Server started; please wait for map to refresh.
Keenan has connected.
buttlicker has connected.
Brian: really brah?
buttlicker is disconnected.
Boretos has connected.
Brian: ok, so who remembers where we left off?
Keenan: we were just about to get into town
Keenan: the other town that was a mining town i think
Boretos: we were on the way to the other town
Keenan: we had finsihed traveling
Brian: I am actually going to backtrack to right before the traveling finished
Boretos: I know Sir Horse went down on the way.
Keenan: hes all healed up now
Brian: but regen rules are BS
Keenan: or atleast mostly
Boretos: BS in a OP way or UP way?
Keenan: UP
Keenan: we only got as fast as we did due to lucky heal checks
Brian: I think OP. I think that if you don't have a divine healer, then taking a serious wound should mean something.
Boretos: Then you'll hate 5E.
Brian: yeah I know
Keenan: thats for sure
Brian: You can't have a mundane encounter in that system
Keenan: Huh?
Keenan: why not?
Brian: because there's an easy answer to everything.
Brian: You get infinite casts of presdidigitation which solves most problems right off the bat, there are no long term effects, non-lethal damage is free, and so on.
Keenan: how does infintie casts of presdigitation solve all problems?
Keenan: well mst poroblems as you said
Brian: Broken cart? fixed. Food went rotten and you need to feed an army? fixed. Door is jammed because it's too rotten? fixed.
Brian: Any regular world, "uhh ohh this things in the way how do you solve it?" problem is gone
Keenan: thats not most problems, and you still need the food in the first place for the army one
Keenan: or atleast not most problems for adventururs typically
Boretos: Prestidigitation can solve none of those problems.
Brian: I could start quoting the book at you, but that's not why we are here.
Brian: I want to rewind to a little bit before you arrive in Daysriver.
Keenan: k
Brian: It's your last night out on the road, and you suddenly see the dawn rise way ahead of time.
Brian: make knowledge religion checks
* Keenan rolls: d20+3 => 2 + 3 = 5
Keenan: well i dont get it
Keenan: gotta hate low rolls
* Boretos rolls: 1d20-1 => 2 - 1 = 1
Brian: awsome
Brian: well, you both then hear the voice of a spirit.
spirit: Travelers!
Sir Hastings: Do you hear that?
Soveliss Sindel: Wait what? who's there?
spirit: I am Fharlanghn, and I come to deliver a message unto you from the gods.
Keenan: that is an odd name
Sir Hastings: (( insight ))
Keenan: sence motive
* Boretos rolls: 1d20+9 => 4 + 9 = 13
* Keenan rolls: d20+6 => 12 + 6 = 18
Brian: you don't sense lies.
Brian: What does insight do?
Sir Hastings: (( I meant sense motive ))
Brian: You both know that that name refers to the god of travel by the way.
Keenan: oh, ok
Sir Hastings: What do you wish of us, Fharlanghn?
Keenan: i don't say anything, being suspicious still
Spirit: You have two tests ahead of you. The first lies ahead, in the village of the orcs. The second, lies in your homland, amoung the elves.
Spirit: You must travel there, and do what must be done.
Brian: Suddenly, the sunrise fades into nothing.
Sir Hastings: What must be done....
Brian: there is no response
Soveliss Sindel: I really wish that when people speak of things of great importance, that they would actually clearly say what they wish.
Sir Hastings: I'm sure it will be obvious when we reach the village.
Brian: Do you proceed?
Keenan: yeah
Sir Hastings: Should we turn around and check it out now?
Soveliss Sindel: Turn around? i think he means that daysriver is another village of orcs and the trial is there
Brian: he did say ahead
Soveliss Sindel: since he said it lies ahead
Sir Hastings: (( oh. didn't realize this place was a full fleged village. ))
Sir Hastings: Right you are. Let us proceed.
Brian: As you begin to walk, you see yet another silver-winged eagle fly overhead.
Brian: make spot checks
* Boretos rolls: 1d20+5 => 3 + 5 = 8
* Keenan rolls: d20+7 => 19 + 7 = 26
Keenan: i really need to alphebatize my skills t make finding the modifier faster
Brian: Soveless sees that there is something metallic in its beak.
Brian: It slows down and decends, revealing it to be an amulet, which it then drops in front of you.
Soveliss Sindel: Huh
Keenan: i hesitantly pick it up
Sir Hastings: (( what don't you do hesitantly? ))
Keenan: not much
Keenan: i am a careful person
Brian: It is in the shape of a moon ray, and on the back it is inscribed, "Elven lips speak law"
Sir Hastings: (( the bird's a racist. ))
Soveliss Sindel: I wonder if this is a magical item supposed to help us, or just another sign to help guide us.
Brian: the silver-winged eagle is the anchient symbol of Correlon Lorethian, in case I need to say that again
Sir Hastings: Not all jewelry is magical, Soveliss. In fact I've found most of it isn't.
Soveliss Sindel: I'm aware of that hastings, but this is a amulet given to us by a silver-winged eagle. It was given to us by the great goddes herself for some reason, which is as good of a reason as any for it to be magical
Soveliss Sindel: I suppose i should test it out
Sir Hastings: Are you sure that's a good idea?
Soveliss Sindel: Not in the least
Sir Hastings whispers: lol
You whisper to Boretos: Boretos
You whisper to Boretos: I have no idea which one of you is the idiot here
Sir Hastings: Well, don't keep us waiting.
Keenan: sorry, was waiting for you guys to finish typeing, tought you were going to say somethign else
Keenan: i guess i put it on then
Brian: nothing hapens
Sir Hastings: Go ahead and use it, Soveliss.
Sir Hastings: Go on.
Soveliss Sindel: Hmm, it says elven lips speak law, if it is magical, maybe it means i have some ability to command others
Soveliss Sindel: jump hastings
Sir Hastings: (( I jump. ))
Sir Hastings: Amazing!
Soveliss Sindel: I assume that you're just being sarcastic with me?
Brian: Hastings, make a spot check
* Boretos rolls: 1d20+5 => 13 + 5 = 18
Brian: You don't see it
Sir Hastings: Sarcastic? The results don't lie, Soveliss.
Keenan: i really wish we could hear each other's voices
Unknown command: "boretos roll bluff". Try /help for a list of commands.
You whisper to Boretos: roll bluff
* Boretos rolls: 1d20+1 => 9 + 1 = 10
Keenan: do you sound at all sarcastic?
Sir Hastings: (( Nah, son. ))
You whisper to Boretos: You passed, you dickweed
Sir Hastings: I wonder how far this amulet's power extends...
Soveliss Sindel: Yes, this is defintely... interesting
Sir Hastings: It's sure to come in handy during our trials.
Keenan: wait, can i just do a sence motivve oon hastings just to try and make sure hes not lying
Brian: sure
* Keenan rolls: d20+6 => 19 + 6 = 25
You whisper to Boretos: roll it again
* Boretos rolls: 1d20+1 => 15 + 1 = 16
Brian: He's full of shit
Sir Hastings: :(
Soveliss Sindel: but first, dance hastings
* Boretos rolls: 1d20+1 => 3 + 1 = 4
Sir Hastings: (( I dance a terrible jig. ))
Soveliss Sindel: ok, nvm please stop that
Sir Hastings: It appears you are quick to abuse power. How worrying.
Soveliss Sindel: (I say as drily and sarcastically as elvenly possible) Yes, truly I have gone mad with power, I will make all bow before me, HA HA HA HA
Soveliss Sindel: Anyway, enough of this, lets head out, if this is magical in anyway, hopefully we'll find out in some manner that won't end up dooming us soon enough.
Brian: So you walk into town
Brian: almost immediately, you hear the hubabub of the villagers.
Brian: Something is amis.
Sir Hastings: It seems something is amiss.
Soveliss Sindel: I wonder if it's just us, and that they get travelers even less often, or if somehting else is wrong
Keenan: whats the otherr villages name again?
Brian: You are now in daysriver.
Sir Hastings: (( Gorwood ))
Brian: Gorwood is the capital
Keenan: thanks adam
Keenan: wait, its a capital?
Keenan: i thouhgt these were just 2 independent villages, huh
Brian: Daysriver is fully under the control of Gorwood and the church
Sir Hastings: (( I'll just eavesdrop on people to see what the fuss is. ))
Soveliss Sindel: I ask the orc villager 5 if theres somehting wrong, or if there just unused to visitors
Brian: after overhearing a bit of talk, they all seem to mention what has been going on at the church of Nerull.
Keenan: what has been going on?
Brian: Apparently disaster.
Brian: They aren't specific, mostly just talking about who is to blame.
Soveliss Sindel: (i ask number 5) Sorry to keep poking at what maight be a somewhat delicate matter, but what is the exact disaster that has occured?
Orc Villager 5: The temple is...wait, who are you?
Sir Hastings: We are friends, friend. Here to help.
Soveliss Sindel: As i mentioned, we are travelers here, friends
Orc Villager 5: Well Nerul left us.
Soveliss Sindel: What?
Sir Hastings: How concerning.
Orc Villager 6: the church sank into the ground.
Orc Villager 6: The priests cannot heal anymore.
Soveliss Sindel: Oh, well that's bad(I'm a bit astonished since i assume I've never heard about a god actually leaving before)
Soveliss Sindel: (well im extremely astonished, but i try not to show most of it
Brian: yeah, definitely not a thing
Sir Hastings: I've never heard of such a thing happening.
Orc Villager 5: What have we done?
Soveliss Sindel: I, I don't know
Orc Villager 6: I was good, ask anyone. My life is ready to end today.
Sir Hastings: I'm sure it has nothing to do with us. The gods have much to worry about.
Orc Villager 6: I don't know how you can have so much faith, elf.
Sir Hastings: The trick is to never lose any.
Keenan: if no one says anymore i guess we continue on some more
Keenan: as we continue i whisper to hastings
Soveliss Sindel: Well its pretty obcious what the general matter of the test is about now
Soveliss Sindel: Now we just have to get some idea as to what this is about
Sir Hastings: What did I say about obvious?
Soveliss Sindel: Nothing? im just saying that clearly, the test mentioned has somehting to do with this
Sir Hastings: I would wager the church hole is a good lead.
Keenan: are you typing somehting brian?
Brian: no
Brian: just waiting on yall to make a move
Keenan: k, just was waiting cause it looked like you were typing, i guess we got direcitons to the church then? it would probably be where we would head next regardless
Brian: cool
Brian: You observe that the church has decended slightly into the ground, as if it melted, and there is a huge crowd around it.
Brian: whatcha do?
Sir Hastings: Who's in charge here?
Orc Priest: I am.
Orc Priest: Do you know what this is about?
Sir Hastings: Not a whit, I'm afraid.
Orc Priest: Then why did you bring me up?
Sir Hastings: I was hoping you could give us some perspective.
Soveliss Sindel: I believe my friend is just hoping that you may know more about what happened, and might be able to explain it too us
Orc Priest: Of course, sir.
Orc Priest: Last night, there was a great eruption, and the temple sank. Right after, the power of the Lord left us.
Orc Priest: There are countless speculations, and endless gossip, but that's all we know.
Orc Priest: For now, I only ask that we don't spread around more sin while trying to make sense of our dispair.
Sir Hastings: Had anything unusual happened before this event?
Sir Hastings: Recently, I mean.
Keenan: are there lirally nothing but orcs in this village just wondering
Brian: this one seems more orc heavy, but you saw a human or two
Orc Priest: Nothing
Sir Hastings: Have you considered that it might be prudent to start looking elsewhere for guidance? Nerull is not the only god to be found.
Brian: He looks at you in abhorance.
Keenan: really hope they dont linch us
Brian: *lynch
Keenan: lynch
Brian: very good.
