Server started; please wait for map to
refresh.
Jaden1 has connected.
Brian:
|
So...do you remember where we were?
Because I'm going to have to check notes.
|
Jaden1:
|
He had talked with the priest again
|
Jaden1:
|
And he then went to sleep
|
Jaden1:
|
And today he plans to go to the mill
|
Brian:
|
which the old bar told you about, right
|
Jaden1:
|
And he remembered seeing on the map
|
Brian:
|
I feel like it's a bad sign when the
DM is having a hard time following the plot
|
Jaden1:
|
Or it could just be you're adjusting
from another group
|
Brian:
|
Well, doing two sessions in a day may
also be an issue.
|
Brian:
|
By the way, there might be interest in
the other party for having another session after this, and that
would catch them up with you to do another session with you after
that if you would like
|
Brian:
|
But for now, Artyom goes to sleep in
the Cooper's warehouse.
|
Brian:
|
you awake pretty early the next
morning, with no idea what you will find today
|
|
Artyom Cooper:
|
I have no idea what I will find today
|
|
Artyom Cooper:
|
But it's best to start early
|
Brian:
|
Artyom thought it was best to start
early
|
Jaden1:
|
Saying that to himself, he sets out
towards the mill
|
Brian:
|
The structure you come upon is not
just a mill, but a few wooden cabins, and a large warehouse-like
structure.
|
Brian:
|
A few refugees and one knight
are...milling about
|
Jaden1:
|
Artyom's going to just walk up to them
|
Jaden1:
|
Their general area
|
Jaden1:
|
And to no one in particular
|
|
Artyom Cooper:
|
Hi
|
Brian:
|
A few look at you, seemingly assuming
someone else was going to say something, then the knight speaks up.
|
|
Sir Gethlin:
|
Greetings, I am sir Gethlin. Who art
thou?
|
|
Artyom Cooper:
|
All my friends call me Arty, I just
arrived here recently
|
|
Sir Gethlin:
|
Where from?
|
|
Artyom Cooper:
|
The south
|
|
Artyom Cooper:
|
There were a lot of undead moving
around there
|
|
Artyom Cooper:
|
Luckily they didn't notice me and
seemed to be focused on something
|
Brian:
|
Are you just straight making up a
story at this point? Cause I don't remember that part
|
Jaden1:
|
No, the undead armies would have been
headed towards the fort
|
Jaden1:
|
If he weren't from the fort, he might
have been able to avoid them by moving around them then
|
Brian:
|
well still a deception check
|
* Jaden1 rolls: 1d20+1 => 18 + 1 = 19
Brian:
|
int is probably used too much in this
system
|
Jaden1:
|
So is Spd probably
|
|
Sir Gethlin:
|
Interesting. Did you catch what?
|
|
Artyom Cooper:
|
No idea, I didn't want to get any
closer to them than I had to
|
|
Sir Gethlin:
|
Well you're here now.
|
|
Artyom Cooper:
|
And now I'm talking to you
|
|
Artyom Cooper:
|
So, what is this place?
|
|
Artyom Cooper:
|
It's kind of apart from the rest of
the town
|
|
Artyom Cooper:
|
I mean, it looks like a mill, and
given the need for room I can see why you'd have people out here
|
|
Artyom Cooper:
|
But aren't you scared of any undead
moving in these woods around you?
|
|
Artyom Cooper:
|
Wouldn't it be safer in the town?
|
|
Sir Gethlin:
|
How did you find this place?
|
|
Artyom Cooper:
|
Saw it on a map
|
|
Artyom Cooper:
|
While talkin' to the priest
|
|
Sir Gethlin:
|
And you weren't afraid the dead
already got here first?
|
|
Artyom Cooper:
|
Mm, I figured I could run scared
faster than the dead could run angry
|
Brian:
|
he lets out a laugh.
|
|
Sir Gethlin:
|
Brave man.
|
|
Sir Gethlin:
|
We filled up the town, so we started
to shift out here to get more space. And having the power of a
mill can be handy for a lot of things when you're trying to keep a
ton of folks alive.
|
|
Artyom Cooper:
|
Ah yeah, like making bread and such
|
|
Artyom Cooper:
|
That makes a lot of sense
|
|
Artyom Cooper:
|
So are you a guard out here?
|
|
Artyom Cooper:
|
You look pretty capable
|
|
Sir Gethlin:
|
I'm Sir Gethlin, thank you very much.
|
|
Sir Gethlin:
|
Kight of Damriel.
|
|
Artyom Cooper:
|
How wonderful. Good to have you
protecting us
|
|
Artyom Cooper:
|
Well, them
|
|
Artyom Cooper:
|
Since I'll be in town
|
|
Artyom Cooper:
|
You know
|
|
Artyom Cooper:
|
I heard a rumor that the dead could
talk
|
|
Artyom Cooper:
|
You think that's so?
|
|
Sir Gethlin:
|
Of course not. The dead don't even
have breath.
|
|
Artyom Cooper:
|
I heard another rumor that there was
an elf who'd come save us
|
|
Artyom Cooper:
|
What about that one?
|
|
Sir Gethlin:
|
I've heard tales, and the Order of
Blood has been sure to spread the news.
|
|
Sir Gethlin:
|
I like to belive, but a part of me
doubts he exists. Either way, my duty is to protect those under me
for as long as I can, savior or no.
|
|
Artyom Cooper:
|
Good man.
|
|
Artyom Cooper:
|
Mind if I take a look around?
|
|
Sir Gethlin:
|
Not at all
|
Jaden1:
|
Artyom's going to have a look around
outside at first
|
Brian:
|
The ground is pretty well trodden.
This place has had traffic. The structures also are very new. Some
of the sap still hasn't fully dried out of the wood, and it
definitely hasn't had any cycles of expansion over the winter...
|
Jaden1:
|
What do the people outside look like?
|
Brian:
|
Mostly human, mostly peasants, mostly
in shock.
|
Jaden1:
|
Any way to tell if they are Nerullians
or not? Maybe a gesture of greeting? My character does actually
have a Religious Knowledge skill if you'd like me to roll
|
Jaden1:
|
Or just because his mother is one
|
Brian:
|
sure, roll a wis check on this one,
and an extra +1 for your mom
|
Jaden1:
|
So +2 skill, +1 mom +3 wis
|
* Jaden1 rolls: 1d20 + 6 => 9 + 6 = 15
Brian:
|
they have a way of walking that kind
of suggests it, and they seem pretty somber. So maybe?
|
Brian:
|
Nobody's saying anything Nerul like
though
|
Jaden1:
|
He's going to walk up to this one here
|
|
Artyom Cooper:
|
Hear about what happened in Glenswood?
