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Keenan has connected.
Keenan: hey
DM: damn you fast
DM: Ok, improving this more than ever, but that's probly how it's supposed to be done anyhow
DM: So, you remember where we left off, right?
Keenan: yeah, the dinosaur ate our telegrapher so we had to walk back to the city
DM: correct. No need to map the city, so this is just gonna be a text RP until we get to the next real scene.
DM: Do you do anything immediately after getting to the city?
Keenan: well, i go to report everyhting to septum
DM: ok.
Keenan: i imagine ekkhard joins me on this
Keenan: how ong a walk is it bythe way?
DM: He is currently on the field, but a letter is sent from the nearest telegraph
DM: it's about half a day; not far, but inconvienient.
Keenan: yeah, i also guess its ok to leave the fort in the hands of the men for that long hopefully since this is a pretty important message
Officer Ekkhardt: On the topic of the fort, Hunter, I advise we return and clear all classified material. God is on the offensive, and we don't have the means to defend every position.
Keenan: brb
Hunter 1: I was just thinking the same thing, we dont want him to learn anymore then he likely already has.
DM: The clearing out of fort takes about a week of trips, as the liquid men are still causing a major issue for most of the ordos.
Keenan: anyword from septum yet?
DM: You get a return word. He orders you to continue survelence and inform him of any future updates. Even over the still, minimalistic wording of the telegram, you can tell the concern in the man you have always know for his heart of stone.
Keenan: by surveilance i guess he wants me to check try and spy on god again
DM: remember you still have a scry on that stone.
Keenan: oh yeah, i assume weve been checking that periodically, because it would be stupid not too, something hunter and ekkhardt wouldnt have forgotten even if i had
DM: Yeah. I will assume you never do somthing stupid.
DM: So you get to see Constance a few times (the scrying is getting tougher for some reason). She is now carrying the rock around
DM: she is in some kind of empty cave.
DM: She is speaking in a relaxed voice to Ignatious. It's hard to tell what he is saying, but she seems to be happy that they are now living happily ever after...
Boretos has connected.
Boretos is disconnected.
Keenan: can we see ignatious, or any of the liquid men he teleported out with
DM: you see ignatious one time, but none of the liquid men.
Keenan: does any of it seem like it might be illusionary
DM: No, it seems to be a normal, dimly lit cave.
DM: But some illusions don't show up in scrys
Keenan: ok, hunter is wondering if this is the real constance or not. also, is ignatius no longer a liquid? or is he still a liquid man
DM: still liquid
Keenan: ok, just checking
Keenan: im trying to decide what a good idea would be, im kind of thinking of using a portal to go in invisible and jsut check things to try and see if this is the real constance or not,a nd if so, question her while being ready to run at a moments notice.
DM: after the first day, the stone gets dropped on the ground for some reason, where it stays. Occasionally other personal possesions of the Constance's also drop there
DM: you still hear voices, including some you don't recognise....
Keenan: any other interesting sights? or suggestions from ekkhardt
DM: make a spot check
* Keenan rolls: d20+10 => 4 + 10 = 14
Keenan: i hate bad rolls
Keenan: why couldnt i roll like my diplo guy
Keenan: having nat 20s all over the place
DM: yeah, we can't all be luck masters. How much time do you spend watching the scrys/nagging Ekkhardt?
Keenan: well, since i dont ahve much other time, i guess a reasonable amount, though i do suggest trying to go through a portal there in order to spy in person to check for illusions, unless he knows a way for the portal back to be easily prevented
Keenan: i mean much other things that i have to do, i think, unless i do
Officer Ekkhardt: If you think it's a good idea, I will allow the portal. Just don't mess up whatever Constance is trying to do...
DM: Sadly, the portal fails, because it turns out they are on a different plane now.
Keenan: oh, wow, really
Keenan: do these guys no why? do we still know that there are other planes
Keenan: i forget how much knowledge on stuff like this you said was lost'
DM: The other planes are known to exist, but little is known about them.
Keenan: ah
DM: Ekkhardt explains that there are officers who can handle this kind of a two way trip, but it will require hunting down an officer out on the field, which will take time.
Keenan: i imagine, especailly since probably most of them have important thigns to do as well
Keenan: though gaining info on one of our greatest enemies is also pretty important, we don't know xactly what they know, or whether constnace actually betrayed us or someone where an ilusoion or somehting did
DM: do you seek them out, keep watching, or something else?
Keenan: has anyone looked at where the map leads to yet?, you know the map on the back of the travel guide thing?
DM: those were two seperate tablets, but it has been suggested that such an area may lie in uncharted territory to the east.
DM: Exploration in that area has been forbidden there for reasons you don't know
Keenan: ah, do we have any word on a potentially close by and less busy officer that could potentialy help us with a 2 way portal so we could find out whats goign on, or a chance that we could get permission to explore that area later, or some other lead?
DM: The 2 way portal looks like your best bet. The crisis is starting to wane, so you will be able to find a guy eventually
Keenan: ok, guess ill look into that then
DM: Alright. You find a guy who can do it.
Keenan: i assume ekkhardt or him also make me invisible?
DM: Also, in the meantime, continued scrys reveal various voices muttering random things
DM: and yes.
DM: some voices simply seem insane, while others sound like they are in agony.
Keenan: anything possibly important in the muttering, though im guessing not
Keenan: this sounds kind of like the bliss and agony place that i was in
DM: nothing seems consistant, and no voice sticks around for long...
Keenan: does it indeed sound like that place?
DM: yes. Yes it does...
Keenan: well damn, thats likely not too good
Officer castalot: Alright, what exactly do you two need?
Keenan: is the existence of the "god" faction known to all officers so that i could jsut say that i need a 2 way portal so that i could check out a plane that holds some people that might have info on him?
Keenan: also, i assume im fuly healed by now right?
DM: yes to both questions
Hunter 1: I need access to a 2 way portal to a different plane so that we can check on some people that might hold information on "god" as well as finding out more about him from investigating the area they are in. At first we may not try to interrogate them as at first I will liekly just be performing reconnaisance in order to learn more about the area, unless it seems like both can be done without much risk.
Hunter 1: At the moment, the people we are checking on may not be in there right minds due to powerful magic from "god" so intial interrogation may be useless.
Keenan: also, can a 2 way portal take them back as well, even unwillingly?
DM: Yes.
Keenan: ok, so i can take constance and ignatius out of there potentially.
Officer castalot: So is your plan to capture them?
Keenan: trying to think of whether thats really stupid or not
Officer Ekkhardt: You specified that Bliss was an illusion on a personal level, correct?
Hunter 1: Yes, basically it jsut locks the mind so that it's perpetually happy and imagines itself in a wonderful place.
Hunter 1: WHile actually your roaming around aimlessly in a cave
Officer castalot: Then perhaps you should deal with them within the illusion..
Keenan: wait, is he saying to enter the illusion somehow?
Officer castalot: I can cast a spell on you that allows you to read minds. It is pretty easy to resist, but if they don't even know what's going on, it may be an easy process.
Officer castalot: This will allow you to see what they think is happening, and let you get information without causing a scene.
Keenan: oh, e means while they are in it
Officer Ekkhardt: Or alerting our daemon...
Hunter 1: That sounds like a good idea.
Officer castalot: Alright then, get ready...
Keenan: the paln is to also still investigate the area as well right?
DM: it's your mission. You know this better than anyone else...
Keenan: I think I will then,
Keenan: admittedly, im not thinking at my best at the moment, really didnt sleep well recently
DM: this is you. Note that you don't nessicarily look like this in the illusion; you will have to follow me
Keenan: which map am i in?
Keenan: I cant find me?
Christopher has connected.
DM: just waitin on Adam...
DM: You got your turn today, right Chris?
Christopher: let me check
Christopher: nope
Keenan: nah, sorry, parallels sucks so ive been geting stuff set up
Keenan: and didnt have time to actually do my turn
Keenan: with this going on
Boretos has connected.
DM: awsome
DM: so, you two remember all the exciting events of last game, right?
Boretos: yes..
Christopher: We trained some schmucks!
DM: awsome. So you begin your carrage ride.
Boretos: okay
DM: sigh, hold on...
DM: After about an hour on the road, you see a stranger standing on the side of the road...
DM: he is a short man, not very wealthy looking...
Boretos: Ignore hime
Christopher: yeah, unless he does something unusual, whatever
Christopher: wait
Christopher: How're the roads around here?
Christopher: Like, are we out in the middle of nowhere, or could he be bound any of a few other places?
DM: you don't know this area too well, but you don't seem to really be near anything...
DM: actually, it's a crossroads
Christopher: then pay him no mind unless he does something interesting
Stranger: Wait, stop
Boretos: Keep going.
Stranger: Where do you guys think you are?
Officer Constance Stendatem: Absolutely nowhere of consequence.
DM: does anyone have a cararge token?
Stranger: You are right where "god" wants you, your in an illusion. You are in bliss. You need to snap out of it.
Christopher: maybe? probably not though.
DM: kk
Christopher: not that's useful beyond being terrain, anyway
Tokens dropped onto map 'Training Facility' by player Boretos (Player)
Officer Constance Stendatem: Stop the carriage.
DM: it stops
Officer Constance Stendatem: This makes sense.
Ignatius Stendatem: I don't like the sound of this.
carrage driver guy: What is going on?
Ignatius Stendatem: (( I stab the carriage driver. ))
DM: roll it
* Boretos rolls: 1d20+7 => 10 + 7 = 17
DM: you hit
* Boretos rolls: 1d8+4 => 7 + 4 = 11
Stranger: You probably shouldnt. Think about it, how did you get to this idyllic place. Where were you last before here. Did you see some illusion of killing god? if that was you,, do you really htink it would be that easy to kill such a powerful daemon
DM: he falls and dies
Officer Constance Stendatem: This would explain a great deal. All my memories between then and now are fuzzy at best.
