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Keenan has connected.
DM:
|
Ok, improving this more than ever, but
that's probly how it's supposed to be done anyhow
|
DM:
|
So, you remember where we left off,
right?
|
Keenan:
|
yeah, the dinosaur ate our telegrapher
so we had to walk back to the city
|
DM:
|
correct. No need to map the city, so
this is just gonna be a text RP until we get to the next real
scene.
|
DM:
|
Do you do anything immediately after
getting to the city?
|
Keenan:
|
well, i go to report everyhting to
septum
|
Keenan:
|
i imagine ekkhard joins me on this
|
Keenan:
|
how ong a walk is it bythe way?
|
DM:
|
He is currently on the field, but a
letter is sent from the nearest telegraph
|
DM:
|
it's about half a day; not far, but
inconvienient.
|
Keenan:
|
yeah, i also guess its ok to leave the
fort in the hands of the men for that long hopefully since this is
a pretty important message
|
|
Officer Ekkhardt:
|
On the topic of the fort, Hunter, I
advise we return and clear all classified material. God is on the
offensive, and we don't have the means to defend every position.
|
|
Hunter 1:
|
I was just thinking the same thing, we
dont want him to learn anymore then he likely already has.
|
DM:
|
The clearing out of fort takes about a
week of trips, as the liquid men are still causing a major issue
for most of the ordos.
|
Keenan:
|
anyword from septum yet?
|
DM:
|
You get a return word. He orders you
to continue survelence and inform him of any future updates. Even
over the still, minimalistic wording of the telegram, you can tell
the concern in the man you have always know for his heart of stone.
|
Keenan:
|
by surveilance i guess he wants me to
check try and spy on god again
|
DM:
|
remember you still have a scry on that
stone.
|
Keenan:
|
oh yeah, i assume weve been checking
that periodically, because it would be stupid not too, something
hunter and ekkhardt wouldnt have forgotten even if i had
|
DM:
|
Yeah. I will assume you never do
somthing stupid.
|
DM:
|
So you get to see Constance a few
times (the scrying is getting tougher for some reason). She is now
carrying the rock around
|
DM:
|
she is in some kind of empty cave.
|
DM:
|
She is speaking in a relaxed voice to
Ignatious. It's hard to tell what he is saying, but she seems to
be happy that they are now living happily ever after...
|
Boretos has connected.
Boretos is disconnected.
Keenan:
|
can we see ignatious, or any of the
liquid men he teleported out with
|
DM:
|
you see ignatious one time, but none
of the liquid men.
|
Keenan:
|
does any of it seem like it might be
illusionary
|
DM:
|
No, it seems to be a normal, dimly lit
cave.
|
DM:
|
But some illusions don't show up in
scrys
|
Keenan:
|
ok, hunter is wondering if this is the
real constance or not. also, is ignatius no longer a liquid? or is
he still a liquid man
|
Keenan:
|
ok, just checking
|
Keenan:
|
im trying to decide what a good idea
would be, im kind of thinking of using a portal to go in invisible
and jsut check things to try and see if this is the real constance
or not,a nd if so, question her while being ready to run at a
moments notice.
|
DM:
|
after the first day, the stone gets
dropped on the ground for some reason, where it stays.
Occasionally other personal possesions of the Constance's also
drop there
|
DM:
|
you still hear voices, including some
you don't recognise....
|
Keenan:
|
any other interesting sights? or
suggestions from ekkhardt
|
* Keenan rolls: d20+10 => 4 + 10 = 14
Keenan:
|
why couldnt i roll like my diplo guy
|
Keenan:
|
having nat 20s all over the place
|
DM:
|
yeah, we can't all be luck masters.
How much time do you spend watching the scrys/nagging Ekkhardt?
|
Keenan:
|
well, since i dont ahve much other
time, i guess a reasonable amount, though i do suggest trying to
go through a portal there in order to spy in person to check for
illusions, unless he knows a way for the portal back to be easily
prevented
|
Keenan:
|
i mean much other things that i have
to do, i think, unless i do
|
|
Officer Ekkhardt:
|
If you think it's a good idea, I will
allow the portal. Just don't mess up whatever Constance is trying
to do...
|
DM:
|
Sadly, the portal fails, because it
turns out they are on a different plane now.
|
Keenan:
|
do these guys no why? do we still know
that there are other planes
|
Keenan:
|
i forget how much knowledge on stuff
like this you said was lost'
|
DM:
|
The other planes are known to exist,
but little is known about them.
|
DM:
|
Ekkhardt explains that there are
officers who can handle this kind of a two way trip, but it will
require hunting down an officer out on the field, which will take
time.
|
Keenan:
|
i imagine, especailly since probably
most of them have important thigns to do as well
|
Keenan:
|
though gaining info on one of our
greatest enemies is also pretty important, we don't know xactly
what they know, or whether constnace actually betrayed us or
someone where an ilusoion or somehting did
|
DM:
|
do you seek them out, keep watching,
or something else?
|
Keenan:
|
has anyone looked at where the map
leads to yet?, you know the map on the back of the travel guide
thing?
|
DM:
|
those were two seperate tablets, but
it has been suggested that such an area may lie in uncharted
territory to the east.
|
DM:
|
Exploration in that area has been
forbidden there for reasons you don't know
|
Keenan:
|
ah, do we have any word on a
potentially close by and less busy officer that could potentialy
help us with a 2 way portal so we could find out whats goign on,
or a chance that we could get permission to explore that area
later, or some other lead?
|
DM:
|
The 2 way portal looks like your best
bet. The crisis is starting to wane, so you will be able to find a
guy eventually
|
Keenan:
|
ok, guess ill look into that then
|
DM:
|
Alright. You find a guy who can do it.
|
Keenan:
|
i assume ekkhardt or him also make me
invisible?
|
DM:
|
Also, in the meantime, continued scrys
reveal various voices muttering random things
|
DM:
|
some voices simply seem insane, while
others sound like they are in agony.
|
Keenan:
|
anything possibly important in the
muttering, though im guessing not
|
Keenan:
|
this sounds kind of like the bliss and
agony place that i was in
|
DM:
|
nothing seems consistant, and no voice
sticks around for long...
|
Keenan:
|
does it indeed sound like that place?
|
Keenan:
|
well damn, thats likely not too good
|
|
Officer castalot:
|
Alright, what exactly do you two need?
|
Keenan:
|
is the existence of the "god" faction
known to all officers so that i could jsut say that i need a 2 way
portal so that i could check out a plane that holds some people
that might have info on him?
|
Keenan:
|
also, i assume im fuly healed by now
right?
|
DM:
|
yes to both questions
|
|
Hunter 1:
|
I need access to a 2 way portal to a
different plane so that we can check on some people that might
hold information on "god" as well as finding out more about him
from investigating the area they are in. At first we may not try
to interrogate them as at first I will liekly just be performing
reconnaisance in order to learn more about the area, unless it
seems like both can be done without much risk.
|
|
Hunter 1:
|
At the moment, the people we are
checking on may not be in there right minds due to powerful magic
from "god" so intial interrogation may be useless.
|
Keenan:
|
also, can a 2 way portal take them
back as well, even unwillingly?
|
Keenan:
|
ok, so i can take constance and
ignatius out of there potentially.
|
|
Officer castalot:
|
So is your plan to capture them?
|
Keenan:
|
trying to think of whether thats
really stupid or not
|
|
Officer Ekkhardt:
|
You specified that Bliss was an
illusion on a personal level, correct?
|
|
Hunter 1:
|
Yes, basically it jsut locks the mind
so that it's perpetually happy and imagines itself in a wonderful
place.
|
|
Hunter 1:
|
WHile actually your roaming around
aimlessly in a cave
|
|
Officer castalot:
|
Then perhaps you should deal with them
within the illusion..
|
Keenan:
|
wait, is he saying to enter the
illusion somehow?
|
|
Officer castalot:
|
I can cast a spell on you that allows
you to read minds. It is pretty easy to resist, but if they don't
even know what's going on, it may be an easy process.
|
|
Officer castalot:
|
This will allow you to see what they
think is happening, and let you get information without causing a
scene.
|
Keenan:
|
oh, e means while they are in it
|
|
Officer Ekkhardt:
|
Or alerting our daemon...
|
|
Hunter 1:
|
That sounds like a good idea.
|
|
Officer castalot:
|
Alright then, get ready...
|
Keenan:
|
the paln is to also still investigate
the area as well right?
|
DM:
|
it's your mission. You know this
better than anyone else...
|
Keenan:
|
I think I will then,
|
Keenan:
|
admittedly, im not thinking at my best
at the moment, really didnt sleep well recently
|
DM:
|
this is you. Note that you don't
nessicarily look like this in the illusion; you will have to
follow me
|
Keenan:
|
which map am i in?
|
Christopher has connected.
DM:
|
just waitin on Adam...
|
DM:
|
You got your turn today, right Chris?
|
Christopher:
|
let me check
|
Keenan:
|
nah, sorry, parallels sucks so ive
been geting stuff set up
|
Keenan:
|
and didnt have time to actually do my
turn
|
Keenan:
|
with this going on
|
Boretos has connected.
