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Jaden has connected.
Adam has connected.
Brian: alright, that's two out of two.
Brian: Just a moment and I should be ready. Do you guys have a memory of where we left off?
Jaden: Best I can remember we were leaving the castle
Adam: Emita whispered in my ear
Jaden: Ah yes, that was it
Brian: Cool, then that means you guys remember things to a good level of detail.
Brian: I assume nobody does anything unusuall before heading out onto the open road
Jaden: I'd ask if I could get a weapon or something
Brian: They ask what kind of weapon you want
Jaden: Short Bow
Brian: You have it. They even throw in some arrows.
Jaden: Great
Adam: a quiver too?
Brian: Yes. Also, everybody has a horse at this point, as well as a pack with rations for 4 days, and 10 gp to buy more supplies as needed. It's over a week before you manage to arrive at Glenswood
Jaden: Do you care about arrow counts, or is that irrelevant?
Adam: can I have sold the gear I picked up?
Brian: In order, it won't count unless you start to burn a ton, and did you write down what you picked up?
Adam: I did
Adam: 3 Battle Axes 9 pts Chain Mai
Brian: Both are in poor condition, and the axes sell for 3gp each, whereas the chain is some 4gp per point
Brian: Any other stuff y'all're up to?
Adam: spending my gold...
Adam is disconnected.
Jaden: Since I'd rather pay attention to how many arrows I use than not and start to use too many
Brian: You have 20 then
Jaden: That works
Jaden: Other than that, I suppose I'll just be focusing on riding my horse, as I'm not good at it, and trying to study the arrows in hopes of bottomless pocketing some later on
Brian: hmm, wise...
Jaden: If that doesn't work, I always have whittling to fall back on
Brian: If you whittle wood into a goose feather you should get a new career
Jaden: Ah, but you see, that's what trapping and tracking skills are for
Jaden: Mm, I had a question about experience as well, did I get anything from the previous sessions, I believe you mentioned something once, but I forgot to mark it down
Brian: you got 20
Adam has connected.
Jaden: Alright, thanks
Brian: he lives!
Brian: alright, what you buyin boy?
Adam2 has connected.
Brian: alright, what you buyin boy?
Adam2: is there any disadvantage to wearing two partial sets of armor?
Adam is disconnected.
Brian: nope
Adam2: cool
Brian: but it can't add up to wearing more than 100% of a suit, obviously
Adam2 is disconnected.
Brian: Jesus christ...
Jaden: And there he goes again
Jaden: I think
Brian: this might be a rough day
Jaden: Cerim has had trouble sleeping the past few nights and is dozing on and off during the day
Jaden: While we're travelling
Jaden: Easy explanation
Brian: mid conversation though?
Jaden: He's had a lot of trouble sleeping
Brian: I should just do everything in solos, and patch events together.
Adam has connected.
Jaden: I mean, I don't mind
Adam: okay, I think I fixed it
Adam: now where's my toekn?
Adam: thank you
Brian: np
Adam: 2 points of plate, I will buy
Brian: Alright, any other pre-roadtrip antics?
Jaden: No I think I'm good on antics for now
Adam: wait, can I trade in my points of banded for a discount?
Brian: your banded points are worth half price
Brian: the guard keeps them in good condition
Adam: so plate is 20-6=14gp
Adam: 55/14=
Brian: that said, to wear the two points of plate, you need to take off two points of banded to fit it...
Brian: but you do get a point of speed back from that
Brian: I don't understand what that 55/14 is...
Adam is disconnected.
Adam2 has connected.
Adam2: wait, plate mail is 2 more points than banded
Adam2: how do I factor in the AC bonus?
Brian: So 100% of a suit of plate is 8 points, 100% of a suit of banded (which you have now) is 6 points. 2 points of plate would be 25% of your body, so you would need to take 25% of your banded off.
Brian: that ends up rounding up to 2 points of banded for two points of plate. Which does save you a point of speed, but doesn't help with WAC
Adam2: What about 3 points of plate?
Adam2: I might have the cash for that
* Brian rolls: 3/8 => 3 / 8 = 0.375
* Brian rolls: 2/6 => 2 / 6 = 0.3333333333333333333333333333333333
Brian: you would still just need to take off three points of banded. You could trade 3 banded for 4 plate though
Adam2: that would be 80-18gp
* Adam2 rolls: 80-18 => 80 - 18 = 62
* Adam2 rolls: 62-55 => 62 - 55 = 7
Adam2: need 7 more gp for that
Jaden: I'd give you the 7 extra if you asked me
Jaden: Or if I were standing around and saw the exchange
Brian: Do you make a show of being poor in front of Artyom long enough that he gets the hint?
Adam2: No, I'd do it in front of Ephnyr
Adam2: He'd love to be my sugar daddy
Adam2: He's the one who probably took me to the smith, after all.
Sir Ephnyr: See, if you were my squire we would have you fitted in proper elven full plate the moment you proved yourself worthy with a sword...
Sir Ephnyr: But here, *turns to smith and throws down 7gp*. I'll cover the rest.
Cerim Potter: That's very generous of you, Sir Ephnyr.
Cerim Potter: *grits teeth*
Sir Ephnyr: You owe me.
Cerim Potter: gods...
Brian: he grins, and talks to the smith's apprentice about the damage his own armor has taken
Brian: alright, any OTHER other antics?
Jaden: If we're on the road Artyom would consider asking "Are we there yet?" a few times, but keep it to himself
Jaden: Other than that no antics
Brian: Well Ephnyr actually talks to you the day after you leave, while still on the ride.
Sir Ephnyr: Riding a horse isn't that tricky you know.
Sir Ephnyr: The more you relax in the saddle, the harder it is to fall out
Artyom Cooper: I'll take your advice
Artyom Cooper: Because it's been terribly uncomfortable so far
Sir Ephnyr: Alright, you do want to keep the crown jewels a little loose from the steed. That's no good for you either.
Jaden: I tentatively relax into the saddle, then tense up again as I start to feel the swaying of the horse
Artyom Cooper: I'll ease into it
Sir Ephnyr: Not a knight I can tell.
Sir Ephnyr: If it doesn't get me too wrapped up in politics, can I ask where you're from?
Artyom Cooper: Tinsboro
Sir Ephnyr: And what did you do there?
Artyom Cooper: I made barrels
Adam2 is disconnected.
Artyom Cooper: And butter churns, and other things of the sort
Artyom Cooper: I'm a cooper
Sir Vilrays: How did you know you gained the favor of our lord?
Artyom Cooper: Hm? The favor of who?
Jaden: I'm still mostly focusing on trying to ride the horse
Sir Vilrays: Correlon Lorathien. You were sent to us straight from the high priestess, so you must be very blessed...
Artyom Cooper: Oh, I'm a rather skilled scout
Artyom Cooper: And a half decent shot with a bow
Sir Vilrays: Is Tinsboro in the south?
Artyom Cooper: South of the capital, yes
Brian: Sir Ephnyr apparently finds that quite funny.
Sir Ephnyr: I had assumed that the Order would have known more about the wonder boy that I did, to be honest.
Sir Vilrays: Our order works on trust, rather than information. It keeps us all safer.
Sir Ephnyr: Well I hope you serve us well, Artyom of Tinsboro. I have no idea what information my man-at-arms will have for us there.
Adam has connected.
Artyom Cooper: I'll try my best
Brian: Ok, anything else before we get to Glenswood?
Adam: I'm good
Jaden: I'm fine
Jaden: Other than being bad at riding horses
Brian: alright, so you arrive in town.
Sir Ephnyr: Alright, time to hunt for my man. I know the inn he was staying at before, so I suggest we start there.
Artyom Cooper: What does he look like?
Artyom Cooper: I can keep an eye out as we walk along the streets, it's still a chance we may run into him just walking along
Sir Ephnyr: Blonde human, kind of on the shorter side, but strong.
Cerim Potter: What kind of town is Glenswood?
Sir Ephnyr: Dressed like a commoner, but had a greatsword. That was unusual.
Sir Ephnyr: What do you mean?
Cerim Potter: What sort of industry is here? Racial makeup?
Artyom Cooper: Prosperity might be a good thing to throw in
Sir Ephnyr: Umm, I don't really know. Were you briefed Artyom?
Sir Ephnyr: I only spent a day here.
Artyom Cooper: I was not
Cerim Potter: A blind op. This should be fun.
Sir Vilrays: Our mission is to gather information.
Knight of the Order of Blood 2: And our lord is never blind.
Artyom Cooper: I think he meant
Artyom Cooper: Oh nevermind
Sir Ephnyr: Well, I can ask for Garen on my own while you get a lay of the land, if you would like.
Artyom Cooper: I do happen to have the need to stretch my legs
Artyom Cooper: I think that would be a great idea
Sir Vilrays: I would like to stay with you, sir Ephnyr. You never know what danger we might come across...
Sir Ephnyr: As you wish
Brian: He leads his horse off from the main group, and that knight follows.
Cerim Potter: (( Who's in charge now? ))
Brian: great question
Brian: you guys never stopped and organized a chain of command
Cerim Potter: (( are the faceless mooks knights? ))
Brian: yup
Brian: Order of Blood knights
Cerim Potter: (( Knights outrank me. ))
Jaden: Artyom just dismounts and starts striding towards the city
Artyom Cooper: Can you take care of my horse for me? Thanks
Jaden: He waves casually without looking back
Knight of the Order of Blood 2: You got it.