Officer Constance Stendatem: And... and everything was a little TOO perfect, and I almost didn't want to go home...
DM: Chris, make a will save to start caring
DM: DC 20
Stranger: Grab my hand
DM: +4 to your save, actually
DM: because you know what's going on, and your kids are involved.
* Boretos rolls: 1d20+4 => 3 + 4 = 7
* Christopher rolls: 1d20+14 => 13 + 14 = 27
Christopher: yeah, bitch
DM: You give a surplus of fucks
DM: roll init all
* Keenan rolls: d20+4 => 16 + 4 = 20
* DM rolls: 1d20+2 => 16 + 2 = 18
* Christopher rolls: 1d20+2 => 10 + 2 = 12
Christopher: better than usual
* Boretos rolls: 1d20+3 => 16 + 3 = 19
DM: Everyone but Chris go
Keenan: I guess i just try to get them to grab my hand, since theres not really anyhting else to do in the current situation
DM: you see the angels, remember...
Keenan: oh i know, i also know that there are likely way too many to fight
Ignatius Stendatem: I grab him
Keenan: and i grab constance, and i guess we go through the portal then.
DM: it's not her turn
Keenan: no, i grab her, so we dont ahve to wait for it, or do we still?
DM: you can go to her for move action, and grab for standard, but using a magic item is standard as well.
Christopher: we can take one round of attacks
Christopher: probably
Keenan: ah, in that case i guess ill jsut go to her as a move and ready a standard to go back
DM: that your turn?
Keenan: i guess thats my turn then
Keenan: better to g abck fast
DM: ok. A tenticle emerges from the ground to grapple Constance (I'm so sorry Chris...). Roll grapple
* DM rolls: 1d20+3 => 5 + 3 = 8
Keenan: wow, you might actually make it
DM: also, lava starts spurting from the ground.
* Christopher rolls: 1d20+2 => 9 + 2 = 11
Christopher: suck iiiiiiiit
Keenan: wait, i ahd already moved to ehr, oops
Keenan: ignatius would be nes to me still then right?
DM: yes
DM: also, a second tenticle goes for you Iggy
* DM rolls: 1d20+6 => 6 + 6 = 12
Ignatius Stendatem: (( suck it, trebek ))
DM: you still have to roll graple
Ignatius Stendatem: (( doesn't it have to hit me for that to work? ))
DM: ohh right. What is your flatfooted touch
Ignatius Stendatem: (( 10, I guess. ))
DM: cool
* DM rolls: 1d20+6 => 6 + 6 = 12
DM: ok, 12 on grapple now
DM: I am going to have a fight in the matrix, damnit!!!
* Boretos rolls: 1d20+8 => 5 + 8 = 13
Keenan: nope
DM: grr
DM: ok, everyone but Chris' turn....
Christopher: pfffffwut
Keenan: i said i delayed teleporting back till after chirs could grab on to me, didnt she grab on on her turn
Keenan: i think you skipped it
DM: lol
DM: sorry Chris, your turn
Christopher: I grab on.
DM: triggering readied action, and you go off...
DM: you are now in a Macharian tent, standing above a hastily draw summoning square
Keenan: wai,t the angel is here to?
Keenan: i thought it couldnt grab on
DM: it was touching you
DM: it hit touch
Keenan: ah
DM: it's a CR 2, dude...
DM: Keenan and Adam, your turns
Keenan: i assumed since it failed grapple it it was shaken off, anyway, i shoot at it to kill it
Keenan: actually, knock it out, who knows if this think could be useful, whats the policy on knocking out and interrogating daemons, and is this a daemon
DM: interrogation is good, but protocols exist for how to hold a daemon captive so they don't just escape magically, and you don't have the stuff for that protocol
Boretos: டகசப.ரறகடசதபறலக
Boretos: னிலொ
Christopher: dafuuuuuuuuuuuq
DM: ??
Keenan: what?
Boretos: ஏ ளகஸ'ு சொிகர
DM: are you ok?
Boretos: ஸை.
Christopher: are you putting wingdings into chat?
Boretos: ஸ்ரீகஸ ூைெ றிகீ ஹி?
Keenan: whats a wingding?
Christopher: ...did your keyboard break?
Keenan: and how long does it take to set that stuff up so that we could hold it, cant we jsut keep it knocked out
Christopher: what even
Boretos:
DM: it requires magic items and a whole shabang. You aren't even on a rail line, so it's gonna be a week or more...
Christopher: Wingdings is a Microsoft font that doesn't use any identifiable letters as characters.
Boretos is disconnected.
Boretos has connected.
Boretos: okay
Christopher: phew
Keenan: guess hes trying to reconnect, and i guess it would be too hard to keep him out that long since i can do shit tones of nonlethal, though we will ahve to be careful nearby him since it'll be easy for god to scry on him, and all of us i guess, is there a paint room nearby by the way?
Ignatius Stendatem: (( I take this opportunity to try and figure out what's going on. ))
DM: good luck. Are you shooting Keenan?
Keenan: and i'm guessing we have never interrogated an agent of god yet rihgt?
Christopher: commas, man
Christopher: they're important
Christopher:
Keenan: so this might be pretty usefull
Keenan: and yeah, i shoot for non lethal
* Keenan rolls: d20+13 => 17 + 13 = 30
* Keenan rolls: d20+13 => 12 + 13 = 25
* Keenan rolls: d20+8 => 19 + 8 = 27
DM: hmm, is this guy immune to non-lethal...
Keenan: oh, can i realize that after the first arrow?
DM: make a wisdom check DC 15 after each arrow
* Keenan rolls: d20+2 => 10 + 2 = 12
DM: and those all hit
* Keenan rolls: d20+2 => 1 + 2 = 3
Keenan: im guessing not
DM: yeah, no luck
DM: they hit the construct for no effect
Keenan: thouhg i assume after that barrage i would realize that
DM: Iggy, you up
DM: maybe it's just really tough....
Keenan: i fought them before and they werent
DM: ohh yheah
Ignatius Stendatem: what's going on?
Keenan: wait, have they broken through the illsuion yet?
Keenan: or are there minds still trapped?
DM: they are seeing everything properly now
Keenan: ah, so should i be using my normal token then
DM: But that is counting as Ignatious' turn unless you are doing somthing else
Keenan: you were taling to ig doing somehting else right?
DM: yep, but I am getting radio silence
Boretos: hello?
Boretos: can you hear me?
DM: yes
Keenan: yeah
Boretos: did you not hear me impersonating?
Keenan: teh whats going on? yeah
DM: I heard you talk, but I didn't know if you were going to take any non-free actions
Boretos: Well, I don't know what's going on, so not really.
Christopher: is the cabbie alive (and ostensibly hostile)?
DM: yes
Christopher: noted
Christopher: >:3
Keenan: i was wodneirng thrat too, what is it by hte way?
DM: it's a Wriethor
Christopher: not for long
DM: Angel steps back and draws a glave
Boretos: Hostily?
Cabbie: What... What is going on?
DM: and yes
Christopher: if that was a 5ft step, it can still swing
DM: thanks
Christopher: sorry adam
* DM rolls: 1d20+6 => 7 + 6 = 13
Boretos: thanks.
Christopher: not like there was any damage, though
DM: Ohh, that's what I forgot >
DM: > : )
DM: You currently have no possestions, Stendatems. Anything you were carrying you put down during that period, and only thought you picked it up again during that trip.
Boretos: wut.
DM: Welcome to your final combat, my friends...
Keenan: so, does tht hit boretos without your armour?
Christopher: faaaaaantastic
Boretos: 13AC
DM: hah
* DM rolls: 1d10+2 => 3 + 2 = 5
DM: suck it
DM: but you are fully healed from that time
DM: Alright Constance, your turn
Christopher: so much for shredding his face with my shotgun
Christopher: ah well
Christopher: 5ftstep
Keenan: thats all then?
Christopher: no
Christopher: had to go do stuff
Keenan: ah
Christopher: i channel myself some fire
* Christopher rolls: 3d6 => 11
Christopher: not... what it could be
Keenan: eh, its average
Christopher: That angel's getting the brunt of it. It seems the bigger threat.
* Christopher rolls: 1d20+5 => 18 + 5 = 23
Christopher: i do believe that hits touch
DM: that it does
* Christopher rolls: 7d6 => 24
Christopher: burn baby burn
DM: It burns and collapses to the ground
DM: Ekkhardt now tackles the cabbie
* DM rolls: 1d20+4 => 8 + 4 = 12
* DM rolls: 1d20+3 => 12 + 3 = 15
* DM rolls: 1d20+3 => 17 + 3 = 20
* DM rolls: 1d20+5 => 16 + 5 = 21
DM: and gets pinned
Keenan: so ekkhardt gets pinned
Christopher: great job ekkie
DM: yup
Keenan: thats kinda funny
DM: He's a cop, but he's also a wizard
DM: Officer castalot (needs german name) backs off
DM: Keenan and Adam's turn
Hunter: Hey, lets calm down, just get off of him, everything is going to be all right
Keenan: i speak in wriethor
Keenan: does he respond?
Cabbie: *in Wriethor* Who are you people?
Hunter: We are here to stop an evil monster who had kidnapped you, he just tackled you becasue he was worried you were aligned with him, now please get off of him, so that there will be no more violence
God: Why Hunter? Why do you drag the innocent out of paradice? Are you not pleased until all share your suffering and loneliness?
Keenan: i ignore him
Cabbie: This wasn't part of the plan. What is this God!!
DM: he holds the grapple
DM: Iggy?
Hunter: sigh, im sorry
Keenan: i shoot him]
* Keenan rolls: d20+15 => 7 + 15 = 22
DM: hit
* Keenan rolls: d8+d6+6 => 5 + 1 + 6 = 12
Keenan: all nonlethal
Keenan: does it knock him out
DM: not enough to drop him
Keenan: then on too my second arrow
* Keenan rolls: d20+10 => 14 + 10 = 24
* Keenan rolls: d8+d6+5 => 6 + 4 + 5 = 15
DM: down
Ignatius Stendatem: (( what do I look like? ))
Keenan: is there a paint room?