DM:
|
so, you two remember all the exciting
events of last game, right?
|
Christopher:
|
We trained some schmucks!
|
DM:
|
awsome. So you begin your carrage ride.
|
DM:
|
After about an hour on the road, you
see a stranger standing on the side of the road...
|
DM:
|
he is a short man, not very wealthy
looking...
|
Christopher:
|
yeah, unless he does something
unusual, whatever
|
Christopher:
|
How're the roads around here?
|
Christopher:
|
Like, are we out in the middle of
nowhere, or could he be bound any of a few other places?
|
DM:
|
you don't know this area too well, but
you don't seem to really be near anything...
|
DM:
|
actually, it's a crossroads
|
Christopher:
|
then pay him no mind unless he does
something interesting
|
|
Stranger:
|
Wait, stop
|
|
Stranger:
|
Where do you guys think you are?
|
|
Officer Constance Stendatem:
|
Absolutely nowhere of consequence.
|
DM:
|
does anyone have a cararge token?
|
|
Stranger:
|
You are right where "god" wants you,
your in an illusion. You are in bliss. You need to snap out of it.
|
Christopher:
|
maybe? probably not though.
|
Christopher:
|
not that's useful beyond being
terrain, anyway
|
Tokens dropped onto map 'Training Facility' by player Boretos (Player)
|
Officer Constance Stendatem:
|
Stop the carriage.
|
|
Officer Constance Stendatem:
|
This makes sense.
|
|
Ignatius Stendatem:
|
I don't like the sound of this.
|
carrage driver guy:
|
What is going on?
|
Ignatius Stendatem: (( I stab the carriage
driver. ))
* Boretos rolls: 1d20+7 => 10 + 7 = 17
* Boretos rolls: 1d8+4 => 7 + 4 = 11
|
Stranger:
|
You probably shouldnt. Think about it,
how did you get to this idyllic place. Where were you last before
here. Did you see some illusion of killing god? if that was you,,
do you really htink it would be that easy to kill such a powerful
daemon
|
|
Officer Constance Stendatem:
|
This would explain a great deal. All
my memories between then and now are fuzzy at best.
|
|
Officer Constance Stendatem:
|
And... and everything was a little TOO
perfect, and I almost didn't want to go home...
|
DM:
|
Chris, make a will save to start caring
|
|
Stranger:
|
Grab my hand
|
DM:
|
+4 to your save, actually
|
DM:
|
because you know what's going on, and
your kids are involved.
|
* Boretos rolls: 1d20+4 => 3 + 4 = 7
* Christopher rolls: 1d20+14 => 13 + 14 = 27
DM:
|
You give a surplus of fucks
|
* Keenan rolls: d20+4 => 16 + 4 = 20
* DM rolls: 1d20+2 => 16 + 2 = 18
* Christopher rolls: 1d20+2 => 10 + 2 = 12
Christopher:
|
better than usual
|
* Boretos rolls: 1d20+3 => 16 + 3 = 19
DM:
|
Everyone but Chris go
|
Keenan:
|
I guess i just try to get them to grab
my hand, since theres not really anyhting else to do in the
current situation
|
DM:
|
you see the angels, remember...
|
Keenan:
|
oh i know, i also know that there are
likely way too many to fight
|
|
Ignatius Stendatem:
|
I grab him
|
Keenan:
|
and i grab constance, and i guess we
go through the portal then.
|
Keenan:
|
no, i grab her, so we dont ahve to
wait for it, or do we still?
|
DM:
|
you can go to her for move action, and
grab for standard, but using a magic item is standard as well.
|
Christopher:
|
we can take one round of attacks
|
Keenan:
|
ah, in that case i guess ill jsut go
to her as a move and ready a standard to go back
|
Keenan:
|
i guess thats my turn then
|
Keenan:
|
better to g abck fast
|
DM:
|
ok. A tenticle emerges from the ground
to grapple Constance (I'm so sorry Chris...). Roll grapple
|
* DM rolls: 1d20+3 => 5 + 3 = 8
Keenan:
|
wow, you might actually make it
|
DM:
|
also, lava starts spurting from the
ground.
|
* Christopher rolls: 1d20+2 => 9 + 2 = 11
Christopher:
|
suck iiiiiiiit
|
Keenan:
|
wait, i ahd already moved to ehr, oops
|
Keenan:
|
ignatius would be nes to me still then
right?
|
DM:
|
also, a second tenticle goes for you
Iggy
|
* DM rolls: 1d20+6 => 6 + 6 = 12
Ignatius Stendatem: (( suck it, trebek ))
DM:
|
you still have to roll graple
|
Ignatius Stendatem: (( doesn't it have to hit me
for that to work? ))
DM:
|
ohh right. What is your flatfooted
touch
|
Ignatius Stendatem: (( 10, I guess. ))
* DM rolls: 1d20+6 => 6 + 6 = 12
DM:
|
ok, 12 on grapple now
|
DM:
|
I am going to have a fight in the
matrix, damnit!!!
|
* Boretos rolls: 1d20+8 => 5 + 8 = 13
DM:
|
ok, everyone but Chris' turn....
|
Keenan:
|
i said i delayed teleporting back till
after chirs could grab on to me, didnt she grab on on her turn
|
Keenan:
|
i think you skipped it
|
DM:
|
sorry Chris, your turn
|
DM:
|
triggering readied action, and you go
off...
|
DM:
|
you are now in a Macharian tent,
standing above a hastily draw summoning square
|
Keenan:
|
wai,t the angel is here to?
|
Keenan:
|
i thought it couldnt grab on
|
DM:
|
Keenan and Adam, your turns
|
Keenan:
|
i assumed since it failed grapple it
it was shaken off, anyway, i shoot at it to kill it
|
Keenan:
|
actually, knock it out, who knows if
this think could be useful, whats the policy on knocking out and
interrogating daemons, and is this a daemon
|
DM:
|
interrogation is good, but protocols
exist for how to hold a daemon captive so they don't just escape
magically, and you don't have the stuff for that protocol
|
Christopher:
|
dafuuuuuuuuuuuq
|
Christopher:
|
are you putting wingdings into chat?
|
Boretos:
|
ஸ்ரீகஸ ூைெ றிகீ ஹி?
|
Keenan:
|
whats a wingding?
|
Christopher:
|
...did your keyboard break?
|
Keenan:
|
and how long does it take to set that
stuff up so that we could hold it, cant we jsut keep it knocked out
|
Boretos:
|
|
DM:
|
it requires magic items and a whole
shabang. You aren't even on a rail line, so it's gonna be a week
or more...
|
Christopher:
|
Wingdings is a Microsoft font that
doesn't use any identifiable letters as characters.
|
Boretos is disconnected.
Boretos has connected.
Keenan:
|
guess hes trying to reconnect, and i
guess it would be too hard to keep him out that long since i can
do shit tones of nonlethal, though we will ahve to be careful
nearby him since it'll be easy for god to scry on him, and all of
us i guess, is there a paint room nearby by the way?
|
Ignatius Stendatem: (( I take this opportunity to
try and figure out what's going on. ))
DM:
|
good luck. Are you shooting Keenan?
|
Keenan:
|
and i'm guessing we have never
interrogated an agent of god yet rihgt?
|
Christopher:
|
they're important
|
Christopher:
|
|
Keenan:
|
so this might be pretty usefull
|
Keenan:
|
and yeah, i shoot for non lethal
|
* Keenan rolls: d20+13 => 17 + 13 = 30
* Keenan rolls: d20+13 => 12 + 13 = 25
* Keenan rolls: d20+8 => 19 + 8 = 27
DM:
|
hmm, is this guy immune to
non-lethal...
|
Keenan:
|
oh, can i realize that after the first
arrow?
|
DM:
|
make a wisdom check DC 15 after each
arrow
|
* Keenan rolls: d20+2 => 10 + 2 = 12
* Keenan rolls: d20+2 => 1 + 2 = 3
DM:
|
they hit the construct for no effect
|
Keenan:
|
thouhg i assume after that barrage i
would realize that
|
DM:
|
maybe it's just really tough....
|
Keenan:
|
i fought them before and they werent
|
|
Ignatius Stendatem:
|
what's going on?
|
Keenan:
|
wait, have they broken through the
illsuion yet?
|
Keenan:
|
or are there minds still trapped?
|
DM:
|
they are seeing everything properly now
|
Keenan:
|
ah, so should i be using my normal
token then
|
DM:
|
But that is counting as Ignatious'
turn unless you are doing somthing else
|
Keenan:
|
you were taling to ig doing somehting
else right?
|
DM:
|
yep, but I am getting radio silence
|
Boretos:
|
can you hear me?
|
Boretos:
|
did you not hear me impersonating?
|
Keenan:
|
teh whats going on? yeah
|
DM:
|
I heard you talk, but I didn't know if
you were going to take any non-free actions
|
Boretos:
|
Well, I don't know what's going on, so
not really.
|
Christopher:
|
is the cabbie alive (and ostensibly
hostile)?
|
Keenan:
|
i was wodneirng thrat too, what is it
by hte way?
|
Christopher:
|
not for long
|
DM:
|
Angel steps back and draws a glave
|
|
Cabbie:
|
What... What is going on?
|
Christopher:
|
if that was a 5ft step, it can still
swing
|
* DM rolls: 1d20+6 => 7 + 6 = 13
Christopher:
|
not like there was any damage, though
|
DM:
|
Ohh, that's what I forgot >
|
DM:
|
You currently have no possestions,
Stendatems. Anything you were carrying you put down during that
period, and only thought you picked it up again during that trip.
|
DM:
|
Welcome to your final combat, my
friends...
|
Keenan:
|
so, does tht hit boretos without your
armour?
|
Christopher:
|
faaaaaantastic
|
* DM rolls: 1d10+2 => 3 + 2 = 5
DM:
|
but you are fully healed from that time
|
DM:
|
Alright Constance, your turn
|
Christopher:
|
so much for shredding his face with my
shotgun
|
Christopher:
|
had to go do stuff
|
Christopher:
|
i channel myself some fire
|
* Christopher rolls: 3d6 => 11
Christopher:
|
not... what it could be
|
Christopher:
|
That angel's getting the brunt of it.