|
|
Artyom Cooper:
|
It's a shame, isn't it?
|
|
refugee 19:
|
I knew folks from Glenswood.
|
|
refugee 19:
|
I'm suprised word is only getting
around now...
|
|
Artyom Cooper:
|
What do you think will happen?
|
|
refugee 19:
|
With everything? I just don't know.
|
|
refugee 19:
|
If the dead don't kill us, I'm sure
the living will.
|
|
Artyom Cooper:
|
But you're innocent
|
|
Artyom Cooper:
|
My mothers a Nerullian
|
|
Artyom Cooper:
|
I know full well she's not summoning
the dead
|
|
Artyom Cooper:
|
So why do they think it's you?
|
|
refugee 19:
|
We're different. Maybe it's not as bad
when you're an elf.
|
|
Artyom Cooper:
|
You think those folks over at Gorewood
might really be doing it?
|
|
Artyom Cooper:
|
I've heard they sent people over here
to summon the dead, disguised as Nerullians
|
|
refugee 19:
|
Maybe. I don't know.
|
|
Artyom Cooper:
|
Yeah, with everything that's happening
|
|
Artyom Cooper:
|
Anyway
|
|
Artyom Cooper:
|
Stay safe
|
Jaden1:
|
I think he'll go inside this building
|
Jaden1:
|
Hell yes I guessed right
|
Brian:
|
The door is unlocked. The place is
pretty full of people. Including the girls from before
|
|
Artyom Cooper:
|
Oh
|
|
Artyom Cooper:
|
Hey everyone
|
Jaden1:
|
He looks a bit surprised at how packed
everyone is
|
|
Artyom Cooper:
|
Looks like a pretty tight fit in here,
huh?
|
|
Hyntsa:
|
Why are you here?
|
|
Artyom Cooper:
|
Lookin' around
|
|
Hyntsa:
|
You don't worship our father.
|
Brian:
|
The refugees look around at each other
|
|
Artyom Cooper:
|
No, I don't
|
|
Artyom Cooper:
|
But my mother does, and if I can help
you guys get to safety, I need to know how many there are
|
|
Hyntsa:
|
Alright, count us then.
|
|
Artyom Cooper:
|
Already have
|
Jaden1:
|
There are 10 in this room, as shown by
the tokens, correct?
|
Jaden1:
|
No babies being held or anything?
|
Brian:
|
there are 1d6 babies
|
Jaden1:
|
I trust my character can count
|
* Jaden1 rolls: 1d6 => 4
|
Artyom Cooper:
|
Quite a few young ones too then...
|
|
Artyom Cooper:
|
That could make things difficult
|
|
refugee:
|
They don't take that much food.
|
|
Artyom Cooper:
|
But travelling with them can be a
hassle
|
|
refugee:
|
Ohh come on now, we've got bigger
issues than that...
|
|
Artyom Cooper:
|
Like what?
|
|
Artyom Cooper:
|
As I see it, you're biggest issue is
how to get all of you somewhere safe
|
|
refugee:
|
And you're worried about a loud baby
|
|
Artyom Cooper:
|
Not a loud one, one that makes those
carrying it walk slower, which gives more time for the dead to
catch up if they find us while moving
|
|
Artyom Cooper:
|
After all, running with a baby isn't
very easy
|
|
refugee:
|
We aren't leaving the children,
whatever plan you think you have.
|
|
Artyom Cooper:
|
And I wouldn't ask you too
|
|
Artyom Cooper:
|
I just would have to find a way to
delay the dead for more time
|
|
Hyntsa:
|
So what is your plan?
|
|
Artyom Cooper:
|
Haven't figured it out yet
|
|
Artyom Cooper:
|
That's why I'm looking around
|
|
Artyom Cooper:
|
So far, since we have no horses..
|
|
Artyom Cooper:
|
Looks like we're walking
|
|
Hyntsa:
|
where?
|
|
Artyom Cooper:
|
Still have to figure that out too
|
|
Artyom Cooper:
|
There's a few possibilities
|
Brian:
|
No one in the room seems to have
somthing else to say
|
|
Artyom Cooper:
|
Look, I'll talk to Father Maryn more,
as soon as we come up with anything solid, you'll know
|
|
Artyom Cooper:
|
Take care
|
Jaden1:
|
And with that, he leaves to the next
building
|
Brian:
|
this one is JAM PACKED
|
Jaden1:
|
5 people? or more in the cracks?
|
Brian:
|
5 people, but it's a tiny place
|
Jaden1:
|
So total of 15 + 4 babies
|
Jaden1:
|
And then the knight and the three
outside
|
Jaden1:
|
Oh yeah, unless someone stops him
|
Jaden1:
|
He just pokes his head in and counts
|
Brian:
|
You get some funny looks, but this is
everyone in token form
|
* Brian rolls: 2d6 => 8
Brian:
|
a bit shy of 50 in all
|
Jaden1:
|
And I'm assuming that's babies and
small children
|
Jaden1:
|
So like toddlers and such
|
Jaden1:
|
He's going back to see Father Maryn
|
Brian:
|
Maryn was talking to someone else when
you showed up, but she's soon off giving you a turn
|
|
Father Maryn:
|
What's up?
|
|
Artyom Cooper:
|
Do you happen to know how many people
you have in town?
|
|
Father Maryn:
|
One hundred forty
|
|
Artyom Cooper:
|
Is that including the 47 at the mill?
|
|
Father Maryn:
|
The mill?
|
|
Artyom Cooper:
|
Yeah, the mill
|
|
Artyom Cooper:
|
Out by the river
|
|
Artyom Cooper:
|
Just walked there
|
|
Artyom Cooper:
|
Lots of people
|
|
Artyom Cooper:
|
And a knight
|
|
Artyom Cooper:
|
And those lovely sisters I talked to
the other day
|
|
Father Maryn:
|
I did what I felt was right.
|
|
Artyom Cooper:
|
Nah it's good it's good
|
|
Artyom Cooper:
|
I don't think they did it
|
|
Artyom Cooper:
|
I would like to walk around there one
more time but...
|
|
Artyom Cooper:
|
That can be in a bit
|
|
Artyom Cooper:
|
Just wanted to know about how many
people we'd be moving with
|
|
Father Maryn:
|
One hundred eighty seven.
|
|
Artyom Cooper:
|
Also, that bard you mentioned to me,
he knows about the people at the mill, and he's got a pretty loose
tongue
|
|
Artyom Cooper:
|
Pretty sure if you want to keep a
secret you shouldn't point me towards people who'll give that
secret away
|
|
Artyom Cooper:
|
Though it is better that I found out
|
Jaden1:
|
He's saying this in a sort of "I'm not
mad, I'm disappointed you lied to me" tone
|
Brian:
|
Maryn, for the first time since you
met him and maybe the first time in his life, has nothing to say.
