Server started; please wait for map to refresh.
Keenan has connected.
Keenan: hey
DM: damn you fast
DM: Ok, improving this more than ever, but that's probly how it's supposed to be done anyhow
DM: So, you remember where we left off, right?
Keenan: yeah, the dinosaur ate our telegrapher so we had to walk back to the city
DM: correct. No need to map the city, so this is just gonna be a text RP until we get to the next real scene.
DM: Do you do anything immediately after getting to the city?
Keenan: well, i go to report everyhting to septum
DM: ok.
Keenan: i imagine ekkhard joins me on this
Keenan: how ong a walk is it bythe way?
DM: He is currently on the field, but a letter is sent from the nearest telegraph
DM: it's about half a day; not far, but inconvienient.
Keenan: yeah, i also guess its ok to leave the fort in the hands of the men for that long hopefully since this is a pretty important message
Officer Ekkhardt: On the topic of the fort, Hunter, I advise we return and clear all classified material. God is on the offensive, and we don't have the means to defend every position.
Keenan: brb
Hunter 1: I was just thinking the same thing, we dont want him to learn anymore then he likely already has.
DM: The clearing out of fort takes about a week of trips, as the liquid men are still causing a major issue for most of the ordos.
Keenan: anyword from septum yet?
DM: You get a return word. He orders you to continue survelence and inform him of any future updates. Even over the still, minimalistic wording of the telegram, you can tell the concern in the man you have always know for his heart of stone.
Keenan: by surveilance i guess he wants me to check try and spy on god again
DM: remember you still have a scry on that stone.
Keenan: oh yeah, i assume weve been checking that periodically, because it would be stupid not too, something hunter and ekkhardt wouldnt have forgotten even if i had
DM: Yeah. I will assume you never do somthing stupid.
DM: So you get to see Constance a few times (the scrying is getting tougher for some reason). She is now carrying the rock around
DM: she is in some kind of empty cave.
DM: She is speaking in a relaxed voice to Ignatious. It's hard to tell what he is saying, but she seems to be happy that they are now living happily ever after...
Boretos has connected.
Boretos is disconnected.
Keenan: can we see ignatious, or any of the liquid men he teleported out with
DM: you see ignatious one time, but none of the liquid men.
Keenan: does any of it seem like it might be illusionary
DM: No, it seems to be a normal, dimly lit cave.
DM: But some illusions don't show up in scrys
Keenan: ok, hunter is wondering if this is the real constance or not. also, is ignatius no longer a liquid? or is he still a liquid man
DM: still liquid
Keenan: ok, just checking
Keenan: im trying to decide what a good idea would be, im kind of thinking of using a portal to go in invisible and jsut check things to try and see if this is the real constance or not,a nd if so, question her while being ready to run at a moments notice.
DM: after the first day, the stone gets dropped on the ground for some reason, where it stays. Occasionally other personal possesions of the Constance's also drop there
DM: you still hear voices, including some you don't recognise....
Keenan: any other interesting sights? or suggestions from ekkhardt
DM: make a spot check
* Keenan rolls: d20+10 => 4 + 10 = 14
Keenan: i hate bad rolls
Keenan: why couldnt i roll like my diplo guy
Keenan: having nat 20s all over the place
DM: yeah, we can't all be luck masters. How much time do you spend watching the scrys/nagging Ekkhardt?
Keenan: well, since i dont ahve much other time, i guess a reasonable amount, though i do suggest trying to go through a portal there in order to spy in person to check for illusions, unless he knows a way for the portal back to be easily prevented
Keenan: i mean much other things that i have to do, i think, unless i do
Officer Ekkhardt: If you think it's a good idea, I will allow the portal. Just don't mess up whatever Constance is trying to do...
DM: Sadly, the portal fails, because it turns out they are on a different plane now.
Keenan: oh, wow, really
Keenan: do these guys no why? do we still know that there are other planes
Keenan: i forget how much knowledge on stuff like this you said was lost'
DM: The other planes are known to exist, but little is known about them.
Keenan: ah
DM: Ekkhardt explains that there are officers who can handle this kind of a two way trip, but it will require hunting down an officer out on the field, which will take time.
Keenan: i imagine, especailly since probably most of them have important thigns to do as well
Keenan: though gaining info on one of our greatest enemies is also pretty important, we don't know xactly what they know, or whether constnace actually betrayed us or someone where an ilusoion or somehting did
DM: do you seek them out, keep watching, or something else?
Keenan: has anyone looked at where the map leads to yet?, you know the map on the back of the travel guide thing?
DM: those were two seperate tablets, but it has been suggested that such an area may lie in uncharted territory to the east.
DM: Exploration in that area has been forbidden there for reasons you don't know
Keenan: ah, do we have any word on a potentially close by and less busy officer that could potentialy help us with a 2 way portal so we could find out whats goign on, or a chance that we could get permission to explore that area later, or some other lead?
DM: The 2 way portal looks like your best bet. The crisis is starting to wane, so you will be able to find a guy eventually
Keenan: ok, guess ill look into that then
DM: Alright. You find a guy who can do it.