It seems the bigger threat.
|
* Christopher rolls: 1d20+5 => 18 + 5 = 23
Christopher:
|
i do believe that hits touch
|
* Christopher rolls: 7d6 => 24
Christopher:
|
burn baby burn
|
DM:
|
It burns and collapses to the ground
|
DM:
|
Ekkhardt now tackles the cabbie
|
* DM rolls: 1d20+4 => 8 + 4 = 12
* DM rolls: 1d20+3 => 12 + 3 = 15
* DM rolls: 1d20+3 => 17 + 3 = 20
* DM rolls: 1d20+5 => 16 + 5 = 21
Keenan:
|
so ekkhardt gets pinned
|
Christopher:
|
great job ekkie
|
Keenan:
|
thats kinda funny
|
DM:
|
He's a cop, but he's also a wizard
|
DM:
|
Officer castalot (needs german name)
backs off
|
DM:
|
Keenan and Adam's turn
|
|
Hunter:
|
Hey, lets calm down, just get off of
him, everything is going to be all right
|
Keenan:
|
i speak in wriethor
|
|
Cabbie:
|
*in Wriethor* Who are you people?
|
|
Hunter:
|
We are here to stop an evil monster
who had kidnapped you, he just tackled you becasue he was worried
you were aligned with him, now please get off of him, so that
there will be no more violence
|
God:
|
Why Hunter? Why do you drag the
innocent out of paradice? Are you not pleased until all share your
suffering and loneliness?
|
|
Cabbie:
|
This wasn't part of the plan. What is
this God!!
|
|
Hunter:
|
sigh, im sorry
|
* Keenan rolls: d20+15 => 7 + 15 = 22
* Keenan rolls: d8+d6+6 => 5 + 1 + 6 = 12
Keenan:
|
does it knock him out
|
DM:
|
not enough to drop him
|
Keenan:
|
then on too my second arrow
|
* Keenan rolls: d20+10 => 14 + 10 = 24
* Keenan rolls: d8+d6+5 => 6 + 4 + 5 = 15
Ignatius Stendatem: (( what do I look like? ))
Keenan:
|
is there a paint room?
|
DM:
|
You are the same black goey beast you
were when you came down the chimney
|
DM:
|
nope. This is an ad-hoc camp in the
middle of nowhere this officer was using as a staging post when
travelling from one town to another
|
Keenan:
|
well, i guess we can still just ask
questions that god would already know
|
DM:
|
any actions in this moment Ignatious?
|
Ignatius Stendatem: (( is init still important? ))
Ignatius Stendatem: (( what am I looking at? ))
DM:
|
You are in a tent. Looks military. You
recognise officer Ekkhardt in front of you, but not the other
Ordos guy. There is some creature dead near you, and a wriethor
under Ekkhardt.
|
Ignatius Stendatem: (( is he named cabbie because
he's the guy that was driving the cart? ))
Ignatius Stendatem: (( how's that stab wound
treating him? ))
Keenan:
|
i dont thinkit existed since you never
ahd a swrod to stab with
|
Keenan:
|
you both jsut imagined it
|
|
Ignatius Stendatem:
|
Where's my stuff?
|
|
Hunter:
|
I dont know, however, once we get to a
secure area, I would like it for you two to tell me everyhitng
that happened since we were seperated, first things first though,
constance, what was the last thing you remember doing till you
were taken by "god"?
|
DM:
|
everyone make a reflex save
|
* Keenan rolls: d20+10 => 3 + 10 = 13
* Boretos rolls: 1d20+4 => 10 + 4 = 14
Keenan:
|
this sint going to be good
|
DM:
|
Come on chris, you have to roll... I
promise I won't be mean to you if/when you fuck it up...
|
Boretos:
|
yeah. it's just a roll to not get
swallowed by the earth.
|
DM:
|
I think Chris rage quit...
|
Keenan:
|
he said he was doing some stuff
previously
|
Keenan:
|
maybe he still is
|
* DM rolls: 1d20+4 => 16 + 4 = 20
Keenan:
|
probably the only one
|
DM:
|
a portal appears on the ground
|
DM:
|
it is now the party's turn
|
|
Hunter:
|
damn, this isnt good
|
|
Ignatius Stendatem:
|
Should I jump through it?
|
|
Hunter:
|
no
|
Ignatius Stendatem: (( I pick up the glaive. ))
|
Officer Ekkhardt:
|
What do you remember, Ignatious?
|
Keenan:
|
does it look like ayhtign will come
out of the portal?
|
|
Ignatius Stendatem:
|
Remember about what?
|
Christopher:
|
i got called to cook
|
DM:
|
you see the cave of bliss on the other
side, and some angels looking through
|
DM:
|
are you still able to play?
|
DM:
|
cool. Portal opened, party's turn
|
Keenan:
|
well, i guess i start shooting, not
much else i can do
|
Keenan:
|
any guy that looks important in there?
|
Keenan:
|
or just a mass of angels
|
DM:
|
you can't see everything through it
|
Keenan:
|
i guess ill shoot at the angel, since
i assume it'll likely be hostile
|
DM:
|
note that the other side of this
portal is now in the "bliss" map
|
Keenan:
|
are they within 30 ft?
|
* Keenan rolls: d20+14 => 19 + 14 = 33
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: 3d8+27 => 10 + 27 = 37
Keenan:
|
now on to the next one
|
* Keenan rolls: d20+13 => 20 + 13 = 33
* Keenan rolls: d20+13 => 12 + 13 = 25
* Keenan rolls: 3d8+27 => 9 + 27 = 36
* Keenan rolls: d20+8 => 14 + 8 = 22
* Keenan rolls: d8+10 => 7 + 10 = 17
DM:
|
but at least not dead
|
Keenan:
|
forgot the point balcnk dmaage or the
other 2
|
DM:
|
just tell me when you are all done
your turns
|
Keenan:
|
i love the bonus threat range rangers
get, it has saved my ass so many times
|
Keenan:
|
i would be dead several times over
without it
|
Christopher:
|
should I , shoud I not...
|
Keenan:
|
your goign to do anyhting chirs?
|
DM:
|
think. Always remember to think.
|
DM:
|
I can't promise I won't kill a few
characters after this...
|
|
Officer Constance Stendatem:
|
I'm going to try to seal the portal.
|
* Christopher rolls: 3d6 => 13
Keenan:
|
i did my full turn, though i guess ill
go 5ft back fi ti gets wider
|
DM:
|
Chris and Adam still have actions
|
Keenan:
|
i know, just saying what im doing
|
Keenan:
|
you guys still on?
|
Christopher:
|
i ain't closing this with a single
channel
|
Ignatius Stendatem: (( I'm good. ))
Keenan:
|
thats likely true
|
|
Officer Constance Stendatem:
|
Cover me...
|
DM:
|
they are coming through only the
center hole one at a time, but I am saving time
|
DM:
|
attacks all around...
|
* DM rolls: 1d20+6 => 12 + 6 = 18
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 2d10+4 => 10 + 4 = 14
Keenan:
|
and doesnt he get an aoo
|
Keenan:
|
since he has a reach weapon
|
DM:
|
right, they both have reach
|
DM:
|
they move to logical positions instead
|
* DM rolls: 1d20+6 => 12 + 6 = 18
* DM rolls: 1d10+2 => 10 + 2 = 12
Keenan:
|
shoot first the injured one
|
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d8+10 => 3 + 10 = 13
Christopher:
|
would i be allowed to touch-cast on
the portal for that extra point?
|
Keenan:
|
then the one clower to us
|
* Keenan rolls: d20+13 => 9 + 13 = 22
* Keenan rolls: d8+10 => 2 + 10 = 12
* Keenan rolls: d20+8 => 13 + 8 = 21
* Keenan rolls: d8+10 => 6 + 10 = 16
Keenan:
|
i just killed both angels 1 and 2
right?
|
Keenan:
|
28 on angel 2, and 13 on the one
already injured for 17 damage
|
|
Officer Ekkhardt:
|
Do you need energy? I might have it.
|
|
Officer castalot:
|
We have a breach! All men get your
arms!
|
|
Officer Constance Stendatem:
|
I need any anti-mana you can provide.
|
* DM rolls: 3d6 => 10
|
Officer Constance Stendatem:
|
I'm going to need a lot.
|
DM:
|
he passes you 10 anti-mana
|
|
Officer Constance Stendatem:
|
Thanks. Let's hope we'll have enough...
|
God:
|
See what you have wrought, Hunter?
|
Christopher:
|
time to find them overcharge rules
|
DM:
|
I will assume you ignore unless stated
otherwise
|
DM:
|
and let me find magic rules
|
Ignatius Stendatem: (( ready attack. ))
|
Ignatius Stendatem:
|
roll 1d20+8
|
Christopher:
|
okay, i should be reaaaaaally safe
|
* Boretos rolls: 1d20+8 => 5 + 8 = 13
DM:
|
two attacks on you...
|
* DM rolls: 1d20+6 => 2 + 6 = 8
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+2 => 3 + 2 = 5
Keenan:
|
goign angel 3, then 5, then 4
|
* Keenan rolls: d20+14 => 13 + 14 = 27
* Keenan rolls: d8+10 => 3 + 10 = 13
* Keenan rolls: d20+13 => 6 + 13 = 19
* Keenan rolls: d8+10 => 4 + 10 = 14
Keenan:
|
i assume i kill 3
|
* Keenan rolls: d20+13 => 11 + 13 = 24
* Keenan rolls: d8+10 => 5 + 10 = 15
Keenan:
|
and do 15 damage to 5
|
* DM rolls: 3d6 => 9
DM:
|
Ekkhardt gives you 9 more anti-mana
|
|
Officer Ekkhardt:
|
Make sure this works. I don't have
infinity of this...
|
|
Officer Constance Stendatem:
|
I intend to.
|
|
Officer Constance Stendatem:
|
You! Officer! Anti-mana!
|
Keenan:
|
how much do you have?
|
Christopher:
|
not as much as i'd like
|
Christopher:
|
but, i can do one more channel here...
|
Keenan:
|
cant iggy attack it first?
|
* Boretos rolls: 1d20+8 => 14 + 8 = 22
Christopher:
|
That's fine if it ultimately happens.
Can I touch the rift from here?
|
DM:
|
attacking doesn't provoke. And his
ready triggered already
|
DM:
|
Sadly, no. I only counts as the middle
square.
|
Keenan:
|
no, i mean for his regualr turn
|
DM:
|
ohh yeah, if he didn't already move
|
Christopher:
|
c'mon c'mon c'mon c'mon c'mon...
|
DM:
|
you channel and proc?
|
Christopher:
|
Let's resolve the attack first.
|
* DM rolls: 1d20+6 => 16 + 6 = 22
Ignatius Stendatem: (( what's a glaive do? ))
DM:
|
which I forgot actually....
|
Christopher:
|
so half again your strength
|
* Boretos rolls: 1d10+6 => 10 + 6 = 16
|
Ignatius Stendatem:
|
suck it
|
Christopher:
|
well, he's dead
|
Christopher:
|
however, touching the middle of that
will still provoke...
|
Keenan:
|
due to that last guy, but atleast its
only 1 it now
|
Christopher:
|
but, if the one point will make a
difference...
|
Christopher:
|
that's an if though
|
Christopher:
|
1 point may be literally useless.
|
Keenan:
|
dont you have 1 last channel?
|
Christopher:
|
I don't trust AC 12 to help me here.
|
* Christopher rolls: 3d6 => 13
Christopher:
|
but, the point would help
|
DM:
|
if you shoot it, do you shoot it at
the ground on this side, the ground on the other side, or at the
veil itself?
|
Christopher:
|
well, i technically already
channelled, but would you let me take the remaining square of
movement to touch the midsection of the rift?
|
Christopher:
|
if so, that stops being a question
|
DM:
|
yeah, you can do that if you want
|
Christopher:
|
much obliged
|
Boretos is disconnected.