Soveliss Sindel: sorry, but have you entered the church at all since what occured happened?
Orc Priest: We have.
Orc Priest: There is mud in there.
Sir Hastings: Was there always mud?
Soveliss Sindel: I would assume not
Orc Priest: Of course now.
Orc Priest: not*
Orc Priest: Where are you two from?
Brian: The crowd is now giving you strange looks
Soveliss Sindel: We were sent on a diplomatic and trading mission, first to gorwood, and then, upon hearing of your village hear, decided that it would be a good idea to visit hear as well.
Keenan: what is the name of our capital again?
Brian: Shavorne
Brian: It's noted on the map onw
Keenan: ok, sorry, just didnt want to zoom all the way out and in again
Sir Hastings: (( I can't see the map ))
Brian: that's maptools for ya
Keenan: thats never good
Sir Hastings: Do you mind if we have a look around?
Orc Priest: I don't think that would be best...
Soveliss Sindel: Thats fair, I think we might be worrying people Hastings, let us go from here for a while.
Sir Hastings: By your lead.
Soveliss Sindel: (after were reasonably far away i breath a sigh of relief) Glad a mob didn't form after us, I imagine the people might be quite anxious and looking for someone to blame after this
Soveliss Sindel: But what exactly caused this, and what are we supposed to do about it?
Sir Hastings: You're asking the wrong person. I just wear the armor.
Keenan: brb
Brian: kk
Keenan: back
Soveliss Sindel: We can't just leave when the gods themselves are telling us to stay here, but I don't think we should head back to the church soon or risk a mob or atleast alot of anger. I'm thinking we wander other areas of the village some more before setting up camp, and then I'll try to investigate some more then
Boretos is disconnected.
Boretos has connected.
Brian: any better?
Boretos: nope. hang on
Boretos is disconnected.
Boretos has connected.
Boretos is disconnected.
Boretos has connected.
Brian: better?
Boretos: yes!
Brian: HUZZAH
Brian: many a toast in honor of the internet
Boretos: It's always the stack size.
Brian: ok
Keenan: did you see what i last wrote boretos
Brian: So, did you see Soveless' last comment?
Boretos: probably not
Soveliss Sindel: We can't just leave when the gods themselves are telling us to stay here, but I don't think we should head back to the church soon or risk a mob or atleast alot of anger. I'm thinking we wander other areas of the village some more before setting up camp, and then we can try to investigate some more then
Sir Hastings: I didn't sense any hostility coming from the people, but I won't deny a scouting mission.
Keenan: so i guess we wander areas away from the church for a while, then if we learn nothign interesting and new, we'll set up camp
* Boretos rolls: 1d20+1 => 7 + 1 = 8
Sir Hastings: (( gather info ))
Keenan: what was that roll for?
Brian: So you hear about two theories:
Keenan: can i use knowledge local to try to find out stuff?
Brian: One is that the priests have gone corrupt, and the other is that it's the work of a mythical figure known as "Torg"
Brian: nope, you aren't a local
* Keenan rolls: d20+2 => 5 + 2 = 7
Keenan: well i didnt get better so i guess its the same
Sir Hastings: Well, I don't know what a Torg is, but I know that priests have a tendency to... deviate from the straight and narrow.
Soveliss Sindel: I heard about this torg person from the hunters before, he was apparently some orc that went mad and tried to lead a rebellion against the leaders of the town and the church of nerull
Keenan: i say that to hastings, not any of the people
Brian: duhh
Keenan: just making sure
Soveliss Sindel: Its defintely not an overly rare occurence. Though atleast it can soemtimes be made apparent when the priests can no longer use thier magics
Sir Hastings: It's clear the rebellion didn't work out. They didn't kill the traitors?
Keenan: did they mention killing the traitprs?
Brian: no
Keenan: and im pretty sure they did say torg got away
Soveliss Sindel: I don't remember what they said about killing the traitors, but from how angy they were, I wouldnt be surprised if they killed them all. Also, they did say that Torg managed to escape
Brian: obs you know Torg is alive
Brian: they were talking about Torg doing this.
Soveliss Sindel: I wonder if this is smehow related to Torg, but if so, how? how would a mortal do something like this
Sir Hastings: My question exactly.
Sir Hastings: Maybe you should ask around.
Brian: Do you do a second evening round of gather info?
Brian: Pretty much everyone else in town is doing the same thing
Keenan: how late in the evening is it?
Brian: like 5pm, but it will take you until pretty late
Brian: gather info takes time
Keenan whispers: when is it dark out?
You whisper to Keenan: like 7 I guess
Keenan: I think we might set up camp now, then once we eat, I suggest that i go and investigae more while boretos watches the camp
Keenan: sorry, hastings
Sir Hastings: There might be an inn in town.
Brian: how far outside town do you camp?
Brian: or not
Soveliss Sindel: Ah, yes
Keenan: i guess we ask around a bit about any inns
Brian: there are quite a few, and not just for the scouts around here.
Brian: They ask what you can trade in return for a night's stay
Sir Hastings: (( Do they take gold? ))
Brian: Yeah, but they want 6gp
Sir Hastings: (( camping, it is. ))
Keenan: does it look like there are many other people form out of town?
Brian: it seems to be mostly miners and loggers
Brian: maybe a few trades from Gorwood
Keenan: fair enough, was wondering why there would be a number of inns with few travelers
Brian: This place seems more on the fronteer, while the only folks who would commute into Gorwood were the scouts, who had the special scout houses
Keenan: ok
Keenan: anyway, i guess we set up camp
Keenan: anyhting happen with that
Brian: nope
Keenan: anyway, i guess once camp is set up and we've eaten, I head back in to investigate with my cloak on
Brian: you have learned that in a society with no pubs, the main kind of social gathering is what us moderns would call a barbeque
Brian: but right in the middle of town
Brian: you are invited to one for the special event of rasing spirits
Brian: are you in?
Keenan: sure
Sir Hastings: (( don't die. ))
Keenan: wait, was hastings also invited?
Sir Hastings: (( You left me at camp, man. ))
Keenan: thought hastings was still with me, and that you just said that late
Keenan: would have made a sence motive check for sure if just alone
Brian: if he wants to come along he can
Tokens dropped onto map 'Overmap' by player Boretos (Player)
* Keenan rolls: d20+6 => 16 + 6 = 22
Keenan: ill make one anyway
Sir Hastings: This is my kind of party.
Orc Villager 24: Thank you all for coming.
Orc Villager 24: I know this is a great time of spritual hurt, but maybe together we can feel somthing resembling healing.
Orc Villager 24: Is there anything anyone would like to say?
Keenan: im not saying anything, asking questions right now would probably be inappropriate, would be better to do such as the barbecue is going on likely
Orc Villager 20: Yeah, I got somethign to ask.
Orc Villager 20: When are we gonna cook shit?
Brian: everyone starts pulling meat out of their sacks and sticking it over the fire, passing it around and comparing/showing off.
Brian: A few folks look at you expecting you to pull out your latest hunting conquest
Keenan: well i did do alot of great hunting, so i probably did have meat to bring
Keenan: did they indicate at all that this would be expected?
Brian: nope
Sir Hastings: (( I'll pull out some jerky. I don't remember this hunting we did. ))
Brian: they just kind of assumed you would know
Keenan: how long would it take to get the meat?
Brian: You did hunt while sir horse was hurt, but you ate it
Keenan: i got 2 nat 20s though:(
Brian: I mean, you would have to go to the woods to hunt
Keenan: would hope that would give some left over
Brian: It was another day to walk here. Would be rotten by now
Keenan: fair enough
Brian: now improvise bitches!
Sir Hastings: (( I do have some jerky, right? ))
Brian: yeah
Sir Hastings: (( ok. I'll roll with that. ))
Brian: but when you whip it out everyone just looks at you and laughs
Sir Hastings: :(
Orc Villager 23: It's so...tiny
Soveliss Sindel: Ah, quite sorry, we didn't bring any fresh meat of our own, we were busy traveling today, and din't know it owuld be expected of us for the barbeque
Orc Villager 26: What, didcha mum always bring the meat for ya? *crowd laughs*
Brian: hastings, make spot
* Boretos rolls: 1d20+5 => 6 + 5 = 11
Brian: you miss it
Sir Hastings: (( too busy hanging my head. ))
Sir Hastings: We've been eating a lot of oats recently. Not so much meat.
Soveliss Sindel: Next time, we may be able to bring more meat.
Orc Villager 19: Of course, sir.
Brian: with that, they drop it, and the conversation moves to lighter topics.
Brian: Then right to the whole "God abandoned us" thing
Brian: You hear the first two theories right off the bat, then you hear a third...
Orc Villager 23: You know, I don't think we can blame Torg, even if he's still alive.
Orc Villager 23: Know who I think it is? It's that Damrelli spy who came into the capital and tried to poison all of us.
Keenan: shit
Orc Villager 26: What happend?
Sir Hastings: ?
Keenan: i hastings about this
Keenan: about how i accidnelty gave wine to some people without being aware that they dindt know what alcohol was and therefore not knowing to not drik alot of it, poisoning them
Orc Villager 23: The other day, these guys show up from fucking Damriel, saying they want to sell us this drink from their land.
Sir Hastings: *facepalm*
Orc Villager 23: But then when people drink it they turn crazy.
Orc Villager 23: I don't know where they are now, but I know that Glistar isn't happy with the idea of us being at peace.
Orc Villager 23: And then days later the church blows up? I mean, come on!
Keenan: i have to think on this
Orc Villager 24: Guroth, lets not turn this to hate...
Keenan: should i admit that i was the person and explain that it was a big misunderstanding, or just not say anything
Keenan: proabbly not say anyhting
Guroth: Look, I'm just saying what had to be said.
Keenan: actually, maybe i should
Keenan: just thinking
Sir Hastings: But how would any mortal revoke Nerull's prescence from the earth entirely?
Guroth: Well Glistar's got that damn elf god on his side.
Guroth: I don't know everything.
Guroth: ...actually, wait.
Guroth: How do you know the Lord got taken off the Earth altogether?
Orc Villager 19: And where did you get all that metal armor from?
Soveliss Sindel: Because we were told such by members of the village
Sir Hastings: That's just what I heard around town. He's left this village at least.
Orc Villager 25: Actually, I've never seen you guys before. Why are you here?
Keenan: i point to whoever invited us and say they invited us
Guroth: In town, smartass
Sir Hastings: A little bit of touring and lending a hand where we can.
Guroth: What's a tour?
Sir Hastings: It's like traveling for pleasure.
Soveliss Sindel: We are trying to see and learn new things by exploring the world, and as part of that, we are here
Orc Villager 13: So it was you!
Soveliss Sindel: What/
Soveliss Sindel: what?
Brian: a few of them draw weapons.
Sir Hastings: I don't follow your logic.
Guroth: Did you posion those people at the capital?
Sir Hastings: I've never poisoned anyone in my life.
Soveliss Sindel: I assure you, that i poisoned no one
Brian: roll diplo
* Keenan rolls: d20+9 => 14 + 9 = 23
* Boretos rolls: 1d20+1 => 19 + 1 = 20
Guroth: So you are just here to hang out, huh?
Sir Hastings: And solve mysteries.
Soveliss Sindel: We are trying to learn more of the wrld, so that we may spread this knowledge with others, so that all can be more knowledgeable of the world around them
Guroth: And you weren't sent by Damriel?
Sir Hastings: We were sent by Shavorne.
Brian: roll bluff to be sneaky like that
* Boretos rolls: 1d20+1 => 9 + 1 = 10
Orc Villager 19: Owlbear crap!
Sir Hastings: What-bear?
Guroth: Any opposition to taking them to the priests?
Sir Hastings: *shrug* None here.