Keenan: i assume ekkhardt or him also make me invisible?
DM: Also, in the meantime, continued scrys reveal various voices muttering random things
DM: and yes.
DM: some voices simply seem insane, while others sound like they are in agony.
Keenan: anything possibly important in the muttering, though im guessing not
Keenan: this sounds kind of like the bliss and agony place that i was in
DM: nothing seems consistant, and no voice sticks around for long...
Keenan: does it indeed sound like that place?
DM: yes. Yes it does...
Keenan: well damn, thats likely not too good
Officer castalot: Alright, what exactly do you two need?
Keenan: is the existence of the "god" faction known to all officers so that i could jsut say that i need a 2 way portal so that i could check out a plane that holds some people that might have info on him?
Keenan: also, i assume im fuly healed by now right?
DM: yes to both questions
Hunter 1: I need access to a 2 way portal to a different plane so that we can check on some people that might hold information on "god" as well as finding out more about him from investigating the area they are in. At first we may not try to interrogate them as at first I will liekly just be performing reconnaisance in order to learn more about the area, unless it seems like both can be done without much risk.
Hunter 1: At the moment, the people we are checking on may not be in there right minds due to powerful magic from "god" so intial interrogation may be useless.
Keenan: also, can a 2 way portal take them back as well, even unwillingly?
DM: Yes.
Keenan: ok, so i can take constance and ignatius out of there potentially.
Officer castalot: So is your plan to capture them?
Keenan: trying to think of whether thats really stupid or not
Officer Ekkhardt: You specified that Bliss was an illusion on a personal level, correct?
Hunter 1: Yes, basically it jsut locks the mind so that it's perpetually happy and imagines itself in a wonderful place.
Hunter 1: WHile actually your roaming around aimlessly in a cave
Officer castalot: Then perhaps you should deal with them within the illusion..
Keenan: wait, is he saying to enter the illusion somehow?
Officer castalot: I can cast a spell on you that allows you to read minds. It is pretty easy to resist, but if they don't even know what's going on, it may be an easy process.
Officer castalot: This will allow you to see what they think is happening, and let you get information without causing a scene.
Keenan: oh, e means while they are in it
Officer Ekkhardt: Or alerting our daemon...
Hunter 1: That sounds like a good idea.
Officer castalot: Alright then, get ready...
Keenan: the paln is to also still investigate the area as well right?
DM: it's your mission. You know this better than anyone else...
Keenan: I think I will then,
Keenan: admittedly, im not thinking at my best at the moment, really didnt sleep well recently
DM: this is you. Note that you don't nessicarily look like this in the illusion; you will have to follow me
Keenan: which map am i in?
Keenan: I cant find me?
Christopher has connected.
DM: just waitin on Adam...
DM: You got your turn today, right Chris?
Christopher: let me check
Christopher: nope
Keenan: nah, sorry, parallels sucks so ive been geting stuff set up
Keenan: and didnt have time to actually do my turn
Keenan: with this going on
Boretos has connected.
DM: awsome
DM: so, you two remember all the exciting events of last game, right?
Boretos: yes..
Christopher: We trained some schmucks!
DM: awsome. So you begin your carrage ride.
Boretos: okay
DM: sigh, hold on...
DM: After about an hour on the road, you see a stranger standing on the side of the road...
DM: he is a short man, not very wealthy looking...
Boretos: Ignore hime
Christopher: yeah, unless he does something unusual, whatever
Christopher: wait
Christopher: How're the roads around here?
Christopher: Like, are we out in the middle of nowhere, or could he be bound any of a few other places?
DM: you don't know this area too well, but you don't seem to really be near anything...
DM: actually, it's a crossroads
Christopher: then pay him no mind unless he does something interesting
Stranger: Wait, stop
Boretos: Keep going.
Stranger: Where do you guys think you are?
Officer Constance Stendatem: Absolutely nowhere of consequence.
DM: does anyone have a cararge token?
Stranger: You are right where "god" wants you, your in an illusion. You are in bliss. You need to snap out of it.
Christopher: maybe? probably not though.
DM: kk
Christopher: not that's useful beyond being terrain, anyway
Tokens dropped onto map 'Training Facility' by player Boretos (Player)
Officer Constance Stendatem: Stop the carriage.
DM: it stops
Officer Constance Stendatem: This makes sense.
Ignatius Stendatem: I don't like the sound of this.
carrage driver guy: What is going on?
Ignatius Stendatem: (( I stab the carriage driver. ))
DM: roll it
* Boretos rolls: 1d20+7 => 10 + 7 = 17
DM: you hit
* Boretos rolls: 1d8+4 => 7 + 4 = 11
Stranger: You probably shouldnt. Think about it, how did you get to this idyllic place. Where were you last before here. Did you see some illusion of killing god? if that was you,, do you really htink it would be that easy to kill such a powerful daemon
DM: he falls and dies
Officer Constance Stendatem: This would explain a great deal. All my memories between then and now are fuzzy at best.