Cerim Potter: (( I'll trot alongside him ))
Artyom Cooper: You know there's a point for me going into the city alone
Knight of the Order of Blood 2: *to the others* Let's find a stable then visit the temple.
Cerim Potter: I'm not a mind reader.
Artyom Cooper: I look like a commoner, because I am one, so I won't attract attention
Artyom Cooper: Now someone in armor such as yours comes in, riding a horse
Cerim Potter: I understand.
Artyom Cooper: That's sure to turn some eyes
Knight of the Order of Blood 2: *not hearing you guys* Let's all meet up at the temple of Correlon Lorethian, you hear!?!?
Cerim Potter: *back to them* Wait for me!
Jaden: Artyom gives him a thumbs up from the distance
Brian: alright, which side of the party split do we handle first?
* Adam rolls: 1d100 => 20
* Jaden rolls: 1d100 => 99
Cerim Potter: (( his ))
Brian: I'll tell you now that unless Cerim wants to do something very strange, Artyom's is more interesting, and the only one that might involve secret info.
Brian: Ehh, screw it, Cerim will find out soon enough
Brian: As you come into town, you notice the streets nearly empty.
Brian: Only a few folks walk around, and they seem more quiet than you would expect
Jaden: I look up at the sun, trying to figure out what time it is
Brian: It's late morning.
Jaden: Not directly at the sun, mind you
Jaden: I'm going to stop the first person I see that doesn't seem too agitated and try to ask them what's going on
elf noble 14: You haven't seen?
Artyom Cooper: I haven't
Artyom Cooper: What's happening?
elf noble 14: The moon of our lord shone blood red a few nights ago, and cast her beam directly on the church of Nerul.
elf noble 14: Then someone saw a shadow come into town and fly right through the walls to get in.
elf noble 14: There's been an angry mob trapping in the congregation ever since.
Artyom Cooper: I see, that's very worrying indeed
elf noble 14: You don't think Corellon Lorethian is really angry, do you?
Artyom Cooper: I do not
Artyom Cooper: Where is his temple in this town? I wish to speak to some of the people there
elf noble 14: I'll take you
Artyom Cooper: Please, show the way
Brian: the temple door is closed, and nobody responds when your new friend knocks.
Artyom Cooper: Is there anything more you might know that's happened in this town recently?
Artyom Cooper: Anything strange or out of place?
elf noble 14: Please tell me you heard about the dead rising...
Artyom Cooper: I have. That is a great trouble indeed, however, surely it isn't so close to this town, is it?
elf noble 14: There was a pair of men who claimed it happened in Ensiph.
elf noble 14: And that a hand grabbed a boy when he was in the graveyard.
elf noble 14: I still don't belive it though...
Artyom Cooper: I'm not sure if I can believe it myself, but with such strange times...
Artyom Cooper: Do you know where these two men are now?
elf noble 14: I have no idea.
elf noble 14: I've been trying to stay away from this uglyness.
Artyom Cooper: I can imagine you would be
Artyom Cooper: Anyway, you've done me a great service, take a gold for your trouble
elf noble 14: *chuckles* Buddy, you look like you could use it more than me.
elf noble 14: If you're gonna go confront the angry mob though, I'm happy to hold on to your gold for when you get mugged.
Artyom Cooper: That may well be, but I sill think it was worth something to me, so please, take it. I'll take my chances with the mob though
Brian: He rolls his eyes and takes your coin
Jaden: I'm going to remember this location and wander off to wherever there seems to be a drinking establishment, namely an inn or tavern
Brian: roll a 1d3
* Jaden rolls: 1d3 => 1
Brian: You find a lodge that seems mostly occupied by hunters. It's amost deserted
Jaden: I'm going to go ask the bartender for a drink and information about the town, and about how much that'd all cost
Shaggy bartender: Look, it kind of late for a chat.
Shaggy bartender: It's 5 copper or two pinches of salt for an ale.
Artyom Cooper: In that case could you at least point me towards someone who might have such information?
Shaggy bartender: They always like to chat at the Boar's Bastard...
Artyom Cooper: Thanks
Jaden: With that, I slide out of the door to go search for the Boar's Bastard
Brian: it takes you a while, but you get there. This place, however, only has a single customer inside.
Artyom Cooper: Hello, do you know anything about what's going on in the town recently?
Villager: Not from here?
Artyom Cooper: No, just got here and I've heard some worrying things
Artyom Cooper: I figured I should try to find out more
Villager: The church has been doing some crazy shit and the temple wants to kick them out.
Villager: They've been laying the damn church under seige for some reason.
Jaden: I see, so that's what the mob's about
Jaden: I mean
Villager: What brings you to town, stranger?
Artyom Cooper: I'm here to conduct some business
Artyom Cooper: Luckily I found a group to travel with to make my way here
Artyom Cooper: What reason does the temple have to attempt to drive out the church?
Artyom Cooper: I've heard of the strange lights from the moon and the shadow from someone else
Artyom Cooper: Is there anything more?
Villager: Well, you know that the churches don't get along too well.
Villager: And Correllon Lorethien obviously is concerned for the safety of the village.
Artyom Cooper: Concerned for the safety of the village how? Because of the recent reports of living dead?
Villager: Yes.
Artyom Cooper: So that's how it is
Brian: You sense that he's hiding something
Artyom Cooper: There's nothing more?
Jaden: Artyom takes the moment to look him directly in the eye as he asks this
Villager: No, of course not.
Villager: I'm not one of those crazy Torgists or Nerulite extremists.
Villager: Do you see me down in that mob?
Artyom Cooper: No of course not, that's why I'm talking to you
Artyom Cooper: You seem to be one of the few who's actually keeping themselves together around this time
Villager: Thanks
Artyom Cooper: Is there really nothing else you can tell me?
Artyom Cooper: I really thought it couldn't be as simple as you described it
Villager: I don't know nothing more, I swear.
Artyom Cooper: Then is there anything else you know about the two sides in general?
Artyom Cooper: I know the churches are usually at each other's throats, however I didn't think they'd go this far
Artyom Cooper: Something must have riled them up more than usual
Villager: Well, that's what red moons and tales of the living dead will do.
Villager: People have been stirring up trouble all over the place. There's even stories of shadows of evil and hunters dissapearing.
Artyom Cooper: Do you think these could be more than stories?
Villager: I...I don't know. What do you think?
Artyom Cooper: I'm not sure, it seems impossible
Artyom Cooper: However, we live in strange times
Villager: Not as strange as before the king came.
Villager: I was barely old enough to remember the Goblin wars, but damn were they freaky.
Artyom Cooper: Is there anything happening now that was similar to what happened during those wars?
Villager: Not at all.
Villager: Nobody is turning into big green monsters
Artyom Cooper: I'd say people rising from the dead is about as freaky as big green monsters
Villager: We've never seen it happen, you know.
Artyom Cooper: Ah, but I've never seen anyone turn into a big green monster
* Adam rolls: 1d20+2-4 => 7 + 2 - 4 = 5
* Brian rolls: 1d20+1 => 4 + 1 = 5
Brian: roll off
* Brian rolls: 1d20 => 13
* Adam rolls: 1d20 => 4
Jaden: me as well?
Villager: But there was proof of that... no, you're right.
Villager: I'm no priest, this isn't my place to decide
Brian: no, not you
Jaden: okay
Artyom Cooper: Well, since you've told me all you can, I'll be going now
Artyom Cooper: Still wish I could find out more though
Jaden: I slowly exit, not too slowly as to be suspicious, but slowly enough to give him time to say something if he wishes
Brian: You have never seen a man so focused on a nearly-cold pork pot pie in your life
Jaden: With that, I head back to the place with all the hunters
Brian: There were like two guys in there before, and now there's literally nobody but the shaggy bartender
Artyom Cooper: Have any of your usual patrons gone missing?
Shaggy bartender: Who wants to know?
Artyom Cooper: Someone who hunts himself and is concerned of any possible dangers in the woods
Shaggy bartender: You don't look tough enough to be a hunter...
Artyom Cooper: I've got the bow, don't I?
Artyom Cooper: And to be fair, I tend to set traps more than hunt, but both require a long time spent in the woods
Shaggy bartender: Yeah, we lost two in a hunting trip. I don't know what happened to them though, if that's what your after.
Artyom Cooper: That's a shame, do you know if there's anyone who I can ask who would know?
Shaggy bartender: No, I don't
Shaggy bartender: Now if you don't mind, I need to close up shop.
Artyom Cooper: Okay, I'll be going then
Artyom Cooper: Have a good day
Brian: he doesn't even grunt
Jaden: With that, I'm going to go and meet up with Cerim and the others
Jaden: At the temple
Brian: nobody at the temple.
Artyom Cooper: Huh
Jaden: In that case I'll knock
Jaden: Shake the door a bit
Jaden: If the knock doesnt work
Brian: it opens, and a man clearly marked as a preist stands before you.
Brian: He just stares at you, as though you are about to tell him the meaning of life.
Artyom Cooper: May I come in?
Father Austliem: Come
Artyom Cooper: I wanted to ask you about the church with the mob around it
Artyom Cooper: Is it true that the moon shone blood red upon it a few nights ago?
