The map shows a small village deep in the woods to the east of Damriel.
DM: Four years. Four years since Uder, the true heir to the throne of Damriel was exiled for being the wrong color. Four years since he bravely led your people to a new land. Four years for you to reinvent yourselves.
DM: You are currently gathered at the church of Nerull, packed as always, where the preacher Joeseph Tamourne, one of the two elder priests of the village, is holding service...
Joeseph Tamourne: And such is the way of life: A pathway to death! Do not let yourselves fear where your life is headed, or belive that it is worthless.
Joeseph Tamourne: It goes to the greatest place with our master in death. Only in this way is balance made. Keep with thy commandments, so that your chapter of life may be closed without taint. Life is not a gift, my friends, it is an investment. Use it well.
Joeseph Tamourne: Before we end with our closing cerimony...
DM: Tamourne looks at Odran, with a twinkle in his eye
Joeseph Tamourne: there anything Ico's apprentice would like to add?
Keenan: i guess thats me
DM: the congregation looks at you
Odran: As Joeseph has said, life is a precious thing, and look what our people have done so far, we have already built such a wonderful town, and im sure we'll keep on growing, each of us has done much for this town, and im sure each of us will still do more in time to come, As Joseph has said, life is an investment, and i believe that we all are investing it well.
Keenan: does that seem like something a cleric of nerull would say?
Joeseph Tamourne: Enlightening.
Keenan: still dont have the whole idea of nerull
DM: Tamourne does the closing cerimony as usual, and most of the congregation leaves.
most characters step out of the church and go on their way, but Tamourne approaches Tadryn before he leaves
Joeseph Tamourne: Hey, Taydryn!
Tadryn: What do you need? I was just about to go hunting.
Joeseph Tamourne: Why don't you take an apprentice
Joeseph Tamourne: Torg!
Torg comes.
Torg: eh?
Joeseph Tamourne: I have seen you hunt in the woods. We need a scout like you.
Joeseph Tamourne: There is nobody better to learn from then Tadryn
Tadryn: We're headed to the lake to hunt today. Think you've got what it takes? I hear you do.
Torg: I'm the greatest scout you've ever seen.
DM: everyone make a spot check
* Keenan rolls: d20+4 => 2 + 4 = 6
Keenan: well atleast it wasnt a 1
* Christopher rolls: 1d20+9 => 1 + 9 = 10
Christopher: ...
* You roll to the GMs: 1d20+3 => 12 + 3 = 15
DM: Adam sees a smile across his face. A rare sight these days
Torg: (( that's the chris we all know and love. ))
DM: alright, do you head off?
Torg: (( I join my mentor. ))
DM: travel montoge!!!!
Tadryn: Just remember, this is the frontier's frontier we're going to. There's no safety net if you screw up. I'll cover you as best I can, but if you do something foolish, I'm not dying for you.
Keenan: is it just you guys for a bit, if so, i going to do something for like 3 min
DM: kk
DM: It should come back to you quick
DM: alright, we now go on round by round basis.
DM: but you are the only guys here so no init yet
DM: you are hoping to get to the river to the east
DM: *lake
DM: the lake might have resources for this village
Torg: (( any known dangers we should look out for? ))
DM: I'm not the master scout...
Torg: Any danger on this trip?
Tadryn: Scariest things out here are the owlbears. If you see one, don't try to engage it.
Tadryn: Mostly it's just ordinary forest fare. Rabbits, foxes, the odd wolf or bear...
Tadryn: Nothing you'd have too much trouble with. But the owlbears can and will kill you if you give them the chance.
Tadryn: So, don't.
DM: move you two
DM: and make listen checks
* You roll to the GMs: 1d20+6 => 19 + 6 = 25
DM: ok, Torg hears a rustling
* Christopher rolls: 1d20+9 => 6 + 9 = 15
Torg: There's a rustling in the bush up ahead.
DM: your turns
Torg: (( draws weapon ))
Christopher: which bush?
Torg: Up there.
Tadryn: Let's flank it from a distance. You do have a ranged weapon, right?
Torg: No.
DM: make a will save to not eye roll
* Christopher rolls: 1d20+4 => 12 + 4 = 16
DM: you pass
DM: alright guys, one round till it strikes
Tadryn: Then do the same but draw attention to yourself when I give the signal.
Torg: (( the weapon I drew was a greataxe, btw. ))
DM: alright, it's turn?
