d20+4+5-2 => 15 + 4 + 5 - 2 = 22
Keenan has connected.
* DM rolls: 1d8+4d8+4 => 1 + 19 + 4 = 24
Keenan:
|
sorry i dced for soe reason
|
Keenan:
|
whats that extra 4 damage from?
|
DM:
|
STR bonuses of the half orcs
|
DM:
|
I am assuming all humans roll first
|
Keenan:
|
oh so we have composites, cool
|
DM:
|
ohh, crap. you konw what, there are
the hand picked best, so sure
|
* DM rolls: 1d8+2 => 5 + 2 = 7
DM:
|
alright, anything else from the
players?
|
Keenan:
|
wait, hwo did he shoot this rpund as
well since he just channeled?
|
Grike:
|
Does that mean I would have a
composite too?
|
DM:
|
umm, in the sake of fairness, yeah
|
Keenan:
|
i guess add 3 damage then
|
Keenan:
|
wait, you missed, nvm
|
Grike:
|
I'm done this turn
|
Keenan:
|
same, ntohing else i can do
|
Keenan:
|
so our turn again?
|
DM:
|
I don't want the other half to lag
behind, but yes
|
DM:
|
I think the others are doing something
else
|
Keenan:
|
other voleey then i guess
|
Grike:
|
Did we move the rafts?
|
Keenan:
|
cant move and shoot at once i imagine
|
Keenan:
|
rowing isnt exactly an action you can
do as you shoot
|
Chris:
|
I mean, I'm here, but I feel like it
might be most efficient to deal with one encounter and then the
other.
|
Grike:
|
Right. We're not going to make it to
shore before it reaches us then. Not even close
|
Keenan:
|
ill roll for me and the troops
|
* Grike rolls: d20+8 => 6 + 8 = 14
* Keenan rolls: d20+5 => 1 + 5 = 6
* Keenan rolls: d20+5 => 19 + 5 = 24
* Keenan rolls: d20+5 => 12 + 5 = 17
* Keenan rolls: d20+5 => 5 + 5 = 10
* Keenan rolls: d20+5 => 8 + 5 = 13
* Keenan rolls: d20+5 => 3 + 5 = 8
* Keenan rolls: d20+5 => 12 + 5 = 17
* Keenan rolls: d20+5 => 15 + 5 = 20
DM:
|
AC 16, just give me total damage
|
* Keenan rolls: d20 => 3
* Keenan rolls: d20+2 => 1 + 2 = 3
* DM rolls: 2d6 => 12
* Keenan rolls: 4d8 +3 => 21 + 3 = 24
Keenan:
|
also i imagine ico shoots, liekly wont
do anything, but might help, if hes not planning to channel and
cast something
|
Keenan:
|
i feel stupid, i jsut remember i still
had my divination
|
DM:
|
And now the hydra is taking run actions
|
Keenan:
|
our turn, and coo, only 14 armor then
|
Keenan:
|
i channel first divination
|
* Keenan rolls: d6 => 6
* Keenan rolls: d6-1 => 6 - 1 = 5
Keenan:
|
i enchnat everyone in a line using 3
spirt, everyone now has a +6 to thier next atack
|
Keenan:
|
and no range penalty, so everyone has
a +13 to hit, against 14 armro
|
Keenan:
|
ecept last guy with only a +8
|
DM:
|
The two humans in front swap out to
their longspears unless you do otherwise
|
Keenan:
|
but only to hit, not damage this time
|
Keenan:
|
you still have dmage bonus though,
this is just in addtion to toher bonuses
|
* Grike rolls: d20+14 => 11 + 14 = 25
* Grike rolls: 1d8+8 => 3 + 8 = 11
* Keenan rolls: d20+13 => 11 + 13 = 24
* Keenan rolls: d20+13 => 9 + 13 = 22
* Keenan rolls: d20+13 => 6 + 13 = 19
* Keenan rolls: d20+13 => 5 + 13 = 18
* Keenan rolls: d20+13 => 2 + 13 = 15
* Keenan rolls: d20+13 => 4 + 13 = 17
* Keenan rolls: d20+13 => 1 + 13 = 14
Grike:
|
So 11 damage on my part
|
Keenan:
|
because of tat one, only 6 hit
|
* Keenan rolls: 6d8+5 => 30 + 5 = 35
DM:
|
+5 to damage from the other buff
|
Keenan:
|
nice, my spell got us 4 extra hits,
man those were some bad rolls this time
|
Keenan:
|
glad i used it now
|
Keenan:
|
so 46 daage this round
|
Grike:
|
So we have a net neutral on damage
right?