Father Austliem: It is. I've been praying on what to do about it for two days.
Artyom Cooper: I see
Artyom Cooper: Then are the other rumors true as well?
Artyom Cooper: The living dead, the shadows?
Father Austliem: Our lord has told me so. And he has told me it is time to act.
Artyom Cooper: And you believe the church of Nerul is responsible?
Father Austliem: Our lord has told me so.
Artyom Cooper: So, that's why the mob is surrounding them, thank you
Artyom Cooper: There should be some others arriving soon, if they haven't already been here
Artyom Cooper: Have you seen a couple of knights?
Father Austliem: Not since before I locked myself away.
Father Austliem: But enough talking. I must go to the church and do the lord's work.
Artyom Cooper: Do what you must then
Brian: he leaves
Jaden: I'm assuming he locks up the temple while he's gone?
Brian: no, actually
Jaden: I'm going to take a look around
Brian: alright then, I'm going to pause your side here.
Brian: you can spectate, or I can trust you not to meta
Brian: your call
Cerim Potter: (( ready and waiting ))
Jaden: I'm going to go do something else, I can always scroll through, but I'm good enough at not writing down information I haven't found myself
Jaden: I'll check every once in a while to see what's going on, but other than that I'll probably just be typing what information I've uncovered so far
Brian: kk
Brian: so on to Cerim's story...
Knight of the Order of Blood 2: Open this door or we will break it down!
Cerim Potter: Did you tell them who you are?
Brian: After a few more pounds, there is no response.
Knight of the Order of Blood 2: Yes.
Knight of the Order of Blood 3: They might not have heard you.
Knight of the Order of Blood 2: Open this door in the name of the order of blood!
Cerim Potter: Looks like it's not working
Knight of the Order of Blood 2: Who's got a ram?
Brian: a few peasants present heavy objects, and soon a metal pole that they had for some reason is selected.
Cerim Potter: An axe might also do well.
Knight of the Order of Blood 2: *thinks for a second* Who's got an axe?
Brian: As it turns out, many citizens of Glennswood carry axes.
Cerim Potter: That should make things easier.
Brian: the knight offers you the first axe passed to him.
Brian: and politely offers you the privilaged spot at hacking the door down while he gets started from a side angle
Cerim Potter: (( I do my best to break down this blasphemous door. ))
Brian: roll str
* Adam rolls: 1d20+2 => 11 + 2 = 13
Brian: alright, roll a couple more times
* Adam rolls: 1d20+2 => 15 + 2 = 17
* Adam rolls: 1d20+2 => 6 + 2 = 8
Brian: alright, the door starts to splinter, and behind it you see a dense mob of worshippers trying to keep the door shut
Brian: you also hear a cry from behind you.
shadow beast: DEFILER!!!!
Brian: all combatants start at init 5 base
Cerim Potter: What is this??
Brian: nobody seems to have an answer, but all the locals back off.
Cerim Potter: (( anybody have an int or wis bonus? ))
Brian: the knights all have 1
Brian: so I guess they swing first
Brian: They each drop axes, draw swords, and swing twice
* Brian rolls: 1d20+6 => 14 + 6 = 20
* Brian rolls: 1d20+6 => 1 + 6 = 7
* Brian rolls: 1d20+6 => 17 + 6 = 23
* Brian rolls: 1d20+6 => 1 + 6 = 7
* Brian rolls: 1d20+6 => 15 + 6 = 21
* Brian rolls: 1d20+6 => 9 + 6 = 15
Brian: the strikes that hit pass right through.
Brian: roll speed
* Brian rolls: 1d20+2 => 15 + 2 = 17
* Adam rolls: 1d10-3 => 10 - 3 = 7
Brian: alright, then it goes first
Brian: it changes, becoming less shadowy, then takes a strike straight at you
* Brian rolls: 1d20+6 => 12 + 6 = 18
Brian: hit?
Cerim Potter: (( yes ))
* Brian rolls: 1d20+4 => 7 + 4 = 11
Brian: no wound :(
Cerim Potter: (( soz ))
Brian: but it has enough init to swing again!
* Brian rolls: 1d20+6 => 2 + 6 = 8
Brian: aww
Brian: your turn...
Cerim Potter: (( init is 10+ spd? ))
Brian: yes
Cerim Potter: (( Draw shield (2) + Use Shield (2) + Draw Dagger (2) = 6 ))
Cerim Potter: (( end turn ))
Brian: huh
Brian: the people inside the church collectively strike at you twice with candlesticks
* Brian rolls: 1d20-5 => 6 - 5 = 1
* Brian rolls: 1d20-5 => 9 - 5 = 4
Brian: no hits
Brian: do you beat init 4?
Cerim Potter: (( in the next round? ))
Brian: yes
Brian: rounds up
Cerim Potter: (( yes ))
Brian: then your turn
Cerim Potter: (( gotta go eat dinner. sorry ))
Cerim Potter: (( be back in a few ))
Brian: ok then, I guess we go back to Artyom
Jaden: Hm
Jaden: Oh
Jaden: Alright
Jaden: I'm rummaging
Jaden: Looking for anything of interest
Brian: You find a good deal of religous items, but nothing of particular note. Is there anything in particular you are looking for?
Jaden: Not really, not unless something blatantly yelled at me
Brian: these items seem to be of a strong silent type.
Jaden: I'm going to take one more check but this time I'm going to cast a slight bit of mana
Jaden: 1 should be enough
Brian: You find out that one of the charms laying on the shelf is actually enchanted
Jaden: All of them frauds
Jaden: Ugh
Jaden: Alright
Jaden: With that I'm going to go outside and wait for the others
Brian: your elven ears hear commotion going on down near the church of Nerul.
Brian: More than before.
Jaden: Since things are picking up, I suppose I'll head down there and see what's going on
Jaden: Though I am going to be a bit on my toes after that warning about the mob stealing my gold
Brian: as you approach, you see that a flat out pitched battle is going on . The order of blood is bursting in the front door and fighting some creature, and skeletons are rising from the graveyard out back.
Brian: and this is where we need to wait for Adam to return
Jaden: I'm going to be heading towards the graveyard
Jaden: When things do pick back up
Jaden: For the record, that is the most adorable name I've seen for a skeleton mook
Brian: not the stiffist competition, but hey
Jaden: I've seen Mr. and Mrs. Bones with all the child Boneses so yes, there is a good bit of competition
Jaden: What'd my init be at?
Jaden: Just for whenever we would start up
Brian: 5 base
Jaden: So 8 with my wisdom
Brian: so you actually win init this round
Brian: you start the round once Adam returns!
Jaden: I'm stuck on a team with a bunch of not very wise or smart people
Jaden: Great
Brian: you didn't get that hint from before?
Jaden: Oh, I had hopes for Cerim
Jaden: Not so much anymore
Jaden: Maybe he was a smart knight or something
Jaden: Nothing against dumb knights
Brian: any idea how much later you can go? This battle looks like it might take a while.
Jaden: I can go for very late
Jaden: The only issue for me was how early things are placed
Jaden: And that was fine
Jaden: I have no more work to do today
Brian: Cool. I already asked for a vacation day tomorrow which I might not actually have anything to do with it, so I can go till I drop.
Jaden: Awesome, it's only 4:30 about now, so I might take a quick break for lunch in an hour or two
Jaden: But other than that I'm the same way
Cerim Potter: (( sorry about htat ))
Brian: no your not
Jaden: No problem, I've got time
Brian: you wanted to put that food in yoru mouth hole
Cerim Potter: (( I didn't want to disappoint my mother ))
Brian: I bet you don't even have a mother.
Cerim Potter: (( Use Shield (2) + Attack (3) = 5 ))
Cerim Potter: Begone foul beast!
* Adam rolls: 1d20+1 => 15 + 1 = 16
Brian: hit
* Adam rolls: 1d20+1 => 7 + 1 = 8
Brian: wound for zero
* Brian rolls: 1d20-1 => 12 - 1 = 11
Brian: it stays up
Brian: alright, arty's turn
Artyom Cooper: Citizens! Away from the graveyard, the dead are rising!
Brian: that your turn?
Jaden: Oh, I'm only getting started
Jaden: Time for some abjuration
Brian: how much?