DM: You are the same black goey beast you were when you came down the chimney
DM: nope. This is an ad-hoc camp in the middle of nowhere this officer was using as a staging post when travelling from one town to another
Keenan: ah
Keenan: well, i guess we can still just ask questions that god would already know
DM: any actions in this moment Ignatious?
Ignatius Stendatem: (( is init still important? ))
DM: yes. Yes it is...
Ignatius Stendatem: (( what am I looking at? ))
DM: You are in a tent. Looks military. You recognise officer Ekkhardt in front of you, but not the other Ordos guy. There is some creature dead near you, and a wriethor under Ekkhardt.
Ignatius Stendatem: (( is he named cabbie because he's the guy that was driving the cart? ))
DM: yes
Ignatius Stendatem: (( how's that stab wound treating him? ))
DM: not too well
Keenan: i dont thinkit existed since you never ahd a swrod to stab with
DM: but she is alive
DM: ohh right
DM: there is no sword
Keenan: you both jsut imagined it
Ignatius Stendatem: Where's my stuff?
Hunter: I dont know, however, once we get to a secure area, I would like it for you two to tell me everyhitng that happened since we were seperated, first things first though, constance, what was the last thing you remember doing till you were taken by "god"?
DM: everyone make a reflex save
* Keenan rolls: d20+10 => 3 + 10 = 13
* Boretos rolls: 1d20+4 => 10 + 4 = 14
Keenan: this sint going to be good
DM: Come on chris, you have to roll... I promise I won't be mean to you if/when you fuck it up...
Boretos: yeah. it's just a roll to not get swallowed by the earth.
DM: I think Chris rage quit...
Keenan: he said he was doing some stuff previously
Keenan: maybe he still is
DM: ok, +4 reflex
* DM rolls: 1d20+4 => 16 + 4 = 20
DM: yeah, she's fine
Keenan: probably the only one
DM: no, DC 10
Keenan: oh, nice
DM: a portal appears on the ground
Keenan: not nice
DM: it is now the party's turn
Hunter: damn, this isnt good
Ignatius Stendatem: Should I jump through it?
Hunter: no
Ignatius Stendatem: (( I pick up the glaive. ))
Officer Ekkhardt: What do you remember, Ignatious?
Keenan: does it look like ayhtign will come out of the portal?
Ignatius Stendatem: Remember about what?
Christopher: i got called to cook
Christopher: sorry
DM: you see the cave of bliss on the other side, and some angels looking through
DM: are you still able to play?
Christopher: yeah
DM: cool. Portal opened, party's turn
Keenan: well, i guess i start shooting, not much else i can do
Keenan: any guy that looks important in there?
Keenan: or just a mass of angels
DM: just a few, actually
DM: you can't see everything through it
Keenan: i guess ill shoot at the angel, since i assume it'll likely be hostile
DM: ok
DM: note that the other side of this portal is now in the "bliss" map
Keenan: are they within 30 ft?
DM: yes
* Keenan rolls: d20+14 => 19 + 14 = 33
* Keenan rolls: d20+14 => 15 + 14 = 29
Keenan: crit
* Keenan rolls: 3d8+27 => 10 + 27 = 37
Keenan: now on to the next one
* Keenan rolls: d20+13 => 20 + 13 = 33
* Keenan rolls: d20+13 => 12 + 13 = 25
Keenan: crit
DM: really man?
* Keenan rolls: 3d8+27 => 9 + 27 = 36
Keenan: now for a third
* Keenan rolls: d20+8 => 14 + 8 = 22
* Keenan rolls: d8+10 => 7 + 10 = 17
DM: still a hit
DM: but at least not dead
Keenan: forgot the point balcnk dmaage or the other 2
DM: just tell me when you are all done your turns
Keenan: i love the bonus threat range rangers get, it has saved my ass so many times
Keenan: i would be dead several times over without it
Christopher: should I , shoud I not...
Keenan: your goign to do anyhting chirs?
DM: think. Always remember to think.
DM: I can't promise I won't kill a few characters after this...
Keenan: aw
Christopher: Doing it.
Officer Constance Stendatem: I'm going to try to seal the portal.
Christopher: i channel
* Christopher rolls: 3d6 => 13
Christopher: not bad
DM: anything else?
Keenan: i did my full turn, though i guess ill go 5ft back fi ti gets wider
DM: Chris and Adam still have actions
Keenan: i know, just saying what im doing
Keenan: you guys still on?
Christopher: yeah, turn
Christopher: i ain't closing this with a single channel
Ignatius Stendatem: (( I'm good. ))
Keenan: thats likely true
Officer Constance Stendatem: Cover me...
DM: ok
DM: they are coming through only the center hole one at a time, but I am saving time
DM: attacks all around...
* DM rolls: 1d20+6 => 12 + 6 = 18
* DM rolls: 1d20+6 => 16 + 6 = 22
DM: iggy, AC?
Keenan: its 13
* DM rolls: 2d10+4 => 10 + 4 = 14
Keenan: and doesnt he get an aoo
Keenan: since he has a reach weapon
DM: right, they both have reach
DM: they move to logical positions instead
DM: now for Ekkhardt
* DM rolls: 1d20+6 => 12 + 6 = 18
* DM rolls: 1d10+2 => 10 + 2 = 12
DM: ok, party's turn
Keenan: shoot first the injured one
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d8+10 => 3 + 10 = 13
Christopher: would i be allowed to touch-cast on the portal for that extra point?
DM: yes
Keenan: then the one clower to us
* Keenan rolls: d20+13 => 9 + 13 = 22
DM: AC 16
* Keenan rolls: d8+10 => 2 + 10 = 12
* Keenan rolls: d20+8 => 13 + 8 = 21
* Keenan rolls: d8+10 => 6 + 10 = 16
Keenan: i just killed both angels 1 and 2 right?
DM: how much damage?
Keenan: 28 on angel 2, and 13 on the one already injured for 17 damage
DM: yup
Officer Ekkhardt: Do you need energy? I might have it.
Officer castalot: We have a breach! All men get your arms!
Officer Constance Stendatem: I need any anti-mana you can provide.
* DM rolls: 3d6 => 10
Officer Constance Stendatem: I'm going to need a lot.
DM: he passes you 10 anti-mana
Officer Constance Stendatem: Thanks. Let's hope we'll have enough...
God: See what you have wrought, Hunter?
DM: Adam?
Keenan: ignoring
Christopher: time to find them overcharge rules
DM: I will assume you ignore unless stated otherwise
DM: and let me find magic rules
Ignatius Stendatem: (( ready attack. ))
DM: ok
DM: he procs
Ignatius Stendatem: roll 1d20+8
Christopher: okay, i should be reaaaaaally safe
* Boretos rolls: 1d20+8 => 5 + 8 = 13
DM: ac 16, bub
DM: two attacks on you...
* DM rolls: 1d20+6 => 2 + 6 = 8
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+2 => 3 + 2 = 5
DM: 5 more damage
DM: party's turn
Keenan: i start shooting
Keenan: goign angel 3, then 5, then 4
Keenan: if i kill them
* Keenan rolls: d20+14 => 13 + 14 = 27
* Keenan rolls: d8+10 => 3 + 10 = 13
* Keenan rolls: d20+13 => 6 + 13 = 19
* Keenan rolls: d8+10 => 4 + 10 = 14
Keenan: i assume i kill 3
Keenan: now on too 5
* Keenan rolls: d20+13 => 11 + 13 = 24
* Keenan rolls: d8+10 => 5 + 10 = 15
Keenan: and do 15 damage to 5
DM: ok
* DM rolls: 3d6 => 9
DM: Ekkhardt gives you 9 more anti-mana
Officer Ekkhardt: Make sure this works. I don't have infinity of this...
Officer Constance Stendatem: I intend to.
Officer Constance Stendatem: You! Officer! Anti-mana!
DM: just did double move
Christopher: ah
Keenan: how much do you have?
Christopher: not as much as i'd like
Christopher: but, i can do one more channel here...
DM: that procs
DM: glaive
Keenan: cant iggy attack it first?
* Boretos rolls: 1d20+8 => 14 + 8 = 22
Christopher: That's fine if it ultimately happens. Can I touch the rift from here?
DM: attacking doesn't provoke. And his ready triggered already
DM: Sadly, no. I only counts as the middle square.
Keenan: no, i mean for his regualr turn
Keenan: he can attack
DM: ohh yeah, if he didn't already move
DM: and that roll hit
Christopher: c'mon c'mon c'mon c'mon c'mon...
DM: you channel and proc?
Christopher: Let's resolve the attack first.
* DM rolls: 1d20+6 => 16 + 6 = 22
DM: oh, iggy's?
Christopher: Yup.
DM: roll damage
DM: adam
Ignatius Stendatem: (( what's a glaive do? ))
Christopher: d10
DM: 1d10
DM: and two handed
DM: which I forgot actually....
Christopher: so half again your strength
DM: ohh well
* Boretos rolls: 1d10+6 => 10 + 6 = 16
Keenan: nice
Ignatius Stendatem: suck it
Christopher: well, he's dead
Christopher: however, touching the middle of that will still provoke...
Boretos: cleavage, dude?
Keenan: due to that last guy, but atleast its only 1 it now
Christopher: but, if the one point will make a difference...
Christopher: that's an if though
Christopher: 1 point may be literally useless.
Christopher: ehhhhhh
Keenan: dont you have 1 last channel?
Christopher: I don't trust AC 12 to help me here.
* Christopher rolls: 3d6 => 13
Christopher: but, the point would help
Christopher: hrm
DM: if you shoot it, do you shoot it at the ground on this side, the ground on the other side, or at the veil itself?
Christopher: hrm
Christopher: well, i technically already channelled, but would you let me take the remaining square of movement to touch the midsection of the rift?