|
Grike:
|
From the damage buff and DR
|
Keenan:
|
with ts fast healing, weve done 62
total
|
Keenan:
|
so, does it run into the readied long
spears?
|
DM:
|
no, it dives straight down...
|
|
Orcish Warrior 10:
|
Now what?
|
Keenan:
|
can we see it at all
|
Keenan:
|
and i imagine ico used his water now
|
Grike:
|
I would ready spears pointing downward
|
DM:
|
it is a slight blur at this point
|
Keenan:
|
bu we can see where that blur is to
target the water channel
|
Keenan:
|
sweet, i imagine ico does that then
|
DM:
|
He's too far right now
|
Keenan:
|
where is the hydra?
|
Keenan:
|
and i imagine we do our best to row
the boat forward so that hell be in range then
|
Keenan:
|
well, to the side and forward
|
DM:
|
with everyone rowing in a rush you can
move 30
|
Grike:
|
Don't want to ready spears downward in
case it tries to come up under the boat?
|
Keenan:
|
i imagine that thats a good diea
|
Keenan:
|
but we need ico close
|
Keenan:
|
is this close enough for him by the
way?
|
DM:
|
he has 12 spirit and 12 water. Do you
see a way to make this work?
|
Keenan:
|
weell cant he target it so that it is
part of teh radius of effect of the spirt
|
Keenan:
|
though it could just walk backing into
the water next turn is the problem
|
Keenan:
|
on te otherhand, atleast that way we
can target it, otherwise it cna jsut run till healed
|
Keenan:
|
then again, the drop may stun it
enough and surprise it so that it does move back into the water,
is that possible?
|
Keenan:
|
how long does the change in depth last
ust wondering?
|
Keenan:
|
how long can it be used for
|
Keenan:
|
and how dep does the water appear to
be, in case he might want to save some water for later
|
DM:
|
uhh, I am saying it lasts for a whole
battle. I will need to edit it later
|
DM:
|
That said, Ico has another option:
lvl3 negative channel
|
Keenan:
|
theres no way to hit the hydra with
that without hitting us
|
DM:
|
why not a line effect?
|
Keenan:
|
wouldnt a line effect only effect a
line of water, so that we would only get a 5ft line of view for
our boat, and the other boats would have trouble targeting it?
|
* DM rolls: 3d6 => 8
Keenan:
|
oh you mean with negative
|
Keenan:
|
yeah, he can do that
|
DM:
|
8 negative, 8 spirit, 8 water
|
DM:
|
will to avoid negative...
|
Keenan:
|
yeah, that seems like a decent idea
|
* DM rolls: 1d20+4 => 11 + 4 = 15
DM:
|
then that's the full 13d6
|
* DM rolls: 13d6 => 49
Keenan:
|
that should get it
|
Keenan:
|
since we already had 46 damage on it,
after all of its healing
|
DM:
|
A stream of dull light penatrates the
water, and after some time, the beast floats to the surfact
|
DM:
|
Alright, you still have time for a
combat Chris?
|
|
Odran:
|
I'm so glad that you could help
master, this would have been an impossible task without you
|
Chris:
|
A shortish one, yeah.
|
|
lco:
|
I led us out here; it is my duty to
make sure we all come back
|
DM:
|
so yeah, any reactions to the noise?
|
Boretos:
|
I thought I was going to pop out.
|
Chris:
|
Only if they're hostile.
|
Keenan:
|
i iamgine we just haul the body back
now for food, or do some do that and maybe me and ico investigate
the water
|
Boretos:
|
by your command.
|
Grike:
|
I would also like to investigate the
water
|
|
Tadryn:
|
You're not half as subtle as you think
you are.
|
DM:
|
the anteroom is empty...
|
Chris:
|
I crack the door and look.
|
|
Old half-orc 14:
|
Evening.
|
|
Tadryn:
|
Evening.
|
|
Tadryn:
|
Seen anyone shuffling about?
|
|
Old half-orc 14:
|
No.
|
|
Tadryn:
|
Thanks anyway. (shuts door, locks if
possible)
|
DM:
|
Torg, you see the ground split
underneath a section of the roomm...