Officer Constance Stendatem: And... and everything was a little TOO perfect, and I almost didn't want to go home...
DM: Chris, make a will save to start caring
DM: DC 20
Stranger: Grab my hand
DM: +4 to your save, actually
DM: because you know what's going on, and your kids are involved.
* Boretos rolls: 1d20+4 => 3 + 4 = 7
* Christopher rolls: 1d20+14 => 13 + 14 = 27
Christopher: yeah, bitch
DM: You give a surplus of fucks
DM: roll init all
* Keenan rolls: d20+4 => 16 + 4 = 20
* DM rolls: 1d20+2 => 16 + 2 = 18
* Christopher rolls: 1d20+2 => 10 + 2 = 12
Christopher: better than usual
* Boretos rolls: 1d20+3 => 16 + 3 = 19
DM: Everyone but Chris go
Keenan: I guess i just try to get them to grab my hand, since theres not really anyhting else to do in the current situation
DM: you see the angels, remember...
Keenan: oh i know, i also know that there are likely way too many to fight
Ignatius Stendatem: I grab him
Keenan: and i grab constance, and i guess we go through the portal then.
DM: it's not her turn
Keenan: no, i grab her, so we dont ahve to wait for it, or do we still?
DM: you can go to her for move action, and grab for standard, but using a magic item is standard as well.
Christopher: we can take one round of attacks
Christopher: probably
Keenan: ah, in that case i guess ill jsut go to her as a move and ready a standard to go back
DM: that your turn?
Keenan: i guess thats my turn then
Keenan: better to g abck fast
DM: ok. A tenticle emerges from the ground to grapple Constance (I'm so sorry Chris...). Roll grapple
* DM rolls: 1d20+3 => 5 + 3 = 8
Keenan: wow, you might actually make it
DM: also, lava starts spurting from the ground.
* Christopher rolls: 1d20+2 => 9 + 2 = 11
Christopher: suck iiiiiiiit
Keenan: wait, i ahd already moved to ehr, oops
Keenan: ignatius would be nes to me still then right?
DM: yes
DM: also, a second tenticle goes for you Iggy
* DM rolls: 1d20+6 => 6 + 6 = 12
Ignatius Stendatem: (( suck it, trebek ))
DM: you still have to roll graple
Ignatius Stendatem: (( doesn't it have to hit me for that to work? ))
DM: ohh right. What is your flatfooted touch
Ignatius Stendatem: (( 10, I guess. ))
DM: cool
* DM rolls: 1d20+6 => 6 + 6 = 12
DM: ok, 12 on grapple now
DM: I am going to have a fight in the matrix, damnit!!!
* Boretos rolls: 1d20+8 => 5 + 8 = 13
Keenan: nope
DM: grr
DM: ok, everyone but Chris' turn....
Christopher: pfffffwut
Keenan: i said i delayed teleporting back till after chirs could grab on to me, didnt she grab on on her turn
Keenan: i think you skipped it
DM: lol
DM: sorry Chris, your turn
Christopher: I grab on.
DM: triggering readied action, and you go off...
DM: you are now in a Macharian tent, standing above a hastily draw summoning square
Keenan: wai,t the angel is here to?
Keenan: i thought it couldnt grab on
DM: it was touching you
DM: it hit touch
Keenan: ah
DM: it's a CR 2, dude...
DM: Keenan and Adam, your turns
Keenan: i assumed since it failed grapple it it was shaken off, anyway, i shoot at it to kill it
Keenan: actually, knock it out, who knows if this think could be useful, whats the policy on knocking out and interrogating daemons, and is this a daemon
DM: interrogation is good, but protocols exist for how to hold a daemon captive so they don't just escape magically, and you don't have the stuff for that protocol
Boretos: டகசப.ரறகடசதபறலக
Boretos: னிலொ
Christopher: dafuuuuuuuuuuuq
DM: ??
Keenan: what?
Boretos: ஏ ளகஸ'ு சொிகர
DM: are you ok?
Boretos: ஸை.
Christopher: are you putting wingdings into chat?
Boretos: ஸ்ரீகஸ ூைெ றிகீ ஹி?
Keenan: whats a wingding?
Christopher: ...did your keyboard break?
Keenan: and how long does it take to set that stuff up so that we could hold it, cant we jsut keep it knocked out
Christopher: what even
Boretos:
DM: it requires magic items and a whole shabang. You aren't even on a rail line, so it's gonna be a week or more...
Christopher: Wingdings is a Microsoft font that doesn't use any identifiable letters as characters.
Boretos is disconnected.
Boretos has connected.
Boretos: okay
Christopher: phew
Keenan: guess hes trying to reconnect, and i guess it would be too hard to keep him out that long since i can do shit tones of nonlethal, though we will ahve to be careful nearby him since it'll be easy for god to scry on him, and all of us i guess, is there a paint room nearby by the way?
Ignatius Stendatem: (( I take this opportunity to try and figure out what's going on. ))
DM: good luck. Are you shooting Keenan?