|
|
Artyom Cooper:
|
Anyway, I suggest we move them
|
|
Artyom Cooper:
|
The sooner the better
|
Jaden1:
|
He'd gesture towards the town
|
Jaden1:
|
To clear things up for Maryn
|
|
Father Maryn:
|
To your fort?
|
|
Artyom Cooper:
|
Yeah, they'll be safe there
|
|
Artyom Cooper:
|
As you said, no one would dare go
against my orders if I forbade them from hurting the Nerullians
|
|
Artyom Cooper:
|
And it's safer there
|
|
Artyom Cooper:
|
You have what?
|
|
Artyom Cooper:
|
One knight and a priest here? That's
all I've seen
|
|
Father Maryn:
|
There's a militia and a few hunters.
|
|
Father Maryn:
|
The best fighters didn't run from
whatever towns these people came from.
|
Jaden1:
|
Artyom shakes his head sadly
|
|
Artyom Cooper:
|
From what I've seen...
|
|
Artyom Cooper:
|
Militia can work
|
|
Artyom Cooper:
|
But only against a greatly weakened
enemy
|
Jaden1:
|
How many losses were there in our
militia at the fort?
|
Brian:
|
Eldati was able to heal at a rate
above the army's total DPS
|
Jaden1:
|
But to be fair they were kinda
lightninged and watered up before hand
|
Brian:
|
yeah that battle was nothing near
balanced
|
Jaden1:
|
I kinda want to say we have a
super-priest there
|
Jaden1:
|
Because that's what Eldati is
|
Jaden1:
|
But, I know my character wouldn't
|
|
Artyom Cooper:
|
There weren't any losses when the
armies attacked us, but I summoned a storm beforehand to belabor
them and then used lightning to thin them out
|
|
Father Maryn:
|
Do you want to be present at the
council when I tell them? I really have no power to order anyone
to do anything.
|
|
Artyom Cooper:
|
I will not tell them what to do
|
|
Artyom Cooper:
|
I will not order them to do anything
|
|
Artyom Cooper:
|
But whatever you decide
|
|
Artyom Cooper:
|
Because this is your town
|
|
Artyom Cooper:
|
I will back you
|
|
Artyom Cooper:
|
And you can use me as a symbol to
exert power
|
|
Father Maryn:
|
I think it will be easier if I just do
it on my own. If I gave you the last horse I convinced people not
to eat, do you think you could get to your fort and come back with
a promise that the Nerulians won't be harmed? They might ask for
that.
|
|
Artyom Cooper:
|
I don't see any reason I couldn't
|
|
Artyom Cooper:
|
Though it would be faster and safer if
we were to all set out at once
|
|
Father Maryn:
|
Safety of the body isn't the only
thing that counts.
|
|
Artyom Cooper:
|
Though, it may also be better to
arrange seperate accommodations for the Nerullians
|
|
Artyom Cooper:
|
In a part of the fort, set aside for
them
|
|
Father Maryn:
|
Hey, I'm sure they'd like that.
|
|
Artyom Cooper:
|
And I think those that are suspicious
of them would feel better about it as well
|
|
Artyom Cooper:
|
Though my safety is not my concern
|
|
Artyom Cooper:
|
I'd hate to come back to a town
overrun with the dead
|
|
Artyom Cooper:
|
A promise of safety only works if
you're alive to be safe when you get there
|
|
Father Maryn:
|
I'll leave the decision up to you, but
this town has been alright for a while.
|
|
Artyom Cooper:
|
But there will come a time when they
come here
|
|
Artyom Cooper:
|
And when they do... I'd rather there
not be people here
|
|
Father Maryn:
|
Very well then, I'll ask all of them
to leave at once.
|
|
Artyom Cooper:
|
When can we next meet with the council?
|
|
Artyom Cooper:
|
I'd like to attend, just to give a
statement
|
|
Artyom Cooper:
|
If nothing else
|
|
Father Maryn:
|
Sure thing
|
Brian:
|
can we skip to the council?
|
Jaden1:
|
How long would it be until then?
|
Jaden1:
|
During those days
|
Jaden1:
|
He'd at some point go to the mill again
|
Jaden1:
|
But before arriving
|
Jaden1:
|
Off in the woods just a bit
|
Jaden1:
|
He'd cast up some
|
Jaden1:
|
The one that lets you see magic
|
Jaden1:
|
Let's say 5 points
|
Jaden1:
|
And then he'd just walk around the
mill looking for anything magical
|
Jaden1:
|
He'd do the same with the rest of the
town, especially the priest's room
|
Brian:
|
The priest has nothing, but...
|
Brian:
|
when wandering around the mill, you
sense a magical object OUTSIDE the area, in the forest.
|
Jaden1:
|
I'd head towards it
|
Jaden1:
|
How many hours would you say searching
the mill/town took total?
|
Jaden1:
|
Maybe 4 for town 1 for mill (which I'd
still be on right now)
|
Brian:
|
I'm going to say 1.5 for the town, 15
mintues for the mill
|
Brian:
|
Apparently I'm a nicer DM than you
|
Jaden1:
|
So, three rolls I'd say, since let's
say the town and mill are different days
|
Jaden1:
|
Two for town, one for the mill
|
* Jaden1 rolls: 1d20 + 12 => 7 + 12 = 19
* Jaden1 rolls: 1d20 + 12 => 5 + 12 = 17
* Jaden1 rolls: 1d20 + 12 => 13 + 12 = 25
Brian:
|
so, you saunter over to the item?
|
Jaden1:
|
I'm gonna cast 10 abs
|
Jaden1:
|
Then saunter over
|
Jaden1:
|
Before or after casting abs?
|
* Jaden1 rolls: 1d20 + 12 => 11 + 12 = 23
* Jaden1 rolls: 1d20 + 5 => 19 + 5 = 24
Jaden1:
|
Second is wis + disc
|
Brian:
|
you hear someone's throat being slit,
then two figures dash out from behind the tree in front of you.
|
Brian:
|
Everybody gets 5 base init
|
Brian:
|
The figures look like orcs
|
Jaden1:
|
Is shouting a free action?
|
Brian:
|
says my arbitrary rule of right now
|
|
Artyom Cooper:
|
Knight! Quick! I need aid!
|
Jaden1:
|
I was going to say "Knight! Come
quickly! I need aid!"