|
Boretos:
|
Could you draw it for me?
|
DM:
|
it looks like an improvised tunnel...
|
* Chris rolls: 1d20+5 => 6 + 5 = 11
* Boretos rolls: 1d20+3 => 12 + 3 = 15
* DM rolls: 1d20+1 => 14 + 1 = 15
|
Torg:
|
Master Tadryn!
|
Torg: (( do I see people? ))
DM:
|
do you do anything else?
|
Torg: (( can I go in the tunnel? ))
Torg: (( heck yes ))
The tunnel is only a few feet, the kind of thing a dog would dig. On the other side is a group of half-orcs,
standing torchless in the dark, clearly led by one individual in a headdress.
|
Half-Orc in headdress:
|
Come fast Torg, we need to get out of
here!
|
Chris:
|
What can I do from here?
|
Tadryn is still in the improvised prison cell, staring at the new hole in the floor.
DM:
|
you can grab or otherwise interact
with Torg, that's about it
|
DM:
|
unless you want to whack the wall
|
|
Tadryn:
|
What the hell's going on in here?
|
Chris:
|
turn, but my bow's out now
|
DM:
|
the half orc delays until after Torg,
but motions that the time is right to make an escape
|
Torg: (( I'll follow him. ))
DM:
|
and that human is still there, staring
at you
|
|
Torg:
|
Explain what's going on.
|
Tadryn runs out the front door.
|
Tadryn:
|
The prisoner has escaped! The prisoner
has escaped!
|
|
Old half-orc 14:
|
What do we do?
|
Tadryn scowls and plans, as he would with any beast that escaped his traps...
|
Tadryn:
|
Do nothing.
|
Meanwhile, on the outskirts of the village...
|
Half-Orc in headdress:
|
You must be free from death, my child.
He has far greater plans for you.
|
Torg: (( was I locked in a cell or something? ))
|
Tadryn:
|
((no, you were just in some back room
since we have no jail))
|
Torg: (( do I know this person? ))
|
Torg:
|
Explain yourself. There is danger
afoot.
|
DM:
|
he continues running before he can
respond. are you still following him?
|
Torg: (( yeah, why not? ))
Chris:
|
I'm in no great hurry, unless it looks
like the weather's about to do something.
|
DM:
|
this is when you notice the other half
orcs joining you.
|
Torg: (( aw yeah. race riot. ))
They pause briefly as the trees start to conceal them.
|
Half-Orc in headdress:
|
Your powers are from our lord,
Grumish! I too have heard his voice, but they would have us
silenced.
|
|
Half-Orc in headdress:
|
We must leave here, or they will kill
us both.
|
DM:
|
back to the expedition
|
Chris is disconnected.
Chris is disconnected.
The party has come onto the large island, docking the hydra's corpse and the rafts.
|
lco:
|
Thad, you saw where Torg went, right?
|
|
Thad:
|
I did. He drank from that pool
straight ahead
|
|
lco:
|
take us there.
|
Boretos:
|
I didn't say which side, though.
|
|
Human Warrior 4:
|
Hey, there are swords on the ground!
|
Grike:
|
I'm working on the assumption that I
could see but this is the closest side regardless
|
Boretos:
|
that's fine. You'd be the only one to
know.
|
Keenan:
|
i imagine we use spellcraft to see
what energy is in here
|
|
lco:
|
You two check this out, I am going to
make sure there are no more Hydra. If I give the signal, form up
here.
|
Keenan:
|
or is that only one people
|
Keenan:
|
ok, too bad i used all my divination
adn cant use detect magic
|
* Keenan rolls: d20+6 => 15 + 6 = 21
Keenan:
|
glad i invested in spellcraft
|
DM:
|
you sense positive and chaos in this
one, but positive and law in the other.
|
DM:
|
There are faint traces of body, anti
body, mind, and antimind comeing from both
|
Keenan:
|
and torg drank from this one rigt
|
Keenan:
|
i though he told us which colored one
he drank form?
|
Keenan:
|
ah, thought you did, oh well
|
Keenan:
|
guess we shouldnt risk drinking it
till ico comes back to see if he has any diea what all of this is,
and what to do next, I suppose i'll go to him for now to tell him
what i found
|
|
Thad:
|
Master, in attemptiong to detect which
energies are part of the magic of the two small pools, I hav
detected positive and chaos in one, positive and law in the other,
and small amounts of body, antibody, mind, and antimnind from both
|
|
lco:
|
?