Christopher:
|
Okay, let's see... how does defensive
casting work? It's been a while.
|
Boretos has connected.
DM:
|
DC 15+ spell level concentration check
|
Keenan:
|
ooh, maybe you should wait a turn,
that mgiht be hard
|
Keenan:
|
then again, well liekly never get rid
of all of them, what happens to you fail
|
DM:
|
...and it lets you ignore AoO?
|
Keenan:
|
yeah, but im worried it'll wast all
the stored energy, does it?
|
DM:
|
if you fail you lose spell, but
still...
|
Keenan:
|
if not, go for it
|
Keenan:
|
im just worried that thats alot of
energy
|
Keenan:
|
if you have a good chance i guess go
for it
|
Keenan:
|
what are you going to do?
|
Christopher:
|
at that point i have better odds just
facetanking the hit
|
Christopher:
|
and rolling concentration to keep the
spell then, since it's just DC=damage received, yeah?
|
Christopher:
|
10+damage taken
|
Christopher:
|
yeah, probably better odds just taking
it
|
Christopher:
|
since this will be a level nine spell
|
Christopher:
|
and i have but a +12 to concentration
|
Christopher:
|
and let's face it, i can't be trusted
to roll a 12
|
DM:
|
yeah, 60% to drop a spell hurts...
|
DM:
|
still curious as to your exact plan...
|
Christopher:
|
whereas if i just go for taking the
hit...
|
Christopher:
|
i have a slight chance to not NEED the
concentration check
|
Christopher:
|
and then have fairly decent chances of
the DC being lower
|
DM:
|
don't make me time you
|
Christopher:
|
i take the hit
|
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d10+3 => 7 + 3 = 10
Christopher:
|
mind you if i get critted i am fucked
|
Christopher:
|
4 points lower.
|
* Christopher rolls: 1d20+12 => 17 + 12 = 29
Christopher:
|
roll 1d20+30
|
* Christopher rolls: 1d20+30 => 17 + 30 = 47
Christopher:
|
That's a whooooole lotta dispelling.
|
DM:
|
ohh, was that all just anti-mana 1
|
Christopher:
|
nothing else aids in dispelling stuff
|
Christopher:
|
i could do an anti-magic field, but
we'd be in a world of hurt once it wore off
|
* DM rolls: 47-15 => 47 - 15 = 32
DM:
|
yeah, God isn't level 33 or higher
|
Keenan:
|
if he was we would be having thi
conversation
|
Keenan:
|
wed just be fucked
|
Christopher:
|
this is true
|
Christopher:
|
So... did I just conclude LoEWB VI Act
II by playing Inquisition?
|
Christopher:
|
i mean there's still technically that
one angel
|
DM:
|
you draw the direct attention of a
greater daemon, an dyou think one portal of guys is all that you
face?
|
Keenan:
|
damn, i was hoping you woldnt think of
that
|
DM:
|
the last angel backs off to the corner
as bad guy round
|
Keenan:
|
why arent yo stupid
|
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d20+14 => 2 + 14 = 16
* Keenan rolls: 2d8+20 => 11 + 20 = 31
DM:
|
ok. Anyone else do anything?
|
|
Hunter:
|
lets hope he doesnt make another
|
|
Officer Constance Stendatem:
|
Okay then.
|
DM:
|
the second portal is right on top of
Constance's location.
|
DM:
|
hint: this combat is a puzzle, based
on what you have seen of how portals and scrying work...
|
|
Officer Constance Stendatem:
|
We can't keep dispelling these forever.
|
DM:
|
reflex Constance and Iggy
|
* Christopher rolls: 1d20+4 => 7 + 4 = 11
* Boretos rolls: 1d20+3 => 5 + 3 = 8
Christopher:
|
NOOOOOOOOOOOOOOOOOOOOOO
|
|
Officer Constance Stendatem:
|
IGNATIUS!
|
Keenan:
|
ok, you need to scry to make the
portal, but, he can scry on all of us
|
Keenan:
|
does invisble work like paint?
|
Christopher:
|
and there's precisely jack we can use
to disguise ourselves
|
DM:
|
that is all for their turn
|
DM:
|
falling through the portal is a move
action that provokes, and it probably does....
|
|
Officer Constance Stendatem:
|
Do you have ANY paint or anything
usable for disguises lying around?
|
|
Officer castalot:
|
There might be some paint here. I
don't know if just throwing on clothes will hold them off for
long...
|
|
Officer castalot:
|
The problem is that they can just use
the clothes to scry with when you try to put them on.
|
Keenan:
|
you said its based on an item riht
brain?
|
|
Officer Constance Stendatem:
|
Maybe not for long, but long enough to
buy us breathing room.
|
Boretos:
|
Don't I still have the talisman?
|
Keenan:
|
no, the portal, i remember you said it
had to be place on an item or somethign
|
DM:
|
It's based on anything you know the
appearance of well
|
Keenan:
|
he know all fo our appearences well
|
DM:
|
ohh, the portal back did
|
Christopher:
|
yeah, he was in our heads
|
Christopher:
|
short of committing suicide in such a
way as to render our bodies unidentifiable, i see no way out of
this
|
Christopher:
|
and i'm short one satchel of magic
cans for that
|
Keenan:
|
i doubt that suiced is the awnser to
the puzzle though
|
Christopher:
|
either that or bring an entire army in
through bliss to kill the bugger
|
DM:
|
remember you have two wizard NPCs if
you need extra magic (although I don't promise they have
everything prepared), and it's still your turn guys
|
Keenan:
|
can i see the dino? and is it the same
as the one from ebfore
|
DM:
|
it's a smaller one. About horse sized.
|
Keenan:
|
still worrisome, guess ill target
taht, since the other one was so strong
|
* Keenan rolls: d20+14 => 14 + 14 = 28
Keenan:
|
tell me if it knocked out so i can
switch targets
|
Christopher:
|
allow me to rephrase that: i don't
even see any hypothetical solution to this
|
* Keenan rolls: d8+d6+8 => 5 + 1 + 8 = 14
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d8+d6+8 => 4 + 3 + 8 = 15
Christopher:
|
short of dropping a bomb or killing god
|
Christopher:
|
or both at once if i want to repeat
myself
|
DM:
|
Are you guys gonna really give up that
fast? Also, AC 17
|
DM:
|
awsome. pure DPS always gets you
somewhere
|
Keenan:
|
and is it dropped form that 29 dmagae?
|
* Keenan rolls: d20+14 => 6 + 14 = 20
Keenan:
|
damn, that wont hit since it should be
+9
|
Keenan:
|
can you do a withdraw action by the
way iggy?
|
DM:
|
yeah, that would be legal.
|
Keenan:
|
cause you probably dont want to be
there
|
Keenan:
|
damn, what could be the puzzle?
|
Christopher:
|
Okay, here's the situation as I see
it: We need a permanent solution to being able to be scryed at
DC10 by a greater daemon, who probably can't actually fail that.
|
DM:
|
55ft of additional withdraw to
wherever you want
|
Christopher:
|
So, gentlemen! What do?
|
Christopher:
|
And once he scrys us, he can open a
portal just like that.
|
Boretos:
|
What happened to that room we were in?
|
DM:
|
remember that the paint seemed a
pretty effective mundane solution, and dispelling is a good
temporary solution to nearly everything
|
Boretos:
|
Or an antimana field?
|
DM:
|
what room you were in?
|
Christopher:
|
you're probably on the wrong map
|
DM:
|
you are at random camp right now
|
Christopher:
|
where you learn how to be spontaneous
|
Christopher:
|
sure could do with some of that right
now...
|
DM:
|
lol. No, I seriously did laugh
|
Christopher:
|
maybe huge amounts of tattooing and
never wearing these specific outfits again?
|
Christopher:
|
We're a looooong way from a tattoo
parlor though.
|
DM:
|
but take your turns now. You don't get
infinite think time
|
Keenan:
|
i really wish i knew what you were
thinking brian
|
Keenan:
|
and i already did, i shot,
|
|
Officer Constance Stendatem:
|
We need all your paint, posthaste!
|
DM:
|
Keenan, do you? I was trying to give
you an open-ended thinky final encounter to a thinky campaign. If
you really want to have an NPC just think of somthing and end the
game for you, I could do that...
|
|
Soldier 5:
|
Yes sir!!
|
|
Soldier 1:
|
Drop the guns; get paint!
|
Christopher:
|
Okay, is it simple or complicated?
|
Christopher:
|
Is it bigger than a bread box?
|
DM:
|
not complicated. You can look at the
rules for Planer magic. God is bound to the rules of the NMS, and
is not absurdly high level
|
Christopher:
|
Yeah, um, I have looked, and see
nothing. But I'll keep combing.
|
DM:
|
because of the bulky dino that is all
for them
|
|
Soldier:
|
eat lead!
|
Keenan:
|
5ft back and shoot at dino more
|
* DM rolls: 1d20+4 => 1 + 4 = 5
Christopher:
|
Well, we *could* ride this out like a
siege, since he can't keep it up forever.
|
* Keenan rolls: d20+14 => 4 + 14 = 18
* Keenan rolls: d8+d6+8 => 8 + 1 + 8 = 17
Keenan:
|
does 17 mroe damage to dono knock it
out?
|
* Keenan rolls: d20+14 => 9 + 14 = 23
* Keenan rolls: d8+d6+8 => 2 + 3 + 8 = 13
* Keenan rolls: d20+9 => 12 + 9 = 21
* Keenan rolls: d8+d6+8 => 4 + 4 + 8 = 16
Keenan:
|
this is a tnaky dinosaur
|
DM:
|
all animals are blood tanks
|
Keenan:
|
though luckily liekly less tanky then
the other
|
Keenan:
|
does anyonen else shoto or anyhting?
|
Keenan:
|
and no, taht was 3
|
Keenan:
|
doing 4 hurst my accuracy ahrd
|
DM:
|
it's still alive somehow
|
* DM rolls: 2d6 => 4
* DM rolls: 2d6 => 5
|
Ignatius Stendatem:
|
Anyone have a shield?
|
|
Ignatius Stendatem:
|
and sword?