Soveliss Sindel: I assure you good sirs, that we have done nothing wrong, but we will g along if you insist
Brian: well they grab ropes and move to arrest you
Brian: do you comply?
Sir Hastings: (( sure. ))
Soveliss Sindel: (I motion to stop with the ropes) You greatly outnumber us, and can easily surround us, surely there is no such need for that. You could easily stop us if we tried to run for whatever reason
Keenan: rolling diplo
Brian: roll it
* Keenan rolls: d20+9 => 19 + 9 = 28
Guroth: You are right sir
Guroth: But at least give us your weapons
Sir Hastings: Try not to blunt them, please.
Keenan: i hand over my rapier and longbow
Brian: and so you get taken to church
Sir Hastings: Does someone want to carry my shield too?
Brian: Somebody does it
Sir Hastings: Thanks.
Keenan: just wondeirng, have you planned this so far brian?
Brian: The initial plan seems to be that they will all guard you until the priests come in the morning, but a couple folks just decide to go home instead
Brian: by the end just a few are sitting around making you sit on the floor.
Brian: (they won't let you touch the benches
Brian: and pews)
Sir Hastings: I'm going to roll up my chain shirt and use it as a pillow as I lie on the ground.
Keenan: guess ill do the same with my cloak, though i wont fall asleep
Brian: the mud on the floor, coming in through mysterious cracks in the ground, causes an annoying stench
Brian: hours pass that seem like days. Several of your guards fall asleep.
Keenan: i decide i would rather sit up then
Sir Hastings: (( I'll try and catch some Zs. ))
Tomb: YOU SPEAK OF HONOR!!!
Tomb: YOU SHOW ME LIES AND CALL IS SIGNS!
Tomb: DO YOU MOCK ME! YOU THINK ME A FOOL!
Tomb: I SHALL NOT BOW!
Brian: The tomb suddenly opens by itself, and skeliton warriors arise from their slumber
Soveliss Sindel: do the orcs wake up?
Brian: roll init
Brian: ohh yeah
* Brian rolls: 1d20 => 18
* Boretos rolls: 1d20+4 => 9 + 4 = 13
* Keenan rolls: d20+5 => 13 + 5 = 18
Keenan: did they hear all that stuff too
Brian: you assume
Soveliss Sindel: What the hell do you people have down there?
* Brian rolls: 1d20+5 => 14 + 5 = 19
Soveliss Sindel: And give me my weapons back
Brian: ok, undead first
Sir Hastings: Oh my.
* Brian rolls: 1d20+1 => 12 + 1 = 13
* Brian rolls: 1d20+1 => 1 + 1 = 2
* Brian rolls: 1d20+1 => 8 + 1 = 9
Brian: on Soveless
Soveliss Sindel: all miss
* Brian rolls: 1d20+1 => 8 + 1 = 9
Brian: on Hastings
Brian: unarmored, but still
Sir Hastings: (( and prone ))
Brian: ohh, does that hit then?
Sir Hastings: (( but still ))
Soveliss Sindel: i dont think so
Keenan: but i forget prone rules
Brian: -4 AC vs melee
Sir Hastings: (( still miss ))
Brian: nice
Brian: ok, Soveless
Keenan: i forget, are you able to do a different type of damage by taking a -4 to hits
Brian: that's for non-lethal
Keenan: huh, guess i wont bother with my rapier, cause even with my pathetic unarmed damage and to hit when trying to hit unarmed with lethal, its still better then what thier dr would cause my rapier damage to be
Sir Hastings: (( then get ready to provoke for days ))
Keenan: oh yeah, forgot that provokes
Keenan: screw that, getting rapier, going to tumble towards it
Brian: the skellys have scimitars
* Keenan rolls: d20+13 => 11 + 13 = 24
Keenan: thats why im tumbling
Brian: 15 ft right
Sir Hastings: (( half speed ))
Keenan: pick up mine and adam's stuff
Brian: and you cannot tumble onto or over pews
Keenan: yeah
Sir Hastings: (( they told us not to touch the pews anyway ))
Keenan: oh, then i guess i enter this guys space, hes not hostile hopefully, so should be no problem
Brian: doesn't have his turn yet
Sir Hastings: (( what's your speed? ))
Brian: so can't roll AoO
Keenan: 30
Keenan: guess that would count as 20, so i cnat
Keenan: so im there
Sir Hastings: (( that's still 20 ))
Keenan: no
Keenan: thats 15
Brian: the first diagonal counts as 5
Keenan: first diagonal is free
Brian: it's silly, but when not abused it works
Sir Hastings: (( I was counting dumb ))
Keenan: you ams bad on maths
Brian: ok, so orc turn
Keenan: me ams best at all, grammer defitnely
Tokens dropped onto map 'Overmap' by player Boretos (Player)
Brian: three grapples on Soveless
Keenan: well fuck
Brian: roll 1 AoO if you want
Keenan: sure
* Keenan rolls: d20+6 => 4 + 6 = 10
Brian: that's a miss
* Brian rolls: 1d20+3 => 5 + 3 = 8
* Brian rolls: 1d20+3 => 12 + 3 = 15
* Brian rolls: 1d20+3 => 16 + 3 = 19
Brian: beat a 19 to stay on top
Soveliss Sindel: Goddammit, what are you bastards doing, are you workign with these mosnters?
Keenan: how does grapple work in 3.5 again?
Keenan: what do i roll
Brian: 1d20+str+bab
* Keenan rolls: d20+3 => 10 + 3 = 13
Brian: ok, one of them got ya
Brian: you are now pinned. Hastings?
Keenan: wait, he can insta pin?
Keenan: i thought he needed another grapple check
Keenan: or is that pathfinder only
Brian: I'm pretty sure it's one grapple for the first pin
Brian: ohh, sorry. Touch attacks
* Brian rolls: 1d20+1 => 13 + 1 = 14
* Brian rolls: 1d20+1 => 13 + 1 = 14
* Brian rolls: 1d20+1 => 12 + 1 = 13
Brian: but I assume those all touch
Keenan: yep
Keenan: no
Keenan: nvm
Keenan: my touch is 15
Keenan: i have no armor
Brian: you have 20 dex?
Keenan: yep
Keenan: rolled an 18
Keenan: and im an elf
Brian: ok, then you dodge the grapple
Brian: they are all in the square, but you arent pinned
Brian: Hastings your move
Sir Hastings: (( I slip on my armor ))
Brian: that provokes
Brian: and takes 5 rounds I think
Sir Hastings: (( let me check that first. ))
Keenan: and apparently pinning is an additional grapple check that has to be made
Sir Hastings: (( you're right. takes longer than I'd expect. ))
Brian: then what is the first grapple roll for?
Keenan: to set me up for grappling and give me that condition so you can do other stuff to me
Keenan: once pinned i get fucked and cant do anyhting but try to struggle free, i thik i just cant move or attack with a 2 handed weapon and stuff while grappled, let me check
Brian: ahh, you are doing the by-the-book grapple. I warn you that is a dark path...
Keenan: what is you're version?
Keenan: cause i dont like 3.5 by the book grapple
Keenan: or any combat manuevers in 3.5
Brian: AoO -> touch attack -> grapple check to pin.
Keenan: ah, seems a bit harsh, but ok
Brian: if you are pinned, roll grapple. if you win, yo pin them
Brian: You need to beat three checks to get it
Keenan: ik
Keenan: fair enough
Brian: either way, you are free for now.
Keenan: yeah\
Brian: But they still seem unwilling to let you get that stuff
Keenan: waht does hastings due
Sir Hastings: (( I'm going to dodge skelly 1 and go total defense ))
Brian: ok
Brian: that brings us back to the skellies no?
Sir Hastings: (( yep ))
Keenan: i think you should run
* Brian rolls: 1d20+1 => 19 + 1 = 20
* Brian rolls: 1d20+1 => 15 + 1 = 16
* Brian rolls: 1d20+1 => 11 + 1 = 12
* Brian rolls: 1d20+1 => 5 + 1 = 6
* Brian rolls: 1d20+1 => 18 + 1 = 19
Brian: did any hit?
Sir Hastings: (( 2 hits ))
* Brian rolls: 2d6+2 => 8 + 2 = 10
Brian: ouch
Keenan: if it wasn't the fact that the gods themselves said we need to be here, I would be running so damn fast
Keenan: since im pretty sure this is the damned trial, im not though:(
Brian: ok, Keenan?
Keenan: can i tumble onto the pews? would i get a penalty?
Keenan: and how hard does it look like it would be to grab our stuff
Brian: The pews (and attached benches) don't allow enough space to physically move though
Keenan: damn
Brian: graping the stuff would be a full round action that provokes if you want to grab it all.
Keenan: damn, we really have no option but to run here
Soveliss Sindel: Damnit, I think we have to retreat hastings, these bastards are actively helping these monsters
Brian: your action?
Keenan: does hastings say anyhting in return jsut wondering?
Brian: you may if you wish hastings
Sir Hastings: Leaving is a good idea.
Keenan: i guess i try to tumble again, though i feel sorry for hastings, cause i doubt he'll do so well in his positon
* Keenan rolls: d20+13 => 15 + 13 = 28
Brian: ok, orcs?
Keenan: yep:(
Keenan: oops, missaw where door was
Brian: you would be there
Keenan: thats only 10?
Brian: ohh right
Brian: my b
Brian: The orc by the door presses her back against it to try and stop you.
Brian: the other two that can get near you try and grapple
Brian: roll an AoO
Keenan: ipunching 13
* Keenan rolls: d20+6 => 6 + 6 = 12
Brian: just hit
Sir Hastings: (( does this church have any windows? ))
* Keenan rolls: d4+1 => 3 + 1 = 4
Keenan: 4 nonlethal
Brian: yes, but hey are about 5 ft up and not openable
* Brian rolls: 1d20+1 => 10 + 1 = 11
Brian: does that hit touch?
Keenan whispers: i am an utter idiot, i purposely didnt give up my daggers, but i then forgot fast:(
Keenan: nope, touch is 15
Brian: ok, then you still aren't grabbed, you slippery bastard.
Brian: Hastings
Keenan: wait, couldnt i have been tumbling twice a turn?
Brian: I thought it was a full round?
Keenan: im an idiot
Keenan: no, its a movement action
Keenan: i could have actually done stuff
Brian: if you want to tumble again this turn go for it
Brian: but there is a closed door
Brian: can't tumble that
Keenan: stabbing orc 19 with dagger
Keenan: that i jsut remembered i had because of stupidity
Brian: -4 for having a guy in your square
Keenan: but when i would ahve done this he wouldnt ahve been in my square
Brian: true
Brian: roll normally
* Keenan rolls: d20+6 => 19 + 6 = 25
Brian: crit threat
* Keenan rolls: d20+6 => 19 + 6 = 25
Brian: ouch
* Keenan rolls: 2d4+2 => 5 + 2 = 7
Brian: x3 crit on a dagger by house rules
Brian: add a 1d4+1 to that
* Keenan rolls: d4+1 => 2 + 1 = 3
* Brian rolls: 1d4 => 4
Brian: but he is still up
Keenan: god are they getting healed in here
Sir Hastings: (( Now dodging skelly 5, I will jump over this pew. ))
* Boretos rolls: 1d20+3 => 1 + 3 = 4
* Brian rolls: 1d20+0 => 2 + 0 = 2
Sir Hastings: (( nvm ))
* Brian rolls: 1d20+1 => 13 + 1 = 14
Keenan: you do a magnificent flop
Sir Hastings: (( I just hop in place, apparently ))
Brian: so, you can chose to spend 10 movement to just hustle over it
Brian: it's just a pew
Sir Hastings: (( Where does the nat 1 leave me? ))
Brian: if you want to make the jump, prone on the bench
Brian: but i won't lock you into taking the jump action
Sir Hastings: (( I jumped knowing I could climb over the pew instead. ))
Brian: ok
Brian: brb, you may now plan tactics and rethink life choices
Sir Hastings: (( I'll use my action to gtfo ))
Sir Hastings: (( cool. ))
Keenan: now undead turn i guess
Brian: ok
Brian: two attacks that have cover:
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 12 - 3 = 9
Brian: one attack with doge
* Brian rolls: 1d20+0 => 14 + 0 = 14
Brian: anything?