Jaden: Just 10
* Jaden rolls: 1d20 + 9 => 4 + 9 = 13
Brian: you got it
Jaden: Next it's time to walk a bit
Jaden: That should be fine
Jaden: And about 40 of the possible 45 movement I had
Jaden: And lastly, it's time to get things fired up
Jaden: with summoning 10 arcane magic
Jaden: Arcana
* Jaden rolls: 1d20 + 9 => 2 + 9 = 11
Brian: k
Jaden: That's the end of my turn and a +1 to my init
Brian: right then
Brian: blood knights next
* Brian rolls: 1d20+4 => 13 + 4 = 17
* Brian rolls: 1d20+4 => 13 + 4 = 17
* Brian rolls: 1d20+4 => 1 + 4 = 5
* Brian rolls: 1d20+4 => 9 + 4 = 13
* Brian rolls: 1d20+4 => 13 + 4 = 17
* Brian rolls: 1d20+4 => 1 + 4 = 5
Brian: 4 hits
* Brian rolls: 1d20+2 => 20 + 2 = 22
* Brian rolls: 1d20+2 => 5 + 2 = 7
* Brian rolls: 1d20+2 => 6 + 2 = 8
* Brian rolls: 1d20+2 => 16 + 2 = 18
* Brian rolls: 1d6-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 13 - 1 = 12
* Brian rolls: 1d4 => 1
* Brian rolls: 1d4 => 1
* Brian rolls: 1d4 => 1
* Brian rolls: 1d4 => 2
Brian: the creature drops to the ground
Brian: the undead in the graveyard rush in
Brian: and strike twice
* Brian rolls: 1d20+0 => 15 + 0 = 15
* Brian rolls: 1d20+0 => 12 + 0 = 12
* Brian rolls: 1d20+0 => 16 + 0 = 16
* Brian rolls: 1d20+0 => 16 + 0 = 16
* Brian rolls: 1d20+0 => 17 + 0 = 17
* Brian rolls: 1d20+0 => 4 + 0 = 4
* Brian rolls: 1d20+0 => 18 + 0 = 18
* Brian rolls: 1d20+0 => 19 + 0 = 19
* Brian rolls: 1d20+0 => 9 + 0 = 9
* Brian rolls: 1d20+0 => 7 + 0 = 7
* Brian rolls: 1d20+0 => 10 + 0 = 10
* Brian rolls: 1d20+0 => 6 + 0 = 6
* Brian rolls: 1d20-4 => 5 - 4 = 1
* Brian rolls: 1d20-4 => 2 - 4 = -2
* Brian rolls: 1d20-4 => 17 - 4 = 13
* Brian rolls: 1d20-4 => 12 - 4 = 8
* Brian rolls: 1d20 => 3
* Brian rolls: 1d20-4 => 19 - 4 = 15
Brian: hold on, gonna redo some of that
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 12 - 1 = 11
* Brian rolls: 1d20-1 => 5 - 1 = 4
* Brian rolls: 1d20-4 => 20 - 4 = 16
* Brian rolls: 1d20-4 => 1 - 4 = -3
* Brian rolls: 1d6-1 => 3 - 1 = 2
* Brian rolls: 1d20 => 19
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 15 - 1 = 14
* Brian rolls: 1d20-4 => 15 - 4 = 11
* Brian rolls: 1d20 => 11
Brian: ok, all the peasants are still up
Brian: but...they don't have defending weapons
* Brian rolls: 1d20-1 => 19 - 1 = 18
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d20-1 => 19 - 1 = 18
* Brian rolls: 1d20-4 => 4 - 4 = 0
* Brian rolls: 1d20-4 => 6 - 4 = 2
* Brian rolls: 1d20-4 => 10 - 4 = 6
* Brian rolls: 1d20-4 => 3 - 4 = -1
* Brian rolls: 1d20-1 => 10 - 1 = 9
* Brian rolls: 1d20-1 => 15 - 1 = 14
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d20-1 => 8 - 1 = 7
* Brian rolls: 1d20-1 => 12 - 1 = 11
* Brian rolls: 1d20-4 => 15 - 4 = 11
* Brian rolls: 1d20-4 => 18 - 4 = 14
* Brian rolls: 1d20-4 => 4 - 4 = 0
* Brian rolls: 1d20 => 13
* Brian rolls: 1d20-1 => 8 - 1 = 7
* Brian rolls: 1d20-1 => 5 - 1 = 4
Brian: ok, all the commonfolk survive
Brian: end of round. Does anyone beat Artyom's 9 init?
Brian: ohh hold on
* Brian rolls: 1d20-5 => 16 - 5 = 11
* Brian rolls: 1d20-5 => 14 - 5 = 9
Brian: no hits through the door
Brian: ok, anyone beat a 9?
Brian: and the villagers run away
Cerim Potter: (( nope ))
Brian: alright, then Artyom's turn
Jaden: Time to go to work
Jaden: Do any of the skeletons have metal?
Brian: none. They have only the clothing they were buried in.
Jaden: Ah, shame
Jaden: Then I'm going to summon 10 more arcana 2 times
* Jaden rolls: 1d20 + 9 => 17 + 9 = 26
* Jaden rolls: 1d20 + 9 => 17 + 9 = 26
Brian: alright then
Brian: that it?
Jaden: Measuring things, sorry
Jaden: In that case, I'll summon 10 more abjuration
* Jaden rolls: 1d20 + 9 => 3 + 9 = 12
Jaden: And then end my turn
Brian: alright, anyone beat a 4?
Brian: wait, nvm. Priest goes at 7
Cerim Potter: (( I do ))
Jaden: I think Cerim has 8
Cerim Potter: (( I am 8 ))
Brian: OHH SNAP
Cerim Potter: (( and the mob is still mobbing? ))
Brian: They are mostly standing back, and you hear screams around the corner as if there is a full on rout, outside, and inside they seem to be fighting for their lives.
Cerim Potter: (( Could I hear the Artyom's shout about the dead rising? ))
Brian: roll wisdom+disc
* Adam rolls: 1d20+2 => 14 + 2 = 16
Brian: you did
Cerim Potter: (( I'm gonna move ))
Brian: k
Cerim Potter: (( I can't move ))
Brian: ?
Cerim Potter: (( my mouse won't let me drag and drop ))
Cerim Potter: (( cuz it's broke ))
Brian: then point with space where you are going
Cerim Potter: (( and use shield ))
Brian: turn?
Cerim Potter: (( si ))
Brian: the priest casts divine shield on Artyom, and ends turn. He seems to be starting a new prayer of his own
Jaden: Ha, he thinks I need a divine shield
Brian: the knights return to hacking at the door
* Brian rolls: 1d20+2 => 10 + 2 = 12
* Brian rolls: 1d20+2 => 11 + 2 = 13
Brian: the undead rush further
* Brian rolls: 1d20-1 => 15 - 1 = 14
* Brian rolls: 1d20-1 => 5 - 1 = 4
* Brian rolls: 1d20-1 => 9 - 1 = 8
* Brian rolls: 1d20-1 => 7 - 1 = 6
* Brian rolls: 1d20-1 => 10 - 1 = 9
* Brian rolls: 1d20-1 => 13 - 1 = 12
* Brian rolls: 1d20-5 => 14 - 5 = 9
* Brian rolls: 1d20-1 => 16 - 1 = 15
* Brian rolls: 1d20-1 => 20 - 1 = 19
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d20-1 => 19 - 1 = 18
* Brian rolls: 1d20-5 => 17 - 5 = 12
* Brian rolls: 1d20-5 => 11 - 5 = 6
* Brian rolls: 1d20-5 => 20 - 5 = 15
* Brian rolls: 1d20-5 => 8 - 5 = 3
* Brian rolls: 1d20 => 4
Brian: alright, do you have a weapons drawn artyom?
Jaden: Nope but they gotta hit a 33
Brian: ohh, yeah...
* Brian rolls: 1d20-1 => 7 - 1 = 6
Jaden: Abjuration
Brian: alright then, that's that
Brian: at end of round, commoners run, and more undead arise
Jaden: Well, time to perfect what I couldn't do earlier
Brian: priest actually goes before you
Jaden: Oh?
Jaden: Dang
Brian: he steps into the graveyard, and casts hallow on it
Father Austliem: Your powers cannot overthrow the lord, Parson!
Brian: ok, now your turn
Jaden: I need mana to make a tentacle have range, correct?
Brian: yes
Jaden: Alright
Jaden: 5 mana for the first one
Brian: effectively you make a swarm of them
Jaden: So, how exactly does it work in this case, I summon a tentacle which can reach 5ft times the mana?
Jaden: Well, a swarm
Brian: you make a field the size of the radious, crawling with them
Brian: actually, nvm
Brian: it can reach, that's what it says in the description
Jaden: Alright, I'm going to take a stroll into the graveyard then
Brian: that provokes...
* Brian rolls: 1d20-1 => 12 - 1 = 11
* Brian rolls: 1d20-1 => 7 - 1 = 6
* Brian rolls: 1d20-1 => 15 - 1 = 14
* Brian rolls: 1d20-1 => 20 - 1 = 19
* Brian rolls: 1d20-1 => 16 - 1 = 15
* Brian rolls: 1d20-1 => 13 - 1 = 12
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d6-1 => 4 - 1 = 3
Jaden: Not seeing any 33s
Brian: the strikes bounce of the now visible magical field around you.
Jaden: I'll now try to summon 10 mana
* Jaden rolls: 1d20 + 9 => 16 + 9 = 25
Jaden: And 10 conjuration
* Jaden rolls: 1d20 + 9 => 20 + 9 = 29
Jaden: And now I'll dip into one to summon a tentacle
Jaden: Oh yeah, on that second summon
Jaden: The conjuration one
Jaden: I'm converting all my arcana to conjuration
Jaden: So it's a 40 conjuration 10 mana tentacle
Brian: alright, in one square next to you is a conjuration that can attack any creature in 50ft on your turn for absurd amounts of wounding
Jaden: 160 strength, 25 dex, 50 ft reach
Cerim Potter: (( Balanced. ))
Jaden: Let's pick the skeleton furthest away
Jaden: Actually wait
Brian: roll to hit. That might fail still
Jaden: No, I'm done
Jaden: I'm out of init, it relies on my init, right?