|
Grike:
|
I didn't realize Thad was so well
versed in magic
|
Keenan:
|
just imagine odran said that instead
|
|
lco:
|
Interesting. Do we know where these
pools come from?
|
|
lco:
|
How they got here?
|
Keenan:
|
just checking out something about
augury
|
Keenan:
|
what was the spell again that allowed
you o ask your god questions about something? or i guess we could
just use augury to try to ind out if drinking will lead to bad
stuff or not
|
DM:
|
it would take 10 divination, 10
spirit, and 5 judgement
|
Keenan:
|
or i guess we could use identify to
figure more about it if it counts as a magic item
|
Keenan:
|
and i cant do that, but i imagine ico
cna tommorow
|
Boretos:
|
Yeah. Ask the god of death which pool
you should drink from.
|
Keenan:
|
unless i grew a level, in which case i
probably can
|
Keenan:
|
the god of death is a good guy
|
Keenan:
|
so does it look like it mgiht count as
a magical item?
|
DM:
|
but if you do cast identify, you glean
nothing of importance from the casting...
|
|
lco:
|
Attention everyone: we are going to
camp here for the night, then I will consult with Nerul himself
come morning.
|
|
lco:
|
Somebody drag the hydra body up here...
|
Boretos:
|
it weighs 4000 lbs, btw.
|
Keenan:
|
yeah, but its big eough that we can
all work together to do it
|
Keenan:
|
and we ahve multiple halforcs
|
Grike:
|
I mean I can drag 1,300 by myself
|
Keenan:
|
so, i guess we cook and eat it
|
DM:
|
also, laying on the ground are 10
minor magical weapons. Want me to roll them live, or give you each
a few to roll on your own time?
|
Keenan:
|
i want to see now
|
DM:
|
Cool. Because Identify isn't a known
spell to the world, I will only tell you what you can figure out
about them...
|
Keenan:
|
i guess a bunch of spell craft checks,
triple checking each item since i have the time
|
* Keenan rolls: d20+6 => 19 + 6 = 25
* Keenan rolls: d20+6 => 15 + 6 = 21
* Keenan rolls: d20+6 => 19 + 6 = 25
* Keenan rolls: d20+6 => 15 + 6 = 21
* Keenan rolls: d20+6 => 14 + 6 = 20
* Keenan rolls: d20+6 => 10 + 6 = 16
* Keenan rolls: d20+6 => 9 + 6 = 15
* Keenan rolls: d20+6 => 3 + 6 = 9
* Keenan rolls: d20+6 => 12 + 6 = 18
* Keenan rolls: d20+6 => 11 + 6 = 17
* Keenan rolls: d20+6 => 20 + 6 = 26
* Keenan rolls: d20+6 => 9 + 6 = 15
* Keenan rolls: d20+6 => 14 + 6 = 20
* Keenan rolls: d20+6 => 3 + 6 = 9
* Keenan rolls: d20+6 => 8 + 6 = 14
* Keenan rolls: d20+6 => 7 + 6 = 13
Keenan:
|
oh yeah, i can do that
|
Keenan:
|
too bad, wasted alot of good rolls
there
|
Keenan:
|
so, what do i find out with my 26's
|
DM:
|
frost. It turns icey cold when you
grab it's handle
|
Grike:
|
Any magic spiked chains?
|
DM:
|
9 magic weapons left...
|
Keenan:
|
and what type of weapon as well as you
list it, what type of weapon was the frost one
|
Keenan:
|
and i just repeat taking 20 for all
|
Keenan:
|
and that was pretty lucky to get a
special ability on a weapon for the minor magic table
|
DM:
|
A greataxe, that after some fiddling
turns out to erupt with flame on command word. 2d6 of it...
|
DM:
|
these are some nice rolls...
|
Keenan:
|
wow, were getting lucky
|
Keenan:
|
wait, 2d6? isnt it normally 1d6?
|
DM:
|
Ohh, the siangham also is +1
|
DM:
|
yeah, I allow for double effects, and
it double rolled fire
|
Keenan:
|
oh, and what enchantment is the axe
|
Keenan:
|
oh, can i see those later, i want to
see how they changed, and thats cool
|
DM:
|
A composite longbow of shock
|
Grike:
|
Oh I would put my name in for that
|
DM:
|
is someone listing these? I am
starting to regret passing out all these goodies...