Sir Hastings: (( who rolled the 14? ))
Brian: 5
Brian: I accounted for the doge
Sir Hastings: (( no hits ))
Brian: kk
Sir Hastings: (( ohn ))
Sir Hastings: (( then he hit ))
* Brian rolls: 1d6+1 => 3 + 1 = 4
Brian: hah
Brian: suck it
Brian: Soveless?
Keenan: bring out other dagger for more stabby fun
* Keenan rolls: d20+4 => 17 + 4 = 21
Keenan: on person at door
Brian: hit
* Keenan rolls: d4+1 => 4 + 1 = 5
Keenan: they down?
Brian: yup
Keenan: then next on person in my square
Keenan: guess i shouldnt have the +4 since thier in my square
* Keenan rolls: d20+0 => 16 + 0 = 16
Keenan: still a hit
Sir Hastings: (( did you know a 5 foot step costs no actions? ))
Brian: yup
* Keenan rolls: d4+1 => 4 + 1 = 5
Keenan: yes, but im busy being dumb today
Brian: yes, but you can't do it if you moved by any other means
* Brian rolls: 1d4 => 3
Sir Hastings: (( everyone knows that part, bri ))
Brian: where...where did your token go/
Brian: ahh
Keenan: i hate how mine always ends up on the bottom of stacks
Brian: ok, orc turn?
Sir Hastings: (( that's when you right click>arrange>to the top ))
Keenan: oh, didnt know that
Keenan: and yeah
Sir Hastings: (( yep ))
Brian: Guroth swings with greataxe
Keenan: shit he has one
Keenan: thats bad
* Brian rolls: 1d20+7 => 4 + 7 = 11
Keenan: thats good
Brian: damn
Sir Hastings: (( I guess they managed to find iron ore. ))
* Brian rolls: 1d4 => 1
Brian: other guy rolls with greatclub
* Brian rolls: 1d20+3 => 5 + 3 = 8
Brian: ok, nothing on you.
Keenan: im so glad this guy isnt my 5 e bard
Keenan: he is literally the unluckiest guy i have ever seen
Brian: the staggered guy backs off
Brian: ok, thats the orcs
Brian: Hastings?
Keenan: might pay off to pick up your stuff fast adam
Keenan: since i imagine its faster with no one guarding it
Sir Hastings: (( don't you tell me how to play dnd ))
Brian: nope, just nobody to take AoO
Keenan: aw:(
* Brian rolls: 1d10 => 2
Brian: so?
Sir Hastings: (( tumble ))
Brian: ohh
Sir Hastings: (( wait, do I need to be trained in that first? ))
Keenan: nah
Brian: not in my book
* Boretos rolls: 1d20+4 => 2 + 4 = 6
Brian: and that provkes
* Brian rolls: 1d20-3 => 2 - 3 = -1
Keenan: you still mvoe then, but you provoke
* Brian rolls: 1d20-3 => 10 - 3 = 7
* Brian rolls: 1d20+0 => 13 + 0 = 13
Keenan: and get lucky:), or not,
Keenan: does that hit?
Sir Hastings: (( no ))
Keenan: yay
Brian: you dick
Brian: standard action to pick up any one weapon or shield
Sir Hastings: (( shield ))
Brian: hmm
Brian: intersteing choice
Brian: lets see if it keeps you alive
Keenan: how is shield bashing in 3.5?
Brian: charge
* Brian rolls: 1d20+2 => 12 + 2 = 14
Brian: aww
Sir Hastings: (( hold up ))
Sir Hastings: (( picking up an item is a move action ))
Sir Hastings: (( and donning a shield is part of a move action ))
Sir Hastings: (( I'm shielded, yo ))
Brian: yup
Brian: you blocked taht
Keenan: thats why he said aw
Brian: now for the pew guys
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 17 - 3 = 14
Keenan: and damn, how many undead are there
Brian: and still nothing
Brian: ok, Soveless
Keenan: does opening the door provoke?
Brian: yeah
Keenan: more stabbings for now then
* Keenan rolls: d20+4 => 7 + 4 = 11
Keenan: does that hit?
Sir Hastings: (( what is orc 9 doing? ))
Brian: no
Brian: panicking
Keenan: that was on the staggered guy
Brian: still no
Keenan: not guroth
Keenan: k
* Keenan rolls: d20+4 => 5 + 4 = 9
Brian: pretty much everyone has leather here
Keenan: still no hit
Brian: and nope
Keenan: oh, thought no armor, that was dumb then
Keenan: well, not really dumb
Keenan: oh well
Brian: Ok, so guroth is still raging and swings
* Brian rolls: 1d20+7 => 16 + 7 = 23
Keenan: bye bye world
Sir Hastings: (( rip in peace ))
* Brian rolls: 1d12+8 => 12 + 8 = 20
Brian: ohh shit
Keenan: im out
Sir Hastings: (( m-m-max damage! ))
Keenan: as a level 3 unarmored rogue vs a barbarian, i guess this is to be expected
Orc Villager 9: Ohh lord ohh lord...
Sir Hastings: (( I still like my odds. ))
Brian: and that's all from the orcs for now.
Brian: Hastings, save the day or the story ends tonigh
Keenan: guessing you didnt expect us to comply
Sir Hastings: (( I'll start by picking up my longsword ))
Brian: that does provoke
Sir Hastings: (( no ))
Brian: ok
Sir Hastings: (( total defense, then pick it up. ))
Brian: is total defense not full round?
Sir Hastings: (( standard action, baby ))
Brian: bitch!
* Brian rolls: 1d20-3 => 18 - 3 = 15
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-0 => 13 - 0 = 13
Brian: no hits
Brian: ok, skellys
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 13 - 3 = 10
* Brian rolls: 1d20+0 => 14 + 0 = 14
Brian: and nothing.
Brian: Keenan, roll to stablize
* Keenan rolls: d10 => 10
Keenan: i do
Brian: hot damn
Sir Hastings: (( gratz ))
Keenan: first time i have ever seen someoen stabilize on there own
Keenan: in 3.5
Brian: now all hastings has to do is not die
Brian: yeah, it's designed to be rare
Brian: by the book, it's even tougher
Keenan: how is it even toughteer?
Brian: I'll explain later
Keenan: k
Brian: or you can look it up
Brian: but it's really weird and complicated
Keenan: true, not like im busy right now
Brian: Hastings turn
Brian: All the orcs are freaking out right now by the way.
Sir Hastings: (( fight defensively ))
Brian: ok
* Boretos rolls: 1d20+3 => 19 + 3 = 22
* Boretos rolls: 1d20+3 => 9 + 3 = 12
Brian: that guy has cover
Brian: for 19 ac
Sir Hastings: (( a crit threat is a crit threat ))
Brian: but it doesn't helpd does it?
Brian: still a hit
* Boretos rolls: 1d8+3 => 3 + 3 = 6
Brian: it dead
Sir Hastings: (( yay ))
Brian: and now the wave crashes in
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20+0 => 12 + 0 = 12
Brian: no hits
Brian: your turn
Sir Hastings: (( attacking 5 ))
* Boretos rolls: 1d20+3 => 4 + 3 = 7
Brian: miss obvs
Brian: that all?
Sir Hastings: (( it was defensive. obvs ))
Brian: kk
Brian: but you still have a move action if you want
Sir Hastings: (( yeah, I'm good. ))
Brian: ok
Sir Hastings: (( I'm covered on both sides, right? ))
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 20 - 3 = 17
* Brian rolls: 1d20-3 => 16 - 3 = 13
Brian: yeah
Brian: that was a failed crit
* Brian rolls: 1d20-1 => 17 - 1 = 16
* Brian rolls: 1d20-0 => 17 - 0 = 17
Brian: but I think everything else misses?
Sir Hastings: (( yep. ))
* Brian rolls: 1d6+1 => 5 + 1 = 6
Brian: ouch
Brian: your turn
* Boretos rolls: 1d20+3 => 18 + 3 = 21
Brian: hit
* Boretos rolls: 1d8+3 => 3 + 3 = 6
Brian: is deaded
Sir Hastings: (( now dodging... 4 ))
Brian: kk
* Brian rolls: 1d20-1 => 14 - 1 = 13
* Brian rolls: 1d20-1 => 9 - 1 = 8
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 9 - 3 = 6
* Brian rolls: 1d20-0 => 15 - 0 = 15
Brian: nothing
Brian: your turn
* Boretos rolls: 1d20+3 => 20 + 3 = 23
* Boretos rolls: 1d20+3 => 9 + 3 = 12
* Boretos rolls: 1d8+3 => 2 + 3 = 5
Brian: not quire
* Brian rolls: 1d20-1 => 10 - 1 = 9
* Brian rolls: 1d20-1 => 4 - 1 = 3
* Brian rolls: 1d20-3 => 13 - 3 = 10
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-0 => 9 - 0 = 9
Brian: your turn
* Boretos rolls: 1d20+3 => 5 + 3 = 8
* Brian rolls: 1d20-3 => 18 - 3 = 15
* Brian rolls: 1d20-3 => 19 - 3 = 16
* Brian rolls: 1d20-1 => 6 - 1 = 5
* Brian rolls: 1d20-1 => 9 - 1 = 8
* Brian rolls: 1d20-0 => 10 - 0 = 10
Brian: you
* Boretos rolls: 1d20+3 => 18 + 3 = 21
* Boretos rolls: 1d8+3 => 7 + 3 = 10
Brian: same or new?
Sir Hastings: (( same. now dodging 13 ))
* Brian rolls: 1d20-3 => 13 - 3 = 10
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-1 => 17 - 1 = 16
* Brian rolls: 1d20-1 => 5 - 1 = 4
* Brian rolls: 1d20-0 => 2 - 0 = 2
Brian: you
* Boretos rolls: 1d20+3 => 18 + 3 = 21
* Boretos rolls: 1d8+3 => 4 + 3 = 7
Sir Hastings: (( dodging 12 ))
Guroth: This is madness...
Keenan: dude, if yuo somehow survive, that would be awesome
* Brian rolls: 1d20-0 => 15 - 0 = 15
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-3 => 8 - 3 = 5
* Brian rolls: 1d20-1 => 5 - 1 = 4
* Brian rolls: 1d20-1 => 4 - 1 = 3
Brian: arggh
* Boretos rolls: 1d20+3 => 4 + 3 = 7
* Brian rolls: 1d20-1 => 4 - 1 = 3
* Brian rolls: 1d20-1 => 17 - 1 = 16
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-0 => 14 - 0 = 14
* Boretos rolls: 1d20+3 => 10 + 3 = 13
Brian: miss
Brian: AC 15
* Brian rolls: 1d20-3 => 18 - 3 = 15
* Brian rolls: 1d20-3 => 15 - 3 = 12
* Brian rolls: 1d20-1 => 14 - 1 = 13
* Brian rolls: 1d20-1 => 12 - 1 = 11
* Brian rolls: 1d20-0 => 10 - 0 = 10
Sir Hastings: (( dang ))
* Boretos rolls: 1d20+3 => 10 + 3 = 13
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 11 - 1 = 10
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 16 - 3 = 13
* Brian rolls: 1d20-0 => 15 - 0 = 15
Keenan: you are blessed
* Boretos rolls: 1d20+3 => 14 + 3 = 17
* Boretos rolls: 1d8+3 => 6 + 3 = 9
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-3 => 10 - 3 = 7
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d20-1 => 17 - 1 = 16
* Brian rolls: 1d20-0 => 5 - 0 = 5
Brian: so close
* Boretos rolls: 1d20+3 => 19 + 3 = 22
* Boretos rolls: 1d20+3 => 2 + 3 = 5
* Boretos rolls: 1d8+3 => 2 + 3 = 5
Sir Hastings: (( so close ))
* Brian rolls: 1d20-0 => 6 - 0 = 6
* Brian rolls: 1d20-3 => 17 - 3 = 14
* Brian rolls: 1d20-3 => 2 - 3 = -1
* Brian rolls: 1d20-1 => 13 - 1 = 12
Brian: actually, why am I doing mods?