Brian: it gets one attack on your turn every round, starting with the current round
Brian: so you get one attack this round
Jaden: Oh, alright
Jaden: Let's go for it
Jaden: Hit is using dex
Jaden: So
Jaden: +2
* Jaden rolls: 1d20 + 2 => 15 + 2 = 17
Brian: hit
Jaden: To wound
Jaden: Which is...
Jaden: +70?
Jaden: Somewhere around that?
Brian: the odds are less than 1/1000 of you not auto-killing
Brian: yes, exactly +70
* Jaden rolls: 1d20 + 70 => 20 + 70 = 90
Jaden: Crit
* Jaden rolls: 1d6 - 1 => 5 - 1 = 4
Brian: really?
Jaden: 94 damage
Cerim Potter: (( brilliant ))
Brian: minus WAC of 10
Brian: 84 damage
Cerim Potter: (( the power of the tentacle is unmatched ))
Brian: which is enough to wipe all scores to 0
Brian: do we need to roll this every time?
Jaden: And to end it
Artyom Cooper: Fear me!
Jaden: Time to frighten some skeletons back into their graves
Brian: Cerim, your turn?
Cerim Potter: (( move + use shield ))
Cerim Potter: (( would I be seeing the tentacle? ))
Brian: not this round
Cerim Potter: (( turn ))
* Brian rolls: 1d20+2 => 14 + 2 = 16
* Brian rolls: 1d20+2 => 7 + 2 = 9
Jaden: I guess I did draw all the aggro
Brian: yup
Jaden: New dedicated tank
Brian: also...
* Brian rolls: 1d20+60 => 17 + 60 = 77
* Brian rolls: 1d20+4 => 20 + 4 = 24
* Brian rolls: 1d6-1 => 5 - 1 = 4
Brian: ok, anyhow...
* Brian rolls: 1d20-1 => 18 - 1 = 17
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 14 - 1 = 13
* Brian rolls: 1d20-1 => 2 - 1 = 1
* Brian rolls: 1d20-1 => 11 - 1 = 10
* Brian rolls: 1d20-1 => 16 - 1 = 15
* Brian rolls: 1d20-1 => 20 - 1 = 19
* Brian rolls: 1d601 => 389
* Brian rolls: 1d6-1 => 1 - 1 = 0
Brian: no hits today...
Jaden: He had a chance
Jaden: There was an explosion upwards
Brian: Just realized that there is no time limit on the tentacle, which will need to be corrected.
Brian: but I will figure that out as we go. Top of the ruond
Jaden: I believe it's you Cerim
Jaden: I'm at 9
Brian: Cerim wins
Brian: and more undead are pouring out
Cerim Potter: (( move + use shield ))
Cerim Potter: (( turn ))
Brian: arty?
Jaden: Tentacle will try to hit the furthest away skeleton again
* Jaden rolls: 1d20 + 2 => 8 + 2 = 10
Jaden: Does a 10 hit?
Brian: yes
* Jaden rolls: 1d20 + 70 => 8 + 70 = 78
Jaden: Does a 78 kill?
Brian: what do you think?
Jaden: You're right
Brian: You don't have to rub it in that I gave you super powers
Jaden: As for me
Jaden: I'm going to start building up some lightning magic
Jaden: 10 points
Jaden: 2 sets
* Jaden rolls: 1d20 + 9 => 12 + 9 = 21
* Jaden rolls: 1d20 + 9 => 7 + 9 = 16
Jaden: And then I'm going to tap the shoulder of the skeleton standing next to me and tell him to go away
Jaden: While also letting that lightning run through him
Brian: roll to hit
Jaden: Dex?
Brian: yup
* Jaden rolls: 1d20 + 2 => 19 + 2 = 21
Brian: hit
Jaden: Wound
* Jaden rolls: 1d20 + 22 => 12 + 22 = 34
Brian: that ISNT an auto kill
* Jaden rolls: 1d4 => 2
Brian: wait no, it is
Jaden: Init's up to 12 and I end my turn
Brian: priest runs over and works on healing people
Brian: the undead swarm you
* Brian rolls: 16d20s20 => 2
Jaden: Glad I didn;t use my other plan and bomb the area with a magic blast
* Brian rolls: 1d6-1 => 4 - 1 = 3
* Brian rolls: 1d6-1 => 6 - 1 = 5
* Brian rolls: 1d6-1 => 6 - 1 = 5
Brian: uhh ohh, that's 29
* Brian rolls: 1d6-1 => 2 - 1 = 1
Brian: AWWW
Brian: ok, top of round
Jaden: Oh wait that's me
Jaden: I need line of sight to use a longer range magic, don't I?
Brian: yes
Jaden: And that is probably blocked by these large amounts of skeletons
Brian: rib cages are see-through
Jaden: Can I see this skeleton here?
Brian: yeah
Jaden: Hm
Brian: also, each round roll 1d6. On a 1 the tentacle wears off
Jaden: If I attempted to shoot him with magic would it possibly hit another skeleton?
Jaden: Alright
Jaden: Before or after it acts?
Jaden: And for previous rounds?
Brian: after, and forget prev rounds
Jaden: Okay
Brian: and yes, there is a chance it goes off early
Jaden: I'm going to play it safe then
Jaden: As for the tentacle
Jaden: He's going to go for the furthest one again
* Jaden rolls: 1d20 + 2 => 9 + 2 = 11
Brian: hit
* Jaden rolls: 1d20 + 70 => 1 + 70 = 71
* Jaden rolls: 1d6 - 1 => 3 - 1 = 2
* Jaden rolls: 1d6 => 3
Jaden: Tentacle is still here
Jaden: As for me
Jaden: I'm going to go for some lightning again
Jaden: 2 times for 10
* Jaden rolls: 1d20 + 9 => 18 + 9 = 27
* Jaden rolls: 1d20 + 9 => 3 + 9 = 12
Jaden: And then touch the skeleton that moved into the spot behind me where I just killed another one
* Jaden rolls: 1d20 + 2 => 11 + 2 = 13
* Jaden rolls: 1d20 + 22 => 15 + 22 = 37
Brian: alright, that it for your turn?
Jaden: Yep
Brian: Cerim, you may continue your crawl
Cerim Potter: (( yay ))
Cerim Potter: (( done ))
* Brian rolls: 18d20s20 => 0
Brian: ok, top of round
Jaden: Okay
Jaden: 4 times for 10 conjuration, dipping on the last one
Brian: jesus
* Jaden rolls: 1d20 + 9 => 8 + 9 = 17
* Jaden rolls: 1d20 + 9 => 17 + 9 = 26
* Jaden rolls: 1d20 + 9 => 13 + 9 = 22
* Jaden rolls: 1d20 + 9 => 3 + 9 = 12
Jaden: That's my turn
Jaden: Time for tentacle
* Jaden rolls: 1d20 + 2 => 18 + 2 = 20
* Jaden rolls: 1d20 + 70 => 14 + 70 = 84
Brian: crawl tank
* Jaden rolls: 1d6 => 1
Jaden: And he's gone
Jaden: But he'll have brothers and sisters soon enough
* Brian rolls: 18d20s20 => 1
* Brian rolls: 1d6-1 => 2 - 1 = 1
Jaden: Cerim crawls before I go
Brian: ohh, my bad
Brian: top of the round
Jaden: No problem
Jaden: You done crawling?
Jaden: I can't tell if you moved or not
Cerim Potter: (( all done ))
Jaden: 2 more tries for 10 conjuration
* Jaden rolls: 1d20 + 9 => 4 + 9 = 13
* Jaden rolls: 1d20 + 9 => 5 + 9 = 14
Jaden: And now I'm at 5
Jaden: So 3 uses, dipping into 1 init
Brian: you will fail one of these some day...
Jaden: Oh wait
Jaden: No I need mana for each first
Jaden: So another summoning
Jaden: Of mana 10
* Jaden rolls: 1d20 + 9 => 3 + 9 = 12
Jaden: And up one init
Jaden: It still takes me several rounds to prepare
Jaden: Should be one more round
Jaden: Then only after that can I summon
Jaden: Turn
Brian: skellys now?
Brian: I've lost track
Jaden: Mhm
Jaden: Unless knights, villagers or priest have something
Brian: nope
* Brian rolls: 18d720s720 => 0
Brian: top of round
Jaden: I'm at 13
Jaden: Cerim?
Brian: opposed speed checks, or you can just be gentlmen
* Jaden rolls: 1d20 + 3 => 8 + 3 = 11
Cerim Potter: (( I'm just crawlling ))
Cerim Potter: (( go ahead ))
Jaden: You may crawl though
Jaden: I'm going to do 3 mana for 10
Jaden: 3 times 10 mana each that is
* Jaden rolls: 1d20 + 9 => 3 + 9 = 12
* Jaden rolls: 1d20 + 9 => 18 + 9 = 27
* Jaden rolls: 1d20 + 9 => 19 + 9 = 28
Jaden: And now I place one trap card facedown and end my turn
* Brian rolls: 18d720s720 => 0
Brian: ok, back to top
Jaden: 14
Jaden: Oh, I'll be using that trap card now
Jaden: And by using I mean using 8 init to do 4 summons of tentacles
Jaden: Each using 15 conjuration and 10 mana
Jaden: So only 60 strength each
Brian: "only"
Jaden: I'm going to end my turn there
Jaden: My newly created four tentacles however
Jaden: They're going to burst through the ground striking each skeleton that was on top of them
* Jaden rolls: 1d20 + 2 => 10 + 2 = 12
* Jaden rolls: 1d20 + 2 => 19 + 2 = 21
* Jaden rolls: 1d20 + 2 => 19 + 2 = 21
* Jaden rolls: 1d20 + 2 => 16 + 2 = 18
* Jaden rolls: 1d20 + 20 => 19 + 20 = 39
* Jaden rolls: 1d20 + 20 => 2 + 20 = 22
* Jaden rolls: 1d20 + 20 => 9 + 20 = 29
* Jaden rolls: 1d20 + 20 => 16 + 20 = 36
Jaden: First was to hit
Jaden: Second for damage
Jaden: They might be able to survive a 22
Jaden: or a 29
Brian: the 2 barely killed, but kill it did
Jaden: Oh, alright
Brian: wait no
Brian: two are still alive
Jaden: Need me to roll an area for it?
