Previous Chapter|Next Chapter
Brian: Anyhow, after a year of delays, it is finally time to begin: Goblin VI
Brian: Torg is a mysterious god, even to the Torgists who follow him. He came from the land of Gorwood, far to the eastern jungle, where the orcs were cast out but the equally evil King Glistar. His life is shrouded in mystery, but you know that he stood for freedom for all peoples, so you know he stands for you.
Brian: The closest thing you have to a torgest leader in the village of Ensiph is an old bard (who's name you never got) who came back to town a little...different one day. He began to tell tales in secret of a coming time when humans would be free from elven rule, and the foretold return of the hero Torg, who would finally bring justice to the world.
Brian: You have a agreed to gather in secret, in the old lumber shed just beside the church of Pelor, to discuss more.
Brian: When you arrive, there are already three men here including the bard. Rough woodmen types, just a touch older than you.
Villager: Evening.
Villager: You lost?
Garen: Good day.
Garen: I'm here to uhh ... talk about Torg.
Old Bard: Bold boy.
Old Bard: What if he was one of the king's men?
Garen: Well, you wouldn't have let him in here then, would you?
Garen: Also, lying isn't one of my specialties and I dislike it.
Old Bard: As did Torg, they say.
Old Bard: He was so sick of the political scum in Gorwood at the time that he burst into the council chambers and tore their tapestries from the wall, and dared a single one to tell the truth long enough to say that it just happened.
Garen: *nods agreeingly*
Old Bard: I'm glad you're here Garen. The three of you make up the lot of the Torgists in this town.
Old Bard: And from here we need to plan our next move.
Garen: You know my name already? Well, means I won't have to introduce myself, I guess.
Garen: What've you planned already?
Old Bard: *chuckles* You don't remember when you were a little boy picking flowers for mid-summer?
Old Bard: I had to carry your arse back to your mom and dad.
Garen: Ohhh, yes, I remember.
Old Bard: Sure hope you've gotten some sense since then...
Villager: Enough of that, what's the plan?
Old Bard: The plan...
Old Bard: Is to wait. I've heard word that a Torgist from the capital comes on a tour of the southlands. We don't want to be too rash and act before we hear what he as to say. Remember that for every follower of freedom, there are ten who follow the tyrant and his gold.
Old Bard: In the interim, I don't suppose anyone has friends who could safely be converted to our cause?
Garen: *mumbles* Eadi could be willing to- ... no, he wouldn't.
Old Bard: Play it safe. The hour is still early. We don't want to get snuffed out before-
Brian: suddenly a knock on the door interrupts him
Father Maryn: Garen?
Father Maryn: Garen you in there?
Brian: the old bard leans in twards you
Old Bard: hope you were lying about not liking lying...
Brian: he signals the others to hide
Garen: Ah, Father Maryn, is that you? I didn't quite hear you!
Garen: *opens door*
Father Maryn: Yeah.
Father Maryn: Garen, are you ok?
Garen: Yeah, why shouldn't I be?
Father Maryn: Well I was asking Berton about you, and he said you were wandering over to the lumber shed. I was concerned...
Father Maryn: Ok, frankly dude, I thought you were piss drunk and passing out here.
Garen: Ohhhh. ... No, I'm not. Thanks for thinking of me, though!
Father Maryn: Good good. So what are you up to here?
Garen: You know, hunting is so exhausting, sometimes you just have to go somewhere silent and nice to enjoy a little break from it all.
Brian: actually uploading the official bluffing rules now...
SyRaX: it's not technically a bluff, I didn't say *I* was exhausted and taking a break
SyRaX: :p
Brian: nice try, but the new ruleset covers that! :p
SyRaX: goddammit, one step ahead of me
Brian: ohh wait, but I have to roll this in secret...
SyRaX: you have my character sheet, right?
SyRaX: oh, maybe I have changed something
SyRaX: I'll send it to you again
Brian: kk
Talking to yourself again?
SyRaX: pretty sure I'm bad at bluffing, probably needs INT and PAS/CHA or something
SyRaX: EMP/CHA*
Brian: it's int+cha for the bluffer
Brian: And for future note, I want to note that the base rolls for the two of you both involved downward explosions.
SyRaX: wow
SyRaX: starting off well
SyRaX: it's like someone is pointing to a tree and says: "It's a giraffe" and the other one says: "You can't fool me! It's an elephant!"
Father Maryn: Well, most hunters like the woods for a rest. You can look a little shifty hanging out in old sheds, but I get it. Privacy can be a hard thing to come by in a small town like this...
SyRaX: Oh, okay, I'll go to another place next time, wouldn't wanna give anyone weird ideas.
SyRaX: whoops
Garen: Oh, okay, I'll go to another place next time, wouldn't wanna give anyone weird ideas.
Father Maryn: Cool cool. Well I wanted to talk to you, but I won't interrupt your Veg time. Just meet up with me at the temple sometime, ok?