Christopher: if so, that stops being a question
DM: yeah, you can do that if you want
Christopher: much obliged
Boretos is disconnected.
Christopher: Okay, let's see... how does defensive casting work? It's been a while.
DM: likewise
Boretos has connected.
DM: DC 15+ spell level concentration check
Keenan: ooh, maybe you should wait a turn, that mgiht be hard
Keenan: then again, well liekly never get rid of all of them, what happens to you fail
DM: ...and it lets you ignore AoO?
Keenan: yeah, but im worried it'll wast all the stored energy, does it?
DM: if you fail you lose spell, but still...
Keenan: if not, go for it
DM: yeah, it would
Keenan: im just worried that thats alot of energy
Keenan: if you have a good chance i guess go for it
Keenan: chirs?
Christopher: here
Keenan: what are you going to do?
Christopher: well shit
Christopher: at that point i have better odds just facetanking the hit
Keenan: ok
Christopher: and rolling concentration to keep the spell then, since it's just DC=damage received, yeah?
Christopher: ah
Christopher: 10+damage taken
Keenan: wow, thats nasty
Christopher: hmmmm
Christopher: risky
Christopher: yeah, probably better odds just taking it
Christopher: since this will be a level nine spell
Keenan: oh yeah
Christopher: and i have but a +12 to concentration
Christopher: and let's face it, i can't be trusted to roll a 12
DM: yeah, 60% to drop a spell hurts...
DM: still curious as to your exact plan...
Christopher: whereas if i just go for taking the hit...
Christopher: i have a slight chance to not NEED the concentration check
DM: 6 second rounds man
Christopher: and then have fairly decent chances of the DC being lower
DM: don't make me time you
Christopher: i take the hit
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d10+3 => 7 + 3 = 10
Christopher: mind you if i get critted i am fucked
DM: 10 damage
DM: DC 20 to still do it
Christopher: 4 points lower.
* Christopher rolls: 1d20+12 => 17 + 12 = 29
Christopher: YEAH BITCH
Christopher: roll 1d20+30
* Christopher rolls: 1d20+30 => 17 + 30 = 47
Keenan: nice roll
Christopher: That's a whooooole lotta dispelling.
DM: ohh, was that all just anti-mana 1
Christopher: yep
Christopher: nothing else aids in dispelling stuff
Christopher: i could do an anti-magic field, but we'd be in a world of hurt once it wore off
* DM rolls: 47-15 => 47 - 15 = 32
DM: yeah, God isn't level 33 or higher
Keenan: if he was we would be having thi conversation
Keenan: wed just be fucked
Christopher: ehehehe
Christopher: this is true
Christopher: So... did I just conclude LoEWB VI Act II by playing Inquisition?
Christopher: i mean there's still technically that one angel
DM: you draw the direct attention of a greater daemon, an dyou think one portal of guys is all that you face?
Keenan: damn, i was hoping you woldnt think of that
DM: the last angel backs off to the corner as bad guy round
Keenan: why arent yo stupid
DM: you guy's round
Keenan: shoot him
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d20+14 => 2 + 14 = 16
* Keenan rolls: 2d8+20 => 11 + 20 = 31
DM: ok. Anyone else do anything?
Hunter: lets hope he doesnt make another
Officer Constance Stendatem: Okay then.
DM: the second portal is right on top of Constance's location.
DM: hint: this combat is a puzzle, based on what you have seen of how portals and scrying work...
Officer Constance Stendatem: We can't keep dispelling these forever.
DM: reflex Constance and Iggy
* Christopher rolls: 1d20+4 => 7 + 4 = 11
Christopher: baaaaaaalls
* Boretos rolls: 1d20+3 => 5 + 3 = 8
Christopher: wait what
DM: DC 10
Christopher: NOOOOOOOOOOOOOOOOOOOOOO
Officer Constance Stendatem: IGNATIUS!
Keenan: ok, you need to scry to make the portal, but, he can scry on all of us
Keenan: does invisble work like paint?
Christopher: and there's precisely jack we can use to disguise ourselves
DM: that is all for their turn
Keenan: does it?
Keenan: also, brb
DM: falling through the portal is a move action that provokes, and it probably does....
Christopher: hm
Officer Constance Stendatem: Do you have ANY paint or anything usable for disguises lying around?
Officer castalot: There might be some paint here. I don't know if just throwing on clothes will hold them off for long...
Officer castalot: The problem is that they can just use the clothes to scry with when you try to put them on.
Keenan: you said its based on an item riht brain?
Officer Constance Stendatem: Maybe not for long, but long enough to buy us breathing room.
DM: scrying?
Boretos: Don't I still have the talisman?
Keenan: no, the portal, i remember you said it had to be place on an item or somethign
DM: It's based on anything you know the appearance of well
Keenan: damn
Keenan: he know all fo our appearences well
DM: ohh, the portal back did
Christopher: yeah, he was in our heads
Christopher: short of committing suicide in such a way as to render our bodies unidentifiable, i see no way out of this
Christopher: and i'm short one satchel of magic cans for that
Keenan: i doubt that suiced is the awnser to the puzzle though
Christopher: either that or bring an entire army in through bliss to kill the bugger
DM: remember you have two wizard NPCs if you need extra magic (although I don't promise they have everything prepared), and it's still your turn guys
Keenan: can i see the dino? and is it the same as the one from ebfore
DM: it's a smaller one. About horse sized.
Keenan: still worrisome, guess ill target taht, since the other one was so strong
* Keenan rolls: d20+14 => 14 + 14 = 28
Keenan: tell me if it knocked out so i can switch targets
Christopher: allow me to rephrase that: i don't even see any hypothetical solution to this
* Keenan rolls: d8+d6+8 => 5 + 1 + 8 = 14
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d8+d6+8 => 4 + 3 + 8 = 15
Keenan: is it out?
Christopher: short of dropping a bomb or killing god
Christopher: or both at once if i want to repeat myself
DM: Are you guys gonna really give up that fast? Also, AC 17
Keenan: i hit both times
DM: awsome. pure DPS always gets you somewhere
Keenan: and is it dropped form that 29 dmagae?
DM: nope
* Keenan rolls: d20+14 => 6 + 14 = 20
Keenan: damn, that wont hit since it should be +9
Keenan: can you do a withdraw action by the way iggy?
DM: yeah, that would be legal.
Keenan: cause you probably dont want to be there
Keenan: are you there?
Boretos: yah
Boretos: I do that.
Keenan: damn, what could be the puzzle?
Christopher: Okay, here's the situation as I see it: We need a permanent solution to being able to be scryed at DC10 by a greater daemon, who probably can't actually fail that.
DM: 55ft of additional withdraw to wherever you want
Christopher: So, gentlemen! What do?
Christopher: And once he scrys us, he can open a portal just like that.
Boretos: What happened to that room we were in?
DM: remember that the paint seemed a pretty effective mundane solution, and dispelling is a good temporary solution to nearly everything
Boretos: Or an antimana field?
DM: what room you were in?
Christopher: you're probably on the wrong map
DM: you are at random camp right now
Christopher: where you learn how to be spontaneous
Christopher: sure could do with some of that right now...
DM: lol. No, I seriously did laugh
Christopher: maybe huge amounts of tattooing and never wearing these specific outfits again?
DM: it's an idea...
Christopher: We're a looooong way from a tattoo parlor though.
DM: but take your turns now. You don't get infinite think time
Keenan: i really wish i knew what you were thinking brian
Keenan: and i already did, i shot,
Officer Constance Stendatem: We need all your paint, posthaste!
DM: Keenan, do you? I was trying to give you an open-ended thinky final encounter to a thinky campaign. If you really want to have an NPC just think of somthing and end the game for you, I could do that...
Soldier 5: Yes sir!!
Keenan: nah
Soldier 1: Drop the guns; get paint!
Christopher: Okay, is it simple or complicated?
Christopher: Is it bigger than a bread box?
DM: not complicated. You can look at the rules for Planer magic. God is bound to the rules of the NMS, and is not absurdly high level
Christopher: Yeah, um, I have looked, and see nothing. But I'll keep combing.
DM: because of the bulky dino that is all for them
DM: you guys
Soldier: eat lead!
Keenan: 5ft back and shoot at dino more
* DM rolls: 1d20+4 => 1 + 4 = 5
Christopher: Well, we *could* ride this out like a siege, since he can't keep it up forever.
* Keenan rolls: d20+14 => 4 + 14 = 18
* Keenan rolls: d8+d6+8 => 8 + 1 + 8 = 17
Keenan: does 17 mroe damage to dono knock it out?
DM: nope
* Keenan rolls: d20+14 => 9 + 14 = 23
* Keenan rolls: d8+d6+8 => 2 + 3 + 8 = 13
Keenan: how about now?
DM: still up
* Keenan rolls: d20+9 => 12 + 9 = 21
* Keenan rolls: d8+d6+8 => 4 + 4 + 8 = 16
Keenan: this is a tnaky dinosaur
DM: all animals are blood tanks
Keenan: though luckily liekly less tanky then the other
DM: was that four shots?
Keenan: does anyonen else shoto or anyhting?
Keenan: and no, taht was 3
Keenan: doing 4 hurst my accuracy ahrd
DM: ok
DM: it's still alive somehow
* DM rolls: 2d6 => 4
* DM rolls: 2d6 => 5
DM: 6 temp HP for iggy
Ignatius Stendatem: Anyone have a shield?
Ignatius Stendatem: and sword?
Christopher: The thing is, God has DC10 to scry us, and once he does, he can open a gate on us. Both tasks are completely trivial for him.
DM: Ekkhardt draws his longsword and hands it to you.
Keenan: well probably not trivial to open a gate
Officer Ekkhardt: Only a foolish officer wouldn't carry a blade...
Keenan: so does anyone else shoot at it?
Keenan: and waht does castalot do
Christopher: It's a fourth place effect...