* Brian rolls: 1d20 => 15
Brian: they all need a 20
Brian: your move
* Boretos rolls: 1d20+3 => 15 + 3 = 18
* Boretos rolls: 1d8+3 => 6 + 3 = 9
Sir Hastings: (( same ))
* Brian rolls: 5d20s20 => 0
Brian: you go
Sir Hastings: (( lol ))
* Boretos rolls: 1d20+3 => 7 + 3 = 10
* Brian rolls: 5d20s20 => 2
Brian: ohh shit
Keenan: ddan
Keenan: damn
Sir Hastings: (( the order matters ))
Brian: actually, ohh shit
Brian: I'll roll 1d5 to see who got that
Brian: just going clockwise, k?
Sir Hastings: (( k ))
* Brian rolls: 1d5 => 2
* Brian rolls: 1d5 => 4
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-3 => 3 - 3 = 0
Brian: literally the worst guys
* Brian rolls: 2d6+2 => 12 + 2 = 14
Brian: I'm so sorry
Keenan: shit happens
Keenan: did you expect us to comply?
Brian: Honestly, I expected you to fight the orcs
Keenan: the thing was, they were so damn reasonable in the last village, that i thought we could jsut talk our way out
Keenan: i did nto expect the undead at all
Brian: Fear has a way of ending reason.
Keenan: yeah
Brian: And the undead aren't just there to fuck you guys up
Keenan: i am really currious as to what the hell thats about
Brian: I suspect part of the next campaign will be investigating just what happened to this party
Keenan: fair enough
Keenan: i don't think im good enough at playing evil characters anyway, even if i was hard undercover, i think maybe i should have slipped a bit
Boretos: thanks for the help, axe wielding orcs.
Brian: See, in the situation you were in, your secret identity didn't matter.
Keenan: yeah
Keenan: at the end, it really didnt
Brian: The campaign of intrigue I had planned was out the window when Wesley and Chris left
Keenan: my character was so made for that intrigue:(
Boretos: (( we're not dead yet, guys. ))
Keenan: i guess brian could decide they dont kill us in our unconscious state, but i doubt it
Brian: ...what exactly is your plan? The undead want to kill you, and the orcs aren't willing to risk their lives to save you.
Boretos: Wouldn't the undead move on to attack the orcs?
Boretos: Or would they just stand, hacking at my dead body?
Boretos: limp body*
Brian: So you wouldn't know this, but they take your bodies back into the tomb with them, and nobody dares open the tomb again to discover your final fate.
Keenan: had a feeling it would be somethign like that
Keenan: guess that anger was just a excuse to make sacrifices out of us
Boretos: And we didn't get any rest since the beginning of the session?
Keenan: yeah
Brian: I assume we counted right last time, and this is the wee hours of the morning on the day that you came in, so you didn't sleep this session so far, but if you want you may take the lvl in hp and try to fight on.
Brian: Soveless, I'm sorry but you were still one hit from going down, and there was a level 2 barb boss to fight.
Boretos: I'll totally take that 4 hp
Brian: We can play it out, but I don't see how you survived
Keenan: i was at full health anyway
Brian: fine, heal 4 and we will see if you have any chance
Brian: but I think this is just a pointless freebe
Brian: your turn Adam
Keenan: yeah
Keenan: but lets see:)
* Boretos rolls: 1d20+3 => 5 + 3 = 8
* Brian rolls: 5d20s20 => 1
* Brian rolls: 1d6+1 => 4 + 1 = 5
Keenan: and gone
Boretos: welp
Brian: lol
Brian: wow, that was dickishly poetic
Brian: I mean, at the end of the day, if we aren't ready to let the party lose, why did we start the combat, you know?
Keenan: its like, i ahve the will to FIGHT!! oops, i died
Keenan: yeah
Keenan: any idea what type of characters we should make for next one?
Boretos: I just thought that would've made a great cinematic moment, had I come out on top
Keenan: guess you need to do some planning
Keenan: yeah
Brian: I first need to figure out what people and time commitment we have for next one
Brian: And honestly, I was rooting for you.
Keenan: if your luck was as good as my 5e bards is abd, you would ahve
Brian: I thought this was going to all work out, but it didn't.
Boretos: (( why so many skeletons? ))
Brian: And knowing that you can fail will make Goblin VI all the more badadd
Keenan: eh, stuff happens, and no human can perfectly predict others
Brian: They are CR 1/3 mobs
Brian: and you are both level 4 right?
Keenan: level 3
Boretos: 4. but unarmed and also guarded by orcs
Boretos: If you had it planned before the barbeque, then all's fair.
Brian: Yeah, this was definitely an overpowered encounter. But 16 skellys isn't an absurd challange level.
Boretos: I'd do it again, if I could start at full health.
Brian: I admit I was still fuzzy on how many skellys to bring in. Had you camped outside they still would have showed up.
Brian: I admit I forgot about the damage, but even then that is consiquence of what happened before.
Boretos: and I knew taking off my armor was tempting fate.
Keenan: dude, eveything your character has ever done was tempting fate
Brian: yeah, I did not expect that.
Keenan: your guy is the least genre savvy character ive ever seen
Brian: I assumed you guys would break off pew legs or something and you would have a club fight
Keenan: didnt think of that
Boretos: Everyone knows you never take your armor off in dnd. Sleep in it and hope nobody remembers the penalty
Brian: Again, if you didn't try to escape or get the weapons, the orcs will not intervene
Keenan: wait really?
Brian: Well you weren't sleeping anyhow
Boretos: I thought we weren't allowed to touch the pews for religious reasons. That held me back.
Brian: The orcs wouldn't like it, but the redneck orcs weren't ready to die for it.
Keenan: yeah, anyway, I guess I'll see you guys next time:) my schedules is pretty free so you dont have to plan around me much, just tell me ahead of tie so i can plan around it
Brian: the big advantage you had in this is that the orcs had no training or coordination, and were scared to death of the undead, who in turn did not care about the orcs or their goals
Boretos: but really hated me for some reason...
Boretos: probably cuz I'm an elf.
Keenan: fuck elves
Brian: The undead or the orcs?
Boretos: the undead
Brian: Yeah, if I play my cards right it will be revealed why they hate you so much.
Boretos: Did they even swipe at you, keenan?
Brian: Remeber all the things that happened in this story. None of it was just random; there is a grand design.
Brian: they would have
Boretos: You better have the next story soon, because I will forget the small stuff
Boretos is disconnected.
Boretos has connected.
Keenan: see ya brian
Keenan is disconnected.
Boretos: oops. bye
Boretos is disconnected.
You have disconnected.
Server started; please wait for map to refresh.
Boretos has connected.
Brian: aha?
Brian: aha!
Boretos: I'm all you need.
Brian: are you love?
Boretos: For the right price, I'll be whatever you wan.t
Brian: How much would someone have to pay you for oral sex?
Boretos: Depends on the person.
Brian: yeah, that's fair.
Brian: In all seriousness though, do we know if anyone else is gonna show?
Boretos: Unless you got word to amanda, I don't think anyone else is interested.
Brian: ok.
Boretos: you could always page keenan
Brian: I may, actually.
Brian: If it's just you, I want to do a one-off in Goblin setting to flesh out some of the events immedeiately following Gob V, and to test out the NeRP system so far.
Brian: If it works well, this may also be your character for Gob VI.
Boretos: Alright. just tell me what I need to roll up.
Brian: ok. nerp 2e is at my website, brianstoybox.com. It's the last link there. in Nerp you roll 12 ability scores, pick your educations, and that is it for char gen.
Brian: You will be starting with nothing but common villager stuff, but for combat builds assume that you won't be equipmentless forever and will be able to spec out at some point. You will be the equivelent of level one for this, since I haven't written leveling rules yet.
Brian: One change from what you see on the doc. In the section where it says skills, instead it is now educations. You now select either a skill, weapon profiency, or spell for each point of dicipline.
Brian: I also don't have spells so far, but if you want to play a divine caster type you can just denote "I am saving X for spells". I will also let you respec if the rules end up dramatically different than what you expected.
Brian: This session kind of hashes out your backstory for you, so you can start as any Gorwood-born character reasonable.
Boretos: Do you have any classes or races?
Brian: No classes in this system, but for races just use the 3rd e ones but double all the ability score modifiers
Boretos: Did you take into consideration the watering down of average ability modifier due to doubling the number of abilities?
Brian: you mean that race only effects half as many stats?
Boretos: no, I mean that it's far less likely to get a character with good stats.
Brian: No, I had not considered that. But bad stats are also less likely.
Boretos: How?
Brian: law of averages. Same reason it's harder to have an overall good character.
Boretos: right.
Boretos: So is there a reroll threshold?
Boretos: My average bonus is .75
Brian: That's reroll worthy for a PC
Brian: I'm gonna say you need +1 average bonus, one stat of 16 or higher, and two stats of 14 or higher.
Boretos: Got it.
Boretos: Would you mind updating the doc real quick?
Boretos: with the part about the educations
Brian: sure
Boretos: The soul abilities all seem geared toward good aligned players.
Brian: Empathy is definitely a good-aligned trait, but loyalty and discipline are more lawful than anything else, and passion could go either way.
Boretos: Passion: Your drive for both life and moral rightness.
Boretos: moral rightness sounds good to me.
Brian: ok, maybe misphrased or I got a different conception later on.
Brian: Ultimately though, NeRP does deviate from the 9 alignments model of D&D. There are virtues, and if you have a lot of them you are the equivelent of Lawful Good. You can choose to dump stat them for power in other areas instead, or take opportunities to trade away points in those stats for things, and you fall from that ideal.
Brian: It's no longer a flat playing field, and it's harder to be good than evil. There are also a lot more ways to be evil than good now.
Boretos: and are evil characters weaker than good ones?
Brian: no, unless you fall into evil via soul damage from making your character do things they weren't ready to handle or other tramas effecting them. Having no discipline is always negative, but loyalty doesn't matter if you have no leader (and there are risks to having a leader), and empathy is only good for healing people and making friends.
Brian: If you have garabage all across your soul, then yes, you are a useless bum who just always gives up. But you can be a mean dude and still quite good at being a mean dude.
Brian: And yet, in some ways, yes, a blackend heart leaves you weak.
Boretos: So my race options are half orc...
Boretos: and elf?
Brian: half orc, human, elf, or halfling if you really want to.
Brian: Halflings are in the setting, even though we have seen very little of them.
Boretos: Do feats exist?
Brian: nope
Boretos: So a quick guide to character creation:
Boretos: Step 1: Roll and assign stats
Boretos: Step 2: pick 3.5 race, double ability modifiers and apply
Brian: Step 3: pick education (which shit I forgot to post hold on)
Boretos: do I double ability penalties too?
Brian: yes
Brian: actually, forget that.
Brian: Don't double any modifiers.
Brian: I was being a dumb dumb
Boretos: ok
Brian: also, re-uploaded.
Brian: Step 4: pick equipment, but we are skipping that for now.
Boretos: I assume Charisma bonuses == Charm bonues now?