Jaden: As in the d4 to see which it hits?
Brian: no, roll a second attack against each though
Brian: they have no defending weapon
* Jaden rolls: 1d20 + 20 => 13 + 20 = 33
Jaden: Oh, second to hit or second wound?
Brian: roll to hit too
* Jaden rolls: 1d20 + 2 => 5 + 2 = 7
* Jaden rolls: 1d20 + 2 => 4 + 2 = 6
Jaden: Nope, I don't think so
Brian: ok, those live then
Jaden: Oh
* Jaden rolls: 1d6 => 2
* Jaden rolls: 1d6 => 4
* Jaden rolls: 1d6 => 1
* Jaden rolls: 1d6 => 6
Jaden: One dies
Brian: also, guess what I forgot?
Jaden: Hm?
Brian: these things get 10 init per turn, and their attack only costs 4. They should have been getting 2.5 times as many attacks as before!
Jaden: Ah wow
* Brian rolls: (18*2.5)d720s720 => 18 * 2.5 = 45.0
* Brian rolls: 45d720s720 => 0
Brian: but still nothign hits
Jaden: Shame
Jaden: Well, not actually
Brian: and I'm gonna say this is all the bones in the yard
Brian: top of round
Jaden: That'd be me
Jaden: Wait
Jaden: Did Cerim crawl last turn?
Cerim Potter: (( yep ))
Jaden: Oh alright
Jaden: Well, I'm going to use 4 conjuration summons of 10 each
Jaden: Dipping for the last
* Jaden rolls: 1d20 + 9 => 1 + 9 = 10
* Jaden rolls: 1d20 + 9 => 10 + 9 = 19
* Jaden rolls: 1d20 + 9 => 8 + 9 = 17
* Jaden rolls: 1d20 + 9 => 14 + 9 = 23
Jaden: Oh no
* Jaden rolls: 1d6 - 1 => 4 - 1 = 3
Jaden: Oh no
Brian: FINALLY
Jaden: I'm hurt
Brian: 2 mental damage
Brian: roll category
* Jaden rolls: 1d4 => 1
Brian: ohh, right in the int
Jaden: Ouch, that makes it harder to hit things
Jaden: With my tentacles that is
* Jaden rolls: 1d20 + 1 => 2 + 1 = 3
* Jaden rolls: 1d20 + 1 => 18 + 1 = 19
* Jaden rolls: 1d20 + 1 => 18 + 1 = 19
Jaden: Thanks tentacles
Jaden: They're going for the ones on top of them again
* Jaden rolls: 1d20 + 20 => 9 + 20 = 29
* Jaden rolls: 1d20 + 20 => 7 + 20 = 27
Brian: ded
Jaden: Oh wait, two chances to hit, right?
Brian: and roll again for the one that missed
* Jaden rolls: 1d20 + 1 => 8 + 1 = 9
Jaden: That's a no?
Brian: no hit
Jaden: And now
* Jaden rolls: 1d6 => 6
* Jaden rolls: 1d6 => 5
* Jaden rolls: 1d6 => 4
Brian: cerim, crawl time
Cerim Potter: (( aaaand stab ))
* Adam rolls: 1d20+1 => 7 + 1 = 8
Brian: miss
Cerim Potter: (( turn ))
Brian: well done
* Brian rolls: 45d720s720 => 0
Brian: and top
Jaden: Okay
Jaden: 2 for conjuratoin, 2 for mana x10 each
Jaden: Dipping for the last
* Jaden rolls: 1d20 + 9 => 2 + 9 = 11
* Jaden rolls: 1d20 + 9 => 9 + 9 = 18
* Jaden rolls: 1d20 + 9 => 12 + 9 = 21
* Jaden rolls: 1d20 + 9 => 19 + 9 = 28
Jaden: Now I've got 50 conjuration and 20 mana
Jaden: Almost
Jaden: Turn for me
* Jaden rolls: 1d20 + 1 => 20 + 1 = 21
* Jaden rolls: 1d20 + 1 => 18 + 1 = 19
* Jaden rolls: 1d20 + 1 => 2 + 1 = 3
* Jaden rolls: 1d20 + 20 => 15 + 20 = 35
* Jaden rolls: 1d20 + 20 => 16 + 20 = 36
Jaden: And one more for the one that missed
* Jaden rolls: 1d20 + 1 => 9 + 1 = 10
* Jaden rolls: 1d20 + 20 => 4 + 20 = 24
Jaden: That was a hit, right?
Jaden: But I don't think a kill
Brian: that was a hit, but no kill
* Jaden rolls: 1d6 => 1
* Jaden rolls: 1d6 => 5
* Jaden rolls: 1d6 => 4
Jaden: 1 more down
Brian: ok, Cerim's turn?
Jaden: Mhm
Cerim Potter: (( shield + Stab ))
* Adam rolls: 1d20+1 => 13 + 1 = 14
Brian: hit
* Adam rolls: 1d20+1 => 16 + 1 = 17
Brian: wound
Brian: you may strike again for free
* Adam rolls: 1d20+1 => 11 + 1 = 12
Brian: hit
* Adam rolls: 1d20+1 => 5 + 1 = 6
Brian: no wound
* Brian rolls: 1d20-1 => 20 - 1 = 19
* Brian rolls: 1d601 => 251
* Brian rolls: 1d6-1 => 4 - 1 = 3
Brian: does a 22 hit Cerim?
Brian: it DOES
* Brian rolls: 1d20-4 => 5 - 4 = 1
Brian: but a 1 doesn't wound
* Brian rolls: 1d6-1 => 5 - 1 = 4
* Brian rolls: 1d20-1 => 13 - 1 = 12
Brian: 12 no hit
* Brian rolls: 45d720s720 => 0
Brian: and nothing on arty
Brian: top of round
Jaden: I'm going to go for 10 x conjuration
* Jaden rolls: 1d20 + 9 => 20 + 9 = 29
Jaden: And now summon 2 more tentacles
Jaden: This time with 30 conjuration each and 10 mana
Jaden: So they have
Jaden: A lot to wound
Jaden: + 50
Jaden: First two ( the weaker ones)
* Jaden rolls: 1d20 + 1 => 3 + 1 = 4
* Jaden rolls: 1d20 + 1 => 10 + 1 = 11
* Jaden rolls: 1d20 + 20 => 3 + 20 = 23
Jaden: one hit for 23
* Brian rolls: 1d2 => 2
Brian: it wasn't the wounded one, so no kill
* Jaden rolls: 1d20 + 1 => 12 + 1 = 13
* Jaden rolls: 1d20 + 1 => 6 + 1 = 7
Jaden: Again
* Jaden rolls: 1d20 + 20 => 3 + 20 = 23
Jaden: That kills one of the now two wounded
Jaden: As for my strong tentacles
* Jaden rolls: 1d20 + 1 => 12 + 1 = 13
* Jaden rolls: 1d20 + 1 => 16 + 1 = 17
* Jaden rolls: 1d20 + 50 => 11 + 50 = 61
* Jaden rolls: 1d20 + 50 => 2 + 50 = 52
Jaden: Weak tentacles death
* Jaden rolls: 1d6 => 5
* Jaden rolls: 1d6 => 2
Jaden: Nope
Jaden: Strong
* Jaden rolls: 1d6 => 1
* Jaden rolls: 1d6 => 2
Jaden: One dies
Brian: that sucks
Jaden: Mhm
Jaden: As for what I'll do now
Jaden: I still have 5 init
Jaden: So I'm going to go for 10x nature
* Jaden rolls: 1d20 + 9 => 14 + 9 = 23
Jaden: And end
Brian: ok Cerim, time to show him up
Jaden: Also
Jaden: Pretty sure Cerim was ahead of me
Jaden: my bad
Brian: not that important at this point. You two are fighting different battles now
Cerim Potter: (( I got this guys ))
* Adam rolls: 1d20+1 => 15 + 1 = 16
Brian: hit, bro
* Adam rolls: 1d20+1 => 11 + 1 = 12
Brian: and it's more wounded
* Adam rolls: 1d20+1 => 12 + 1 = 13
Brian: hit (HAC 9)
* Adam rolls: 1d20+1 => 11 + 1 = 12
Brian: and it's yet more wounded
Cerim Potter: (( turn ))
Brian: epic
* Brian rolls: 1d20-1 => 4 - 1 = 3
* Brian rolls: 1d20-1 => 5 - 1 = 4
Brian: no hits on Cerim
* Brian rolls: 45d720s720 => 0
Brian: or Artyom
Jaden: Okay
Jaden: Weak tentacle with wounded skel
* Jaden rolls: 1d20 + 1 => 19 + 1 = 20
* Jaden rolls: 1d20 + 20 => 11 + 20 = 31
Brian: ded
Jaden: weak tentacle with unwounded skel
* Jaden rolls: 1d20 + 1 => 18 + 1 = 19
* Jaden rolls: 1d20 + 20 => 8 + 20 = 28
Jaden: Dead or wounded?