|
Jaden1:
|
But it was one word too much
|
Brian:
|
and it's one less to be the second
line of a hi cue, or however you spell that
|
Brian:
|
you're mom's Japanese.
|
Jaden1:
|
What do you add to it actually?
|
Brian:
|
whichever is better
|
Jaden1:
|
So I'm actually at 8
|
Jaden1:
|
So I do yell that
|
Jaden1:
|
These are some darkrobed fellows, aye?
|
Brian:
|
kinda, but more jedi robe like
|
Jaden1:
|
And what am I seeing with my mana
shell?
|
Brian:
|
one magic item, in the tree
|
Brian:
|
wait, no, on the guy on the left
|
Jaden1:
|
Are any of them wearing anything metal?
|
Jaden1:
|
3 times for 10 lightning each?
|
* Jaden1 rolls: 1d20 + 12 => 18 + 12 = 30
* Jaden1 rolls: 1d20 + 12 => 20 + 12 = 32
* Jaden1 rolls: 1d20 + 12 => 18 + 12 = 30
* Jaden1 rolls: 1d6 - 1 => 3 - 1 = 2
Jaden1:
|
And then he ends his turn
|
Brian:
|
These guys just dash
|
* Brian rolls: 1d20+2+6 => 17 + 2 + 6 = 25
* Brian rolls: 15*5+40 => 15 * 5 + 40 = 115
* Brian rolls: 1d20+3 => 18 + 3 = 21
* Brian rolls: 1d20+3 => 1 + 3 = 4
* Brian rolls: 1d6-1 => 1 - 1 = 0
Brian:
|
nice, so one guy hurts himself
|
* Brian rolls: 1d4 => 2
Jaden1:
|
That's why you don't dash you idiot
|
Jaden1:
|
Right in the speed
|
* Brian rolls: 1d20+3 => 3 + 3 = 6
Brian:
|
well he doesn't pass out
|
Brian:
|
Then they go ahead and dash again
|
* Brian rolls: 1d20+2+6 => 14 + 2 + 6 = 22
* Brian rolls: 12*5+40 => 12 * 5 + 40 = 100
* Brian rolls: 1d20+3 => 16 + 3 = 19
* Brian rolls: 1d20+3 => 6 + 3 = 9
Brian:
|
second guy does it again
|
* Brian rolls: 1d4 => 1
* Brian rolls: 1d20+3 => 19 + 3 = 22
Brian:
|
but stays up, and that's turn
|
Jaden1:
|
Artyom's gonna walk 45 feet towards
the way they dashed off
|
Jaden1:
|
Would you say he can see them from
there?
|
Brian:
|
yes. Barely, but yes
|
* Jaden1 rolls: 1d20 + 12 => 17 + 12 = 29
* Jaden1 rolls: 1d20 + 12 => 9 + 12 = 21
Brian:
|
alright, they did not happen to be
lucky
|
Jaden1:
|
he's gonna dip for 18 arcana, 30
lightning, and 1 mana to be used
|
Jaden1:
|
So roll to hit for both
|
Brian:
|
damn, cause he already had the mana
|
Jaden1:
|
What's to hit for this?
|
Jaden1:
|
Dexterous lightning
|
* Jaden1 rolls: 1d20 + 2 => 14 + 2 = 16
* Jaden1 rolls: 1d20 + 2 => 9 + 2 = 11
Jaden1:
|
First is left, second's right
|
* Jaden1 rolls: 1d20 + 31 => 20 + 31 = 51
* Jaden1 rolls: 1d6 - 1 => 2 - 1 = 1
Jaden1:
|
On the guy to the left
|
* Brian rolls: 52=15 => Invalid expression: 52=15.
* Brian rolls: 52-15 => 52 - 15 = 37
* Brian rolls: 1d4 => 3
* Brian rolls: 1d4 => 4
* Brian rolls: 37-22 => 37 - 22 = 15
* Brian rolls: 1d20+3 => 9 + 3 = 12
Brian:
|
still living, for now
|
Jaden1:
|
That didn't eat through all his
toughness?
|
Brian:
|
it went into DEX first, then bleed
into toughness
|
Brian:
|
he can't move, but the heart beats on
|
Jaden1:
|
He can move 5 ft per round
|
Brian:
|
that said, he now has -5 to all
toughness checks, and has a negligable chance of not bleeding out
in a few rounds
|
Jaden1:
|
That's end for Artyom though
|
Brian:
|
so then it's these dingbats then sir
Gethlin
|
Jaden1:
|
I think you mean a dash and a crawl 5
feet
|
* Brian rolls: 1d20+1+5 => 20 + 1 + 5 = 26
Brian:
|
that's more dash than no dash
|
* Brian rolls: 1d6-1 => 4 - 1 = 3
* Brian rolls: 19*5 => 19 * 5 = 95
Jaden1:
|
I'd say it's about equal dash and no
dash
|
* Brian rolls: 1d20+5 => 8 + 5 = 13
Brian:
|
and doesn't hurt himself this time
|
Jaden1:
|
I'm impressed again
|
Brian:
|
Then just moves twice like a normal
person
|
Brian:
|
and the other guy is also unconcious
|
* Brian rolls: 1d20-5 => 14 - 5 = 9
* Brian rolls: 1d20+5 => 5 + 5 = 10
Brian:
|
and both bleed more
|
* Brian rolls: 1d4 => 3
* Brian rolls: 1d4 => 1
* Brian rolls: 1d4 => 3
* Brian rolls: 1d4 => 1
Brian:
|
and it ends up being str for both
|
* Brian rolls: 1d20+3 => 14 + 3 = 17
Brian:
|
he does his best in full place
|
Jaden1:
|
Artyom's just going 3 move actions
|
Brian:
|
whoops didn't have init for that
|
Jaden1:
|
He still has enough mana to see if
that item is still on that guys body or not at this distance
|
Jaden1:
|
Because that guy didn't stop dashing
to get it from what I saw
|
Brian:
|
he didn't. It's still on the downed guy
|
Jaden1:
|
Then Artyom's fine with the guy
running off escaping
|
Jaden1:
|
If that's all he does
|
Jaden1:
|
And he'd keep an eye on Mr. Crawly
here until Gethlin arrives
|
Brian:
|
Gethlin only goes about halfway when
he shouts out to you
|
Jaden1:
|
Unless he bleeds out first
|
|
Sir Gethlin:
|
What's going on?
|
Brian:
|
crawly has accumulated 4 rounds of
bleeding now
|
|
Artyom Cooper:
|
I heard a sound akin to a hog being
butchered, then two dark robed figures ran away from this tree
when I came to investigate
|
|
Artyom Cooper:
|
I managed to down one, he's right
here, but the other got away
|
Jaden1:
|
What did you say they looked like
earlier?