|
Christopher:
|
The thing is, God has DC10 to scry us,
and once he does, he can open a gate on us. Both tasks are
completely trivial for him.
|
DM:
|
Ekkhardt draws his longsword and hands
it to you.
|
Keenan:
|
well probably not trivial to open a
gate
|
|
Officer Ekkhardt:
|
Only a foolish officer wouldn't carry
a blade...
|
Keenan:
|
so does anyone else shoot at it?
|
Keenan:
|
and waht does castalot do
|
Christopher:
|
It's a fourth place effect...
|
DM:
|
nope, the mages both cast
|
DM:
|
castalot only got 5 abjuration
|
Keenan:
|
anyimagic field would help, but its
tstill only temporary
|
DM:
|
ohh, just thought of a third solution
|
DM:
|
anyhow, is that yall's turn?
|
DM:
|
Then this is where I get back at you
for killing all my bosses, Hunter
|
Christopher:
|
Well, God needs line of sight to where
he's opening the portal FROM.
|
* DM rolls: 1d20+10 => 11 + 10 = 21
Christopher:
|
That's the only potentially-useful
thing I've gleaned from this.
|
* DM rolls: 1d20+10 => 10 + 10 = 20
* DM rolls: 4d6+10 => 15 + 10 = 25
DM:
|
and it's only just begun...
|
* DM rolls: 1d20+5 => 17 + 5 = 22
* DM rolls: 1d20+5 => 18 + 5 = 23
* DM rolls: 2d4+4 => 4 + 4 = 8
* DM rolls: 1d20+5 => 18 + 5 = 23
* Keenan rolls: 2d6 => 9
* DM rolls: 1d8+2 => 5 + 2 = 7
Keenan:
|
why are they all sudeenly rolling so
well
|
Keenan:
|
and who was that last attack?
|
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+3 => 1 + 3 = 4
Keenan:
|
wait, were all of those just from the
dino saur, besides those last 2
|
DM:
|
yeah, it's a tough monster if you let
it live for a turn...
|
DM:
|
and constance, roll reflex
|
* Christopher rolls: 1d20+4 => 1 + 4 = 5
Keenan:
|
you can use witchraw actuion n your
next turn hopefully
|
Christopher:
|
I whole-heartedly doubt I'll live that
long.
|
Keenan:
|
since it seems to be only a large
beast and those typically dont ahve reach, ill 5ft step and do
full attack on it
|
* Keenan rolls: d20+14 => 1 + 14 = 15
* Keenan rolls: d20+14 => 5 + 14 = 19
* Keenan rolls: d20+14 => 11 + 14 = 25
* Keenan rolls: 2d8+2d6+16 => 7 + 7 + 16 = 30
Keenan:
|
iive odne over 100 damage so far, i
hope its almost dow
|
Keenan:
|
maybe i should have done btoh arrows
at it, oh well
|
Keenan:
|
well, i cant do anyhting else
|
Keenan:
|
what do you guys do
|
Keenan:
|
and do any of the soldiers ome out yet
with paint, or atleast guns to shoot stuff, theyve had 2 or 3
turns to do so?
|
Boretos:
|
Do I realize that Constance is fallen.
|
Christopher:
|
maybe if i gave myself SR, but that
too is only temporary
|
DM:
|
and rolling to see if anyone got
paint...
|
* DM rolls: 1d6 => 5
* DM rolls: 1d6 => 6
* DM rolls: 1d6 => 2
* DM rolls: 1d6 => 3
* DM rolls: 1d6 => 1
|
Soldier 1:
|
Found it!
|
Keenan:
|
i dont think you shoudl do taht iggy,
you should priobably wait for constance to leave first
|
Keenan:
|
sicnce she cna do a witchdraw action
|
Christopher:
|
well, being no fan of dying horribly,
i'm doing so
|
DM:
|
so you let him Chris?
|
|
Officer Constance Stendatem:
|
I really hope you know what you're
doing...
|
DM:
|
Consent is very important to me, but
grapple checks work too.
|
Keenan:
|
why would you grab her, she can jsut
run?
|
Christopher:
|
i'll allow it
|
DM:
|
ok, add one inquisitor wife to your
inventory
|
Boretos:
|
I'm proficient in inquisitor wives.
|
Keenan:
|
do you cast any spells since you didn
have to spend a round moving?
|
Christopher:
|
withdrawing's still full-round...
|
Keenan:
|
yeah, but you didnt have to i thought
since iggy pulled you out
|
* Christopher rolls: 3d6 => 14
Keenan:
|
and what do you do iwht it?
|
Christopher:
|
let's hope that SR helps
|
Keenan:
|
also, i didnt ahve to go
|
Keenan:
|
so, do any soldiers or ekkhard or
castalot do anyhting
|
DM:
|
did they not shoot this turn?
|
Christopher:
|
God technically has a 5% chance of not
portalling directly on target.
|
Christopher:
|
It's more a formality than anything,
but...
|
|
Soldier:
|
Continue to eat lead!
|
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 3d8 => 16
* DM rolls: 3d6+6 => 13 + 6 = 19
* DM rolls: 2d6 => 6
Keenan:
|
i just realized im now alone ehre, oh
well, atleast im a bit tnaky
|
Keenan:
|
even if my armor isnt toog ood
|
|
Officer Ekkhardt:
|
anyone need a magic shield?
|
DM:
|
the other guys are still grabbing
thier weapons
|
Keenan:
|
what does a magic shield do?
|
|
Angel 7:
|
You were unwise to betray us, Hunter...
|
|
Hunter:
|
I could use one, unless they start
going for antoher
|
Christopher:
|
okay, so he can't actually see the
area when scrying on us
|
|
Angel 8:
|
Now we shall exact vengence for our
brethren...
|
Christopher:
|
that helps somewhat
|
DM:
|
some solutions don't require
overthinking
|
Christopher:
|
And if he's managing this kind of
unfailing accuracy with his portals, he knows this spot very well.
|
* DM rolls: 1d20+6 => 13 + 6 = 19
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 3 + 6 = 9
* DM rolls: 1d20+6 => 11 + 6 = 17
* DM rolls: 3d10+9 => 24 + 9 = 33
|
Hunter:
|
I coudl really use that shield
|
Keenan:
|
can he give it at rnage?
|
DM:
|
yes, but he might hit the wrong guy
|
Keenan:
|
ah, can he give it at range after i
ill the guy int he way
|
Christopher:
|
Still have no idea.
|
Christopher:
|
oh what fun is it christmas again
already
|
Keenan:
|
first injured guy
|
* Keenan rolls: d20+14 => 8 + 14 = 22
* Keenan rolls: d8+10 => 8 + 10 = 18
* Keenan rolls: d20+14 => 2 + 14 = 16
* Keenan rolls: d8+10 => 5 + 10 = 15
Christopher:
|
If he's not doing anything even at the
fringes of the NMS, he knows the area. How can we mess with that?
|
* Keenan rolls: d20+9 => 6 + 9 = 15
Keenan:
|
damn, cant kill him
|
Keenan:
|
i really need that shield
|
DM:
|
A solution that only lasts for the day
will keep you from dieing...
|
DM:
|
time to prep spells for the next day
and do somthing permemnant
|
|
Officer Constance Stendatem:
|
I need paint poured on myself and
Ignatius.
|
Christopher:
|
i'm a sorcerer, remember?
|
|
Soldier 1:
|
Ahh scary monster!!!
|
Keenan:
|
anyhting that buys time is good
|
Keenan:
|
and a shield is also good
|
DM:
|
he 5ft steps and chucks paint on you
two
|
|
Officer Ekkhardt:
|
need that shield?
|
|
Hunter:
|
yes
|
|
Hunter:
|
Thanks
|
* DM rolls: 1d6 => 5
* DM rolls: 3d6 => 11
Christopher:
|
if all else fails we could probably
just run
|
|
Soldier:
|
Ohh no dinosaur but still eat lead!
|
* DM rolls: 1d20+4 => 7 + 4 = 11
Keenan:
|
what do the other 4 soldiers do
|
DM:
|
they cut holes in the side of the tent
and fire
|
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 15 + 4 = 19
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 18 + 4 = 22
* DM rolls: 1d20+4 => 1 + 4 = 5
Keenan:
|
nice, they rolled well
|
* DM rolls: 12d8 => 61
Keenan:
|
would have liekd a crit, btu still 4
hits
|
|
dino 1:
|
OWW!!!!
|
Keenan:
|
i imagine it didnt actually say that
|
DM:
|
alright, lovebirds doing anything?
|
|
Officer Constance Stendatem:
|
If anyone knows how to summon Planar
magic, pour some into the portals.
|
Keenan:
|
wait, what does that do?
|
|
Officer castalot:
|
On it.
|
Christopher:
|
It's a counterspell. It, in enough
quantities, would shift the 4th effect, here Planar, to the 3rd
position.
|
Christopher:
|
Thus changing its effect.
|
Keenan:
|
thats a good idea
|
Christopher:
|
And in this scenario rendering it
pretty much useless.
|
Keenan:
|
what do you do iggy
|
DM:
|
but the spell is being cast from
Bliss, not here. You would need to be there when the portal is
forming...
|
Keenan:
|
and cant ekkhardt also shoot since
casting a spell is a free action, or did he channel as well
|
Christopher:
|
Blagh, it wouldn't affect the existing
portals, that's right.
|
DM:
|
he is counting on you do DPS
|
|
Officer Constance Stendatem:
|
Disregard, I had memories.
|
DM:
|
nobody can match your damage right now
|
Keenan:
|
i really need healing, wish we had
healing amgic, oh well
|
Christopher:
|
in terms of permanent solutions, i see
only the option to create a loooooooot of anti-magic fields and
cast a loooooooooot of permanency
|
Keenan:
|
at the moemnt lets jsut do temporary
|
Keenan:
|
and areny you going to attack iggy
|
DM:
|
he is currently holding a two-handed
woman
|
Boretos:
|
Are there any horses or anything
nearby?
|
Keenan:
|
i thought with only 1 ahdn
|
DM:
|
there are several, north of the west
tent. They are currently flipping multiple shits
|
Keenan:
|
and since officer castalot cant pour
in planar magic, what will he do instead
|
|
Officer Constance Stendatem:
|
Use all the antimana you safely can on
those portals!