Father Maryn: Doesn't have to be for the serman, I know your a Kordite, just wanna talk.
SyRaX: that priest is a damn cool man, btw
Garen: Alright, I'll go there soon. See you then!
Brian: He nods and wanders off.
Garen: *closes door*
Villager: What did you do?
Garen: Nothing, he just wanted to talk to me and said I should meet him at the temple sometime.
Villager: Yeah yeah, I heard that, but what did you do to make him want to see you?
Garen: I don't really know, but it didn't seem to me like he was angry or something.
Brian: there's a bit of an awkward silence as everyone waits for someone else to say something.
Old Bard: Well, I'll count our blessings.
Old Bard: We should probably head out one by one and avoid wary eyes since apparently folks saw you come here.
Old Bard: Anyone want to volunteer to spend the night here and head out in the morning?
Villager: I'll do it.
Old Bard: Alright. I'll be doing some traveling for work soon, but when I'm at the inn always feel free to chat with me. If you want to talk about Torg stuff, just bring up the "Carth show" in the capital, and we can go talk somewhere private.
Old Bard: May torg light your way and your hearts.
Brian: Villager 1 walks out first without asking about ordering
Brian: Do you do anything special, or just wait a bit then head out on your own time?
SyRaX: nothing special
Brian: cool
Brian: It's about midnight when you leave
SyRaX: is it still an appropriate time to go talk to Maryn or should I just head in an inn or something
Brian: Uhh, he might be in the temple at midnight, he might not.
Brian: You don't stalk the guy as much as he apparently stalks you.
SyRaX: Alrighty, then I'll head for the nearest inn
Brian: you do still have your parent's house here.
Brian: you can sleep in your bed if you want...
SyRaX: ohhh
SyRaX: so it's really the beginning of the beginning of my adventures
Brian: frankly, you haven't even headed out into the world yet.
Brian: Normally southerners build a new house for a man when he takes a wife.
Brian: Feel free to pick any building that isn't filled out yet as your house
SyRaX: done
Brian: beast
Brian: So I assume you sleep the night and go Visit Maryn at some point the next day? (there is a sermon most days; and even when not Maryn is in the church unless he has to be at someone's house to bless a child or read last rites or something)
SyRaX: that's what we're gonna do
Father Maryn: Hey, what's up?
Garen: Hi, you wanted me to come here yesterday, didn't you?
Father Maryn: Yeah.
Father Maryn: How well do you like hunting, Garen?
Garen: It's gotten a bit boring, now that I've done it for such a long time, but I still like doing it.
Father Maryn: Well, any chance you want a change?
Garen: Depends on the kind of change ...
Garen: Generally, yes.
Father Maryn: Well, the king ordered the duke to increase lumber production, and the duke ordered Sir Gethlin to gather some men to build a sawmill outside of town, and he asked me for recommendations.
Father Maryn: You're a strong lad, your disciplined, passionate about your work, and I wanted to know if you felt up to the task.
Father Maryn: And maybe more in time. We need a new granary, and I see a good builder in you.
Garen: I mean ... it's not exactly what I hoped on doing, but I guess I can try it out? If I don't have to agree to a contract or something of the sort, I think I'd like to try it.
Father Maryn: Well, We certainly don't want to give the duke men only to have them pull out.
Father Maryn: If you're in on this, I do need you in until the mill is done. That might take the whole growing season.
Garen: I ... I don't think I want this kind of commitment ... What's in it for the builders, anyway? And when do they start so I have time to think this through?
SyRaX: is this sawmill benefiting this town or is it just something the duke wants to build for some purpose?
Brian: You just heard of this thing, but it's safe to assume that a sawmill will be jobs for the town, as well as more wood production for the village once whatever damn fool thing the duke wants is done.
Father Maryn: They want to start in like a moon or so. And don't get me wrong, they take care of men working under king's orders. You'll get three square meals a day, pretty good pay, and a good word from a knight or two if you ever want to enter royal service or join a guild.
Father Maryn: I'm not gonna tell you to do something you don't want, but I think it would be good for you.
SyRaX: wait a second, would this be conflicting with the Torg guy that comes to town?
Brian: You will likely be further from town, which will make it tougher to stay in touch with him, but this doesn't conflict with his "wait" order.
SyRaX: okay
Garen: Sounds alright ... Can you give me one night to sleep over it and make up my mind?
Father Maryn: Abolutely.
Father Maryn: But if it's cool with you, what do you really want? Where do you see your life going?
Garen: I think I would like to be off on myself somewhere, exploring the world, doing stuff on my own, maybe find a group of adventurers to join. My father told me many stories of dungeons and dragons and I think I could become an adventurer, if I tried really hard.
Brian: I'm giving you 3xp for managing to slip "dungeons and dragons" in context into a conversation in dungeons and dragons
SyRaX: thanks
Father Maryn: So you wanna be a hero huh?