|
Keenan:
|
im guessing special abilities are
common with this way to create items
|
DM:
|
a boring +1 battleaxe
|
Boretos:
|
|
DM:
|
a light mace of spell storing...
|
Keenan:
|
what enchantment and composite rank
was the bow
|
Keenan:
|
and that lightmace
|
Keenan:
|
you need smeone really strong for that
bow
|
Grike:
|
I'll have +4 STR next level
|
Keenan:
|
and nice, next level you get a truly
aweosme weapon
|
Keenan:
|
and im guessing torg will eventually
get the great axe if we eventually trust him again, which will be
great for him
|
DM:
|
a +0 throwing longsword
|
Keenan:
|
and that ico will get the spell storing
|
Keenan:
|
really need a monk for the siangham
|
DM:
|
a +1 weapon that you can't figure out
how to use...
|
DM:
|
(some kind of tiny bow with a
crossbeam?)
|
Keenan:
|
sweet, a crossbow, really hope we an
learn that since then i can actually do ranged dmage
|
DM:
|
And finally, an alchemical silver
dagger
|
DM:
|
but it's so far the only silvered
weapon in this setting
|
Keenan:
|
eh, still got alot of great stuff
|
Keenan:
|
what is silver good for again
|
DM:
|
beating DR of odd monsters
|
Boretos:
|
lycanthrope killing
|
Keenan:
|
will be nice if we have a rogue and if
we ever see one
|
DM:
|
in this campaign it will probably
never come up, but magic items are persitant
|
DM:
|
Send me the list Keenan, because these
are currently the most powerful known weapons in the world
|
Keenan:
|
there are no magical weapons?
|
DM:
|
There are a few, but this is the
biggest find you have heard of.
|
Keenan:
|
+0 2d6 fire greataxe +1 battle axe +1
frost Siangham +0 composite +4 longbow of shock +0 ightmace of
spellstoring +1 great sword +0 throwing longsword +1 longsword +1
crossbow alchemical silver dagger
|
DM:
|
Keep in mind no arcane casters exist
yet.
|
Keenan:
|
yeah, but divine casters can make them
just as easily
|
DM:
|
Others have been found back in
Damriel, but they are very rare, and noted for how unexplainable
they are rather than their power
|
DM:
|
true, but divine casters are new to
this world too
|
DM:
|
I meant the no arcane as more of a
"not high up the magic tech tree"
|
Keenan:
|
the great axe, longbow, ligt mace, and
crossbow seem the most useful
|
Keenan:
|
wait, divine casters are new? didnt
the gods always exist
|
Keenan:
|
or is ther some background to this
world i dot know
|
Keenan:
|
and can we study the crossbow at all
|
DM:
|
The gods other than Pelor were
discovered 34 years ago by a knight who's name I forget. It's not
known when they began
|
DM:
|
and yes, you will eventually figure
out the hand crossbow
|
Keenan:
|
why didt we know about them before,
and why did we know about pelor before that
|
Keenan:
|
and damn, hand crossbow
|
DM:
|
The church of Pelor has been around
since before clerics were even able to use his power, and folk
traditions of his worship and myths stretch back further than
written history (which isn't terribly long, mind you)
|
Keenan:
|
those are really best for two weapon
fighters like rangers, and as they are exotic and not simple, wont
be of much use to me
|
Keenan:
|
why didnt we know about the tohers
though
|
Keenan:
|
is he like king of the gods, like
jupiter
|
DM:
|
It's now known why they only made
themselves known when they did. Perhaps in a later game you will
get a good chance to investigate...
|
DM:
|
perhaps you will also learn where
elves come from...
|
Keenan:
|
i thought they were just another race
like everyone else, did they only appear recently? and do the
elves have any idea
|
DM:
|
Some of the oldest elves (elves only
live twice as long as humans in this setting) know things, but the
humans and elves have been living side by side as far back as the
stories go.
|
Keenan:
|
so wouldnt i assume we just sorta came
formt eh smae place
|
DM:
|
How Damriel even got here in the first
place is a mystery to those who live there now. Written records
were not that common before a few generations ago
|
Keenan:
|
damriel was the elf tyrant rgiht, who
kicked us out fo the kingdom
|
Boretos:
|
Why are there more than just half orcs
living in our village?