DM: nope, the mages both cast
Keenan: ok
DM: castalot only got 5 abjuration
Keenan: anyimagic field would help, but its tstill only temporary
DM: ohh, just thought of a third solution
DM: anyhow, is that yall's turn?
Keenan: i guess
DM: Then this is where I get back at you for killing all my bosses, Hunter
DM: the dinosaur pounces
Christopher: Well, God needs line of sight to where he's opening the portal FROM.
* DM rolls: 1d20+10 => 11 + 10 = 21
Christopher: That's the only potentially-useful thing I've gleaned from this.
* DM rolls: 1d20+10 => 10 + 10 = 20
DM: hits?
Keenan: ac is 18
Keenan: so yeah
* DM rolls: 4d6+10 => 15 + 10 = 25
DM: and it's only just begun...
* DM rolls: 1d20+5 => 17 + 5 = 22
* DM rolls: 1d20+5 => 18 + 5 = 23
* DM rolls: 2d4+4 => 4 + 4 = 8
Keenan: whuse blood
* DM rolls: 1d20+5 => 18 + 5 = 23
* Keenan rolls: 2d6 => 9
* DM rolls: 1d8+2 => 5 + 2 = 7
Keenan: why are they all sudeenly rolling so well
DM: 40 damage total
Keenan: and who was that last attack?
DM: no, angels
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+3 => 1 + 3 = 4
DM: 4 more damage
Keenan: wait, were all of those just from the dino saur, besides those last 2
Keenan: damn
DM: yeah, it's a tough monster if you let it live for a turn...
DM: and constance, roll reflex
* Christopher rolls: 1d20+4 => 1 + 4 = 5
Christopher: welp
Christopher: i'm dead
Keenan: you can use witchraw actuion n your next turn hopefully
Christopher: I whole-heartedly doubt I'll live that long.
DM: party's turn
Keenan: since it seems to be only a large beast and those typically dont ahve reach, ill 5ft step and do full attack on it
* Keenan rolls: d20+14 => 1 + 14 = 15
* Keenan rolls: d20+14 => 5 + 14 = 19
* Keenan rolls: d20+14 => 11 + 14 = 25
DM: AC 17
* Keenan rolls: 2d8+2d6+16 => 7 + 7 + 16 = 30
Keenan: iive odne over 100 damage so far, i hope its almost dow
DM: no
DM: it's al the way down
Keenan: nice
Keenan: maybe i should have done btoh arrows at it, oh well
Keenan: well, i cant do anyhting else
Keenan: what do you guys do
Keenan: and do any of the soldiers ome out yet with paint, or atleast guns to shoot stuff, theyve had 2 or 3 turns to do so?
Boretos: Do I realize that Constance is fallen.
DM: you heard her scream
Christopher: maybe if i gave myself SR, but that too is only temporary
DM: and rolling to see if anyone got paint...
* DM rolls: 1d6 => 5
* DM rolls: 1d6 => 6
* DM rolls: 1d6 => 2
* DM rolls: 1d6 => 3
* DM rolls: 1d6 => 1
Soldier 1: Found it!
Keenan: i dont think you shoudl do taht iggy, you should priobably wait for constance to leave first
Keenan: sicnce she cna do a witchdraw action
Christopher: well, being no fan of dying horribly, i'm doing so
DM: no fun...
Boretos: Can I grab her?
DM: sure
DM: so you let him Chris?
Officer Constance Stendatem: I really hope you know what you're doing...
DM: Consent is very important to me, but grapple checks work too.
Keenan: why would you grab her, she can jsut run?
Christopher: i'll allow it
DM: ok, add one inquisitor wife to your inventory
Boretos: sweet.
Boretos: I'm proficient in inquisitor wives.
Keenan: do you cast any spells since you didn have to spend a round moving?
Christopher: withdrawing's still full-round...
Keenan: yeah, but you didnt have to i thought since iggy pulled you out
DM: I'll allow it
Christopher: well hey
Christopher: thanks
Christopher: er
* Christopher rolls: 3d6 => 14
Keenan: nice
Keenan: brb
Keenan: and what do you do iwht it?
Christopher: STORE IT
Keenan: ok
Christopher: let's hope that SR helps
Keenan: also, i didnt ahve to go
Christopher: sweet
Keenan: so, do any soldiers or ekkhard or castalot do anyhting
DM: did they not shoot this turn?
DM: I belive that...
Keenan: they did not
Christopher: God technically has a 5% chance of not portalling directly on target.
Christopher: It's more a formality than anything, but...
Soldier: Continue to eat lead!
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 3d8 => 16
* DM rolls: 3d6+6 => 13 + 6 = 19
* DM rolls: 2d6 => 6
Keenan: i just realized im now alone ehre, oh well, atleast im a bit tnaky
Keenan: even if my armor isnt toog ood
Officer Ekkhardt: anyone need a magic shield?
DM: the other guys are still grabbing thier weapons
Keenan: what does a magic shield do?
DM: +4 AC
Angel 7: You were unwise to betray us, Hunter...
Hunter: I could use one, unless they start going for antoher
Christopher: okay, so he can't actually see the area when scrying on us
Angel 8: Now we shall exact vengence for our brethren...
Christopher: that helps somewhat
DM: some solutions don't require overthinking
Christopher: And if he's managing this kind of unfailing accuracy with his portals, he knows this spot very well.
* DM rolls: 1d20+6 => 13 + 6 = 19
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 3 + 6 = 9
DM: crit chance
* DM rolls: 1d20+6 => 11 + 6 = 17
Keenan: 3 hits then
* DM rolls: 3d10+9 => 24 + 9 = 33
DM: more ouch to Hunter
Hunter: I coudl really use that shield
Keenan: can he give it at rnage?
DM: yes, but he might hit the wrong guy
Keenan: ah, can he give it at range after i ill the guy int he way
DM: also...
Christopher: Still have no idea.
DM: your turn
Christopher: oh what fun is it christmas again already
Keenan: first injured guy
* Keenan rolls: d20+14 => 8 + 14 = 22
* Keenan rolls: d8+10 => 8 + 10 = 18
Keenan: then angel 6
* Keenan rolls: d20+14 => 2 + 14 = 16
* Keenan rolls: d8+10 => 5 + 10 = 15
Christopher: If he's not doing anything even at the fringes of the NMS, he knows the area. How can we mess with that?
* Keenan rolls: d20+9 => 6 + 9 = 15
Keenan: damn, cant kill him
Keenan: i really need that shield
DM: A solution that only lasts for the day will keep you from dieing...
Christopher: For today.
DM: time to prep spells for the next day and do somthing permemnant
Officer Constance Stendatem: I need paint poured on myself and Ignatius.
Christopher: i'm a sorcerer, remember?
Soldier 1: Ahh scary monster!!!
DM: The others aren't
Keenan: anyhting that buys time is good
Keenan: and a shield is also good
DM: he 5ft steps and chucks paint on you two
Officer Ekkhardt: need that shield?
Keenan: yes
Hunter: yes
Hunter: Thanks
DM: enjoy your +4 AC
* DM rolls: 1d6 => 5
* DM rolls: 3d6 => 11
Christopher: if all else fails we could probably just run
Soldier: Ohh no dinosaur but still eat lead!
* DM rolls: 1d20+4 => 7 + 4 = 11
DM: no hit
Keenan: what do the other 4 soldiers do
DM: they cut holes in the side of the tent and fire
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 15 + 4 = 19
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 18 + 4 = 22
DM: crit chance
* DM rolls: 1d20+4 => 1 + 4 = 5
Keenan: nice, they rolled well
* DM rolls: 12d8 => 61
Keenan: would have liekd a crit, btu still 4 hits
dino 1: OWW!!!!
Keenan: i imagine it didnt actually say that
DM: it did not
DM: alright, lovebirds doing anything?
Officer Constance Stendatem: If anyone knows how to summon Planar magic, pour some into the portals.
Keenan: wait, what does that do?
Officer castalot: On it.
Christopher: It's a counterspell. It, in enough quantities, would shift the 4th effect, here Planar, to the 3rd position.
Keenan: oh
Keenan: ok
Christopher: Thus changing its effect.
Keenan: thats a good idea
Christopher: And in this scenario rendering it pretty much useless.
Keenan: what do you do iggy
DM: but the spell is being cast from Bliss, not here. You would need to be there when the portal is forming...
Keenan: and cant ekkhardt also shoot since casting a spell is a free action, or did he channel as well
Christopher: Blagh, it wouldn't affect the existing portals, that's right.
Christopher: damn
DM: channeled
Keenan: ok
DM: he is counting on you do DPS
Officer Constance Stendatem: Disregard, I had memories.
DM: nobody can match your damage right now
Keenan: i really need healing, wish we had healing amgic, oh well
Christopher: in terms of permanent solutions, i see only the option to create a loooooooot of anti-magic fields and cast a loooooooooot of permanency
Keenan: at the moemnt lets jsut do temporary
Keenan: and areny you going to attack iggy
DM: he is currently holding a two-handed woman
Boretos: Are there any horses or anything nearby?
Keenan: i thought with only 1 ahdn
DM: there are several, north of the west tent. They are currently flipping multiple shits
Keenan: and since officer castalot cant pour in planar magic, what will he do instead
Officer Constance Stendatem: Use all the antimana you safely can on those portals!
Officer castalot: Fresh out, but I will get on that.
DM: still waiting on Ignatious...
Christopher: In terms of temporary solutions, riding off into the sunset is looking best.
DM: Any plans you have, be ready to tell them, because I can't promise that the dinosaur won't kill you next turn...
Keenan: are you on?
Officer Constance Stendatem: Also, strike the south tent! It might buy us some time!
Soldier 1: With what?
Christopher: i have no idea what i am doooooooooiiiiiiiiiiing
Keenan: im guessing hes not
Keenan: and not while were inside
Officer Constance Stendatem: I don't care if you disassemble it or beat it to death, just see that it goes down!
DM: ok, I think adam actually went AFK...