Keenan: and i'm guessing we have never interrogated an agent of god yet rihgt?
Christopher: commas, man
Christopher: they're important
Christopher:
Keenan: so this might be pretty usefull
Keenan: and yeah, i shoot for non lethal
* Keenan rolls: d20+13 => 17 + 13 = 30
* Keenan rolls: d20+13 => 12 + 13 = 25
* Keenan rolls: d20+8 => 19 + 8 = 27
DM: hmm, is this guy immune to non-lethal...
Keenan: oh, can i realize that after the first arrow?
DM: make a wisdom check DC 15 after each arrow
* Keenan rolls: d20+2 => 10 + 2 = 12
DM: and those all hit
* Keenan rolls: d20+2 => 1 + 2 = 3
Keenan: im guessing not
DM: yeah, no luck
DM: they hit the construct for no effect
Keenan: thouhg i assume after that barrage i would realize that
DM: Iggy, you up
DM: maybe it's just really tough....
Keenan: i fought them before and they werent
DM: ohh yheah
Ignatius Stendatem: what's going on?
Keenan: wait, have they broken through the illsuion yet?
Keenan: or are there minds still trapped?
DM: they are seeing everything properly now
Keenan: ah, so should i be using my normal token then
DM: But that is counting as Ignatious' turn unless you are doing somthing else
Keenan: you were taling to ig doing somehting else right?
DM: yep, but I am getting radio silence
Boretos: hello?
Boretos: can you hear me?
DM: yes
Keenan: yeah
Boretos: did you not hear me impersonating?
Keenan: teh whats going on? yeah
DM: I heard you talk, but I didn't know if you were going to take any non-free actions
Boretos: Well, I don't know what's going on, so not really.
Christopher: is the cabbie alive (and ostensibly hostile)?
DM: yes
Christopher: noted
Christopher: >:3
Keenan: i was wodneirng thrat too, what is it by hte way?
DM: it's a Wriethor
Christopher: not for long
DM: Angel steps back and draws a glave
Boretos: Hostily?
Cabbie: What... What is going on?
DM: and yes
Christopher: if that was a 5ft step, it can still swing
DM: thanks
Christopher: sorry adam
* DM rolls: 1d20+6 => 7 + 6 = 13
Boretos: thanks.
Christopher: not like there was any damage, though
DM: Ohh, that's what I forgot >
DM: > : )
DM: You currently have no possestions, Stendatems. Anything you were carrying you put down during that period, and only thought you picked it up again during that trip.
Boretos: wut.
DM: Welcome to your final combat, my friends...
Keenan: so, does tht hit boretos without your armour?
Christopher: faaaaaantastic
Boretos: 13AC
DM: hah
* DM rolls: 1d10+2 => 3 + 2 = 5
DM: suck it
DM: but you are fully healed from that time
DM: Alright Constance, your turn
Christopher: so much for shredding his face with my shotgun
Christopher: ah well
Christopher: 5ftstep
Keenan: thats all then?
Christopher: no
Christopher: had to go do stuff
Keenan: ah
Christopher: i channel myself some fire
* Christopher rolls: 3d6 => 11
Christopher: not... what it could be
Keenan: eh, its average
Christopher: That angel's getting the brunt of it. It seems the bigger threat.
* Christopher rolls: 1d20+5 => 18 + 5 = 23
Christopher: i do believe that hits touch
DM: that it does
* Christopher rolls: 7d6 => 24
Christopher: burn baby burn
DM: It burns and collapses to the ground
DM: Ekkhardt now tackles the cabbie
* DM rolls: 1d20+4 => 8 + 4 = 12
* DM rolls: 1d20+3 => 12 + 3 = 15
* DM rolls: 1d20+3 => 17 + 3 = 20
* DM rolls: 1d20+5 => 16 + 5 = 21
DM: and gets pinned
Keenan: so ekkhardt gets pinned
Christopher: great job ekkie
DM: yup
Keenan: thats kinda funny
DM: He's a cop, but he's also a wizard
DM: Officer castalot (needs german name) backs off
DM: Keenan and Adam's turn
Hunter: Hey, lets calm down, just get off of him, everything is going to be all right
Keenan: i speak in wriethor
Keenan: does he respond?
Cabbie: *in Wriethor* Who are you people?
Hunter: We are here to stop an evil monster who had kidnapped you, he just tackled you becasue he was worried you were aligned with him, now please get off of him, so that there will be no more violence
God: Why Hunter? Why do you drag the innocent out of paradice? Are you not pleased until all share your suffering and loneliness?
Keenan: i ignore him
Cabbie: This wasn't part of the plan. What is this God!!
DM: he holds the grapple
DM: Iggy?
Hunter: sigh, im sorry
Keenan: i shoot him]
* Keenan rolls: d20+15 => 7 + 15 = 22
DM: hit
* Keenan rolls: d8+d6+6 => 5 + 1 + 6 = 12
Keenan: all nonlethal
Keenan: does it knock him out
DM: not enough to drop him
Keenan: then on too my second arrow
* Keenan rolls: d20+10 => 14 + 10 = 24
* Keenan rolls: d8+d6+5 => 6 + 4 + 5 = 15
DM: down
Ignatius Stendatem: (( what do I look like? ))
Keenan: is there a paint room?