Brian: sometimes, but not always. diplomacy rules are going to be more complicated and use most of your soul attributes as well as charm, and bluff is done with int and charm
Brian: ohh, for race
Brian: yeah
Boretos: and I have to be a gorwood native?
Brian: For this, yeah. You can drop the character if you end up hating it.
Boretos: ok
Brian: And do tell me what your background is so far so I can fit you in the plot
Boretos: Well, I was planning on being the guy sent to find out what happened to the last couple elves, but for tonight... I don't know yet.
Boretos: and nothing but racial abilities transfer, right?
Brian: I'm going to say they all do, but we will eyeball the rule conversion for now.
Boretos: Am I blind? I don't see a list of educations
Brian: There isn't one. I can start naming things if you really need me to, but the idea is that none of them have a set place in the rules like D&D did, so you don't need a constant list.
Boretos: So things like spot and listen are two educations? or merge into perception? or are not educations at all?
Brian: not educations at all. Pure wisdom checks.
Brian: But neither is sneaking.
Boretos: Then I guess I'll just make some stuff up.
Boretos: My Discipline is 13. So I have 13 educations or 1?
Brian: 13
Boretos: oboy
Brian: also, did you add 10 to all the stat rolls?
Boretos: No...
Brian: read the first section on abilities again.
Brian: This has a base score of 20 for all abilities instead of 10
Brian: so a 13 would give you a -4 to dis checks
Brian: and be literally the lowest possible score
Boretos: huh.
Brian: This is because ability damage is far more important now, and I don't want penalties to max out at -5.
Boretos: or to have people die in three hits.
Brian: what's wrong with that? >:)
Boretos: 24 educations... This will take a while.
Brian: keep in mind weapon proficiencies also go under this list.
Boretos: oh, my doc didn't update.
amandapollak has connected.
Brian: boom, and she's on
Boretos: hot
Brian: Hear that? Boretos thinks your hot.
Brian: So, I was setting up a one-off session as a follow up for the campaign that ended about a week ago. I can add another character into the storyline if you want to try out the rule system I just whipped up.
amandapollak: thanks ;)
amandapollak: oh so it's not the campaign right now?
Boretos: it is, but we gotta learn the rules first.
amandapollak: ok cool
Brian: So I have the rules posted on my website at brianstoybox.com
Brian: it's the last link in there.
Boretos: You have no spells, right?
Brian: Yeah, not right now. This session will have to be with non-magical characters, or before you learned the ways of magic.
Brian: The basic idea of the system is that there are 12 ability scores instead of the old 6, but pretty much everything banks on that.
amandapollak: where on site?
Boretos: http://brianstoybox.com/DnD/NeRP.pdf
Boretos: Jump, climb, acrobatics count as educations?
Brian: nope
Brian: maybe acrobatics actually.
Brian: Yeah, I'll allow it.
Brian: Also, do you want to give the history of Gorwood, or should I?
Boretos: I'm busy
Brian: Fair enough.
Brian: So this session starts with the story of some Gorwood villagers. Gorwood was founded about 30 years ago by Uder, rightful king of the nation of Damriel (the only other nation in the known world right now) when the usurper king Glistar banished him and all of the other orcs and half-orcs. The town, as well as the outlieing villages that form the kingdom of Gorwood, are now about 90% orcish, with the rest being humans and elves, with a tiny amount of halflings. The whole society is now centered around the church of Nerull, who is not evil right now in this setting. After Uder's death was announced to the populace, Ico, leader of the church, is both the religious and political ruler.
amandapollak: ok
Brian: Your character was born in Gorwood (sometime in the last 30 years since it's founding), but other than that I am open to ideas of your backstory so far.
Brian: Keep in mind Elves in this setting only grow to be about 200, and mature by 30, so you can play one and still be an adult if you want.
Brian: Also, don't hesitate to ask if you need help with the rules. I expect char gen to be tough the first time.
amandapollak: ok. can I go with a halfling
Brian: sure.
Boretos: Does common count as one of my educations?
Brian: ehh, I'm going to say yes.
Brian: good question though. I will need to think on that more in the future.
Boretos: okay. You wanna sift through my educations?
Brian: sure.
Boretos: 1. Dagger 2. Fist 3. Longsword 4. Battle Axe 5. Great Sword 6. Hunting 7. Short Bow 8. Long Bow 9. Cooking 10. Rope Use 11. History 12. Geography 13. Acrobatics 14. Religion 15. Animal Handling 16. Fishing 17. Underwater Basket Weaving 18. Midwife 19. Medicine 20. Alchemy 21. Orcish 22. Elvish 23. Common 24. First Aid
Brian: I question the wisdom of the underwater basket weaving, but I have been wrong before.
Brian: It looks gud to me though.
Boretos: cool
Boretos: step 5?
Brian: figure out what kind of friggin character you want to be so I know how to start the plot.
Brian: I have an idea, but I want to make sure it makes sense
Boretos: I'm a nurse, dude.
Boretos: Did you not gather that?
Brian: You do have midwife on there, but you also have hunting and georaphy.
Brian: all three of which could denote a profession, or be side skills handy in small town life
Boretos: Everybody's got to know how to catch a meal in this town
Boretos: BBQ's and whatnot
Brian: Ohh yeah, I can't belive I started to forget how epic Gorwood culture is.
Brian: Scout houses and BBQs are totally showing up in games in the region until one of you idiots inevitably gets the place burnt to the ground.
Boretos: someday
Brian: You good Amanda?
amandapollak: not yet
Brian: more meant that as in, "do you need help"
amandapollak: possibly
amandapollak: i need to look over it though
amandapollak: Can you guys continue without me while i try to figure out what I'm doing?
Brian: We can wait for a second. Gives me time to think anyway.
Boretos: we don't know what we're doing either
Brian: ohh yeah that too
amandapollak: ok cool
amandapollak: so creating a character...
amandapollak: how can i do that?
Brian: Step 1: roll ability scores like with D&D (roll 4d6 drop lowest die), but do it 12 times and add ten to each result.
Brian: The allocate to the twelve abilities on the doc.
Brian: Step 2: pick a race and apply ability mods
amandapollak: is that with chartool?
Brian: Ohh right your mind is still corrupted.
amandapollak: always
Brian: Here in the free land of Maptool, you don't need to do dumb stuff to get a character on the board. You can write your character's stats on paper, on notepad, or just write it on a token.
amandapollak: sweet
amandapollak: I can handle that
Brian: RPTools trusts that nobody is trying to cheat.
Boretos: At least the way we set it up, it does.
amandapollak: where do I input allocated rolls?
Brian: how are you writing your character?
Brian: I like to just put it in the descriptoin section.
Boretos: I just made a word document
Brian: Also, when is bedtime for you guys? There is a long and short version of this story I can do.
Boretos: I have no bedtime tonight.
amandapollak: my bedtime is sometime monday
amandapollak: but I can't spend too much time
amandapollak: because I have a paper I need to finish by midnight
Brian: And now I feel guilty about dragging you into this. How much time do you need for it. It's 8:30 already.
amandapollak: no worries
amandapollak: it's 3-5 pgs
amandapollak: I can hopefully do it in an hour
Boretos: That would take me like... 10 hours.
amandapollak: I'm a recovering english major
amandapollak: bullshitting papers is top stat
amandapollak: *is my top stat
amandapollak: or feat
amandapollak: or something
Brian: She's starting to become one of us.
Brian: or something
Boretos: Do half orcs have green skin?
Brian: Is the spacepope reptillian?
amandapollak: whaaat
Brian: yes, they do. Less so than full orcs though.
Brian: It's a minor Futurama refrence, that I actually only know from the wiki
amandapollak: reptilian spacepope sounds like a band name
amandapollak: like the mgmt kind of band that is enamored with hallucinogens
Brian: I don't know, almost seems like it's trying too hard to me.
Boretos is disconnected.
Brian: Ok, Adam's having technical issues. Want to play badmouth chicken?
amandapollak: what is that?
Brian: you take turns insulting the guy until he comes back on, which could happen at any time. Last insult on the chat wins.
Brian: Adam is a dumbass.
amandapollak: ooh ok
amandapollak: I can do that
Brian: actually, wait no. You have a character to generate.
amandapollak: darn it
amandapollak: you're right
Brian: DO YOUR HOMEWORK SO WE CAN FINISH AND YOU CAN DO LESS FUN HOMEWORK
amandapollak: psh
Brian: gened a character yet?
Boretos has connected.
Boretos: What I miss?
Brian: Pretty much nothing
Boretos: How's amanda doing?
Brian: She stoped talking to me, but that doesn't really prove anything one way or the other.
amandapollak: got char stats
Brian: HUZZAH
Boretos: progress
amandapollak: word
Brian: ok, do you still need to pick educations?
amandapollak: yes
amandapollak: one ed per 1 of the 12 areas
amandapollak: ?
Brian: one ed per point of discipline stat. each one can be one of those subtypes.
Brian: Either a weapon proficiency, a language, first aid, operations or a skill
Brian: Skills you essentially just make up. They are non-combat crafts.
Brian: Adam's list is actually very good
Boretos: cuz I'm a pro at rpgs
amandapollak: underwater basket weaving?
Brian: besides that one. Highly doubt that is going to come up, but maybe.
Boretos: baskets don't weave themselves.
amandapollak: does that mean you can fix things underwater/make rafts as needed?
amandapollak: nvm
amandapollak: I'm gonna figure out my educations
amandapollak: does hiding and/or lying count?
Boretos: ¯\_(ツ)_/¯
Brian: no. Those are covered by existing stat rolls
amandapollak: ok
amandapollak: I think I got it
Brian: ok. So who are you?
amandapollak: rogue halfling
Brian: First off, class isn't a thing in this system.
amandapollak: halfling
amandapollak: then
Brian: But doesn't answer my question. Who ARE you?
Tokens dropped onto map 'Overmap' by player amandapollak (Player)
Brian: Also, Adam: race?
Brian: Personally, I like the top-down minis better, but your call
Boretos: half orc
Brian: Cool. Do you have any noble-looking Orc tokens for me to use as an NPC?
Boretos: I was working on that before my memory leak.
Boretos: I didn't get an answer about their skin color.
Brian: Yes
Brian: dey green or grey.
Brian: Amanda, what I meant by that is is there anything else you have in mind for your character and what he or she stands for or does in life or is motivated by?
Brian: Who you ARE. It's important to get the character enrolled into the story in a way that works.
Brian: I can just go with the default "rogue" if you want.
amandapollak: Curious and bored halfling who is up to no good, often
amandapollak: being a busybody
Brian: hmm alright. I guess we will roll with it and see how it goes.
Brian: Pick one of the two tokens and give it a name and we can begin.
Tokens dropped onto map 'Overmap' by player amandapollak (Player)
amandapollak: which 2 tokens, and how do i give it a name?
Brian: so I saw these two guys.
Brian: If you double click on one you can edit data in there
Tokens dropped onto map 'Overmap' by player amandapollak (Player)
Brian: You don't need to fill most of it out
Tokens dropped onto map 'Overmap' by player Boretos (Player)
amandapollak: got it
Brian: Awesome.
Brian: Horik, you are at the hospice (hospice is the religious hospital right?). Just pick a building and we get to your end of the story first.
Boretos: cool
Brian: In a village of fronteer orcs, it doesn't get much tougher than being the halfling. You can't tustle like the big boys can, and you can't carry as much water. Not to mention almost nobody lives in the whole kingdom who looks like you.
amandapollak: Ok
Brian: The dreaded "M" word, money, has become increasingly important to the orcs of Gorwood. They hate having to pay for things instead of just making, hunting and trading. Once let back out into nature, nobody wants to be a part of an economic hive, counting on others to bring you food. But you? You've had to embrace it a long time ago. You aren't big enough to tustle with an owlbear, and the heroic and honored scouts sure aren't gonna let a pipsqueek like you in. Luckily though, having been in the game longer has given you an advantage over the big guys, so maybe it will pay off in the end.