|
|
Officer castalot:
|
Fresh out, but I will get on that.
|
DM:
|
still waiting on Ignatious...
|
Christopher:
|
In terms of temporary solutions,
riding off into the sunset is looking best.
|
DM:
|
Any plans you have, be ready to tell
them, because I can't promise that the dinosaur won't kill you
next turn...
|
|
Officer Constance Stendatem:
|
Also, strike the south tent! It might
buy us some time!
|
|
Soldier 1:
|
With what?
|
Christopher:
|
i have no idea what i am
doooooooooiiiiiiiiiiing
|
Keenan:
|
im guessing hes not
|
Keenan:
|
and not while were inside
|
|
Officer Constance Stendatem:
|
I don't care if you disassemble it or
beat it to death, just see that it goes down!
|
DM:
|
ok, I think adam actually went AFK...
|
Christopher:
|
To my knowledge, glassing and/or
perma-anti-magicking this region are the only solutions.
|
Christopher:
|
bomb it into glass
|
Keenan:
|
and doing ti to the region wont help
too muhc probably since hes not scrying the area, hes scrying us,
and in particular you
|
Keenan:
|
and i know that term, was wondeirng if
there was antoher one
|
Christopher:
|
Although *otherwise* screwing it up so
severely he can't see it would also work.
|
Keenan:
|
anyway, what should we do since he
isnt here
|
Christopher:
|
Well, that's the thing: Portals can
only be created at target areas, and scrying a target person only
reveals them in the midst of a grey void.
|
DM:
|
I really don't want him to just not be
here for the final battle
|
Christopher:
|
Through process of elimination, as far
as I can see, God has to be able to see this location.
|
Keenan:
|
but man, i woder what the solutions
your thinking of are
|
DM:
|
what process of elimination?
|
Christopher:
|
well, we only eliminated one thing
|
Christopher:
|
Far as I've read, under the NMS, you
cannot open a portal on a person or item, but only a locale.
|
Boretos:
|
Yeah, I'm racing for a horse.
|
Keenan:
|
you dont want to proc this
|
* DM rolls: 1d20+10 => 11 + 10 = 21
Keenan:
|
you can withdraw though i think
|
* DM rolls: 2d6+5 => 9 + 5 = 14
Boretos is disconnected.
Boretos is disconnected.
Keenan:
|
his connection is bad
|
DM:
|
can you turn during withdraws?
|
Keenan:
|
im pretty sure you can
|
Christopher:
|
it's a regular double move i think
|
Boretos has connected.
Christopher:
|
with the caveat that it doesn't
provoke while moving out of the first square
|
Keenan:
|
except its a full round action, so if
you stomehow get a moveaction from some other source it doenst
ocunt
|
Keenan:
|
what did castalot do again?
|
Christopher:
|
well then i guess i am in trouble
|
DM:
|
channeled conjuration. He was gonna
try to pin the thing
|
Unknown command: "impersontate God". Try /help for a
list of commands.
Keenan:
|
what action did you d again?
|
God:
|
You are a coward, Ignatious. You have
abandoned the one you love....
|
DM:
|
ok Chris, have fun...
|
* DM rolls: 1d20+10 => 1 + 10 = 11
* DM rolls: 1d20+10 => 1 + 10 = 11
* DM rolls: 1d20+5 => 5 + 5 = 10
* DM rolls: 1d20+5 => 4 + 5 = 9
Keenan:
|
this is hilarious
|
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+5 => 19 + 5 = 24
Christopher:
|
but it crits
|
* DM rolls: 2d8+4 => 10 + 4 = 14
Keenan:
|
can we say he tripped due to 2 nat 1s
in a row, bthough i guess thats asking a bit much
|
DM:
|
it's not that strong a beast...
|
Christopher:
|
unless that's prior to being doubled
or god forbid tripled
|
DM:
|
now for poking Hunter
|
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 6 + 6 = 12
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d10+3 => 8 + 3 = 11
Boretos is disconnected.
Boretos is disconnected.
Keenan:
|
woah, where did all those ocme form,
there were only 3 angels on the other side of this portal
|
Christopher:
|
okay, now goodbye
|
DM:
|
tries to attack with longsword...
|
* DM rolls: 1d20+6 => 18 + 6 = 24
* DM rolls: 1d8+2 => 4 + 2 = 6
DM:
|
one new angel showed up next to
constance
|
Christopher:
|
WIIIIIITHDRAAAAAAAAAAAAAWWWW
|
Keenan:
|
you do realize that the dino can
outrace us, we need to kil it first
|
Christopher:
|
i am not killing that thing right now
|
Christopher:
|
not unarmed from melee range
|
|
Soldier 1:
|
You are more important than me Sir!
|
Keenan:
|
oh i know, but the soldiers shoudl
still shoot
|
DM:
|
he positions himself as cover.
|
|
Officer Constance Stendatem:
|
Thank you, soldier. Wish there were
time for introductions.
|
Keenan:
|
yeah, but htere are 5 others
|
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 6 + 4 = 10
* DM rolls: 1d20+4 => 18 + 4 = 22
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 11 + 4 = 15
* DM rolls: 9d8 => 35
Keenan:
|
are you goign to roll to confirm?
|
* DM rolls: 1d20+4 => 14 + 4 = 18
DM:
|
that said, it was a crit
|
* DM rolls: 2d6 => 7
Keenan:
|
can ekkhard cut a way through the tent
that we coudl elave through?
|
* DM rolls: 2d6-2 => 6 - 2 = 4
|
Officer Ekkhardt:
|
Just slip under the bottom
|
DM:
|
Ekkhardt gives you 7 temp HP
|
Boretos has connected.
DM:
|
then he uses mana 4 fire 7 to light
the roof of the tent on fire
|
Keenan:
|
ah, can he still leave the tent?
|
Keenan:
|
or does he not ahve an action for that
|
Christopher:
|
No actions left. You'll be remembered
well, Ekkie, old chum.
|
* DM rolls: 4d6 => 14
* DM rolls: 3d6-3 => 10 - 3 = 7
|
Officer castalot:
|
Clear out men! Set the tent and
anything important on fire!
|
Keenan:
|
man i screwed up big by not being
subtle and bringing you with me
|
|
Officer castalot:
|
Don't forget the lessons of this
battle officers. No matter what happens.
|
DM:
|
ok, that's all friendly NPCs
|
Christopher:
|
what bloody lessons
|
Keenan:
|
might have been better to do it at
antoher time
|
DM:
|
don't sweat it. Has hunter acted this
round?
|
Keenan:
|
nah, can i try to pull ekkhard onlong
with me as i escape the burning tent
|
DM:
|
it's DC 20 strength to try to pull
someone behind you as you squiggle through a tent hole, and if you
fail you are both stuck there prone
|
Keenan:
|
how long till this tent collapses?
|
Keenan:
|
will we be hurt by the flames next
turn?
|
Keenan:
|
not sure how long that'll take to
start hurting us
|
DM:
|
you have at least another full round
before the tent starts damaging you
|
Keenan:
|
i guess i could risk antoher turn to
try and get us bot out, hopefully
|
DM:
|
if you are gonna be a hero, roll it
|
* Keenan rolls: d20+14 => 7 + 14 = 21
* Keenan rolls: d8+10 => 6 + 10 = 16
* Keenan rolls: d20+13 => 6 + 13 = 19
* Keenan rolls: d20+13 => 2 + 13 = 15
* Keenan rolls: d10+8 => 6 + 8 = 14
Keenan:
|
9 takes 16 damage
|
DM:
|
they have 16 AC, 20HP
|
Keenan:
|
that was supposed to be a +10
|
Keenan:
|
so, i guess tere turn?
|
DM:
|
sorry Chris, but God is just trying to
get a kill at this point...
|
Christopher:
|
that provokes
|
Keenan:
|
brian, im ot sure god was prepared for
this, as such, would the angels really all be here this rapidly
|
Christopher:
|
not that it matters
|
DM:
|
procing from the bucket, actually...
|
Keenan:
|
since on the bliss page there not
organized like that
|
* DM rolls: 1d20+2 => 6 + 2 = 8
DM:
|
I am assumeing that this time around
that one of them notified God (this happend once before this
time), and it's been about 8 turns now since the alert was
triggered.
|
Christopher:
|
Which is maybe a half to a third of
the natural expire time of the first portal.
|
DM:
|
I think it's reasonable, given that
it's spending most of it's energy for the day on these portals
|
Keenan:
|
true, i was mainly thinking for
previous turns
|
DM:
|
alright Chris, I hope you feel lucky...
|
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 13 + 6 = 19
Christopher:
|
I'm... yeah, I'm DEAD.
|
* DM rolls: 2d10+6 => 4 + 6 = 10
Keenan:
|
wait, you wree at 1 helath, i thought
you were higher?
|
Christopher:
|
missed the first attack from this guy
|
Christopher:
|
and unless i get healed like
yesterday, that's it
|
Christopher:
|
i am technically still alive
|
DM:
|
rolling other attacks
|
Christopher:
|
effectively? no.
|
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 13 + 6 = 19
DM:
|
hit and crit on meatshield
|
* DM rolls: 3d10+9 => 19 + 9 = 28
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+3 => 9 + 3 = 12
DM:
|
and finally, in the southern tent...
|
DM:
|
one attack on Ekkhardt, the rest on
Hunter
|
* DM rolls: 1d20+6 => 6 + 6 = 12
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+6 => 3 + 6 = 9
Keenan:
|
wait, they cant all attack
|
Keenan:
|
im pretyy sure only 3 coudl, i think
the 4th guy mvoed to far
|
DM:
|
ohh, sorry. Only 3 on you
|
DM:
|
the fourth guy is good with movement,
but the corner guy can't reach
|
Keenan:
|
really wish i ahd a grenade
|
Keenan:
|
it would be soo good here
|
Keenan:
|
instead, i guess withdrawing si for
the best
|
Keenan:
|
though i make sure ekkhard goes first
|
DM:
|
mana and fire would be good, but these
wizards arent mad efor that
|
|
Officer Ekkhardt:
|
Hunter, come on!
|
Keenan:
|
now 55 more movement
|
DM:
|
fulll round to squeeze through the
bottom
|
Keenan:
|
oh, didnt know that
|
Christopher:
|
well, it's been nice, fellas
|
Keenan:
|
im guessing we cant do a 5 ft step too
|
Keenan:
|
and castalot might save you
|
DM:
|
soldier 2 tries to get the guy off of
you while the others wreck stuff
|
* DM rolls: 1d20+4 => 1 + 4 = 5
Christopher:
|
misfire! misfire!