DM: You are the same black goey beast you were when you came down the chimney
DM: nope. This is an ad-hoc camp in the middle of nowhere this officer was using as a staging post when travelling from one town to another
Keenan: ah
Keenan: well, i guess we can still just ask questions that god would already know
DM: any actions in this moment Ignatious?
Ignatius Stendatem: (( is init still important? ))
DM: yes. Yes it is...
Ignatius Stendatem: (( what am I looking at? ))
DM: You are in a tent. Looks military. You recognise officer Ekkhardt in front of you, but not the other Ordos guy. There is some creature dead near you, and a wriethor under Ekkhardt.
Ignatius Stendatem: (( is he named cabbie because he's the guy that was driving the cart? ))
DM: yes
Ignatius Stendatem: (( how's that stab wound treating him? ))
DM: not too well
Keenan: i dont thinkit existed since you never ahd a swrod to stab with
DM: but she is alive
DM: ohh right
DM: there is no sword
Keenan: you both jsut imagined it
Ignatius Stendatem: Where's my stuff?
Hunter: I dont know, however, once we get to a secure area, I would like it for you two to tell me everyhitng that happened since we were seperated, first things first though, constance, what was the last thing you remember doing till you were taken by "god"?
DM: everyone make a reflex save
* Keenan rolls: d20+10 => 3 + 10 = 13
* Boretos rolls: 1d20+4 => 10 + 4 = 14
Keenan: this sint going to be good
DM: Come on chris, you have to roll... I promise I won't be mean to you if/when you fuck it up...
Boretos: yeah. it's just a roll to not get swallowed by the earth.
DM: I think Chris rage quit...
Keenan: he said he was doing some stuff previously
Keenan: maybe he still is
DM: ok, +4 reflex
* DM rolls: 1d20+4 => 16 + 4 = 20
DM: yeah, she's fine
Keenan: probably the only one
DM: no, DC 10
Keenan: oh, nice
DM: a portal appears on the ground
Keenan: not nice
DM: it is now the party's turn
Hunter: damn, this isnt good
Ignatius Stendatem: Should I jump through it?
Hunter: no
Ignatius Stendatem: (( I pick up the glaive. ))
Officer Ekkhardt: What do you remember, Ignatious?
Keenan: does it look like ayhtign will come out of the portal?
Ignatius Stendatem: Remember about what?
Christopher: i got called to cook
Christopher: sorry
DM: you see the cave of bliss on the other side, and some angels looking through
DM: are you still able to play?
Christopher: yeah
DM: cool. Portal opened, party's turn
Keenan: well, i guess i start shooting, not much else i can do
Keenan: any guy that looks important in there?
Keenan: or just a mass of angels
DM: just a few, actually
DM: you can't see everything through it
Keenan: i guess ill shoot at the angel, since i assume it'll likely be hostile
DM: ok
DM: note that the other side of this portal is now in the "bliss" map
Keenan: are they within 30 ft?
DM: yes
* Keenan rolls: d20+14 => 19 + 14 = 33
* Keenan rolls: d20+14 => 15 + 14 = 29
Keenan: crit
* Keenan rolls: 3d8+27 => 10 + 27 = 37
Keenan: now on to the next one
* Keenan rolls: d20+13 => 20 + 13 = 33
* Keenan rolls: d20+13 => 12 + 13 = 25
Keenan: crit
DM: really man?
* Keenan rolls: 3d8+27 => 9 + 27 = 36
Keenan: now for a third
* Keenan rolls: d20+8 => 14 + 8 = 22
* Keenan rolls: d8+10 => 7 + 10 = 17
DM: still a hit
DM: but at least not dead
Keenan: forgot the point balcnk dmaage or the other 2
DM: just tell me when you are all done your turns
Keenan: i love the bonus threat range rangers get, it has saved my ass so many times
Keenan: i would be dead several times over without it
Christopher: should I , shoud I not...
Keenan: your goign to do anyhting chirs?
DM: think. Always remember to think.
DM: I can't promise I won't kill a few characters after this...
Keenan: aw
Christopher: Doing it.
Officer Constance Stendatem: I'm going to try to seal the portal.
Christopher: i channel
* Christopher rolls: 3d6 => 13
Christopher: not bad
DM: anything else?
Keenan: i did my full turn, though i guess ill go 5ft back fi ti gets wider
DM: Chris and Adam still have actions
Keenan: i know, just saying what im doing
Keenan: you guys still on?
Christopher: yeah, turn
Christopher: i ain't closing this with a single channel
Ignatius Stendatem: (( I'm good. ))
Keenan: thats likely true
Officer Constance Stendatem: Cover me...
DM: ok
DM: they are coming through only the center hole one at a time, but I am saving time
DM: attacks all around...