Garen: I don't think I'm cut out to be a real hero. I just want my freedom and do something else than what I've been doing my whole life.
Garen: And don't get me wrong, I like this town. But I feel like I shouldn't stay here until I die. I don't think I'm that kinda person, you know?
Father Maryn: That's cool, that's super cool. I think we all feel that way sometimes.
Father Maryn: You ever thought about going to the capital and becoming an apprentice? You're older than when most start, but you might end up with your own shop by my age...
Garen: I really don't want to commit myself to anything major right now, I just want to go somewhere, help people, learn things, do stuff. So while that sounds interesting, I'll pass on that.
Father Maryn: Well I hate to tell you this, but you aren't a knight.
Father Maryn: Sir Gethlin gets to do that kind of stuff sometimes, but only elves get to be knights.
Father Maryn: Look dude, I don't wanna crush you, I really don't. But you can't just sit back and dream while the opportunities you do have are out there, ya know?
Father Maryn: Just...sleep on it, alright?
SyRaX: wait, can you actually not become an adventurer?
SyRaX: as a human
Brian: There aren't many parties of adventurers going around as mercenaries in the sense you would normally think of in this world. The powers that be normally have a handle on things and don't like competition.
Brian: If you want to see your dreams come true, you may just find yourself cutting your own path to adventure...
SyRaX: okay
SyRaX: how long is the "growing season"?
Brian: It's about 4 months
Brian: Then there is some 3 months of harvest season, another 4-5 of winter, then the rest is planting season.
Brian: Although some crops grow in different cycles, and a few you can get a few harvests in before winter, so it's really mostly convention
SyRaX: alright
Garen: I'll do that. See you tomorrow.
Brian: Do you do anything special after leaving the church?
SyRaX: nope
Brian: alright then. I'm debating with myself about an NPCs actions, but in that time you can decide what you think you're going to do.
Brian: Also, do you hang out at the inn at all that evening, or do you mostly keep to yourself?
SyRaX: I feel like with this question I should be going to the inn, but I'll keep to myself
Brian: ok
Brian: never feel like you need to do something to advance the plot
SyRaX: and I decided on doing the work stuff and maybe an opportunity arises for something, idk
SyRaX: that's a good tip
Brian: ok, so I assume you go tell him the next day?
SyRaX: yup
Brian: He gives you a pat on the back and tells you he'll let you know when it's actually time to head off. You aren't expected to bring anything special for the job, just the regular stuff.
Brian: You inform your parents, who will miss you, but are glad to see you grow. They never really though too highly of your dreams to become an adventurer, anyway...
SyRaX: goddammit, this was meant to escape reality
Brian: You don't hear anything from Maryn for a week, and when he does see you, it's to extend a wedding invitation. Turns out Tarnoy and the Catlyn are going to tie the knot after all, even though you never would have imagined the two as a match.
Brian: They want to celibrate in the old mannor, in an outdoor even just out of town. I assume you come?
SyRaX: I guess so
SyRaX: who are they exactly? just people from town or someone special to me?
Brian: You knew them growning up, but you knew everyone here growing up.
SyRaX: okay
Brian: The celibrations are nice, but nothing of note that you will remember in time. But any excuse to have cakes is a good day, right?
SyRaX: would you be mad at me if I told you I dislike most cakes?
Brian: Well, they had the kind of cake you like
SyRaX: I meant irl, but okay
Brian: ohh, I don't care about you in real life. I'll never see your face.
SyRaX: ouch
Brian: You can eat children's innocent dreams about the world for all I care.
SyRaX: sounds sweet
Brian: Interestingly, after the formal celibrations are over, Maryn does more than his normal amount of crowd-gathering antics while drinking with the guests, as though he wants more attention than he normally does...
Father Maryn: And right as the girl pulls back the bow, the twine snaps.
Father Maryn: She beats this varment to death with the bow, then turns to me and cries because she broke the bow!
Father Maryn: And I say to her, "no, you listen to me: it's the fletcher's fault for making a bow that breaks when a wee girl tries to fire it. I'm gonna have some words with him, but I'm taking the bow from you so you don't kill him like you did the rat!"
Brian: The crowd laughs, although you could have sworn he's told this one before...
Father Maryn: But lucky for us, we should start having better bows very soon.
Father Maryn: I've already told some of you, but the kings brought down orders for another sawmill here.
Human 26: Of course! King wants something, he makes us humans do it!
Old Bard: Mind how you speak of the king!
Father Maryn: Come on guys, don't do that!
Father Maryn: This is good news for us. Soon the other villages will come to US with money instead of Ceriph having to hike two days to buy from millsburg just to forget what we asked him to get!
Father Maryn: And, it's giving young Garem here a chance to see the world! Right Garem?
Father Maryn: I mean, Garen. Sorry dude.
SyRaX: lol
Garen: Yes ... *raises voice a little* I'll be helping out with building the sawmill, so our town will become even better than it is!