|
Jaden1:
|
Would Artyom know that word and know
what they looked like?
|
Brian:
|
yes. Orcs used to be a common thing in
Damrielli life, before king Glistar banished them
|
|
Artyom Cooper:
|
They appear to be orcs
|
|
Sir Gethlin:
|
Then I would bring the one you caught
to Maryn at once. And be quiet about it.
|
|
Artyom Cooper:
|
Help carry him?
|
|
Artyom Cooper:
|
He looks pretty heavy...
|
|
Sir Gethlin:
|
Someone needs to protect the mill
|
|
Sir Gethlin:
|
Maybe I should carry him.
|
|
Artyom Cooper:
|
Take him to Maryn, then return as
quickly as possible
|
|
Artyom Cooper:
|
I'll protect the mill until you get
back
|
Jaden1:
|
Leadership roll maybe?
|
Brian:
|
he's already convinced, but leadership
is a lonely ability score this campaign
|
* Jaden1 rolls: 1d20 + 1 => 8 + 1 = 9
Jaden1:
|
He's probably confused as to why some
guy who he doesnt know is giving him orders
|
Jaden1:
|
And also says with such confidence
that he'll protect the mill
|
Jaden1:
|
But decides to go along with it
anyway, since clearly he's not strong enough to carry that orc
|
Jaden1:
|
Artyoms not strong enough that is
|
Brian:
|
He goes and grabs the body, and hauls
it over his shoulders.
|
|
Sir Gethlin:
|
Orcs are heavy. I'm suprised he's not
bleeding...
|
|
Artyom Cooper:
|
Well, you'd probably best get him to
Father Maryn now
|
|
Artyom Cooper:
|
I want to go take a look at that sound
and then go back to the mill
|
|
Artyom Cooper:
|
Accompany me to where I heard it?
|
|
Sir Gethlin:
|
Umm, sure
|
Jaden1:
|
Artyom'd go try to find the tree whre
the sound happened
|
Brian:
|
it doesn't take long to see the pool
of blood.
|
Brian:
|
There is another orc, tied to the
tree, with his throat slit
|
|
Artyom Cooper:
|
Hm
|
|
Artyom Cooper:
|
We better bring him too...
|
|
Sir Gethlin:
|
Ok, I have a limit buddy
|
Jaden1:
|
How long does it take to get to the
town?
|
Brian:
|
a couple hours with a body
|
|
Artyom Cooper:
|
Take this tied up one first
|
|
Artyom Cooper:
|
I'll stay a little bit away from the
mill and keep watch over that body
|
|
Artyom Cooper:
|
I'll still be close enough to protect
it, if need be, but I think it's best if you spend the next few
hours taking these to Father Maryn
|
|
Artyom Cooper:
|
Then once you get back I'll got and
discuss with him
|
|
Artyom Cooper:
|
If he asks what happened tell him Arty
will explain once he gets there
|
Brian:
|
Without a word he complies. It's
almost like he expects you to be in charge...
|
Jaden1:
|
Artyom's going to move the initial
body closer
|
Jaden1:
|
And also find that magic item on him
|
Jaden1:
|
He'd want to be about 30-50 feet away
from the mill
|
Jaden1:
|
I'd imagine he can drag a body that far
|
Brian:
|
it's a mace from the orc you downed.
It's not like a Damriel weapon at all (Damriel doesn't make many
maces), nor does it look like the swords you've seen. It seems to
be made of normal steel, but somehow...different
|
Jaden1:
|
He's going to put it back with the orc
|
Jaden1:
|
Then walk to the mill
|
Jaden1:
|
For just a few minutes
|
Brian:
|
doing anything there
|
Jaden1:
|
The first refugee he sees
|
|
Artyom Cooper:
|
I'm filling in for Sir Gethlin for a
bit, I'll be close.
|
|
Artyom Cooper:
|
If you need me just call out
|
|
refugee 19:
|
What happened?
|
|
Artyom Cooper:
|
I'm not sure
|
|
Artyom Cooper:
|
But we'll know soon
|
|
Artyom Cooper:
|
I need to think about what happened
|
Jaden1:
|
And with that, he's going to walk back
to the orc
|
Brian:
|
The refugees (who heard you shout btw)
seem very confused
|
Jaden1:
|
Artyom's very confused
|
Jaden1:
|
I'm very confused
|
Jaden1:
|
Why are there orcs here?
|
Jaden1:
|
Why is there a magic mace?
|
Jaden1:
|
Why did I not choose a mace
proficiency?
|
Brian:
|
clearly you need higher damage output
|
Brian:
|
and I need more followable plotlines
|
Jaden1:
|
Were the orcs banished to Gorewood by
any chance?
|
Brian:
|
I thought you were still familar with
that. That's SUPER important to like everything
|
Jaden1:
|
I know very little about the world as
it is
|
Jaden1:
|
Almost everything I know I was told by
you in a session
|
Brian:
|
I probably added it into one of the
first couple sessions, but I can't blame you for forgetting
|
Brian:
|
also, Damriel and Gorwood are the only
known nations in the world right now
|
Jaden1:
|
That's what it's called
|
Jaden1:
|
All the times when I said "this
kingdom" or "our nation" in that speech
|
Jaden1:
|
I could have said Damriel
|
Brian:
|
But the pronoun game is fun!
|
Jaden1:
|
If nothing happens with this orc
|
Jaden1:
|
He's just gonna sit here with it
|
Jaden1:
|
Until either a) Gethlin comes back for
it b) a refugee cries out or c) another orc or undead attacks him
|
Brian:
|
Gethlin returns, with two hunters, to
take up guard.
|
Jaden1:
|
In that case when Gethlin or the
hunters prepare to carry the body back, I'll go with him
|
Jaden1:
|
No need to help protect if hunters or
Gethlin will be there
|
Brian:
|
Cool. Maryn has set up a chair for you
and everything when you arrive
|
Jaden1:
|
He never had a chair for me before
|
|
Artyom Cooper:
|
So
|
|
Artyom Cooper:
|
Orcs
|
|
Artyom Cooper:
|
What do you think?
|
|
Father Maryn:
|
I think I'm going to get as much
information as I can first. What were they doing?
|
|
Father Maryn:
|
Gethlin said he saw nothing.