Brian: wounded
* Jaden rolls: 1d20 + 1 => 6 + 1 = 7
Jaden: He stays
Jaden: Strong tentacle
Jaden: Two hits to wound
Jaden: two tries to hit i mean
* Jaden rolls: 1d20 + 1 => 4 + 1 = 5
* Jaden rolls: 1d20 + 1 => 6 + 1 = 7
Jaden: Nope
Jaden: Weak
* Jaden rolls: 1d6 => 4
* Jaden rolls: 1d6 => 6
Jaden: strong
* Jaden rolls: 1d6 => 5
Jaden: Great
Jaden: Now for my turn
Jaden: Or Cerim, since he's technically first
Jaden: It'll give me time to figure out what I'm summoning next
Cerim Potter: (( turn ))
* Adam rolls: 1d20+1 => 5 + 1 = 6
* Adam rolls: 1d20+1 => 2 + 1 = 3
Cerim Potter: (( yeah, turn. ))
Jaden: Oh
Jaden: Okay
Jaden: I'll go for three x10 nature then
* Jaden rolls: 1d20 + 9 => 4 + 9 = 13
* Jaden rolls: 1d20 + 9 => 9 + 9 = 18
* Jaden rolls: 1d20 + 9 => 11 + 9 = 20
Jaden: Cool
Jaden: Now I end my turn
* Brian rolls: 1d20-1 => 9 - 1 = 8
* Brian rolls: 1d20-1 => 5 - 1 = 4
* Brian rolls: 45d720s720 => 0
Brian: turn
Jaden: Cerim
Jaden: I'll actually pay attention to turn order this time
* Adam rolls: 1d20+1 => 17 + 1 = 18
* Adam rolls: 1d20+1 => 16 + 1 = 17
Brian: two hits
* Adam rolls: 1d20+1 => 18 + 1 = 19
* Adam rolls: 1d20+1 => 15 + 1 = 16
Brian: it is finally kill
Jaden: Okay awesome
Cerim Potter: (( yay ))
Jaden: Hm
Jaden: Okay
Jaden: Might as well start with tentacles
Jaden: Weak one with wounded
* Jaden rolls: 1d20 + 1 => 12 + 1 = 13
* Jaden rolls: 1d20 + 20 => 1 + 20 = 21
* Jaden rolls: 1d6 - 1 => 5 - 1 = 4
Jaden: It's a 17 actually
Jaden: But pretty sure it's still dead
Jaden: Weak with unwounded
Brian: still probably brings it down
* Jaden rolls: 1d20 + 1 => 6 + 1 = 7
* Jaden rolls: 1d20 + 1 => 2 + 1 = 3
Jaden: Nope
Jaden: strong
* Jaden rolls: 1d20 + 1 => 3 + 1 = 4
* Jaden rolls: 1d20 + 1 => 8 + 1 = 9
Jaden: No
Brian: the 9 hits
Jaden: Oh it does?
* Jaden rolls: 1d20 + 50 => 5 + 50 = 55
Jaden: Cool
Jaden: Weak
* Jaden rolls: 1d6 => 4
Jaden: weak that was useless
* Jaden rolls: 1d6 => 3
Jaden: strong
* Jaden rolls: 1d6 => 5
Jaden: Good
Jaden: Now
Jaden: I'm giong to summon 10 x more nature
* Jaden rolls: 1d20 + 9 => 7 + 9 = 16
Jaden: And now let's start
Jaden: We're moving dirt downwards
Jaden: Tell me if this'll work or not
Jaden: 5x5 areas of dirt I'm moving up or down can be connected to each other, right?
Brian: yes
Jaden: So I can take the 15 x 25 foot area in front of me and move it all down at once
Brian: yes, but it would cost 2 init per square, and take a minute to complets
Jaden: Ah, I see
Jaden: That's 28 init alltogether
Jaden: So, can I do it if I dip for it?
Jaden: Next turn that would be
Brian: No, I would still require you to do them as seperate actions, so you would have to spread it out over a few turns
Brian: and even then it's 10 turns before the effect finishes
Jaden: Ah, alright
Jaden: Then let's start throwing dirt instead
Jaden: Right in front of me
Cerim Potter: (( use the drawing tools pls ))
* Jaden rolls: 1d20 + 1 => 5 + 1 = 6
Brian: it's not AoE
Cerim Potter: (( oh ))
Jaden: No hit
Jaden: So do it again
* Jaden rolls: 1d20 + 1 => 13 + 1 = 14
* Jaden rolls: 1d20 + 6 => 1 + 6 = 7
Cerim Potter: (( can't you just firebomb these mamma jammas? ))
Jaden: I'd hit me
Cerim Potter: would you?
Jaden: Yes
Jaden: It specifically says any creature in range
Jaden: Which means me
Cerim Potter: (( doesn't it have to hit HAC? ))
Jaden: You're right
Jaden: I'm an idiot
Jaden: I can't hit me if my HACs too high to hit
Cerim Potter: (( yep ))
Jaden: Well, I'll hang on to the rest of this earth for sometime later then
Brian: Cool
Brian: about to suggest that since the dirt-flinging is an entirely different order of magnitude in damage
Jaden: Yeah
Jaden: Now
Jaden: I'll use my last 5 init to summon 10 x lighting and save 1
* Jaden rolls: 1d20 + 9 => 18 + 9 = 27
Jaden: Turn
* Brian rolls: 45d720s720 => 0
Brian: turn
Brian: the undead won't bother Cerim if he doesn't bother them
Cerim Potter: You got this, Atryom?
Artyom Cooper: I've got something big coming, I got it
Cerim Potter: Alright, I'll just sit over here. Call me if you need me.
Brian: alright, let's finish this madness
Jaden: Okay
Jaden: My turn?
Brian: yup
Jaden: 3 for 10x lightning
* Jaden rolls: 1d20 + 10 => 12 + 10 = 22
* Jaden rolls: 1d20 + 10 => 5 + 10 = 15
* Jaden rolls: 1d20 + 10 => 17 + 10 = 27
Jaden: 1 for 6x mana
* Jaden rolls: 1d20 + 9 => 4 + 9 = 13
Jaden: End
Jaden: Wait
Jaden: tentacles
Jaden: weak
* Jaden rolls: 1d20 + 1 => 11 + 1 = 12
* Jaden rolls: 1d20 + 1 => 2 + 1 = 3
Jaden: 1 hit
* Jaden rolls: 1d20 + 20 => 19 + 20 = 39
* Jaden rolls: 1d20 + 1 => 12 + 1 = 13
* Jaden rolls: 1d20 + 1 => 11 + 1 = 12
Jaden: and two more
* Jaden rolls: 1d20 + 20 => 14 + 20 = 34
* Jaden rolls: 1d20 + 20 => 8 + 20 = 28
Jaden: So two dead, or one
Jaden: Either way
Jaden: some are dead
* Brian rolls: 45d720s720\ => Invalid expression: 45d720s720\.
* Brian rolls: 45d720s720 => 0
Brian: well, no hits on you, so your turn again
Jaden: It's dex to hit?
Brian: yes
Jaden: Okay, I tap the nearest skeleton in an attempt to use 40 lightning and 6 mana
* Jaden rolls: 1d20 + 2 => 1 + 2 = 3
Jaden: Nope
Brian: explode down
* Jaden rolls: 1d6 - 1 => 1 - 1 = 0
Brian: ok, nothing stupid funny happens
Jaden: Try to tap him on the shoulder again?
Brian: you may
* Jaden rolls: 1d20 + 2 => 10 + 2 = 12
Jaden: Cool
Jaden: Now damage on him
Brian: ok, you pat his shoulder, and the entire graveyard erupts with homo-eroticism
* Jaden rolls: 1d20 + 41 => 1 + 41 = 42
* Jaden rolls: 1d6 - 1 => 3 - 1 = 2
Brian: glorious
Jaden: He gets off with only 40 damage
Jaden: Roll to hit for me
Jaden: Which would be...
Jaden: int or dex?
Jaden: It's the mana part shooting out now
Brian: dex to hit, which doesn't make sense, but it's RAW
* Jaden rolls: 1d20 + 2 => 1 + 2 = 3
Jaden: I am very bad at hitting myself
* Jaden rolls: 1d6 - 1 => 1 - 1 = 0
Brian: and there are 27 other skels to hit
Jaden: But of course, I knew it was coming
* Brian rolls: 27d20s7 => 19
Jaden: So
Brian: you hit 19 of them
Brian: what is the damage bonus?