SyRaX: really not happy with the last part but idk
Father Maryn: I already talked to Sir Gethlin, and he's taking him and Parthil for the mill.
Father Maryn: Let's give the lad a hand, ehh?
Brian: There are some jolly claps
Human 29: To Garen and Ensiph!
Brian: he raises his mug for a toast, which everyone joins, and soon everyone seems to forget about you again.
Brian: The old bard kind of glances over at you.
Brian: I assume you don't do anything special in the next ten minutes?
SyRaX: I just glance back at the bard and wait how/if he responds
Brian: he looks away, like he's trying to not get too much attention.
Brian: but he later approaches you
Old Bard: Ehh, you were asking me about the tale of that lute player from the capital, right?
Garen: Yeah, the Carth show, wasn't it?
Old Bard: Yes yes.
Old Bard: Come, let's head somewhere quiet and I'll tell you the tale before I grow too drunk to remember it.
Garen: Okay.
Brian: you proceed a touch into the woods. Nobody seems to notice
Old Bard: So... Garen the millboy, ehh?
Garen: What's wrong with that?
Old Bard: Nothing, nothing at all.
Old Bard: I think it's great actually. We have one of our own inside his majesty's pet project.
Old Bard: How did you do it?
Garen: Maryn offered me to be recommended to the duke who wants to build it and after some consideration I told him to do so.
SyRaX: maybe I should talk a bit more town-boy-ish
Brian: but you wish you were a knight.
Brian: I could see the character going either way
Old Bard: Well what luck.
Old Bard: Hope you don't mind if I find an excuse to drop a visit, do you?
SyRaX: Nope, that's fine with me.
Garen: Nope, that's fine with me.
Old Bard: Good good.
Old Bard: Keep your eyes and ears open. Anything you're told, anything you find out about, might be of great service to the cause. I'll be sure to pass it on to my contacts in the capital, and who knows? Maybe it will be Garen the mill builder who becomes the next statue in the plaza of heros...
Garen: I'll do that and report back to you. But let's get back to the party, before someone thinks we're acting suspiciously.
Old Bard: Good thinking. You first
Old Bard: I'll say I just had to pee a while out here like the old man I am.
Brian: Do anything else at the wedding?
SyRaX: nop
Brian: Alright, then we shall skip a week or so until you actually head out to your new home, the building site.
Brian: The river is a bit beyond how far out you normally hunt, but still less than a day's walk from the village.
Brian: In fact, the lads brought in from the other villages are really closer to "seeing the world" than you are. At least they got to get close to visiting another town...
SyRaX: =(
Brian: Parthil's the only one you know, and he's actually pretty old, but legondary as a strongman. You doubt he'll be any trouble
Brian: There's also five other dudes, feel free to help name them.
SyRaX: I'm terrible with names, don't make me do this
Brian: kk I got this
Brian: Sir Gethlin gathers you up for an introduction, which you really don't need, since he's kind of in charge of your village...
Sir Gethlin: Alright, for those of you who don't know me, I'm Sir Gethlin, lord of Ensiph.
Sir Gethlin: If you ever need something, feel free to come into town and talk to me. If any trouble comes, you have my word the last thing they see will be my blade.
Sir Gethlin: We brought with us supplies enough to get started making a cabin, and from there it shouldn't be too tough to cut enough wood to finish the mill. His Majesty expects this done by the end of planting season. Any questions?
Sir Gethlin: Good. Leren's got the plans since he can read, I'll leave it to him
Brian: You can read too, but maybe he forget that?
Brian: Either way, Gethlin rides off.
Leren: Alright, I know you three guys, the rest of you, names?
Moril: Moril Smith
Garen: Garen Hunter
Leren: Ohh, a proper hunter. I see Ensiph hasn't been fully domesticated yet...
Leren: Try and stay that way. Nothing like mills and farms to kill the spirit of the south.
SyRaX: ohhhhh I thought that was an insult and was ready to retaliate. Good thing I didn't
Leren: And you?
Parthil: Parthil, farmer.
Leren: Right.
Leren: Alright, so frankly I don't like the plans for stage one of this crap, so we're going to start with just getting up a basic lean-to to keep us out of the rain. Hunter, do you think you can teach these dingbats *points to the three guys from his own village* how to do that?
Garen: Yeah, leave it to me.
Leren: Cool, I'll take the other two. Two huts should cover us.
Brian: You spend the rest of the day collecting limbs of trees, covering the supplies up in the event of rain, and building some lean-to shelters to camp in. Are you up to anything during this time?
SyRaX: Can I hunt some stuff or am I already exhausted from the tree cutting?
Brian: there's enough time to take some pot shots and random game. Nature's still kind of plentiful this far out of town.
Brian: roll a dex check, adding any hunting skills you have
SyRaX: tracking / trapping / local fauna?