|
|
Artyom Cooper:
|
I heard a squelch, I suppose it was
that orcs throat being slit
|
|
Artyom Cooper:
|
Then two dark robed ones ran away from
me as soon as I saw them
|
|
Artyom Cooper:
|
I saw a magical item on one
|
|
Artyom Cooper:
|
It's the mace on the second one
|
|
Artyom Cooper:
|
But the third got away
|
|
Artyom Cooper:
|
I think he hurt himself running
though, he had a slight limp
|
|
Artyom Cooper:
|
I couldn't catch him
|
|
Father Maryn:
|
Shame. The orc you got was dead when
he got here.
|
|
Father Maryn:
|
You do have some, impressive powers.
|
|
Father Maryn:
|
But all the orcs did was kill one of
their own?
|
|
Artyom Cooper:
|
That's all I could tell
|
|
Artyom Cooper:
|
Had him tied up as well
|
|
Artyom Cooper:
|
I've heard that some special swords
may be able to raise the dead when you kill someone with them
|
|
Artyom Cooper:
|
Perhaps they were hoping to raise him
again and have him attack them
|
|
Artyom Cooper:
|
If so...
|
|
Father Maryn:
|
You heard, or you already know this?
|
|
Artyom Cooper:
|
Where is that body?
|
|
Artyom Cooper:
|
I can't be absolutely sure
|
|
Artyom Cooper:
|
But...
|
|
Artyom Cooper:
|
He's going to take out the wrapped up
shortsword from where it was on his back
|
|
Artyom Cooper:
|
And say
|
|
Artyom Cooper:
|
They are swords like these
|
Jaden1:
|
He'll unwrap it and show Maryn
|
|
Artyom Cooper:
|
Though, when I see magic, this sword
gives an aura
|
|
Artyom Cooper:
|
Unless it was that mace...
|
|
Artyom Cooper:
|
I doubt one of their weapons could do
that
|
|
Artyom Cooper:
|
And maces don't exactly slit throats
|
|
Father Maryn:
|
They do not. The orc you killed had a
knife though.
|
|
Father Maryn:
|
His body is in that coffin *points*
which is being burnt as soon as possible. I think full well you
know why.
|
|
Artyom Cooper:
|
Yes
|
|
Artyom Cooper:
|
Can you show me the knife?
|
|
Artyom Cooper:
|
Do you have it?
|
Brian:
|
he goes to a table beside the coffin,
and retrieves the knigh
|
Jaden1:
|
I should have chosen Speak with Dead
as a third level spell to learn
|
Jaden1:
|
Artyom's casting 1 mana
|
* Jaden1 rolls: 1d20 + 12 => 15 + 12 = 27
Jaden1:
|
Does the knife look magical?
|
Brian:
|
you don't sense any magic in the
knife, which is made of flint and a crude handle
|
|
Artyom Cooper:
|
I don't see anything in it
|
|
Artyom Cooper:
|
If it were magic it is either already
used up, or there was a magic application from the orcs
|
|
Father Maryn:
|
Do the swords need to be re-applied?
|
|
Artyom Cooper:
|
I'm not sure
|
|
Artyom Cooper:
|
I don't think so
|
|
Artyom Cooper:
|
But sadly since testing it requires
killing things
|
|
Artyom Cooper:
|
We don't fully know the sword's powers
yet
|
|
Father Maryn:
|
Why would they even need the swords. I
know for a fact nobody was skewering our graveyards, and they rose
anyway.
|
|
Artyom Cooper:
|
I can't say
|
|
Artyom Cooper:
|
All I know is that the swords are
indeed magical, from Gorewood, and when used to kill pigs, the
pigs rose from the dead
|
|
Father Maryn:
|
Interesting.
|
|
Father Maryn:
|
What also may interest you is that we
are seeing more undead in this area than from the few foolish
enough to come down here from beyond.
|
|
Father Maryn:
|
Maybe the swords help the process or
something. Either way, a connection with Gorwood is pretty hard to
deny at this point.
|
|
Artyom Cooper:
|
With the orcs and swords, no doubt
|
|
Artyom Cooper:
|
But with this happening
|
|
Artyom Cooper:
|
I'd like to have you guys safe first
|
|
Father Maryn:
|
I agree. The council is tomorrow
night, but maybe we don't have time.
|
|
Father Maryn:
|
Who knows how many orcs hide in the
shadows.
|
|
Artyom Cooper:
|
At least one
|
|
Artyom Cooper:
|
Call an emergency council as soon as
possible
|
|
Artyom Cooper:
|
This is important enough to warrant
it, I'd say
|
|
Father Maryn:
|
No, we don't have time to deal with
that bullshit.
|
Brian:
|
he goes to the door
|
|
Father Maryn:
|
I've been holding this town together
for too long. I'm knocking on doors and gathering everyone.
|
Jaden1:
|
Artyom's put up the sword by now and
placed it back on his back, covered up
|
|
Father Maryn:
|
It's time to move.
|
|
Artyom Cooper:
|
So be it
|
Brian:
|
He does exactly what he said, and soon
all of Ensiph is gathered.
|
Brian:
|
And unless you stop it for some
reason, you proceed straight to Ft. Dirtyom (or maybe Horizon
castle, or whatever other thing you wanted to call it)
|
Jaden1:
|
It's still Ft. Dirtyom for now
|
Jaden1:
|
Because pretty sure Horizon was shot
down
|
Brian:
|
Eldati didn't like it, but that
doesn't mean you've got to give up on the idea
|
Jaden1:
|
No, he's looking for another pun name
now
|
Jaden1:
|
Actually he's considering Castledati
recently
|
Jaden1:
|
Artyom would want to be at the front
of the group
|
Brian:
|
well if you generate, say, 30 mana and
60 lightning, you can auto-win all combats with random undead that
show up
|
Jaden1:
|
9 x 10 for each time
|
* Jaden1 rolls: 1d20 + 12 => 11 + 12 = 23
* Jaden1 rolls: 1d20 + 12 => 3 + 12 = 15
* Jaden1 rolls: 1d20 + 12 => 7 + 12 = 19
* Jaden1 rolls: 1d20 + 12 => 11 + 12 = 23
* Jaden1 rolls: 1d20 + 12 => 18 + 12 = 30
* Jaden1 rolls: 1d20 + 12 => 5 + 12 = 17
* Jaden1 rolls: 1d20 + 12 => 9 + 12 = 21
* Jaden1 rolls: 1d20 + 12 => 18 + 12 = 30
* Jaden1 rolls: 1d20 + 12 => 7 + 12 = 19
Brian:
|
cool, so you arrive with the refugees,
to a fort that is notably larger and more composed of stone than
it used to be, and Eldati walking out to meet you.
|
Jaden1:
|
I'd want Father Maryn to be near the
front as well actually
|
|
Artyom Cooper:
|
Hi Eldati!