* DM rolls: 1d20+6 => 12 + 6 = 18
* DM rolls: 1d20+6 => 16 + 6 = 22
DM: iggy, AC?
Keenan: its 13
* DM rolls: 2d10+4 => 10 + 4 = 14
Keenan: and doesnt he get an aoo
Keenan: since he has a reach weapon
DM: right, they both have reach
DM: they move to logical positions instead
DM: now for Ekkhardt
* DM rolls: 1d20+6 => 12 + 6 = 18
* DM rolls: 1d10+2 => 10 + 2 = 12
DM: ok, party's turn
Keenan: shoot first the injured one
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d8+10 => 3 + 10 = 13
Christopher: would i be allowed to touch-cast on the portal for that extra point?
DM: yes
Keenan: then the one clower to us
* Keenan rolls: d20+13 => 9 + 13 = 22
DM: AC 16
* Keenan rolls: d8+10 => 2 + 10 = 12
* Keenan rolls: d20+8 => 13 + 8 = 21
* Keenan rolls: d8+10 => 6 + 10 = 16
Keenan: i just killed both angels 1 and 2 right?
DM: how much damage?
Keenan: 28 on angel 2, and 13 on the one already injured for 17 damage
DM: yup
Officer Ekkhardt: Do you need energy? I might have it.
Officer castalot: We have a breach! All men get your arms!
Officer Constance Stendatem: I need any anti-mana you can provide.
* DM rolls: 3d6 => 10
Officer Constance Stendatem: I'm going to need a lot.
DM: he passes you 10 anti-mana
Officer Constance Stendatem: Thanks. Let's hope we'll have enough...
God: See what you have wrought, Hunter?
DM: Adam?
Keenan: ignoring
Christopher: time to find them overcharge rules
DM: I will assume you ignore unless stated otherwise
DM: and let me find magic rules
Ignatius Stendatem: (( ready attack. ))
DM: ok
DM: he procs
Ignatius Stendatem: roll 1d20+8
Christopher: okay, i should be reaaaaaally safe
* Boretos rolls: 1d20+8 => 5 + 8 = 13
DM: ac 16, bub
DM: two attacks on you...
* DM rolls: 1d20+6 => 2 + 6 = 8
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+2 => 3 + 2 = 5
DM: 5 more damage
DM: party's turn
Keenan: i start shooting
Keenan: goign angel 3, then 5, then 4
Keenan: if i kill them
* Keenan rolls: d20+14 => 13 + 14 = 27
* Keenan rolls: d8+10 => 3 + 10 = 13
* Keenan rolls: d20+13 => 6 + 13 = 19
* Keenan rolls: d8+10 => 4 + 10 = 14
Keenan: i assume i kill 3
Keenan: now on too 5
* Keenan rolls: d20+13 => 11 + 13 = 24
* Keenan rolls: d8+10 => 5 + 10 = 15
Keenan: and do 15 damage to 5
DM: ok
* DM rolls: 3d6 => 9
DM: Ekkhardt gives you 9 more anti-mana
Officer Ekkhardt: Make sure this works. I don't have infinity of this...
Officer Constance Stendatem: I intend to.
Officer Constance Stendatem: You! Officer! Anti-mana!
DM: just did double move
Christopher: ah
Keenan: how much do you have?
Christopher: not as much as i'd like
Christopher: but, i can do one more channel here...
DM: that procs
DM: glaive
Keenan: cant iggy attack it first?
* Boretos rolls: 1d20+8 => 14 + 8 = 22
Christopher: That's fine if it ultimately happens. Can I touch the rift from here?
DM: attacking doesn't provoke. And his ready triggered already
DM: Sadly, no. I only counts as the middle square.
Keenan: no, i mean for his regualr turn
Keenan: he can attack
DM: ohh yeah, if he didn't already move
DM: and that roll hit
Christopher: c'mon c'mon c'mon c'mon c'mon...
DM: you channel and proc?
Christopher: Let's resolve the attack first.
* DM rolls: 1d20+6 => 16 + 6 = 22
DM: oh, iggy's?
Christopher: Yup.
DM: roll damage
DM: adam
Ignatius Stendatem: (( what's a glaive do? ))
Christopher: d10
DM: 1d10
DM: and two handed
DM: which I forgot actually....
Christopher: so half again your strength
DM: ohh well
* Boretos rolls: 1d10+6 => 10 + 6 = 16
Keenan: nice
Ignatius Stendatem: suck it
Christopher: well, he's dead
Christopher: however, touching the middle of that will still provoke...
Boretos: cleavage, dude?
Keenan: due to that last guy, but atleast its only 1 it now
Christopher: but, if the one point will make a difference...
Christopher: that's an if though
Christopher: 1 point may be literally useless.
Christopher: ehhhhhh
Keenan: dont you have 1 last channel?
Christopher: I don't trust AC 12 to help me here.
* Christopher rolls: 3d6 => 13
Christopher: but, the point would help
Christopher: hrm
DM: if you shoot it, do you shoot it at the ground on this side, the ground on the other side, or at the veil itself?