Brian: I'll allow local fauna
Brian: unless you want to set up traps instead
SyRaX: nope
SyRaX: is that a +1 or 2
Brian: +1
* SyRaX würfelt: 1d20+4 => 1 + 4 = 5
SyRaX: huh
* SyRaX würfelt: 1d6-1 => 4 - 1 = 3
Brian: let the record show that the first three rolls of this campaign have been natural ones
SyRaX: that's a 1/8000 chance
Brian: also, you catch nothing. You were supplied with ample food, but it would have been nice to have something you can't salt...
Brian: So not too much happens in the first few days, but progress is pretty good. Soon you go ahead and start felling some trees to expand your shelters into proper cabins with enough room to work in for cutting pieces for the mill
Brian: then, one night, you are nestled in your sleeping bag along with the rest of the lads who set up your shelter, when you hear a knock on the door
Garen: Yes?
Old Bard: Have some room for a lost old man?
Garen: Certainly.
Kent: Who's that?
Garen: Just a friend of mine. I'll go for a small walk, be right back.
Old Bard: Ohh, thank you.
Old Bard: Tell me, how have you been at this place?
Garen: I've been fine. Progress is good so far.
Old Bard: Shame.
Old Bard: Any word on what the place is for?
Garen: I've been told it's a sawmill, so I assume that.
Old Bard: I more meant why they need the wood so badly.
Garen: Huh, good question. What do you need wood for? ... Houses, bows, I don't know.
Old Bard: Well look for any clues you can. We need information on our enimies if we are to have a chance to defeat them.
Garen: What exactly do you want to do?
Old Bard: I don't know yet. The man from the capital still hasn't shown up.
Old Bard: Caution is our wise word for now.
Old Bard: I only came here to check up, and to deliver this to you.
Brian: He hands a small wooden chest, whose latch is held firm by someone's seal.
Old Bard: Your friend, Eadi was he? He sent mail back.
Garen: Oh, did he? Thanks for delivering it.
Old Bard: Not a problem. We look after our own.
Old Bard: Now I suppose you shoo me off like some beggar, lest we arouse suspicion...
Garen: I think we don't need to do as much, but yeah, it'd be best if you left now.
Garen: See you again soon.
Brian: He nods and wanders off
SyRaX: do I even have any private space where I can put the mail?
SyRaX: the chest thingy
Brian: Nope. Your possesions are all still either on the ground (you haven't made floors yet) or on racks to stay dry.
SyRaX: and I don't have a backpack or anything?
Brian: you have a sack you brought you things in
SyRaX: okay, so first off, I want to open the chest
SyRaX: the seal can be removed by hand I suppose?
Brian: it's but wax
Brian: you open it right here outside the place?
SyRaX: yup
Brian: Inside the box is a letter written on parchment, and another, smaller box, solid black in color.
SyRaX: I read the letter
Letter: Dear Garen,
Letter: I wish you could have been at my side for my first battle. You would have loved it! They are calling it the battle of east glenne, and it was against some orc lovers they call the Torgists. A whole village stood in revolt against the king, and we had to cut them down to a man. I myself slew one of their vile priests of death, and on his body I found this. The box cannot be opened by any strength given to mortals, so I decided to mail it home to you as a gift. Be sure to tell the girls about how I managed to get it, huh?
Letter: -Eadi
Brian: That's all the letter says, although that might have been the fact that Eadi's handwriting is huge and that nearly filled the page
SyRaX: torg is an orc right?
Brian: that's what they say
SyRaX: right
SyRaX: okay, I put the letter back and investigate the box
Brian: it's about the width of a hand in every direction. There is a clear hinge and clasp, but no markings
SyRaX: hmmmmmmmmmmmmmm
SyRaX: for now I'll just try to open it with bare hands
Brian: It holds fast.
SyRaX: I can try to communicate with gods who I don't really follow, right?
Brian: You can, although such prayers are rarely answered.
SyRaX: okay
Garen: Torg, can you hear me? I request from you to open this box, I think it will help me with assisting you.
Brian: only the chirping of the tree frogs answers you...
SyRaX: I'll just put it back into the bigger chest, head into the hut and stash it away in my ba
SyRaX: g
Kent: Well, did you have fun?
Brian: the other lads laugh
Garen: I won't even ask what you think I did. *looks annoyed*
Kent: You have him a good silver, right?
Kent: Maybe he'll tell the tale of how well we pay and next time the'll bring a woman!
Brian: The other two in the cabin find this to be the most hillarious thing in the world
Garen: *shakes head and lies down to sleep*
Brian: Do anything abnormal, or do you just continue with construction the next day?
SyRaX: the latter
Brian: alright then.
Brian: Construction upon the east side of the river manages to go pretty well, although the ground is soggier than you had hoped.
Brian: You become quite valued amoung the others in the camp for your hunting skills and the meat you bring back from time to time.
Brian: Turns out Millsburg has become very northern, and they pretty much eat beef and mutton all the time, and don't get to go on nearly as many adventures into the forrest as you do.