|
* DM rolls: 1d6 => 6
DM:
|
now if castalot doesn't miss like a
fool, you get 6 temp HP
|
* DM rolls: 1d20+5 => 17 + 5 = 22
DM:
|
roll for stability...
|
Christopher:
|
yaaaaaaaaaay thank you sir castalot
|
* Christopher rolls: 1d10 => 10
Keenan:
|
first time i have ever seen someone
make a 3.5 stability check
|
DM:
|
only Ignatious remains
|
Christopher:
|
i do have three dudes standing over me
|
Boretos:
|
Not for long, I hope.
|
Keenan:
|
didnt castalot have some pther energy
stored
|
DM:
|
double click on him and see the notes
|
Keenan:
|
cause he hasnt casr anything for a
while
|
DM:
|
he has been storing magic for big
flashy spells that he hasn't had time or opportunity to cast
|
DM:
|
also, Adam, are you just riding off?
|
Keenan:
|
i think hes gone again
|
Keenan:
|
and he would lkelyy try to ride pass
constance and pick her up
|
Christopher:
|
the area that the exterior portal is
at is visible from the first portal
|
Christopher:
|
doesn't exactly help us
|
DM:
|
so... waitin on Adam again...
|
Boretos:
|
Imma mount this horse
|
DM:
|
make a handle animal check to go in
any direction besides far far away...
|
* Boretos rolls: 1d20+3 => 13 + 3 = 16
DM:
|
alright, it's a warhorse.
|
DM:
|
you get one move action with her
|
Boretos:
|
I'm going to run up to my wife.
|
Christopher:
|
this is close...
|
Christopher:
|
we could get away, or a total party
kill could happen in a TURN
|
Boretos is disconnected.
DM:
|
that's a charge on iggy
|
DM:
|
angel 21 slips through
|
DM:
|
these guys just charge the wall to cut
it through.
|
* DM rolls: 1d10+3 => 5 + 3 = 8
* DM rolls: 1d10+3 => 5 + 3 = 8
* DM rolls: 1d10+3 => 4 + 3 = 7
* DM rolls: 1d10+3 => 9 + 3 = 12
Keenan:
|
does the fire start damaging them yet?
|
DM:
|
the two guys over the Aoe area take
some
|
* DM rolls: 1d4 => 4
Keenan:
|
what is the aoe area? i assumed it was
the whole tent
|
DM:
|
only 4 mana in a cone
|
DM:
|
that's most of the tent...
|
* DM rolls: 4d6 => 19
Boretos has connected.
Keenan:
|
you can turn while tunning rihgt?
|
Christopher:
|
not while running
|
DM:
|
no. the 4x move runs are in a straight
line
|
Keenan:
|
and how mayn horses are there
|
Christopher:
|
you can angle while running
|
DM:
|
ready to get jabbed Iggy?
|
DM:
|
you have two normal attacks, and two
charges at you
|
DM:
|
and I don't need you alive for any
further games, and if your kids become orphans, all the disneyer
|
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d20+8 => 8 + 8 = 16
* DM rolls: 1d20+8 => 16 + 8 = 24
* DM rolls: 4d10+12 => 18 + 12 = 30
Boretos:
|
Thanks for taking away my armor and
weapons.
|
DM:
|
yeah, I wasn't trying to snipe you
here. I forgot about the weaknesses of tanks...
|
DM:
|
16 goes for constance, procing from you
|
Keenan:
|
wow, someone actually nothers to go
for the unconscious guy
|
Christopher:
|
well, gee, thanks for using a frickin
coup
|
DM:
|
ohh, the angel is trying to pick up
constance
|
Christopher:
|
i don't know if that's better or worse
|
DM:
|
hence "procing from you"
|
* Boretos rolls: 1d20+8 => 2 + 8 = 10
DM:
|
that's as far as they can go
|
DM:
|
and that's the bad guys
|
Keenan:
|
wait, so i guess the angel picked her
up then
|
Keenan:
|
otherwise castalot might ahve been
able to do something
|
DM:
|
castalot actually does have one more
option...
|
DM:
|
but I'm gonna let you guys act first
and not steal the show
|
Keenan:
|
i think my action kind of depends on
what he'll do
|
DM:
|
ok. He casts 21 anti-manna at the
portal to try to shut it down.
|
* DM rolls: 1d20+7+10 => 18 + 7 + 10 = 35
Keenan:
|
wai, so he needed a 19 o
|
DM:
|
I made this effect unforgiving
|
Keenan:
|
and coudlnt he have hcanneled first?
|
Keenan:
|
oh wait, he didnt have anymore left
|
DM:
|
he probably had a cantrip or somthing,
and it would literally have taken one more point
|
Keenan:
|
i really wish you said he did that
|
Keenan:
|
i love you rihgt now
|
Keenan:
|
can the soldiers go?
|
Keenan:
|
or still too busy destryoing and
setting on fire
|
DM:
|
soldier 2 shoots; but everyone else is
busy destorying things
|
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d0 => Invalid expression: 1d0.
* DM rolls: 1d10 => 8
* DM rolls: 1d10 => 3
DM:
|
dieing soldier is dieing
|
Keenan:
|
how cut up is the tent?
|
DM:
|
that wall is gone. The rest of the
tent is almost there too
|
Keenan:
|
ah, so they can jsut go for us next
turn
|
Keenan:
|
does pinning do damage
|
DM:
|
unless there is another effect
|
Keenan:
|
ok, hopefully me and ekkhardt can lead
all of the angels near where cosntnace is, so taht castalot can
get them all at once
|
Keenan:
|
since he can do that with arcane right?
|
Keenan:
|
i dont remember what is required to do
that exactly
|
DM:
|
castalot is out of 3rd level and above
channels, but has some fire and mana
|
Keenan:
|
will that alow him to try to pin
|
Keenan:
|
preferably withot hurting constance
|
DM:
|
keep in mind that you will need to
move fast; if they don't think capture is possible, despreate
baddies might just cue, and there is no chance Constance survives
that...
|
DM:
|
it might not be enough mana to grab
all of them though
|
Keenan:
|
ok, i plan to run to around where
ignatious si, and hope they all follow
|
Keenan:
|
and i assume ekkhardt will do the same
|
DM:
|
that path procs one of them
|
* DM rolls: 1d20+6 => 10 + 6 = 16
Keenan:
|
what did that last guy do, and i guess
he actually ran?
|
DM:
|
two of them manage a charge on
ekkhardt...
|
Keenan:
|
wait, if instead of doublemving, he
actually ran, ekkhard coudl eb out of dodge distance
|
Keenan:
|
i mean charage distance
|
Keenan:
|
your leaving constance? ok, guess you
cant do much without your armor
|
Boretos:
|
what's a horse's speed?
|
DM:
|
but if you don't withdraw you proc
|
Keenan:
|
moving like that provokes
|
Boretos:
|
then I withdraw.
|
DM:
|
ehh, it wouldn't be hard to make that
not proc, so whatever
|
Keenan:
|
so, wouldnt ekkhardt run so that they
couldnt charge him?
|
DM:
|
Ekkhardt followed you.
|
DM:
|
That's as far as youguys could go
without bending, no?
|
DM:
|
remember he tried not to proc
|
Keenan:
|
yeah, should ahve rna thogh, oh well
|
* DM rolls: 1d0 => Invalid expression: 1d0.
* DM rolls: 1d10 => 2
DM:
|
also, with Iggy chosing to fight
another day, things are looking a little darker on the front...
|
Christopher:
|
i'd say lighter
|
Christopher:
|
we have one person guaranteed to
survive now
|
Christopher:
|
looks like two more probably will
|
DM:
|
one attack and two charges on Ekkhardt
|
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d20+6 => 6 + 6 = 12
Christopher:
|
I'm a lost cause, probably bound for
Agony.
|
* DM rolls: 2d10+6 => 13 + 6 = 19
DM:
|
that just kills Ekkhardt
|
Keenan:
|
i really wish i ahd run
|
Keenan:
|
i had hoped he would pass me, oh well
|
DM:
|
and two charges on castalot
|
* DM rolls: 1d20+8 => 16 + 8 = 24
* DM rolls: 1d20+8 => 9 + 8 = 17
* DM rolls: 2d10+10 => 6 + 10 = 16
Christopher:
|
so long, ekkhardy
|
Christopher:
|
live, hunter, live
|
DM:
|
I honestly wish you the best...
|
Keenan:
|
what does castalot do
|
DM:
|
see, he can pin Contance's guards, and
try to go for broke, or just pin the guys on you and hope you DPS
the guys around him, and leave Constance to die.
|
DM:
|
I was in a situation where I went for
leaving nobody behind, and we all died....
|
DM:
|
I leave it to party vote
|
DM:
|
either way channels mana
|
* DM rolls: 2d6 => 8
Christopher:
|
I vote he saves himself.
|
Christopher:
|
No. Pragmatic.
|
Christopher:
|
If he goes to save me, Hunter has to
dash in and out of attack ranges and will most likely die.
|
Christopher:
|
If he saves himself, he might, maybe,
get out alive along with Hunter.
|
Christopher:
|
At the least, Hunter's almost
guaranteed to escape.
|
Christopher:
|
I'm a lost cause at this point, let's
face it.
|
DM:
|
shame, after that Godly luck there
|
Christopher:
|
The one time I half-hope to fail the
check...
|
DM:
|
and the four nat ones attacking you?