Christopher: hrm
Christopher: well, i technically already channelled, but would you let me take the remaining square of movement to touch the midsection of the rift?
Christopher: if so, that stops being a question
DM: yeah, you can do that if you want
Christopher: much obliged
Boretos is disconnected.
Christopher: Okay, let's see... how does defensive casting work? It's been a while.
DM: likewise
Boretos has connected.
DM: DC 15+ spell level concentration check
Keenan: ooh, maybe you should wait a turn, that mgiht be hard
Keenan: then again, well liekly never get rid of all of them, what happens to you fail
DM: ...and it lets you ignore AoO?
Keenan: yeah, but im worried it'll wast all the stored energy, does it?
DM: if you fail you lose spell, but still...
Keenan: if not, go for it
DM: yeah, it would
Keenan: im just worried that thats alot of energy
Keenan: if you have a good chance i guess go for it
Keenan: chirs?
Christopher: here
Keenan: what are you going to do?
Christopher: well shit
Christopher: at that point i have better odds just facetanking the hit
Keenan: ok
Christopher: and rolling concentration to keep the spell then, since it's just DC=damage received, yeah?
Christopher: ah
Christopher: 10+damage taken
Keenan: wow, thats nasty
Christopher: hmmmm
Christopher: risky
Christopher: yeah, probably better odds just taking it
Christopher: since this will be a level nine spell
Keenan: oh yeah
Christopher: and i have but a +12 to concentration
Christopher: and let's face it, i can't be trusted to roll a 12
DM: yeah, 60% to drop a spell hurts...
DM: still curious as to your exact plan...
Christopher: whereas if i just go for taking the hit...
Christopher: i have a slight chance to not NEED the concentration check
DM: 6 second rounds man
Christopher: and then have fairly decent chances of the DC being lower
DM: don't make me time you
Christopher: i take the hit
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d10+3 => 7 + 3 = 10
Christopher: mind you if i get critted i am fucked
DM: 10 damage
DM: DC 20 to still do it
Christopher: 4 points lower.
* Christopher rolls: 1d20+12 => 17 + 12 = 29
Christopher: YEAH BITCH
Christopher: roll 1d20+30
* Christopher rolls: 1d20+30 => 17 + 30 = 47
Keenan: nice roll
Christopher: That's a whooooole lotta dispelling.
DM: ohh, was that all just anti-mana 1
Christopher: yep
Christopher: nothing else aids in dispelling stuff
Christopher: i could do an anti-magic field, but we'd be in a world of hurt once it wore off
* DM rolls: 47-15 => 47 - 15 = 32
DM: yeah, God isn't level 33 or higher
Keenan: if he was we would be having thi conversation
Keenan: wed just be fucked
Christopher: ehehehe
Christopher: this is true
Christopher: So... did I just conclude LoEWB VI Act II by playing Inquisition?
Christopher: i mean there's still technically that one angel
DM: you draw the direct attention of a greater daemon, an dyou think one portal of guys is all that you face?
Keenan: damn, i was hoping you woldnt think of that
DM: the last angel backs off to the corner as bad guy round
Keenan: why arent yo stupid
DM: you guy's round
Keenan: shoot him
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d20+14 => 2 + 14 = 16
* Keenan rolls: 2d8+20 => 11 + 20 = 31
DM: ok. Anyone else do anything?
Hunter: lets hope he doesnt make another
Officer Constance Stendatem: Okay then.
DM: the second portal is right on top of Constance's location.
DM: hint: this combat is a puzzle, based on what you have seen of how portals and scrying work...
Officer Constance Stendatem: We can't keep dispelling these forever.
DM: reflex Constance and Iggy
* Christopher rolls: 1d20+4 => 7 + 4 = 11
Christopher: baaaaaaalls
* Boretos rolls: 1d20+3 => 5 + 3 = 8
Christopher: wait what
DM: DC 10
Christopher: NOOOOOOOOOOOOOOOOOOOOOO
Officer Constance Stendatem: IGNATIUS!
Keenan: ok, you need to scry to make the portal, but, he can scry on all of us
Keenan: does invisble work like paint?
Christopher: and there's precisely jack we can use to disguise ourselves
DM: that is all for their turn
Keenan: does it?
Keenan: also, brb
DM: falling through the portal is a move action that provokes, and it probably does....
Christopher: hm
Officer Constance Stendatem: Do you have ANY paint or anything usable for disguises lying around?
Officer castalot: There might be some paint here. I don't know if just throwing on clothes will hold them off for long...
Officer castalot: The problem is that they can just use the clothes to scry with when you try to put them on.
Keenan: you said its based on an item riht brain?
Officer Constance Stendatem: Maybe not for long, but long enough to buy us breathing room.
DM: scrying?
Boretos: Don't I still have the talisman?