Brian: It's a couple weeks later when, again in the middle of the night, you hear a knock on the door.
Garen: *opens door*
Brian: It's a rotting man, standing as though alive
Brian: and two similar friends
Brian: you start at zero init in this combat, zombies get suprise
SyRaX: do I havemy sword with me?
Brian: it's on the rack, one square to your right. 4 init to grab it.
SyRaX: okay
Brian: and leaning down to lift your sword would provoke AoO
SyRaX: is there a shove action?
Brian: huh, I still never added bull rush.
Brian: I shall have to improvise it and go from there
SyRaX: okay
SyRaX: I'm guessing zombies go first?
Brian: they do, amazingly
SyRaX: I also don't have my armour on, do I?
Brian: just quickly writing up rules for zomgs, since I forgot to add them to my monster manual
Brian: and no, you don't. But no speed penalties for you, so hey!
Brian: kk so firs turn.
Brian: The zombie across from you immediately slashes you with the boney remains of its hands.
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 1 - 3 = -2
SyRaX: okay
SyRaX: something
SyRaX: is wrong
* Brian rolls: 1d6 => 4
* Brian rolls: 1d6 => 6
* Brian rolls: 1d6 => 1
Brian: so that's a -5 and a -7. I assume no hits
SyRaX: we are at a staggering 1/3.2 million chance
SyRaX: yes, no hits
Brian: He'll then make a second attempt at attacking
* Brian rolls: 1d20-3 => 14 - 3 = 11
* Brian rolls: 1d20-3 => 3 - 3 = 0
Brian: does the 11 hit?
SyRaX: barely
SyRaX: without the spd penalty im exactly at 11
* Brian rolls: 1d20-2 => 5 - 2 = 3
Brian: but you shrug it off
Brian: the others shuffle closer
Brian: actually, zomb 2 attacks too
* Brian rolls: 1d20-3 => 12 - 3 = 9
* Brian rolls: 1d20-3 => 5 - 3 = 2
Brian: and misses twice
Brian: and now it's your turn at init 0
SyRaX: I don't even know, if I should grab my sword, because grabbing + attacking is 12 init and I have 11 ...
Brian: shouting is free btw, if you want your mates awake for this
SyRaX: oh yeah, I thought of that but then forgot about it
Garen: WAKE UP! WE ARE UNDER ATTACK!
Kent: Ohh dear Pelor what is that!?!?
SyRaX: okay, I'll attack with my fists twice
SyRaX: zombie
* SyRaX würfelt: 1d20+3 => 10 + 3 = 13
Brian: you get double strikes btw, since a zombie's slash isn't a defends weapon
Brian: and that hits
* SyRaX würfelt: 1d20+1 => 1 + 1 = 2
SyRaX: jkblnfhgdsjkönsdefg
SyRaX: okay
* SyRaX würfelt: 1d6-1 => 1 - 1 = 0
Brian: no wound
* SyRaX würfelt: 1d20+3 => 8 + 3 = 11
Brian: hit again
* SyRaX würfelt: 1d20+1 => 9 + 1 = 10
Brian: no wound
SyRaX: and that was only one attack, correct?
Brian: corret
* SyRaX würfelt: 1d20+3 => 19 + 3 = 22
* SyRaX würfelt: 1d20+ => 4
SyRaX: 3
SyRaX: so 22 and 7
Brian: both hit
* SyRaX würfelt: 1d20+1 => 12 + 1 = 13
* SyRaX würfelt: 1d20+1 => 16 + 1 = 17
Brian: these monsters are really slow...
Brian: both wound
SyRaX: btw do fists also cause bleeding?
Brian: no, and undead can't bleed.
SyRaX: okay good
Brian: alright, is that turn?
SyRaX: yup
Brian: alright then. At zero init, it's the other guy's turn
Brian: the two in the back don't do anything, but kent spends the 4 init to grab your sword, and 4 more to move up
Brian: and now it's zombie time!
Brian: The guy on the left can't reach through the door, but the other two both double attack you
* Brian rolls: 1d20-3 => 1 - 3 = -2
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 3 - 3 = 0
* Brian rolls: 1d20-3 => 7 - 3 = 4
* Brian rolls: 1d20-3 => 19 - 3 = 16
* Brian rolls: 1d20-3 => 4 - 3 = 1
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 6 - 3 = 3
Brian: 1 hit, ohh yeah!
* Brian rolls: 1d20-2 => 20 - 2 = 18
* Brian rolls: 1d6 => 3
SyRaX: ouch
Brian: that's a 20 to wound
SyRaX: :(
* SyRaX würfelt: 1d4 => 1
SyRaX: :(
Brian: roll to not go down like a bitch in your first battle
SyRaX: what mods?
Brian: discipline + passion
* SyRaX würfelt: 1d20+6 => 11 + 6 = 17
Brian: ok, still up
Brian: and you are bleeding at the end of this round
Brian: what's your init
SyRaX: 3
Brian: then your turn
SyRaX: can Kent give me the sword for reduced init cost or smth?