Christopher: To my knowledge, glassing and/or perma-anti-magicking this region are the only solutions.
Keenan: whats glassing?
Christopher: bomb it into glass
DM: http://halo.wikia.com/wiki/Glassing
Keenan: and doing ti to the region wont help too muhc probably since hes not scrying the area, hes scrying us, and in particular you
Keenan: and i know that term, was wondeirng if there was antoher one
Keenan: or maybe me
Christopher: Although *otherwise* screwing it up so severely he can't see it would also work.
Keenan: anyway, what should we do since he isnt here
Christopher: Well, that's the thing: Portals can only be created at target areas, and scrying a target person only reveals them in the midst of a grey void.
DM: I really don't want him to just not be here for the final battle
DM: let's wait for now
DM: free think time
Keenan: ok
Christopher: Through process of elimination, as far as I can see, God has to be able to see this location.
Keenan: but man, i woder what the solutions your thinking of are
DM: what process of elimination?
Christopher: well, we only eliminated one thing
Christopher: Far as I've read, under the NMS, you cannot open a portal on a person or item, but only a locale.
Boretos: Yeah, I'm racing for a horse.
DM: that procs
Keenan: you dont want to proc this
* DM rolls: 1d20+10 => 11 + 10 = 21
Keenan: you can withdraw though i think
Keenan: yeah you can
* DM rolls: 2d6+5 => 9 + 5 = 14
DM: ohh
Christopher: withdraw
DM: right
Boretos is disconnected.
Boretos is disconnected.
Christopher: DAMN
Keenan: his connection is bad
DM: can you turn during withdraws?
Keenan: im pretty sure you can
Christopher: it's a regular double move i think
Boretos has connected.
Christopher: with the caveat that it doesn't provoke while moving out of the first square
Keenan: except its a full round action, so if you stomehow get a moveaction from some other source it doenst ocunt
Keenan: i think
DM: yeah, you can bend
Keenan: might be worng
DM: It bends!
Keenan: what did castalot do again?
Christopher: well then i guess i am in trouble
DM: channeled conjuration. He was gonna try to pin the thing
Unknown command: "impersontate God". Try /help for a list of commands.
Keenan: yeah, you are
Keenan: what action did you d again?
God: You are a coward, Ignatious. You have abandoned the one you love....
DM: ok Chris, have fun...
* DM rolls: 1d20+10 => 1 + 10 = 11
* DM rolls: 1d20+10 => 1 + 10 = 11
Keenan: oh god\
* DM rolls: 1d20+5 => 5 + 5 = 10
* DM rolls: 1d20+5 => 4 + 5 = 9
Keenan: this is hilarious
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+5 => 19 + 5 = 24
Keenan: now it isnt
Christopher: ahhhhh shit
DM: just the bite hits
Christopher: but it crits
Christopher: goodbye
Christopher: so long
* DM rolls: 2d8+4 => 10 + 4 = 14
Keenan: can we say he tripped due to 2 nat 1s in a row, bthough i guess thats asking a bit much
DM: it's not that strong a beast...
Christopher: i yet live
Christopher: unless that's prior to being doubled or god forbid tripled
DM: now for poking Hunter
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 6 + 6 = 12
* DM rolls: 1d20+6 => 15 + 6 = 21
Keenan: nice
* DM rolls: 1d10+3 => 8 + 3 = 11
Keenan: all missed
Keenan: ac is 22
DM: ohh right
Boretos is disconnected.
Boretos is disconnected.
Keenan: woah, where did all those ocme form, there were only 3 angels on the other side of this portal
Christopher: okay, now goodbye
DM: tries to attack with longsword...
* DM rolls: 1d20+6 => 18 + 6 = 24
* DM rolls: 1d8+2 => 4 + 2 = 6
Keenan: who does?
DM: ok, party's turn
DM: one new angel showed up next to constance
Christopher: WIIIIIITHDRAAAAAAAAAAAAAWWWW
Keenan: you do realize that the dino can outrace us, we need to kil it first
Christopher: i am not killing that thing right now
Christopher: not unarmed from melee range
Soldier 1: You are more important than me Sir!
Keenan: oh i know, but the soldiers shoudl still shoot
DM: he positions himself as cover.
DM: (doesn't have a gun)
Officer Constance Stendatem: Thank you, soldier. Wish there were time for introductions.
Keenan: yeah, but htere are 5 others
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 6 + 4 = 10
* DM rolls: 1d20+4 => 18 + 4 = 22
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 11 + 4 = 15
* DM rolls: 9d8 => 35
Keenan: are you goign to roll to confirm?
Keenan: or is that enoug
Keenan: ok ten
* DM rolls: 1d20+4 => 14 + 4 = 18
DM: that said, it was a crit
* DM rolls: 2d6 => 7
Keenan: can ekkhard cut a way through the tent that we coudl elave through?
* DM rolls: 2d6-2 => 6 - 2 = 4
Officer Ekkhardt: Just slip under the bottom
DM: Ekkhardt gives you 7 temp HP
Boretos has connected.
DM: then he uses mana 4 fire 7 to light the roof of the tent on fire
Christopher: ballsy
Keenan: ah, can he still leave the tent?
Keenan: or does he not ahve an action for that
Christopher: No actions left. You'll be remembered well, Ekkie, old chum.
* DM rolls: 4d6 => 14
* DM rolls: 3d6-3 => 10 - 3 = 7
Officer castalot: Clear out men! Set the tent and anything important on fire!
Keenan: man i screwed up big by not being subtle and bringing you with me
Officer castalot: Don't forget the lessons of this battle officers. No matter what happens.
DM: ok, that's all friendly NPCs
Christopher: what bloody lessons
Keenan: might have been better to do it at antoher time
DM: don't sweat it. Has hunter acted this round?
Keenan: nah, can i try to pull ekkhard onlong with me as i escape the burning tent
DM: it's DC 20 strength to try to pull someone behind you as you squiggle through a tent hole, and if you fail you are both stuck there prone
Keenan: how long till this tent collapses?
DM: no idea
Keenan: will we be hurt by the flames next turn?
Keenan: not sure how long that'll take to start hurting us
DM: you have at least another full round before the tent starts damaging you
Keenan: i guess i could risk antoher turn to try and get us bot out, hopefully
DM: if you are gonna be a hero, roll it
* Keenan rolls: d20+14 => 7 + 14 = 21
Keenan: 6 is likely dead
* Keenan rolls: d8+10 => 6 + 10 = 16
* Keenan rolls: d20+13 => 6 + 13 = 19
* Keenan rolls: d20+13 => 2 + 13 = 15
* Keenan rolls: d10+8 => 6 + 8 = 14
Keenan: 9 takes 16 damage
DM: they have 16 AC, 20HP
Keenan: that was supposed to be a +10
DM: mark it yourself
Keenan: and 6 is dead
Keenan: nxt turn i guess
Keenan: so, i guess tere turn?
DM: alright
DM: sorry Chris, but God is just trying to get a kill at this point...
Christopher: that provokes
Keenan: brian, im ot sure god was prepared for this, as such, would the angels really all be here this rapidly
Christopher: not that it matters
DM: procing from the bucket, actually...
Keenan: since on the bliss page there not organized like that
* DM rolls: 1d20+2 => 6 + 2 = 8
DM: I am assumeing that this time around that one of them notified God (this happend once before this time), and it's been about 8 turns now since the alert was triggered.
Christopher: Which is maybe a half to a third of the natural expire time of the first portal.
DM: I think it's reasonable, given that it's spending most of it's energy for the day on these portals
Keenan: true, i was mainly thinking for previous turns
DM: alright Chris, I hope you feel lucky...
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 13 + 6 = 19
Christopher: I'm... yeah, I'm DEAD.
* DM rolls: 2d10+6 => 4 + 6 = 10
Keenan: wait, you wree at 1 helath, i thought you were higher?
Christopher: missed the first attack from this guy
Christopher: and unless i get healed like yesterday, that's it
Christopher: i am technically still alive
DM: rolling other attacks
Keenan: yeah
Christopher: effectively? no.
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 13 + 6 = 19
DM: hit and crit on meatshield
* DM rolls: 3d10+9 => 19 + 9 = 28
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+3 => 9 + 3 = 12
DM: and finally, in the southern tent...
DM: one attack on Ekkhardt, the rest on Hunter
* DM rolls: 1d20+6 => 6 + 6 = 12
DM: now for hunter
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+6 => 3 + 6 = 9
Keenan: wait, they cant all attack
Keenan: im pretyy sure only 3 coudl, i think the 4th guy mvoed to far
DM: ohh, sorry. Only 3 on you
Keenan: still,, all miss
DM: the fourth guy is good with movement, but the corner guy can't reach
DM: ok, good guys turn
Keenan: really wish i ahd a grenade
Keenan: it would be soo good here
Keenan: instead, i guess withdrawing si for the best
Keenan: though i make sure ekkhard goes first
DM: mana and fire would be good, but these wizards arent mad efor that
Officer Ekkhardt: Hunter, come on!
Keenan: now 55 more movement
DM: fulll round to squeeze through the bottom
Keenan: oh, didnt know that
Christopher: well, it's been nice, fellas
Keenan: im guessing we cant do a 5 ft step too
Keenan: and castalot might save you
DM: ehh go ahead
DM: soldier 2 tries to get the guy off of you while the others wreck stuff
* DM rolls: 1d20+4 => 1 + 4 = 5
Christopher: misfire! misfire!
* DM rolls: 1d6 => 6
DM: now if castalot doesn't miss like a fool, you get 6 temp HP
* DM rolls: 1d20+5 => 17 + 5 = 22
DM: enjoy.
DM: roll for stability...
Christopher: yaaaaaaaaaay thank you sir castalot
* Christopher rolls: 1d10 => 10
Christopher: WHAT.
Keenan: wow
Keenan: first time i have ever seen someone make a 3.5 stability check
DM: only Ignatious remains
Christopher: that said
Christopher: i do have three dudes standing over me
Boretos: Not for long, I hope.