|
|
Eldati:
|
I sent you to check out a village,
Arty.
|
|
Eldati:
|
You brought the village back.
|
|
Artyom Cooper:
|
Yes....
|
|
Artyom Cooper:
|
Well
|
|
Artyom Cooper:
|
There's the dead
|
|
Artyom Cooper:
|
It's not safe out there
|
|
Father Maryn:
|
You must be the priest Artyom spoke of.
|
|
Artyom Cooper:
|
Besides
|
|
Artyom Cooper:
|
I'm almost sure the Nerullians aren't
the cause at this point
|
|
Artyom Cooper:
|
We found orcs
|
|
Artyom Cooper:
|
Or at least most of the Nerullians
aren't the cause
|
|
Artyom Cooper:
|
But more importantly
|
|
Artyom Cooper:
|
We found orc
|
|
Eldati:
|
Well, no point discussing this
outside. Come on in.
|
|
Eldati:
|
We'll...find something for all these
guys.
|
|
Artyom Cooper:
|
I figured we should have enough food
|
|
Eldati:
|
*whispers to you* Should he be here?
|
|
Artyom Cooper:
|
Father Maryn?
|
|
Artyom Cooper:
|
I trust him
|
|
Artyom Cooper:
|
Right Father Maryn?
|
|
Father Maryn:
|
Should I bail? I can bail.
|
|
Artyom Cooper:
|
I mean, he's the leader of that village
|
|
Artyom Cooper:
|
So he knows things
|
|
Artyom Cooper:
|
No you shouldn't bail
|
Jaden1:
|
He looks at Maryn and shakes his head
|
Brian:
|
Maryn nods, and you assemble at the
closest thing this "castle" has to a "throne room"
|
|
Eldati:
|
Alright, tell me the whole story
|
|
Artyom Cooper:
|
Well, I got there, looked around at
the Nerullians like you said
|
|
Artyom Cooper:
|
I don't think they did it
|
|
Artyom Cooper:
|
Pretty sure it's not the Nerullians
|
|
Artyom Cooper:
|
At least not most of them
|
|
Artyom Cooper:
|
Maybe some are working with Gorewood
and the orcs
|
|
Artyom Cooper:
|
But I'm pretty sure it's mostly
Gorewood
|
|
Artyom Cooper:
|
They've got orcs here
|
|
Artyom Cooper:
|
And also the swords
|
|
Artyom Cooper:
|
They were where the swords are from too
|
|
Eldati:
|
How do you know that?
|
|
Artyom Cooper:
|
Well, the swords are from Gorewood
because that merchant told us
|
|
Artyom Cooper:
|
Pretty sure he wasn't lying
|
|
Artyom Cooper:
|
And well
|
|
Artyom Cooper:
|
Orcs only come from Gorewood, right?
|
|
Artyom Cooper:
|
They were banished after all
|
|
Father Maryn:
|
Well, come could be very early Goblins
of the cycle, but we treat everyone for that in the woodlands.
Even elves.
|
|
Artyom Cooper:
|
As Maryn said
|
|
Artyom Cooper:
|
They're treated
|
|
Artyom Cooper:
|
Unless somehow they avoided being
treated
|
|
Eldati:
|
did they have equipment that looks
like Gorwood work?
|
|
Eldati:
|
Newly turned orcs don't have anything
on them from Gorwood
|
Jaden1:
|
Would he have that mace?
|
Jaden1:
|
I'm sure they'd keep it around
|
Brian:
|
the whole village packed up
|
Jaden1:
|
He'd retrieve the mace from wherever
it got to
|
Jaden1:
|
He probably would have it on his person
|
Jaden1:
|
But well, fighting all those skeles
|
Jaden1:
|
Maybe he made Maryn carry it
|
|
Father Maryn:
|
One had this mace. Not Damrielli, but
doesn't seem like what I would think Gorwood does.
|
Brian:
|
Eldati takes the mace and frowns
|
|
Eldati:
|
It's not. This matches a rare few
items we've seen across the kingdom from time to time in tombs and
ruins. They probably predate history as we know it.
|
|
Eldati:
|
We have a couple in the capital under
lock and key, and I don't see how Gorwood would have gotten any.
|
Jaden1:
|
So you're telling me I had a rare
item, not uncommon?
|
Jaden1:
|
Great job not being able to mace
|
|
Artyom Cooper:
|
So, then why are orcs sneaking around
our tombs?
|
|
Artyom Cooper:
|
I mean, one had a crude flint knife
|
|
Father Maryn:
|
That seems more like Gorwood to me.
|
|
Father Maryn:
|
That merchant says they don't have any
iron mines there
|
|
Artyom Cooper:
|
And so maybe if an orc from Gorwood
were rooting around in a tomb
|
|
Artyom Cooper:
|
They'd stumble across that mace and
keep it?
|
|
Father Maryn:
|
I would. It's a cool mace.
|
|
Father Maryn:
|
But then why did the other orcs kill
him? Seems strage to go to a distant land with your buddies just
to murder them.
|
Jaden1:
|
Artyom looks at him
|
|
Artyom Cooper:
|
Can you even use a mace?
|
|
Father Maryn:
|
...probably.
|
|
Father Maryn:
|
I assume you hit them with the big end.
|
|
Artyom Cooper:
|
Huh, that was my guess too
|
|
Artyom Cooper:
|
Anyway
|
|
Artyom Cooper:
|
Maybe the other orc had the mace
|
|
Artyom Cooper:
|
And one of the other orcs wanted the
mace
|
|
Artyom Cooper:
|
So they killed him and took it since
he wouldn't let it go?
|
|
Artyom Cooper:
|
I don't know much about orcs
|
|
Father Maryn:
|
Does anyone?
|
|
Artyom Cooper:
|
But I do know if I were an orc, and i
had an orc buddy with a cool mace, I'd kill my orc buddy for the
cool mace
|
|
Father Maryn:
|
Maybe it was just an adventuring party
that was in the wrong place at the wrong time.
|
|
Eldati:
|
In the middle of the dead rising?