Christopher: yep
Torg: (( you said one more round. Do we not roll int? ))
Tadryn: NOW
Before they can act, out of the bush rushes... a weasel!
DM: you weren't sneaking
Torg: (( ok ))
* DM rolls: 1d20+6 => 18 + 6 = 24
DM: hit?
DM: On Tady
Keenan: wait, you hit tady?
Torg: (( that's a hit ))
DM: kk
DM: it latches, and deals...
* DM rolls: 1d6+3 => 4 + 3 = 7
DM: damage
DM: you all's turn
Tadryn: Augh! Get this thing off me!
Torg: Just rip it off!
DM: you need to either kill it or beat it in grapple
* Christopher rolls: 1d20+4 => 13 + 4 = 17
Christopher: Solid, solid. Now roll your grapple.
* DM rolls: 1d20+4 => 12 + 4 = 16
DM: ok, it's off
DM: it goes back for the kill...
* DM rolls: 1d20+6 => 7 + 6 = 13
DM: miss I guess
Christopher: Hah.
DM: yall go
Christopher: I step back and shoot it.
* Christopher rolls: 1d20+8 => 8 + 8 = 16
Christopher: That should be enough to hit.
Torg: (( on the nose ))
DM: yup
* Christopher rolls: 1d8 => 6
Christopher: Nice!
Tadryn: We'll be eating well tonight!
DM: alright, finish her
* You roll to the GMs: 1d20+8 => 9 + 8 = 17
DM: hit
* You roll to the GMs: 1d12+1d6+7 => 8 + 4 + 7 = 19
DM: ok, it's very dead
DM: #notabarbarian
Torg: (( #totsabarbarian ))
Tadryn: At least you can use that thing and I won't have to fashion you a sling or some javelins.
Torg: I'm the greatest scout you've ever seeen.
Tadryn: Speaking of slings... (checks arm) Nah, nothing's broken.
DM: there's a gash, but you've seen worst
DM: ok, I assume you continue?
Torg: (( I carry the weasel and continue. ))
Torg: (( Can I take an eye tooth from the weasel and shove it through my septum, or do I have to worry about infections? ))
Brian never reveals if improvised nose piercings cause infections, silly Adam...
DM: so you see the lake.
DM: It looks... beutiful.
Tadryn: There she is. Only been this far a few times before.
DM: in fact, it looks irresistable. Make a will save to not run straight for it.
* Christopher rolls: 1d20+4 => 4 + 4 = 8
Christopher: hahahahaNOPE
Keenan: why is it that will saves are so rarely made
* You roll to the GMs: 1d20+1 => 4 + 1 = 5
Christopher: Because I'm rolling half of them?
DM: you both run full speed twards it.
Keenan: hey, i never make them too
DM: roll again. You feel a passion burning in your hearts that will not die
* You roll to the GMs: 1d20+1 => 10 + 1 = 11
Keenan: thouhg you might
DM: Adam, you have a free round
DM: you still can't think of anything more wonderful than diving ni that lake
Torg: (( I'll return to the weasel I presumably dropped when I started running. ))
DM: you did
DM: alright, both of you roll again. the elf gets a +2 I forgot about
* You roll to the GMs: 1d20+1 => 13 + 1 = 14
Torg: (( Chris is an elf? ))
DM: torg passes, and yes
DM: Tady?
DM: ok, you each get a turn
Tadryn: ...what in Kord and Nerull and... what am I doing?!
Torg: (( are our minds clear? ))
DM: Eventually, you pull yourselves away...
Torg: Elves...
DM: we almost get to where you get involved
DM: keenan
Keenan: yay
DM: so what do you do?
Torg: (( I work on fashioning a necklace out of the weasel tooth. ))
Torg: Do you always run at the lake on sight like that?
Tadryn: No. Something's not right about this.
Torg: How do you figure?
Torg: Have you got worms?
Tadryn: Can't say with certainty, but I'm pretty damn sure that was magic.
Tadryn: And that's... not a good sign in any conceivable way.
Torg: Magic, you say?
Torg: I don't know what you're talking about.
Tadryn: I'm not sure whether you're toying with me right now. There was some kind of enchantment on the lake. That's big magic.
Tadryn: Maybe it's something local, or maybe the elves are invading. In either case, we need to report back. We can't safely scout the area like that.
Torg: We should go.
Christopher: As you say, Commander Shepard.
DM: so you head home?
Torg: (( yes ))