Brian: I'll say if he spends 4 you only spend 2, but it still provokes.
Brian: Also, unless you ask for it, he looks like he's gonna use the sword himself
SyRaX: okay
SyRaX: three fist attacks it is
* SyRaX würfelt: 1d20+3 => 19 + 3 = 22
* SyRaX würfelt: 1d20+3 => 14 + 3 = 17
* SyRaX würfelt: 1d20+3 => 7 + 3 = 10
* SyRaX würfelt: 1d20+3 => 1 + 3 = 4
* SyRaX würfelt: 1d20+3 => 17 + 3 = 20
* SyRaX würfelt: 1d20+3 => 9 + 3 = 12
* SyRaX würfelt: 1d6-1 => 3 - 1 = 2
Brian: that one misses, everything else hits
Brian: is it on the middle zombie, btw?
SyRaX: yep, and if it dies, the right one
* SyRaX würfelt: 1d20-3 => 6 - 3 = 3
* SyRaX würfelt: 1d20-3 => 15 - 3 = 12
* SyRaX würfelt: 1d20-3 => 5 - 3 = 2
* SyRaX würfelt: 1d20-3 => 17 - 3 = 14
* SyRaX würfelt: 1d20-3 => 12 - 3 = 9
Brian: ok, some of those knock parts off the body
Brian: there is now only a thin frame holding the creature together
Kent: die, you monster!
* Brian rolls: 1d20 => 14
* Brian rolls: 1d20 => 11
* Brian rolls: 1d20 => 8
* Brian rolls: 1d20 => 8
Brian: all hit
* Brian rolls: 1d20+4 => 18 + 4 = 22
* Brian rolls: 1d20+4 => 18 + 4 = 22
* Brian rolls: 1d20+4 => 16 + 4 = 20
* Brian rolls: 1d20+4 => 8 + 4 = 12
SyRaX: wow hes a fast one
Brian: lol jk
Brian: ignore the second half of those
SyRaX: thought so
Brian: forgot that greatswords take 8
SyRaX: 16 init to spend would be interesting speed
Brian: if he hadn't needed to move he might have just barely been able to do that for one round
Brian: alright, now you bleed.
* SyRaX würfelt: 1d4 => 2
Brian: and roll to stay up.
* SyRaX würfelt: 1d20+6 => 12 + 6 = 18
Brian: ok, you good
Brian: so zombies get back in formation and prepare to unleash additional hell
* Brian rolls: 1d20-2 => 5 - 2 = 3
* Brian rolls: 1d20-2 => 14 - 2 = 12
* Brian rolls: 1d20-2 => 9 - 2 = 7
* Brian rolls: 1d20-2 => 18 - 2 = 16
* Brian rolls: 1d20-2 => 6 - 2 = 4
* Brian rolls: 1d20-2 => 4 - 2 = 2
Brian: 2 hits
* Brian rolls: 1d20-3 => 11 - 3 = 8
* Brian rolls: 1d20-3 => 10 - 3 = 7
Brian: no wounds
SyRaX: ohhhhhhhhhhhhhhhhhhhhhhhh
SyRaX: i don't defend without my sword
SyRaX: I'm an idiot
Brian: what's your init at this point?
SyRaX: 2
Brian: Then it's Kent's turn
* Brian rolls: 1d20 => 2
* Brian rolls: 1d20 => 16
* Brian rolls: 1d20+4 => 10 + 4 = 14
Brian: ok, yer turn
SyRaX: another 3 attacks
* SyRaX würfelt: 1d20+3 => 19 + 3 = 22
* SyRaX würfelt: 1d20+3 => 6 + 3 = 9
* SyRaX würfelt: 1d20+3 => 2 + 3 = 5
* SyRaX würfelt: 1d20+3 => 18 + 3 = 21
* SyRaX würfelt: 1d20+3 => 17 + 3 = 20
* SyRaX würfelt: 1d20+3 => 4 + 3 = 7
Brian: you miss only once
* SyRaX würfelt: 1d20-3 => 17 - 3 = 14
* SyRaX würfelt: 1d20-3 => 10 - 3 = 7
* SyRaX würfelt: 1d20-3 => 7 - 3 = 4
* SyRaX würfelt: 1d20-3 => 6 - 3 = 3
* SyRaX würfelt: 1d20-3 => 16 - 3 = 13
Brian: some of those wound
Brian: alright, bleed then next round
* SyRaX würfelt: 1d4 => 3
Brian: the undead continue to claw at you
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 5 - 2 = 3
* Brian rolls: 1d20-2 => 11 - 2 = 9
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 6 - 2 = 4
* Brian rolls: 1d20-2 => 11 - 2 = 9
* Brian rolls: 1d20-2 => 9 - 2 = 7
* Brian rolls: 1d20-2 => 19 - 2 = 17
* Brian rolls: 1d20-3 => 3 - 3 = 0
SyRaX: 1 hit
Brian: that didn't wound
SyRaX: oh btw did I need to rollfor standing up after bleeding?