That's adam luck
|
Keenan:
|
really wish that dragon had tripped
while attacking
|
DM:
|
If wishes were fishes we'd all cast
nets...
|
Keenan:
|
atleast the other portal shoudl close
soon since its been around 10-12 rounds i think
|
Christopher:
|
mainly, it's on fire.
|
Christopher:
|
They can't really safely go through.
|
DM:
|
See, I am trying to figure out if it
makes more sense to run you though one round of fire (you are sure
to survive the 1d6, as are all these mooks around you), or just
wait until it goes out. It's just cloth, after all
|
Christopher:
|
ah, but i won't survive the 1d6 after
all
|
DM:
|
Either way, you voting for pragmatism
or idealism?
|
Christopher:
|
temporary health
|
DM:
|
temp health lost first
|
Keenan:
|
im pretty sure it mgiht ahve collapsed
by now since a wall is gone and tis on fire
|
DM:
|
if you are not at -10 by the end, you
are alive
|
DM:
|
and the tent is pretty much down now
|
Keenan:
|
i think castalot would likely due
pragmatism
|
Christopher:
|
well that changes things a tad
|
DM:
|
there is a tenticle monster grabbing
at all of them...
|
Christopher:
|
thanks evard
|
Christopher:
|
you're a lifesaver
|
Christopher:
|
not really, though, you really fuck
people up hard
|
DM:
|
ohh, there is another dillemma...
|
DM:
|
the first place conjuration does do
constrict damage, while second place is far weaker, but does not
|
DM:
|
the first place might not kill
constance in one turn, but the second place won't pin everyone for
sure...
|
Christopher:
|
go for the gold
|
Christopher:
|
if i die, i die
|
DM:
|
wait, are you saying first or second
place?
|
Christopher:
|
if you pin them all, great
|
Keenan:
|
or, he coudl move it one to the left
nad just let the one holding you go
|
Keenan:
|
and get another angel near me
|
Christopher:
|
the one carrying me would then be up
still
|
Keenan:
|
yeah. that would be the probalem, but
if we kill you with constriction yuor dead anyway, and oh, nvm,
that'll realease 2 angels
|
Christopher:
|
yeah, original placement
|
DM:
|
is that your final answer?
|
Christopher:
|
i'm as good as dead already anyway
|
Christopher:
|
|
Keenan:
|
wanna do a roll to see you fall out of
the angels grasp as it happens?
|
DM:
|
ok, rolling grapples...
|
Keenan:
|
cause he cant hold you while pinned i
think
|
DM:
|
but first the normal guys
|
* DM rolls: 1d20+5 => 2 + 5 = 7
* DM rolls: 1d20+6 => 5 + 6 = 11
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+6 => 15 + 6 = 21
Keenan:
|
and some other good rolls
|
* DM rolls: 1d20+5 => 8 + 5 = 13
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+5 => 5 + 5 = 10
* DM rolls: 1d20+6 => 12 + 6 = 18
Christopher:
|
also, out of left field, so much for
the cabbie...
|
Keenan:
|
whats the dc just owndering?
|
DM:
|
now for the important one
|
Keenan:
|
oh i know, just wondering what they
ahd to go agains
|
DM:
|
spell has +5, monsters have +6
|
* DM rolls: 1d20+5 => 4 + 5 = 9
* DM rolls: 1d20+6 => 11 + 6 = 17
DM:
|
the angel with constance is unaffected
|
Christopher:
|
that said, he won't be armed while
carrying me
|
DM:
|
alright, Hunter's turn?
|
Keenan:
|
wait, whats castalots caster level,
and how mayn points did he put into that?
|
DM:
|
caster level 7, 11 conjuration 8 mana
|
Keenan:
|
so shouldnt it have a +13, sicen isnt
a grapple check your chance to hit, and as its strenthg is 22, and
its bab is 7, it owuld have a +13 modifier
|
Keenan:
|
i mean not chance to hit, but ou know
what i mean
|
DM:
|
I'll roll it all again...
|
Keenan:
|
and as its huge, it gets an additonal
+4 i think
|
* DM rolls: 1d20+17 => 12 + 17 = 29
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+17 => 3 + 17 = 20
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+17 => 17 + 17 = 34
* DM rolls: 1d20+5 => 1 + 5 = 6
DM:
|
ok, everyone else needs a 20
|
* DM rolls: 1d20 => 19
* DM rolls: 1d20 => 18
* DM rolls: 1d20 => 14
* DM rolls: 1d20 => 14
* DM rolls: 1d20 => 3
DM:
|
ok, you got all of them, and Constance
takes what's hers.
|
DM:
|
damage, constance and mook last
|
Keenan:
|
does she fall toutside the spell
effect?
|
* DM rolls: 1d8 => 3
Christopher:
|
magic, bitch
|
Keenan:
|
i guess ill shoot at the onces on
castalot now
|
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 2 + 6 = 8
* Keenan rolls: d20+13 => 8 + 13 = 21
* Keenan rolls: d8+10 => 4 + 10 = 14
* Keenan rolls: d20+13 => 8 + 13 = 21
* DM rolls: 1d6+6 => 6 + 6 = 12
* Keenan rolls: d20+9 => 3 + 9 = 12
* DM rolls: 1d6+6 => 4 + 6 = 10
Keenan:
|
oops, meant to make it +8
|
* Keenan rolls: d20+8 => 18 + 8 = 26
* DM rolls: 1d6+6 => 6 + 6 = 12
Keenan:
|
i really hope you let the fixed one
count
|
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 6 + 6 = 12
Keenan:
|
wow, half of these d6 are maxed
|
DM:
|
I don't know what you did, but I trust
you to mark the damage correctly
|
Keenan:
|
i had accidnelty rolled witht eh wrong
number, so i rerolled with the right one and it hit, however it
owuldnt have with the wrong number one, so i was wondeirng if you
would count the fixed roll, or the intiial one
|
Keenan:
|
and if you count the fixed the dmaage
is /roll d8+10
|
* Keenan rolls: d8+10 => 3 + 10 = 13
DM:
|
just mark who you damaged/killed
|
Keenan:
|
angel 11 is at 7 health
|
Keenan:
|
and i guess the soldiers can shoot,
right?
|
DM:
|
the other three are running out the
back door, but the one can yes
|
Keenan:
|
i guess they shoot at the angel in the
abck
|
* DM rolls: 1d20+4 => 14 + 4 = 18
* DM rolls: 3d8 => 16
|
Soldier 2:
|
Got em'!
|
Keenan:
|
so im guessing they dient shoot teh
guy in back
|
DM:
|
nope. Full round to slip out
|
DM:
|
now for my last chance to kill
Hunter...
|
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+8 => 1 + 8 = 9
DM:
|
the rest try to get free...
|
* DM rolls: 1d20+17 => 1 + 17 = 18
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+17 => 7 + 17 = 24
* DM rolls: 1d20+6 => 2 + 6 = 8
* DM rolls: 1d20+17 => 6 + 17 = 23
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+6 => 11 + 6 = 17
* DM rolls: 1d20+17 => 10 + 17 = 27
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+17 => 1 + 17 = 18
* DM rolls: 1d20+6 => 4 + 6 = 10
DM:
|
and now it's your turn
|
Keenan:
|
i shoot first at the injured one
|
* Keenan rolls: d20+14 => 18 + 14 = 32
* Keenan rolls: d8+10 => 3 + 10 = 13
DM:
|
and there is no withdraw move that
doesn't
|
Keenan:
|
so, an i instead move back 5 ft to
pnly proc one of them
|
Keenan:
|
though i guess ts too late now
|
Keenan:
|
i plan to shoot around ti to get hte
last guy though
|
Keenan:
|
so ill still proc that
|
DM:
|
if you walk back there you need two
moves, which will proc both
|
Keenan:
|
what do you mean?
|
Keenan:
|
im only moving 5ft
|
Christopher:
|
through a wall
|
Keenan:
|
cant i shoot around it?
|
DM:
|
sure, but you can't walk through it
|
DM:
|
so that will proc from both
|
Keenan:
|
instead, i move liek this
|
Keenan:
|
to only proc one hit when i attack
|
Keenan:
|
i was thinking there was a dorry there
|
Keenan:
|
or an empty space
|
DM:
|
actually, no. You proc zero, because
glaive.
|
Christopher:
|
mother of god
|
Keenan:
|
already rolled to kill the guy im next
|
Christopher:
|
your bow would normally provoke from
that
|
Christopher:
|
glaive, adjacent
|
Christopher:
|
TROLOLOLOLOLOL
|
* Keenan rolls: d20+13 => 18 + 13 = 31
* Keenan rolls: d20+8 => 13 + 8 = 21
* Keenan rolls: 2d8+10 => 13 + 10 = 23
Keenan:
|
now all thats left is the one in back
and the pinned ones
|
Keenan:
|
which should be takign dmage
|
DM:
|
the soldiers shoot for the guy in back.
|
* DM rolls: 1d20+4 => 16 + 4 = 20
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+4 => 14 + 4 = 18
* DM rolls: 6d8 => 29
* DM rolls: 1d20+17 => 17 + 17 = 34
* DM rolls: 1d20+6 => 3 + 6 = 9
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+6 => 19 + 6 = 25
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+6 => 6 + 6 = 12
* DM rolls: 1d20+17 => 14 + 17 = 31
Keenan:
|
you already rolled for grapple
|
* DM rolls: 1d20+6 => 5 + 6 = 11
* DM rolls: 1d20+17 => 4 + 17 = 21
* DM rolls: 1d20+6 => 3 + 6 = 9
* DM rolls: 1d20+17 => 18 + 17 = 35
* DM rolls: 1d20+6 => 16 + 6 = 22
DM:
|
3.5 is weird, but it's balanced.
|
DM:
|
and they all take damage now
|
* DM rolls: 1d6+6 => 3 + 6 = 9
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 3 + 6 = 9
* DM rolls: 1d6+6 => 1 + 6 = 7
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 6 + 6 = 12
Christopher:
|
well, at least in that regard
|
* DM rolls: 1d20+17 => 9 + 17 = 26
* DM rolls: 1d20+6 => 12 + 6 = 18
Keenan:
|
let the grappling dmage happen first
|
Keenan:
|
wait, there dead from that no matter
what happens
|
Keenan:
|
so i guess ill start getting horses
|
Keenan:
|
he was pretty important for the team
|
DM:
|
I almost had a TPK...
|
Keenan:
|
and we sitll have a powerful daemon
trying to kill us
|
Keenan:
|
how far away are we from the citty at
the moment?
|
Keenan:
|
he has 14 more chaces to get us if he
can do 2 portals per day
|
Christopher:
|
Holy crap. I can't believe you beat
the encounter.
|
DM:
|
Well, want to stop here, and we see
where this goes?
|
Christopher:
|
If you stay mobile, the portals can't
do jack.
|
DM:
|
but you have to sleep...
|
Keenan:
|
yeah, but the horses need food and
water
|
Keenan:
|
hopefully the daemon also needs rest,
otherwise,w ere dead
|