Brian: We start our story on an ordinary day of Jane lurking about town, when a very good deal about money happens to walk her way...
amandapollak: awesome!
Rusuak: Excuse me, halfling?
amandapollak: yes, sir
Brian: ohh, so you can right click on a token and select impersonate
Brian: play any character, don't need to "own" it
Jane: sweet
Jane: Hello, good sir
Boretos: While impersonating, you can use the /ooc command to tallk out of character
Jane: (( thanks! ))
Rusuak: I wanna ask you something, but it's got to stay between us.
Jane: You got it
Rusuak: You ever been to Daysriver?
Jane: I am not sure
Jane: Why do you ask?
Rusuak: So there were these wanderers from Damriel. They came into town with this weird sprit potion.
Rusuak: They left and went down that way, but they were trading it while they were here. The church says not to trust the potion, but come on.
Jane: Ooh, this sounds good. Lead the way.
Rusuak: I want to see if you can snoop around and see if they are still selling any. Name your trade.
Jane: (( as in my cost? ))
Rusuak: I got too much family in the church. Can't stain the names ya know?
Jane: 400 gp
Brian: He lets out a hearty laugh at your absurdly high offer.
Jane: ok
Rusuak: I really do have some gold though if you want coin.
Rusuak: How about... 1 if you tell me where to buy it, or 10 if you actually get some?
Jane: Sounds good!
Jane: I would also like a promise that, if I get it, you will call on me next time should a similar need arrive
Jane: *arise
Rusuak: I've heard some great things about this stuff. If you deliver, I might just have a lot more need for you. *winks*
Jane: exxxcellent
Brian: Daysriver is the only other large settelment in the kingdom of Gorwood. It's so named because of the river that connects the two towns. The current is suprisingly fast, and if you ride a raft you can save about a day's travel.
Brian: That means building a raft or conning someone else out of theirs though...
Brian: what do you do?
Jane: Do I know anyone who knows something about raft building?
Brian: You have a human friend.
Jane: (( excellent ))
Jane: Dear human friend, where are you?
Garthin: Yeah?
Jane: I would very much like your assistance with raft building
Jane: or raft acquiring
Jane: whichever you would prefer
Jane: also, I have an adventure!
Garthin: I have a few extra rafts for someone who needs to-
Garthin: wait, and adventure? What's going on?
Jane: It will be exciting, and there will be money involved!
Garthin: How much of that is going to be mine?
Jane: Depends on how useful you are
Jane: I promise you something
Jane: We'll split the coin 50-50
Jane: actually
Garthin: And how much coin are we talking about here?
Jane: Unclear
Jane: 10 coins if we acquire the item
Jane: so you'd get 5 and I'd get 5
Jane: but you will bring the raft and I will not be responsible for additional provisions
Jane: that sound fair?
Garthin: The item? What, are you looking for Uder's underpants?
Jane: weird sprit potion
Jane: from wanderers from Damriel
Jane: I seek nothing from Uder for he smells funny
Garthin: Ohh I heard about those guys. Did you hear they tried to join the scouts?!?
Garthin: As forigners!
Jane: no!
Garthin: Yeah.
Jane: what a strange lot
Garthin: But it's a good thing you mentioned them. I know a guy that bought one of their potions!
Jane: do tell
Jane: How'd it go for that guy?
Garthin: Yeah, his name is Eunshan. I don't know. I don't think he had the guts to really drink it.
Garthin: You might be able to get it from him if we get something to trade.
Garthin: Or win it in a bet...
Jane: Hmm
Jane: Bet sounds good
Jane: let's go talk to you friend
Jane: Do you have anything he might want in a trade?
Brian: For a pious society, Gorwood tolerates gambling quite a bit. In fact, it's quite key to economics for people who don't have enough to trade. If A's item is of more value than B's, just put down odds of B getting nothing until it's statistically fair.
Brian: Unfortunately, your pal is out of ideas on what might make a good offer, other than the 10 gold you are splitting.
Brian: There is one thing you do know though: he will be at the next barbeque, and if you want to attend one of those, you need to bring a good sharemeat.
Brian: And that means hunting something fresh.
Jane: Ok
Jane: So I'm going to go hunting then
Garthin: Need a hand?
Jane: yes
Jane: please
Brian: ohh, what do you have for equipment right now?
Jane: I have education in longbow
Jane: Are we allowed to start with equipment?
Brian: I will let you have a longbow, and either leather armor or a dagger as well
Jane: Okay, longbow and leather armor
Brian: awesome, purist ranged build.
Brian: So you wander into the woods
Jane: ok
Brian: timecheck 10:30 btw.
Jane: errr
Brian: if you need an hour and a half better to stop before the battle.
Jane: I don't want to bail when you guys already put in work to characters and storyline
Brian: we can pick it up later.
Jane: (( ok ))
Brian: Or literally tomorrow after you turn the paper in
Jane: (( until next time ))
Jane: (( ok. that might work ))
Boretos: yeah, if we're still going when you're done, just come back.
Brian: yeah, I like meant 12:01
Jane: oh
Jane: ok
Brian: or not. just let us know
Jane: (( ok ))
Jane: (( I'm gonna go work now then ))
Boretos: have fun
amandapollak is disconnected.
Boretos: Why'd you make her a troll?
Brian: She picked the troll. I made a token for her of THE halfling rogue.
Brian: I'm gonna snack on some cheese real quick.
Boretos: cool.
Brian: I don't have 1.5 hours of stuff ready for ya, so this is gonna be interesting...
Boretos: I believe in you./
Boretos: You didn't plan on me hunting with her, did you?
Brian: I did not. Unless you guys really though me a curveball, this session is actually pretty railroaded.
Brian: Ok, so for your side:
Brian: actually, pause
Brian: Anything you want about your character before I fill in the massive blanks?
Brian: no?
Boretos: Well, I am am Horik: midwife, nurse, healer, surgeon, alchemist, half orc, strong guy, and probably one of the more intelligent members of this community.
Boretos: Not a genius by any means, but something for these folk to look up to.
Brian: Awesome. That works perfectly well for me.
Boretos: I spend a lot of time picking herbs and testing new concoctions.
Brian: You live in a town built by runaway orcs. Your king ruled for four years after he died. And even in this upside-down world, the idea of an orc nurse still confuses. You're so strong, they said. You could make scout easy, they said. You always did have a way out of the scouts, of course. You are the nephew of Odran, once the second-highest ranking priest of Nerul. Several of your cousins joined the cloth, and you know that your parents probably wanted that for you too. But one of your uncles, Rusuak the wise, always belived in you. He alone gave you the tomes from the old kingdom that taught you the ways of healing. Not just praying for a healer, but true curing from a mortal hand. And in time, you gained the respect from all those who questioned you. To them, you are a true orc, a true healer, and a true inspiration.
Brian: At the start of your story, you are in the hospice on a relitively calm day, discussing a strange incident with the one of the clergy.
Priest 1: While their actions were nothing short of madness at the time, in the morning they simply reported a headache and now they seem completely healthy.
Horik: Sounds similar to the effects of some of the mushrooms I use in my medicines. Did you manage to retrieve a sample?
Priest: Honestly, it slipped my mind. I try to put the patients first.
Horik: Sufficient emergency protocol, but now we have time to study. Nobody has fallen ill, have they?
Horik: More than the headaches and light vomiting, that is.
Priest: Doesn't seem so. But the strangers moved on, and they took more of the stuff with them.
Priest: How familiar are you with a substance called "alcohol"? I thought I heard one of the two mention it by name. I reckoned you would be the most likely to know what that meant.
Brian: int check to know what that is, adding +2 if you have a connected skill
* Boretos rolls: 1d20+2 => 7 + 2 = 9
Brian: hmm, is it a DC 5 or 10 to know such a common substance that you have been isolated from for so long?
Horik: (( wouldn't that be wisdom though? ))
Horik: (( "Your collected knowledge" ))
Brian: ehh, yeah, you're right.
Horik: (( vs "Your capacity to think of new ideas" ))
Brian: God I don't even know my own rules
Brian: but you get +2 from profession
Horik: (( in which case I get 11 ))
Brian: ok, you know it, but not well.
Horik: I have heard of it. My tomes mentioned it is used for cleaning wounds.
Horik: (( would I know it's for drinking too? ))
Brian: yeah you would
Horik: Drinking it is supposed to feel enjoyable. For a time, at least.
Horik: I guess it must be popular with the elves if they sent a whole cart load.
Priest: What a strange life they live over there. Sacrificing themselves for just a fleeting moment.
Horik: Did anyone think to warn Daysriver?
Priest: Ico gave no order to.
Priest: It's like he just trusts them.
Horik: Do you not wipe your rump unless Ico orders you to?
Priest: What, do you suggest I just get a raft right now and...
Horik: Look, it's not those elves I'm worried about. I just don't want somebody to hurt themselves. You said yourself how crazy the drinkers got.
Priest: Well I'll tell you one thing, it's certainly going to be the serman tomorrow.
Priest: Anything else? I would like to see if any of my disciples are heading out to Daysriver and coordinate our teachings.
Horik: Did you hear that Udra gave birth? Tiny, little male.
Horik: Sure fought against coming out into the world, though.
Priest: You don't say?
Horik: Aye, so she won't be making it to the sermon tomorrow. I'm keeping her here to rest.
Priest: I'm glad to hear Udra made it alright though after what happened to her father. A heart can only take so much.
Priest: Ohh fool she's here?
Horik: She's sleeping. Behind the curtain.
Priest: I need to learn to not gossip, or sin more quietly.
Priest: Now here's the real question Horik:
Priest: When are you going to be midwifing your own kids?
Priest: We all know that's why you turned down these nice robes here.
Horik: Not this agin.
Priest: You would be a great father. Any of the green girls would love to have you.
Brian: note that "green" is not considered racist at this time
Horik: I could hardly get done all my work if I had little ones tangled in my feet all day.
Brian: and generally most races only mate with their own, even half orcs
Horik: (( Undren = slut ))
Brian: well we knew that
Horik: If you've quite finished pestering me, I have work of my own to do.
Priest: Sure...whatever you want Horik.
Brian: He smugly walks out.
Horik: (( and then trips apparently. ))
Brian: shut it
Brian: I suck at mouse
Young Orc 1: Sir!
Young Orc 1: Horik sir!
Horik: Yes? What can I do for you?
Young Orc 1: my sister is coming! Right now!
Horik: With child?
Young Orc 1: My sister is coming mom sent me for you!
Horik: Well, don't just stand there. Take me to your sister.
Horik: (( I grab my medical supplies ))
Brian: Still got the Undren token?
Horik: (( the baby making ones ))
Brian: You mean the baby delivering ones?
Horik: (( yeah whatever ))
Horik: (( I can get it ))
Tokens dropped onto map 'Overmap' by player Boretos (Player)
Brian: Lucky for Crentuma, her liitle hovel is right near the best doctor in Gorwood.
Horik: (( prime real estate ))
Brian: She has been with child for some time now, but was it that long?
Crentuma: Ohh, thank Nerul!
Horik: You're looking well, dear. What say you we get this child delivered?
Horik: Now lie down.
Young Orc 1: I'm gonna have a sister!
Brian: she does.
Horik: Do you mind, young man? Make yourself useful and boil some water.
Brian: make a leadership check to convince him to leave.
* Boretos rolls: 1d20 => 7
Young Orc 1: But, but...
Horik: Give the girl some privacy!
Rusuak: It's a good idea boy. Go on.