Keenan: didnt castalot have some pther energy stored
DM: double click on him and see the notes
Keenan: cause he hasnt casr anything for a while
Keenan: ah
DM: he has been storing magic for big flashy spells that he hasn't had time or opportunity to cast
DM: also, Adam, are you just riding off?
Keenan: i think hes gone again
Keenan: and he would lkelyy try to ride pass constance and pick her up
Keenan: \
Christopher: hrm
Christopher: the area that the exterior portal is at is visible from the first portal
Christopher: doesn't exactly help us
Christopher: but
DM: so... waitin on Adam again...
Boretos: Imma mount this horse
Keenan: yep
DM: make a handle animal check to go in any direction besides far far away...
* Boretos rolls: 1d20+3 => 13 + 3 = 16
DM: alright, it's a warhorse.
DM: you get one move action with her
Boretos: I'm going to run up to my wife.
DM: okay, evil's turn
Christopher: this is close...
Christopher: we could get away, or a total party kill could happen in a TURN
Boretos is disconnected.
DM: that's a charge on iggy
DM: angel 21 slips through
DM: these guys just charge the wall to cut it through.
* DM rolls: 1d10+3 => 5 + 3 = 8
* DM rolls: 1d10+3 => 5 + 3 = 8
* DM rolls: 1d10+3 => 4 + 3 = 7
* DM rolls: 1d10+3 => 9 + 3 = 12
Keenan: does the fire start damaging them yet?
DM: the two guys over the Aoe area take some
* DM rolls: 1d4 => 4
Keenan: what is the aoe area? i assumed it was the whole tent
DM: only 4 mana in a cone
Keenan: ah
DM: ohh wait
DM: that's most of the tent...
* DM rolls: 4d6 => 19
Boretos has connected.
Keenan: you can turn while tunning rihgt?
Christopher: not while running
DM: no. the 4x move runs are in a straight line
Keenan: and how mayn horses are there
Christopher: you can angle while running
DM: ready to get jabbed Iggy?
Boretos: No...
DM: you have two normal attacks, and two charges at you
DM: and I don't need you alive for any further games, and if your kids become orphans, all the disneyer
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d20+8 => 8 + 8 = 16
* DM rolls: 1d20+8 => 16 + 8 = 24
DM: AC right now?
Boretos: 13
DM: > : )
* DM rolls: 4d10+12 => 18 + 12 = 30
Christopher: HAH
Boretos: Thanks for taking away my armor and weapons.
DM: yeah, I wasn't trying to snipe you here. I forgot about the weaknesses of tanks...
DM: 16 goes for constance, procing from you
Keenan: wow, someone actually nothers to go for the unconscious guy
Christopher: well, gee, thanks for using a frickin coup
DM: ohh, the angel is trying to pick up constance
DM: my b
Christopher: i don't know if that's better or worse
Boretos: that provokes
Boretos: glaive, baby
DM: hence "procing from you"
* Boretos rolls: 1d20+8 => 2 + 8 = 10
DM: nope
Boretos: of course
DM: that's as far as they can go
DM: and that's the bad guys
Keenan: wait, so i guess the angel picked her up then
Christopher: yes, he did
DM: yes.
Keenan: damn
Keenan: otherwise castalot might ahve been able to do something
DM: castalot actually does have one more option...
DM: but I'm gonna let you guys act first and not steal the show
Keenan: i think my action kind of depends on what he'll do
DM: ok. He casts 21 anti-manna at the portal to try to shut it down.
DM: err just 20
* DM rolls: 1d20+7+10 => 18 + 7 + 10 = 35
DM: just fails
Keenan: wai, so he needed a 19 o
Keenan: or 20
DM: needed 19.
DM: I made this effect unforgiving
Keenan: and coudlnt he have hcanneled first?
Keenan: oh wait, he didnt have anymore left
DM: he probably had a cantrip or somthing, and it would literally have taken one more point
Keenan: i really wish you said he did that
DM: naww, I'll be nice
Keenan: i love you rihgt now
DM: nvm, not their turn
DM: you guys go
Keenan: can the soldiers go?
Keenan: and shoot?
Keenan: or still too busy destryoing and setting on fire
DM: soldier 2 shoots; but everyone else is busy destorying things
* DM rolls: 1d20+4 => 7 + 4 = 11
DM: miss
DM: you guys
DM: ohh
* DM rolls: 1d0 => Invalid expression: 1d0.
* DM rolls: 1d10 => 8
* DM rolls: 1d10 => 3
DM: dieing soldier is dieing
DM: now you all
Keenan: how cut up is the tent?
DM: that wall is gone. The rest of the tent is almost there too
Keenan: ah, so they can jsut go for us next turn
DM: yes
Keenan: does pinning do damage
Keenan: with magic
DM: no
DM: unless there is another effect
Keenan: ok, hopefully me and ekkhardt can lead all of the angels near where cosntnace is, so taht castalot can get them all at once
Keenan: since he can do that with arcane right?
Keenan: i dont remember what is required to do that exactly
DM: castalot is out of 3rd level and above channels, but has some fire and mana
Keenan: will that alow him to try to pin
Keenan: preferably withot hurting constance
Keenan: guys?
DM: keep in mind that you will need to move fast; if they don't think capture is possible, despreate baddies might just cue, and there is no chance Constance survives that...
Keenan: i know
Keenan: so can he?
DM: ohh. Yes
DM: it might not be enough mana to grab all of them though
Keenan: ok, i plan to run to around where ignatious si, and hope they all follow
Keenan: and i assume ekkhardt will do the same
DM: that path procs one of them
* DM rolls: 1d20+6 => 10 + 6 = 16
Keenan: miss
Keenan: what did that last guy do, and i guess he actually ran?
DM: two of them manage a charge on ekkhardt...
Keenan: shti
DM: ohh shit
DM: nvm, not my turn
DM: Iggy
DM: what do you do?
Boretos: mmm...
Keenan: wait, if instead of doublemving, he actually ran, ekkhard coudl eb out of dodge distance
Keenan: i mean charage distance
Boretos: I... run.
Keenan: your leaving constance? ok, guess you cant do much without your armor
DM: move your token
Boretos: what's a horse's speed?
Boretos: 60?
Keenan: 50
Keenan: i think
DM: 60
DM: light warhorse
DM: but if you don't withdraw you proc
Keenan: moving like that provokes
Boretos: then I withdraw.
DM: gotta be up to count
DM: ehh, it wouldn't be hard to make that not proc, so whatever
Keenan: so, wouldnt ekkhardt run so that they couldnt charge him?
DM: Ekkhardt followed you.
DM: That's as far as youguys could go without bending, no?
DM: remember he tried not to proc
Keenan: yeah, should ahve rna thogh, oh well
Keenan: my bad
* DM rolls: 1d0 => Invalid expression: 1d0.
* DM rolls: 1d10 => 2
DM: also, with Iggy chosing to fight another day, things are looking a little darker on the front...
Christopher: i'd say lighter
Christopher: we have one person guaranteed to survive now
Christopher: looks like two more probably will
DM: one attack and two charges on Ekkhardt
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d20+6 => 6 + 6 = 12
Christopher: I'm a lost cause, probably bound for Agony.
* DM rolls: 2d10+6 => 13 + 6 = 19
DM: that just kills Ekkhardt
Keenan: i really wish i ahd run
Keenan: i had hoped he would pass me, oh well
DM: and two charges on castalot
* DM rolls: 1d20+8 => 16 + 8 = 24
* DM rolls: 1d20+8 => 9 + 8 = 17
* DM rolls: 2d10+10 => 6 + 10 = 16
Christopher: damn
Christopher: so long, ekkhardy
Christopher: live, hunter, live
DM: Ok, good guy turn
Christopher: YUSSSSSS
DM: I honestly wish you the best...
Keenan: what does castalot do
DM: uhh...
DM: see, he can pin Contance's guards, and try to go for broke, or just pin the guys on you and hope you DPS the guys around him, and leave Constance to die.
DM: I was in a situation where I went for leaving nobody behind, and we all died....
DM: I leave it to party vote
DM: either way channels mana
* DM rolls: 2d6 => 8
Christopher: I vote he saves himself.
DM: selfless, I like it
Christopher: No. Pragmatic.
Christopher: If he goes to save me, Hunter has to dash in and out of attack ranges and will most likely die.
Christopher: If he saves himself, he might, maybe, get out alive along with Hunter.
Christopher: At the least, Hunter's almost guaranteed to escape.
Christopher: I'm a lost cause at this point, let's face it.
DM: shame, after that Godly luck there
Christopher: Yep.
Christopher: The one time I half-hope to fail the check...
DM: and the four nat ones attacking you? That's adam luck
Keenan: really wish that dragon had tripped while attacking
Keenan: i mean dino
DM: If wishes were fishes we'd all cast nets...
Keenan: atleast the other portal shoudl close soon since its been around 10-12 rounds i think
Keenan: and its on fire
Christopher: mainly, it's on fire.
Christopher: They can't really safely go through.
DM: See, I am trying to figure out if it makes more sense to run you though one round of fire (you are sure to survive the 1d6, as are all these mooks around you), or just wait until it goes out. It's just cloth, after all
Christopher: ah, but i won't survive the 1d6 after all
DM: Either way, you voting for pragmatism or idealism?
Christopher: temporary health
DM: temp health lost first
Keenan: im pretty sure it mgiht ahve collapsed by now since a wall is gone and tis on fire
DM: if you are not at -10 by the end, you are alive
DM: and the tent is pretty much down now
Keenan: i think castalot would likely due pragmatism
DM: why not both?
DM: he casts it there
Christopher: O_O
Christopher: well that changes things a tad
Keenan: that works
DM: there is a tenticle monster grabbing at all of them...
Christopher: thanks evard
Christopher: you're a lifesaver
Christopher: not really, though, you really fuck people up hard
DM: rolling grapples...