Seems like a bad time to be grave-robbing
|
|
Artyom Cooper:
|
They're from Gorewood
|
|
Artyom Cooper:
|
That's where we expect the origin of
the rising dead to be
|
|
Artyom Cooper:
|
Maybe they were looting tombs and
raising dead
|
|
Artyom Cooper:
|
Two birds with one stone
|
|
Artyom Cooper:
|
Plus they had these strange black robes
|
|
Artyom Cooper:
|
Probably good for sneaking around in
|
|
Eldati:
|
Now you're sounding like Eryson.
|
|
Artyom Cooper:
|
Hey, if I had a black robe, I'd go
sneaking around at night
|
|
Artyom Cooper:
|
But look at this
|
|
Artyom Cooper:
|
Not black
|
|
Artyom Cooper:
|
Not really a robe
|
|
Artyom Cooper:
|
Just some clothes
|
|
Artyom Cooper:
|
I'm not gonna be sneaking anytime soon
|
|
Father Maryn:
|
One's still out there. Good luck ever
hunting it down though.
|
|
Artyom Cooper:
|
At least one
|
|
Father Maryn:
|
Any other time, I would ask how we
missed this, but now the hunters don't dare stray out.
|
|
Eldati:
|
So the question is, what now?
|
|
Father Maryn:
|
I would start on the defensive.
Protect our people first before we try and preempt an enimy we
can't see.
|
|
Artyom Cooper:
|
So the plan from before
|
|
Artyom Cooper:
|
Essentially
|
|
Father Maryn:
|
We've stayed alive so far. Your powers
seem pretty unstoppable.
|
|
Artyom Cooper:
|
Though, everytime I reach too far,
push a bit too hard
|
|
Artyom Cooper:
|
If I fail, I become weaker
|
|
Artyom Cooper:
|
I feel my mental strength waning at
that point
|
|
Artyom Cooper:
|
And as of yet, I've been unable to
regain that
|
|
Eldati:
|
Why did you never bring that up before?
|
|
Artyom Cooper:
|
Didn't seem relevant
|
|
Artyom Cooper:
|
I achieved results
|
|
Artyom Cooper:
|
I got more used to my powers
|
|
Artyom Cooper:
|
I can do more than I could do initially
|
|
Artyom Cooper:
|
And it's rare that I do push too hard
|
|
Artyom Cooper:
|
But it's still there
|
|
Artyom Cooper:
|
I know about what my limits are at
this point and take care not to cross them
|
|
Father Maryn:
|
Good. You're kind of important
|
|
Eldati:
|
Then how's this for a plan: build up
the castle first, and get the woodlanders to live near our walls.
We can't use you to defend a thousand fronts at once, but it's
clear that with you one a wall the dead don't really have an
option.
|
|
Eldati:
|
From there, whoever is up to this will
need to push their luck to mess with us, not the other way around.
|
|
Artyom Cooper:
|
Besides, with four walls we only have
four fronts
|
|
Artyom Cooper:
|
I can take one or two by mostly myself
|
|
Father Maryn:
|
You're going to have a hard time
convincing the south to adopt a castle lifestyle in the long-term.
They like their way of life.
|
|
Artyom Cooper:
|
Well, until we figure things out
|
|
Artyom Cooper:
|
It's either castle, or the dead
|
|
Artyom Cooper:
|
Now
|
|
Artyom Cooper:
|
I'm not sure which roommate you guys
would rather have
|
|
Artyom Cooper:
|
But I know I'd prefer the castle
|
|
Eldati:
|
It's a good sell, what can I say.
|
|
Father Maryn:
|
The best plan I've got. We can
probably keep sentding out teams of knights to escort groups in,
as I'm pretty sure you guys have already been doing.
|
|
Eldati:
|
I'll see to it. Anything else?
|
|
Artyom Cooper:
|
We need more food, water and space
|
|
Artyom Cooper:
|
Any able bodied person should be put
to work with one of those three things
|
|
Eldati:
|
We have a pretty solid well, so water
is pretty good. Food will be tough for a while while we don't have
any crops down here.
|
|
Eldati:
|
The next ring of walls are already
being worked on.
|
|
Eldati:
|
and most folks will live just outside
the castle when not in battle
|
|
Artyom Cooper:
|
Then our main focus should be getting
some form of food, either hunting parties or trying to get some
fast growing crops down, and finishing those walls
|
|
Artyom Cooper:
|
Also setting up some form of alarm
system
|
|
Artyom Cooper:
|
So we would know when the undead are
coming
|
|
Artyom Cooper:
|
Clearing out more of the forest for
sightlines would be useful, but other than that, I'm not sure
|
|
Father Maryn:
|
We've got enough kids with plenty of
energy. You'd be suprised how fast they can run, even long before
they would be any use in the field.
|
|
Eldati:
|
Children? As the key to our defense?
|
|
Father Maryn:
|
I promise you they don't want to die
either. I'd rather have a kid who's always got time than a grown
up half the time.
|
|
Artyom Cooper:
|
They have more energy, and you'd be
surprised what a kid can notice
|
|
Artyom Cooper:
|
Plus, I've seen pageboys while in the
capital
|
|
Artyom Cooper:
|
They run pretty quickly when there's a
letter they've got to deliver urgently
|
|
Artyom Cooper:
|
Imagine how fast they'd run with a
bunch of undead chasing them
|
|
Artyom Cooper:
|
I've seen how those armies move
|
|
Artyom Cooper:
|
It's not overly fast
|
|
Eldati:
|
Alright alright, but only until we get
horses here.
|
|
Eldati:
|
Speaking of which, that's my
suggestion for the food issue: get a supply chain to escort food
from the capital rather than trying to grow a whole economy from
scratch. We can probably borrow knights from the regular army for
it.
|
|
Artyom Cooper:
|
That's an awfully long supply train
|
|
Artyom Cooper:
|
But I don't see why we can't try it
|
|
Father Maryn:
|
I don't like the word "try" in war.
|
|
Artyom Cooper:
|
We don't know what's going to work
until we actually move
|
|
Artyom Cooper:
|
Sure, we can spend all day sitting
here planning
|
|
Artyom Cooper:
|
But until we put it to the test, we
have no idea how it will hold up
|
|
Artyom Cooper:
|
So yeah, everything is just a "try"
|
|
Artyom Cooper:
|
We're "trying" to keep people alive in
this castle, so we're going to "try" to get them food
|
|
Artyom Cooper:
|
So far we have
|
|
Artyom Cooper:
|
We have no idea if we will do so in
the future
|
|
Father Maryn:
|
But there's more to it than...you know
what? I guess I don't know any more than you.
|
Brian:
|
So if you want to keep planning you
may, but I wasn't planning on actually making a strategy game out
of making this castle.
|
Jaden1:
|
That's something I like
|
Jaden1:
|
But I can't do that just off the top
of my head
|
Jaden1:
|
Maybe next session or in between I can
send you things
|
Brian:
|
I mean, you want to? We can arrange
that, but we would need a touch of time
|
Brian:
|
This would also be a pretty good
stopping point because what happens in your near future varies a
lot based on what the other party does.
|
Jaden1:
|
I'm fine stopping here
|
Jaden1:
|
Kind of getting hungry anyway
|