Brian: ohh, roll two toughness checks against DC 20 to see if you stopped bleeding
Brian: then roll to stand up
* SyRaX würfelt: 1d20+3 => 17 + 3 = 20
* SyRaX würfelt: 1d20+3 => 11 + 3 = 14
* SyRaX würfelt: 1d20+6 => 1 + 6 = 7
SyRaX: u9pwtrzei
* SyRaX würfelt: 1d6-1 => 1 - 1 = 0
SyRaX: bleed free and lying on the floor
Brian: ok, so still a seven. If we took back the last two damage you took, how much damage have you taken?
Brian: you might still be up
SyRaX: 7
Brian: you stay up on ties
Brian: congrats
SyRaX: so can I deduct the two last bleed damages?
Brian: yes
Brian: do you beat Kent's 6 init?
SyRaX: I'm at 0
Brian: Then it's the lad's time to truely shine
* Brian rolls: 1d20 => 15
* Brian rolls: 1d20 => 17
* Brian rolls: 1d20 => 12
* Brian rolls: 1d20 => 14
* Brian rolls: 1d20+4 => 7 + 4 = 11
* Brian rolls: 1d20+4 => 20 + 4 = 24
* Brian rolls: 1d20+4 => 13 + 4 = 17
* Brian rolls: 1d20+4 => 4 + 4 = 8
SyRaX: holy
* Brian rolls: 1d6-1 => 2 - 1 = 1
Kent: DIE DIE DIE!!!
Brian: and one zombie is mincemeat
Brian: ok, so your turn
* SyRaX würfelt: 1d20+3 => 6 + 3 = 9
* SyRaX würfelt: 1d20+3 => 16 + 3 = 19
* SyRaX würfelt: 1d20+3 => 11 + 3 = 14
* SyRaX würfelt: 1d20+3 => 19 + 3 = 22
Brian: all hit
* SyRaX würfelt: 1d20-3 => 5 - 3 = 2
* SyRaX würfelt: 1d20-3 => 7 - 3 = 4
* SyRaX würfelt: 1d20-3 => 2 - 3 = -1
* SyRaX würfelt: 1d20-3 => 16 - 3 = 13
Brian: 1 wound
Brian: the last zombie, uninfluenced by the death of it's allies, slashes on
* Brian rolls: 1d20-2 => 1 - 2 = -1
* Brian rolls: 1d20-2 => 8 - 2 = 6
* Brian rolls: 1d20-2 => 11 - 2 = 9
* Brian rolls: 1d20-2 => 8 - 2 = 6
Brian: Garen, if your init is above 0 it's your turn
SyRaX: 2
SyRaX: btw (don't take this the wrong way) how long approx. will the session go?
Brian: Whenever you want to stop. After this battle is a good stopping point IMO
Brian: otherwise I can keep going on a bit longer before I run out of plans
SyRaX: okay, no, that's fine
* SyRaX würfelt: 1d20+3 => 20 + 3 = 23
* SyRaX würfelt: 1d20+3 => 13 + 3 = 16
* SyRaX würfelt: 1d20+3 => 17 + 3 = 20
* SyRaX würfelt: 1d6-1 => 1 - 1 = 0
* SyRaX würfelt: 1d20+3 => 9 + 3 = 12
* SyRaX würfelt: 1d20+3 => 2 + 3 = 5
* SyRaX würfelt: 1d20+3 => 15 + 3 = 18
SyRaX: 5 hits?
Brian: yes
* SyRaX würfelt: 1d20-3 => 3 - 3 = 0
* SyRaX würfelt: 1d20-3 => 13 - 3 = 10
* SyRaX würfelt: 1d20-3 => 20 - 3 = 17
* SyRaX würfelt: 1d20-3 => 10 - 3 = 7
* SyRaX würfelt: 1d20-3 => 20 - 3 = 17
* SyRaX würfelt: 1d6-1 => 3 - 1 = 2
* SyRaX würfelt: 1d6-1 => 4 - 1 = 3
Brian: so a 19 and a 20
Brian: that's enough to kill
Brian: and the night is silent again
Garen: What the fuck was that?
Garen: *sits down exhausted*
Garen: Ow, my fists hurt. Damn things slashed me pretty hard.
Garen: Does anyone have some fabric and herbs lying around?
Kent: I... I guess I should have given you your sword.
Cairlo: There's some in the cart.
Garen: It's fine, really. You did a good job with it.
Kent: I bet not as good as you would have. You're a real hunter.
Garen: Thank you.
SyRaX: will there be some zombie infection stuff?
Brian: will there?
SyRaX: OOOOOOOOOOOOOOH what a cliffhanger
Brian: then you'd like to call it a session here?
SyRaX: I guess so
Brian: Cool. I should be avalible at some point in the week to continue.