DM: ohh, there is another dillemma...
Keenan: what?
DM: the first place conjuration does do constrict damage, while second place is far weaker, but does not
Christopher: wut
DM: the first place might not kill constance in one turn, but the second place won't pin everyone for sure...
Christopher: go for the gold
Christopher: if i die, i die
DM: wait, are you saying first or second place?
Christopher: if you pin them all, great
Christopher: first
Keenan: or, he coudl move it one to the left nad just let the one holding you go
Keenan: and get another angel near me
Christopher: the one carrying me would then be up still
Keenan: yeah. that would be the probalem, but if we kill you with constriction yuor dead anyway, and oh, nvm, that'll realease 2 angels
Christopher: yeah, original placement
Christopher: go for it
DM: is that your final answer?
Christopher: i'm as good as dead already anyway
Christopher: DO IT
Christopher: DO IT NOW
Christopher:
Keenan: wanna do a roll to see you fall out of the angels grasp as it happens?
DM: ok, rolling grapples...
DM: and sure why not
Keenan: cause he cant hold you while pinned i think
DM: but first the normal guys
* DM rolls: 1d20+5 => 2 + 5 = 7
* DM rolls: 1d20+6 => 5 + 6 = 11
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+6 => 15 + 6 = 21
Keenan: damn, 2 nat 20s
Keenan: and some other good rolls
* DM rolls: 1d20+5 => 8 + 5 = 13
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+5 => 5 + 5 = 10
* DM rolls: 1d20+6 => 12 + 6 = 18
Christopher: also, out of left field, so much for the cabbie...
Keenan: whats the dc just owndering?
DM: now for the important one
DM: opposed grapple
Keenan: oh i know, just wondering what they ahd to go agains
DM: spell has +5, monsters have +6
Keenan: ah
* DM rolls: 1d20+5 => 4 + 5 = 9
* DM rolls: 1d20+6 => 11 + 6 = 17
DM: the angel with constance is unaffected
Christopher: that said, he won't be armed while carrying me
DM: alright, Hunter's turn?
Keenan: wait, whats castalots caster level, and how mayn points did he put into that?
DM: caster level 7, 11 conjuration 8 mana
Keenan: so shouldnt it have a +13, sicen isnt a grapple check your chance to hit, and as its strenthg is 22, and its bab is 7, it owuld have a +13 modifier
Keenan: i mean not chance to hit, but ou know what i mean
Keenan: isnt it bab +str
DM: right
Christopher: it is
DM: I'll roll it all again...
Keenan: and as its huge, it gets an additonal +4 i think
Keenan: for +17
DM: ughhh
* DM rolls: 1d20+17 => 12 + 17 = 29
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+17 => 3 + 17 = 20
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+17 => 17 + 17 = 34
* DM rolls: 1d20+5 => 1 + 5 = 6
DM: ok, everyone else needs a 20
* DM rolls: 1d20 => 19
* DM rolls: 1d20 => 18
* DM rolls: 1d20 => 14
* DM rolls: 1d20 => 14
* DM rolls: 1d20 => 3
DM: ok, you got all of them, and Constance takes what's hers.
DM: damage, constance and mook last
Keenan: does she fall toutside the spell effect?
Keenan: oh, later
DM: ohh
DM: no now
* DM rolls: 1d8 => 3
DM: unbeliveible
Keenan: i love math
Christopher: magic, bitch
Keenan: i guess ill shoot at the onces on castalot now
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 2 + 6 = 8
* Keenan rolls: d20+13 => 8 + 13 = 21
* Keenan rolls: d8+10 => 4 + 10 = 14
* Keenan rolls: d20+13 => 8 + 13 = 21
* DM rolls: 1d6+6 => 6 + 6 = 12
Keenan: hes dead
* Keenan rolls: d20+9 => 3 + 9 = 12
* DM rolls: 1d6+6 => 4 + 6 = 10
Keenan: oops, meant to make it +8
* Keenan rolls: d20+8 => 18 + 8 = 26
* DM rolls: 1d6+6 => 6 + 6 = 12
Keenan: i really hope you let the fixed one count
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 6 + 6 = 12
Keenan: wow, half of these d6 are maxed
DM: I don't know what you did, but I trust you to mark the damage correctly
Keenan: i had accidnelty rolled witht eh wrong number, so i rerolled with the right one and it hit, however it owuldnt have with the wrong number one, so i was wondeirng if you would count the fixed roll, or the intiial one
Keenan: and if you count the fixed the dmaage is /roll d8+10
* Keenan rolls: d8+10 => 3 + 10 = 13
DM: just mark who you damaged/killed
Keenan: angel 11 is at 7 health
Keenan: and i guess the soldiers can shoot, right?
DM: the other three are running out the back door, but the one can yes
Keenan: i guess they shoot at the angel in the abck
* DM rolls: 1d20+4 => 14 + 4 = 18
* DM rolls: 3d8 => 16
Soldier 2: Got em'!
DM: ok, bad guys
Keenan: so im guessing they dient shoot teh guy in back
DM: nope. Full round to slip out
Keenan: ok
DM: now for my last chance to kill Hunter...
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+8 => 1 + 8 = 9
Keenan: ha
DM: 12 runs up there
DM: the rest try to get free...
* DM rolls: 1d20+17 => 1 + 17 = 18
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+17 => 7 + 17 = 24
* DM rolls: 1d20+6 => 2 + 6 = 8
* DM rolls: 1d20+17 => 6 + 17 = 23
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+6 => 11 + 6 = 17
* DM rolls: 1d20+17 => 10 + 17 = 27
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+17 => 1 + 17 = 18
* DM rolls: 1d20+6 => 4 + 6 = 10
DM: none of em
DM: and now it's your turn
Keenan: i shoot first at the injured one
* Keenan rolls: d20+14 => 18 + 14 = 32
* Keenan rolls: d8+10 => 3 + 10 = 13
DM: that procs
Keenan: oh yeah
Keenan: oops
DM: and there is no withdraw move that doesn't
Keenan: yeah
Keenan: so, an i instead move back 5 ft to pnly proc one of them
Keenan: though i guess ts too late now
DM: naw, do it
DM: wall
Keenan: i plan to shoot around ti to get hte last guy though
Keenan: so ill still proc that
DM: if you walk back there you need two moves, which will proc both
Keenan: what do you mean?
Keenan: im only moving 5ft
Christopher: through a wall
Keenan: cant i shoot around it?
DM: sure, but you can't walk through it
Keenan: i know
DM: so that will proc from both
Keenan: why?
Keenan: oh, nvm
Keenan: i see now
DM: do you do it?
Keenan: instead, i move liek this
Keenan: to only proc one hit when i attack
DM: true
Keenan: i was thinking there was a dorry there
Keenan: or an empty space
DM: actually, no. You proc zero, because glaive.
DM: You lucky bastard
Christopher: trolololol
Keenan: oh yeah
Keenan: i attack now
Christopher: mother of god
Keenan: already rolled to kill the guy im next
Christopher: your bow would normally provoke from that
Keenan: now for 21
Christopher: BUT
Christopher: glaive, adjacent
Christopher: TROLOLOLOLOLOL
* Keenan rolls: d20+13 => 18 + 13 = 31
* Keenan rolls: d20+8 => 13 + 8 = 21
* Keenan rolls: 2d8+10 => 13 + 10 = 23
Keenan: tehre both dead
Christopher: dear god
Keenan: now all thats left is the one in back and the pinned ones
DM: yup.
Keenan: which should be takign dmage
DM: the soldiers shoot for the guy in back.
* DM rolls: 1d20+4 => 16 + 4 = 20
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+4 => 14 + 4 = 18
* DM rolls: 6d8 => 29
DM: now for the grapple
* DM rolls: 1d20+17 => 17 + 17 = 34
* DM rolls: 1d20+6 => 3 + 6 = 9
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+6 => 19 + 6 = 25
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+6 => 6 + 6 = 12
* DM rolls: 1d20+17 => 14 + 17 = 31
Keenan: you already rolled for grapple
* DM rolls: 1d20+6 => 5 + 6 = 11
* DM rolls: 1d20+17 => 4 + 17 = 21
* DM rolls: 1d20+6 => 3 + 6 = 9
* DM rolls: 1d20+17 => 18 + 17 = 35
* DM rolls: 1d20+6 => 16 + 6 = 22
DM: once each turn
DM: twice per round
Keenan: oh
Keenan: nvm then
DM: 3.5 is weird, but it's balanced.
DM: and they all take damage now
* DM rolls: 1d6+6 => 3 + 6 = 9
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 3 + 6 = 9
* DM rolls: 1d6+6 => 1 + 6 = 7
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 6 + 6 = 12
Christopher: well, at least in that regard
DM: thier turn...
* DM rolls: 1d20+17 => 9 + 17 = 26
* DM rolls: 1d20+6 => 12 + 6 = 18
DM: your turn
Keenan: let the grappling dmage happen first
Keenan: wait, there dead from that no matter what happens
Keenan: so i guess ill start getting horses
DM: I HATE ALL OF YOU
Keenan: you got ekkhardt
Keenan: he was pretty important for the team
DM: I almost had a TPK...
Keenan: and we sitll have a powerful daemon trying to kill us
Keenan: how far away are we from the citty at the moment?
DM: about a week's ride.
Christopher: you
Christopher: pulled
Keenan: wait really
Christopher: that
Christopher: out
DM: Middle of nowhere
Christopher: of
Christopher: your
Christopher: ASS
Keenan: thats not good
Keenan: he has 14 more chaces to get us if he can do 2 portals per day
Christopher: Holy crap. I can't believe you beat the encounter.
DM: Well, want to stop here, and we see where this goes?
Christopher: If you stay mobile, the portals can't do jack.
DM: but you have to sleep...
Keenan: yeah, but the horses need food and water
Keenan: hopefully the daemon also needs rest, otherwise,w ere dead