* Brian rolls: 1d20+3 => 16 + 3 = 19
Brian: the child nods and leaves, slipping past Rusuak at the door.
Crentuma: What...arrg...the hell are you doing at my house?
Brian: Rusuak opens his mouth, but he can't seem to find somethign to say.
Horik: (( oh, that was to him? ))
Brian: yeah
Brian: She knows why you're here
Horik: You had best wait outside as well. I don't want her under any more stress than this is already going to be.
Rusuak: I...I'm going to need to stay here Horik.
Horik: (( Rusuak is... ))
Brian: He is your uncle. A scholar in his own right, and the only man who stood up for your decision to be a nurse.
Horik: (( lol. oh ))
Brian: the guy in the intro paragraph
Horik: (( I thought the name was familiar. ))
Horik: Very well.
Horik: Alright, little lady, just listen to the sound of my voice.
Brian: roll cha+emp
* Boretos rolls: 1d20-2 => 2 - 2 = 0
Crentuma: WHAT IN THE HELL IS GOING ON HERE?
Crentuma: GET OUT BOTH OF YOU!
Horik: That's out of the question. You can yell at me all you want, but this is going to happen.
Brian: she tries to back away from you against the wall in spite of her contractions.
Brian: which are going oddly fast...
Horik: Now is not the time for games, Crentuma. Your child is going to arrive any minute.
Brian: roll cha+emp again
Brian: charm, sorry
Brian: charm+empathy
* Boretos rolls: 1d20-2 => 9 - 2 = 7
Brian: What are your charm and empathy? Why are you so bad at being a nurse?
Horik: (( I didn't realize I was going to be a nurse before allocating my stats. And I'm a half orc ))
Horik: (( at least add 2 for midwife ))
Brian: ohh yeah
Brian: I will give it a three just because "midwife" is such a specific skill.
Brian: Still, that's not enough to make this a needlessly shouty, strugglingly intense labor.
Horik: (( mind if I swap my loyalty and empathy scores? ))
Brian: go ahead
Brian: Any re-specing is okay for now
Brian: A couple hours of this madness passes, with Rusuark hovering in and out of the doorway like a creep.
Brian: Finally, a baby boy comes out, and you now realize there are twins in there.
Brian: His twin sister comes out a mere two minutes later, and it's the most horrifing thing you've seen. Already developed to the point of being a mini toddler, the creature is already musclebound. Upon leaving she immediately opens her eyes with an insane and inhuman intelligence.
Brian: it begins at initiative 10 since it begins combat. You start at initiative 5, as does Rusuak. Crentuma is at init 0, since she couldn't see any forwarning.
Brian: the beast attacks. What are you HAC and WAC?
Horik: (( 12 and 13 respectively ))
Brian: ok.
* Brian rolls: 1d20-2 => 6 - 2 = 4
Brian: and a miss. It attacks a second time though, going down to init 6
* Brian rolls: 1d20-2 => 9 - 2 = 7
Brian: and a miss. It's turn ends, and now it's yours
Horik: (( could you describe it's attacks? ))
Brian: Upon opening it's eyes, it gains a balance and jumps at you, making slashing motions with both it's claws in the direction of your face, before bouncing off your shoulder and falling back inbetween it's mother's legs, right next to it's twin.
Horik: (( I hope you wrote your grapple rules. ))
Horik: What is this??
Brian: you are going to write them with your fists...
Crentuma: That's called a baby you idiot!
Crentuma: Do you even know what you're doing?
Horik: (( wisdom check? ))
Brian: roll it. Midwife would actually help you here belive it or not.
Brian: But this takes 2 init to do
* Boretos rolls: 1d20+5 => 6 + 5 = 11
Brian: You don't konw
Horik: (( init = 5+wisdom score? ))
Brian: ohh yeah
Brian: lolz
Horik: (( but I'm worried about speed which is... 12 ))
Brian: Rusak actually goes first unless you have 28 wis
Horik: (( nope. go nuts. ))
Brian: a move for four, and he draws a battleaxe for 2
Brian: then he tries to swing for another 6
* Brian rolls: 1d20-1 => 13 - 1 = 12
Brian: that's a miss
Horik: (( he doesn't say anything? ))
Brian: not a word. It's like he was waiting for this.
Brian: your turn
Horik: (( I'll go with some dagger swipes, since the knife is already in my hand from cutting the cords. ))
Brian: alright.
* Boretos rolls: 1d20+3 => 14 + 3 = 17
Brian: that hits
* Boretos rolls: 1d20-1+4 => 12 - 1 + 4 = 15
Brian: that wounds, for 4 physical damage
* Brian rolls: 1d4 => 3
* Boretos rolls: 1d20+3 => 14 + 3 = 17
Brian: -4 speed to the sucker
* Boretos rolls: 1d20-1+4 => 17 - 1 + 4 = 20
Brian: ohh...
* Brian rolls: 1d4 => 1
Brian: and -9 str
* Boretos rolls: 1d20+3 => 18 + 3 = 21
* Boretos rolls: 1d20-1+4 => 16 - 1 + 4 = 19
Horik: (( NOW I roll high. ))
Brian: you have enough init for 3?
Horik: (( 12 init -2 wisdom check. -3 per dagger ))
Horik: (( 12 speed rather ))
Brian: huh, was it 10+spd bonus, or just raw speed?
Horik: (( 10+ spd bonus. My speed is 24 ))
Brian: ahh ok
Brian: very solid
* Brian rolls: 1d4 => 1
Brian: and 8 more str damage
* Brian rolls: 8+9 => 8 + 9 = 17
* Brian rolls: 1d20+4-3 => 9 + 4 - 3 = 10
* Brian rolls: 1d20+4-3 => 11 + 4 - 3 = 12
Brian: and it is incapacitated.
Horik: (( 0 str? ))
Brian: Also, Crentuma is now freaking out.
Brian: 1 str, but it failed the check to stay in the fight.
Brian: Rusuak takes the creature's bleeding body and wraps it in his cloak.
Rusuak: I need to go. My stay is outworn.
Horik: Perhaps an explanation is in order?
Rusuak: Can I ask you to come by later? She really shouldn't hear this...
Horik: So be it. Tell the boy to come in after a couple minutes.
Crentuma: HELP! SOMEONE HELP ME!
Horik: Crentuma, I need you to breathe. You must be strong for your daughter. See how weak she is?
Horik: (( son* ))
Brian: roll a chr+emp again, but this time with a +4
Brian: although it's DC 20 to actaully make this OK
* Boretos rolls: 1d20+4+1 => 14 + 4 + 1 = 19
Horik: (( any chance midwife adds also? ))
Brian: ohh yeah
Horik: (( 22! ))
Crentuma: She's beutiful.
Horik: (( Wasn't the girl the abomination? ))
Brian: ohh whoops.
Brian: flip it
Crentuma: He's beutiful.
Horik: He's a bit premature, but I think he's going to turn out very strong.
Crentuma: If he's anything like his father, I know he will be.
Horik: For now I want you to get some rest. It has been a long day.
Young Orc 1: ...Horik sir?
Young Orc 1: Can I come in now?
Horik: Yes, come meet your nephew.
Brian: brother.
Brian: You are Rusuak's nephew
Horik: (( I thought his sister was the one giving birth. ))
Brian: no, he was just really big on having a sister.
Horik: (( ooooooh ))
Brian: neither here nor there. These people don't come up again.
Horik: (( OR DO THEY ))
Brian: yeah, I guess this is D&D. I can never be sure.
Brian: Anyhow, I assume you go to Rusuak's place sometime later?
Horik: (( yeah ))
Brian: Rusark actually has one of the nicest homes in Gorwood. He built it in his younger days, and still often lets young scouts stay the night while telling tales and giving them advice.
Brian: You find that he has already prepared a fine cider by the time you arrived.
Rusuak: So, how has nursing been besides this?
Horik: Rather repetitive.
Rusuak: Still like it though?
Horik: It's an important job.
Rusuak: It is.
Rusuak: Alright, about what you saw there.
Rusuak: Now I don't need to give you a speech on where Goblins come from, or that we are the spawn of those infected by the first goblin plague.
Rusuak: Do you know how it spread?
Horik: How?
Rusuak: By slaying goblins.
Rusuak: The half-orcs were born from the seed or garden of those who had faught in the old invasion, back in the time of king Henric. Most turned out just fine like us, but a few were true monsters.
Rusuak: Usually only the parents turned, and all the children got was strength and green skin. But I had a feeling about this pregnancy. That's why I rushed over when I heard the news.
Horik: So you're saying this child was some kind of goblin?
Horik: A real goblin?
Rusuak: Possibly something even worse.
Rusuak: The infection normally only happens on a cycle, when all of those tainted start to turn. It seems we are coming to the next cycle.
Horik: That's it? We're just doomed?
Rusuak: We survived two cycles before being exiled. And the half-orcs don't go mad.
Rusuak: Most of us have never even been near a real goblin.
Horik: So we just have to prepare to smother our young. That's much better.
Horik: For how long?
Rusuak: It normally runs its course in a season.
Rusuak: Last time the priests were able to cure it. Perhaps noone knew that someone in this family had an encounter.
Horik: An encounter with a goblin? Is that what started this?
Rusuak: Yes. There was a spotting of a goblin right when the father dissapeared.
Rusuak: I hoped that it wouldn't harm the child, but apparently my hope almost got everyone killed.
Rusuak: I just...didn't know how to bring that up.
Horik: After the events of today, I don't think it wise to try and keep quiet about it. It only puts more lives at risk.
Rusuak: You are right. I will speak with Ico about this the next chance I get.
Horik: You might want to do it before tomorrow's sermon.
Rusuak: The sermons are the only time I can pin that guy down!
Horik: He won't be at tonight's barbeque?
Rusuak: I don't expect him to. He rarely comes to those things. Stuck in his elven ways.
Rusuak: I would suggest we just start telling everyone, but the last thing I want is more rumors.
Horik: Then we had better find Ico. Those sermons are the best chance we have of informing everyone at once.
Rusuak: Well I'm out of ideas to find him in time.
Horik: Have you gone to his house?
Horik: Or perhaps the chapel?
Rusuak: Not just now but...uggh you're right. No point sitting on my ass lets go.
Horik: (( awaaaaay ))
Brian: The chapel has a fair share of church-goers praying in silence, but no Ico.
Rusuak: If only you could just tell Nerull to pass on a message ya know?
Horik: Not a bad idea. Have you a pen?
Brian: He produces one from his vest pocket.
Brian: He then pulls out a strip of leather that is usually used for writing on in Gorwood.
Horik: "Ico, come to Rusuak's place to discuss an urgent matter before the next sermon. -Horik"
Horik: Now, you return home and await Ico. I shall keep looking.
Rusuak: Yes sir!
Horik: (( I'll place the note on the podium ))
Brian: cool. Do you also check his house and stuff?
Horik: (( yeah ))
Brian: not there either.
Brian: This isn't uncommon. Ico is a hands-on leader, and will not hesitate to raft to Daysriver if important things are going on there.
Horik: (( I'll help myself to his writing supplies to leave another note. ))
Brian: His house is locked.
Brian: Gorwood has advanced to the point that folks have to worry about burglers again.
Horik: (( We have locksmiths? ))
Brian: like 2, but yes.
Brian: ACtually, nah. There is a little trade with the west though.
Horik: (( hmm... I guess I'll ask around town if anyone's seen him. ))
Brian: ok. You don't really have luck by nightfall.
Brian: Also, this is a good stopping point if Amanda really chose sleep over D&D
Brian: we can make this a two-parter.
Horik: (( and not even a note. what a jerk. ))
Brian: I know right?
Boretos: well, I'm not busy tomorrow
Brian: I'm either totally busy or totally free
Boretos: well, you better figure out which one.