Jaden: Damage bonus is 41
Brian: ok, 19 are kill
Jaden: Now
Jaden: Tentacle time
Jaden: Weak
* Jaden rolls: 1d20 + 1 => 9 + 1 = 10
* Jaden rolls: 1d20 + 1 => 2 + 1 = 3
Jaden: 1 hit
* Jaden rolls: 1d20 + 20 => 13 + 20 = 33
Jaden: And another to hit from the other weak tentacle
* Jaden rolls: 1d20 + 1 => 4 + 1 = 5
Jaden: nope
Jaden: strong
* Jaden rolls: 1d20 + 1 => 6 + 1 = 7
* Jaden rolls: 1d20 + 1 => 5 + 1 = 6
Jaden: nope
Jaden: deaths
Jaden: weak
* Jaden rolls: 1d6 => 3
* Jaden rolls: 1d6 => 1
Jaden: one
Jaden: and strong
* Jaden rolls: 1d6 => 3
Jaden: Okay
Jaden: now I'm going to just turn and punch another skelly
* Jaden rolls: 1d20 + 2 => 3 + 2 = 5
Jaden: Nope
Jaden: Try again
* Jaden rolls: 1d20 + 2 => 8 + 2 = 10
Brian: roll one more roll to summon ten more energy, and I'm happy to call this battle over.
Jaden: No, I'm not summoning anymore energy
Jaden: I'm confident my tentacles can take it or Cerim can mop them up if need be
Jaden: Artyom has a slight headache now after all
Brian: alright, want to call this finished then? I share your confidence.
Jaden: Alright
Jaden: Tentacles - several Artyom - at least 19 skeletons - got one down
Jaden: Good game
Jaden: Also
Jaden: For future games
Jaden: Let's change how Abjuration works
Brian: absolutely
Jaden: + 1 HAC per point but decreases every time someone attempts an attack sounds much better
Jaden: So it doesn't have to hit
Brian: I'm going to say if they would have hit without the abj, then it goes down
Brian: that way someone spamming trivial attacks can't counter it
Jaden: Ah yeah, you're right
Jaden: That sounds good to me then
Jaden: And a fair bit more balanced
Jaden: If nothing else it makes me have to recast it a few more times later on
Jaden: Oh
Brian: yeah, even then this would have been a cakewalk
Brian: given how little you managed to hurt yourself
Jaden: And I'll help the town afterwards with the extra earth by digging the graves using my earth powers
Jaden: I'm done
Jaden: Unless you or Cerim have something
Cerim Potter: Hot damn.
Artyom Cooper: I might have been lying a bit when I said I was only suited to be a scout
Brian: A few of the peasants who didn't leave are now staring in amazement
Cerim Potter: Gee, you think?
Cerim Potter: I've never even heard of such power.
Artyom Cooper: Ahem
Artyom Cooper: It was a gift from the gods granted to me in order to liberate this town from the evil of the skeletons!
Jaden: He's announcing that for the peasants
Cerim Potter: Which gods?
Artyom Cooper: I'll tell you later, let's go
Artyom Cooper: There's still a church full of people, right?
Artyom Cooper: Stay focused on the mission at hand
Cerim Potter: Yeah, the knights were busting in
Brian: As you approach, the first thing you notice is that the doorway is empty, save for the bodies of church-goers defending it.
Artyom Cooper: Hello knights! What have you found?
Brian: They begin to pull the priest along with them, clearly bloodied from a struggle.
Knight of the Order of Blood 2: The priest responsible. His cultists put up quite a fight.
Artyom Cooper: Ah, so did the skeletons
Knight of the Order of Blood 2: Where is the preist? He'll know what to do.
Artyom Cooper: I think he went to heal one of the wounded citizens
Jaden: Did I notice which way he went?
Brian: somewhat
Brian: No idea where he is now
Artyom Cooper: He went that way from near the graveyard but I don't know other than that
Artyom Cooper: First place I'd check is the temple
Jaden: He points when saying "that way"
Knight of the Order of Blood 2: I agree. That's where the others will be too.
Knight of the Order of Blood 2: Come on, scum.
Jaden: I shuffle in through the door and take a few steps to the side while glancing around at those gathered there
Brian: there are a few villagers who came here for refuge, but the priest isn't back
Brian: You up to anything Cerim?
Cerim Potter: (( I'm folowing along ))
Cerim Potter: Perhaps some should wait here with the prisoner while the others search for the priest?
Artyom Cooper: That sounds like a good plan to me
Knight of the Order of Blood 2: We know the three of us can hold the heathen. I say you two go.
Artyom Cooper: Great
Artyom Cooper: Ready when you are
Cerim Potter: Let's do it.
Brian: the priest isn't far, tending to the wounded by a well.
Brian: There are folks wandering all around, in a general sense of confusion. They all give Artyom a wide berth
Jaden: Artyom has fallen relatively silent during this time and glances at Cerim to start the conversation with the priest, he then looks away and seems lost in thought
Cerim Potter: Priest, I don't believe we've met.
Father Austliem: I'm Austliem.
Father Austliem: I can't thank you enough for what you've done.
Cerim Potter: Frankly, I'm not sure what we've even done. Apparently the Nerullians were behind the undead attacks
Cerim Potter: We've got their leader held in the temple.
Father Austliem: That is a blessing to hear. Was is the knights who caught him?
Cerim Potter: Yes, they got him while we dealt with the skeletons. Mostly Artyom, really.
Father Austliem: I saw that. What gave you such power, Artyom?
Artyom Cooper: I'm not sure
Artyom Cooper: The gods maybe
Artyom Cooper: Though I have no idea where the power I've been gifted with truly comes from
Artyom Cooper: All I know is I should use it for the best purposes I can
Father Austliem: Absolutely. That might have been enough of the dead to overrun all of Glennwood. I trust you got them all?
Artyom Cooper: I did
Artyom Cooper: Cerim aided me as well
Father Austliem: Well we are all in your debt.
Artyom Cooper: Not at all, after all, it wll be quite troublesome to bury all of them again
Artyom Cooper: I'll help in any way I can
Cerim Potter: Perhaps cremation should be the order of the day.
Father Austliem: I would say so.
Artyom Cooper: I do happen to have magic that moves earth
Artyom Cooper: If that would be acceptable
Artyom Cooper: Though it might only be able to dig the holes
Father Austliem: First we need to kill that priest. We can't sleep at night knowing the dead may rise against us.
Father Austliem: Or worse, shadows from nowhere might fly through our walls.
Cerim Potter: Yes, I experienced that.
Artyom Cooper: Shadows?
Artyom Cooper: I heard the rumors
Artyom Cooper: And you affirmed them, but I didn't see any myself
Cerim Potter: Some sort of shadow creature emerged from the church and attacked me. The knights made quick work of it.
Artyom Cooper: I see
Artyom Cooper: So
Artyom Cooper: Who's going to kill the priest?
Artyom Cooper: Is there a way of going about this?
Father Austliem: I was commanded to by our lord. I will do the deed.
Father Austliem: You may watch, or deal with the bones.
Artyom Cooper: I'll deal with the bones, I probably don't have the stomach to watch
Cerim Potter: Likewise.
Brian: He nods, and leaves without another word
Brian: so I assume you guys just make a big bone fire?
Cerim Potter: (( yeah ))
Jaden: A bone fire bonfire
Jaden: bonafide bone fire bonfire
Brian: do you burn the remains of the shadow beast?
Jaden: Would there be remains?
Jaden: Well, since you're asking
Cerim Potter: (( yeah. why not? ))
Brian: alrighty then, you burn stuff. Out of curiosity, do you do it in the now empty graveyard, or do you make it outside town?
Jaden: I'd suggest outside of town
Jaden: It's more work to move the bones but the ground isn't as lumpy from where they crawled out
Jaden: Makes for an easier burn
Cerim Potter: (( I thought you could move the earth ))
Jaden: I could
Jaden: But it's more of a major thing, not finetuned shaping
Jaden: Or throwing rocks
Jaden: It can do that too
Cerim Potter: (( out of town, it is. ))
Brian: and do you burn the fresh bodies from the nerulian congregation.
Brian: The knights killed a few of those.
Jaden: I'd ask if the villagers had families to mourn the deaths
Brian: they most certainly did.
Jaden: If no, I'd burn them, if yes, I'd give them a day or two and notify the priest about it or something
Brian: alright then
Jaden: Unless Cerim says otherwise
Cerim Potter: (( I'd recommend burning them too. No need to risk more skeletons. ))
Jaden: In that case I'd go ask the priest if we should burn the new bodies as well or give the families some time to mourn, at the risk of more skeletons
Brian: He reccomends just burning them now.
Jaden: In that case Artyom'd be fine with burning them now
Jaden: They're burned
Brian: alright, you burn everything. It's mid-afternoon now. What are you up to?
Jaden: I'd report back to the priest that hings are done with the bodies and ask if there's anywhere for me to take a bath and relax for a day or something
Cerim Potter: (( is this a good stopping point? ))
Brian: This is a pretty good one if you want to stop now.
Brian: I can certainly keep going
Jaden: I can, but I can also stop
Cerim Potter: (( I got other stuff I need to do today ))
Jaden: That's fine
Brian: Alright then, let's call it a day
Jaden: I'm good with stopping then
Adam: save the transcript
Jaden: See you later
Jaden: Oh yeah
Adam: count up the magic
Jaden: That
Jaden: Count up the damage I did
Jaden: I'm the DPS on this team