|
Boretos:
|
I thought it was just the half orcs
that got booted.
|
DM:
|
Issald Glistar is the name
|
DM:
|
Damriel is the kingdom to the west.
|
Keenan:
|
whose damriel then?
|
DM:
|
And some humans (and a few rare elves)
didn't like the new king and joined Uder
|
Keenan:
|
and how long ago did we coexist,
because i imagine the story of elves sudenly appearing would be a
long lasting one
|
Keenan:
|
huh, thats odd, most stories that big
would regualrily last with some facts remaining thorgh the oral
tradition for around 700-1000 years likely
|
DM:
|
Any other comments before we close?
|
Keenan:
|
are we not going to hear the result of
the commune till tommorow
|
Grike:
|
Reminder that I won't be here next week
|
Keenan:
|
i mean till next session, not timmorow
|
Keenan:
|
i was just wondering if we could find
out today
|
DM:
|
actually, I suppose I could do it now,
but do you really want to do that then just wait? because you
can't return to the village until I resolve Chris and Adam's thing
|
Keenan:
|
i know, but why wouldnt i want you to
do that now, we wouldnt be returning anyway till after the commune
it seems
|
Boretos:
|
Might as well get them as far as they
can.
|
Keenan:
|
and i imagine we sent 1 boat of guys
to bring alot of salt so we can salt the hydra, and the rest jsut
wait here
|
DM:
|
alright, Ico will take suggestions on
what questions to ask. you get 5
|
Keenan:
|
or we jsut have them bring all buyt
maybe 1 head and neck and then we jsut eat that tonight and
tommmorow
|
Keenan:
|
how specific should they be around?
|
DM:
|
they will be answered with either yes,
no, or unclear
|
DM:
|
and you don't get the question back if
you get unclaer
|
Keenan:
|
oh, isnt that just augury?
|
DM:
|
Augury is, "will I regret this
decision?"
|
DM:
|
Commune is, "fill out this true/false
quiz"
|
Keenan:
|
i guess a good question would be would
it be a good ideafor a chaotic being to drink from the chaotic
pool, then ask about a lawful one, then ask about the lawful pool,
the same questions, then ask about a neutral person for one of
them and if the other parts are similar effects, assume that tehy
work the smae btoh for neutral as well
|
Keenan:
|
does that seem like a good diea? also,
i imagine Ico might have a good idea himself as well, so if you
think he would think of another good one, feel free to sue that
instead fo one of mine
|
DM:
|
Ico is hesitant, as that would be four
questions...
|
Keenan:
|
you have any ideas matt
|
Keenan:
|
and what else could we ask that is yes
or no that would give us a useful awnser? please remind me if
there is anyhing i should think of
|
Grike:
|
I think that sounds good. As a neutral
character I'd be interested in how it affects people of opposing
alignments
|
DM:
|
So what phrasing are you suggesting?
|
Keenan:
|
maybe the last question being if one
effects mental stats and the other physical, since we know one
effeects physical stats but not mental
|
Grike:
|
A relevant question might be whether a
lawful character drinking form the chaotic pool would suffer
negative effects
|
Keenan:
|
thats what one of the ones i said was
|
Keenan:
|
if its a good diea for a lawful person
to drink
|
Keenan:
|
and lets think about how to phrase
|
DM:
|
By the way, there are non-magical
means of gaining info...
|
DM:
|
hint hint missing a big clue here hint
hint
|
Grike:
|
Perhaps an inscription on the stone
thing in the middle?
|
Keenan:
|
yeah, testig with ourselves, but dont
want to risk soemthing bad
|
Keenan:
|
was there an inscription somewhere?
|
Keenan:
|
and we couldnt really get any info on
it, we only ahve yes or no awnsers
|
DM:
|
Yes. The font out of which each pool
pours is labled, although the labels may not be of too much use to
you for now...
|
DM:
|
The west pool is labeled "Passion",
while the east pool is labled "Virtue"
|
Keenan:
|
what could we be missing, trying to
figure it out
|
DM:
|
The grey brick thing is a fountain
that erupts from the ground. It looks slightly eroded, and old as
hell
|
Grike:
|
No inscriptions besides what you said?
|
Grike:
|
Well I'd say from that we can guess
which pool Torg drank from
|
A ton more idle chat happens...
Grike is disconnected.
Keenan is disconnected.