Keenan: no, the portal, i remember you said it had to be place on an item or somethign
DM: It's based on anything you know the appearance of well
Keenan: damn
Keenan: he know all fo our appearences well
DM: ohh, the portal back did
Christopher: yeah, he was in our heads
Christopher: short of committing suicide in such a way as to render our bodies unidentifiable, i see no way out of this
Christopher: and i'm short one satchel of magic cans for that
Keenan: i doubt that suiced is the awnser to the puzzle though
Christopher: either that or bring an entire army in through bliss to kill the bugger
DM: remember you have two wizard NPCs if you need extra magic (although I don't promise they have everything prepared), and it's still your turn guys
Keenan: can i see the dino? and is it the same as the one from ebfore
DM: it's a smaller one. About horse sized.
Keenan: still worrisome, guess ill target taht, since the other one was so strong
* Keenan rolls: d20+14 => 14 + 14 = 28
Keenan: tell me if it knocked out so i can switch targets
Christopher: allow me to rephrase that: i don't even see any hypothetical solution to this
* Keenan rolls: d8+d6+8 => 5 + 1 + 8 = 14
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d8+d6+8 => 4 + 3 + 8 = 15
Keenan: is it out?
Christopher: short of dropping a bomb or killing god
Christopher: or both at once if i want to repeat myself
DM: Are you guys gonna really give up that fast? Also, AC 17
Keenan: i hit both times
DM: awsome. pure DPS always gets you somewhere
Keenan: and is it dropped form that 29 dmagae?
DM: nope
* Keenan rolls: d20+14 => 6 + 14 = 20
Keenan: damn, that wont hit since it should be +9
Keenan: can you do a withdraw action by the way iggy?
DM: yeah, that would be legal.
Keenan: cause you probably dont want to be there
Keenan: are you there?
Boretos: yah
Boretos: I do that.
Keenan: damn, what could be the puzzle?
Christopher: Okay, here's the situation as I see it: We need a permanent solution to being able to be scryed at DC10 by a greater daemon, who probably can't actually fail that.
DM: 55ft of additional withdraw to wherever you want
Christopher: So, gentlemen! What do?
Christopher: And once he scrys us, he can open a portal just like that.
Boretos: What happened to that room we were in?
DM: remember that the paint seemed a pretty effective mundane solution, and dispelling is a good temporary solution to nearly everything
Boretos: Or an antimana field?
DM: what room you were in?
Christopher: you're probably on the wrong map
DM: you are at random camp right now
Christopher: where you learn how to be spontaneous
Christopher: sure could do with some of that right now...
DM: lol. No, I seriously did laugh
Christopher: maybe huge amounts of tattooing and never wearing these specific outfits again?
DM: it's an idea...
Christopher: We're a looooong way from a tattoo parlor though.
DM: but take your turns now. You don't get infinite think time
Keenan: i really wish i knew what you were thinking brian
Keenan: and i already did, i shot,
Officer Constance Stendatem: We need all your paint, posthaste!
DM: Keenan, do you? I was trying to give you an open-ended thinky final encounter to a thinky campaign. If you really want to have an NPC just think of somthing and end the game for you, I could do that...
Soldier 5: Yes sir!!
Keenan: nah
Soldier 1: Drop the guns; get paint!
Christopher: Okay, is it simple or complicated?
Christopher: Is it bigger than a bread box?
DM: not complicated. You can look at the rules for Planer magic. God is bound to the rules of the NMS, and is not absurdly high level
Christopher: Yeah, um, I have looked, and see nothing. But I'll keep combing.
DM: because of the bulky dino that is all for them
DM: you guys
Soldier: eat lead!
Keenan: 5ft back and shoot at dino more
* DM rolls: 1d20+4 => 1 + 4 = 5
Christopher: Well, we *could* ride this out like a siege, since he can't keep it up forever.
* Keenan rolls: d20+14 => 4 + 14 = 18
* Keenan rolls: d8+d6+8 => 8 + 1 + 8 = 17
Keenan: does 17 mroe damage to dono knock it out?
DM: nope
* Keenan rolls: d20+14 => 9 + 14 = 23
* Keenan rolls: d8+d6+8 => 2 + 3 + 8 = 13
Keenan: how about now?
DM: still up
* Keenan rolls: d20+9 => 12 + 9 = 21
* Keenan rolls: d8+d6+8 => 4 + 4 + 8 = 16
Keenan: this is a tnaky dinosaur
DM: all animals are blood tanks
Keenan: though luckily liekly less tanky then the other
DM: was that four shots?
Keenan: does anyonen else shoto or anyhting?
Keenan: and no, taht was 3
Keenan: doing 4 hurst my accuracy ahrd
DM: ok
DM: it's still alive somehow
* DM rolls: 2d6 => 4
* DM rolls: 2d6 => 5
DM: 6 temp HP for iggy
Ignatius Stendatem: Anyone have a shield?
Ignatius Stendatem: and sword?
Christopher: The thing is, God has DC10 to scry us, and once he does, he can open a gate on us. Both tasks are completely trivial for him.
DM: Ekkhardt draws his longsword and hands it to you.
Keenan: well probably not trivial to open a gate
Officer Ekkhardt: Only a foolish officer wouldn't carry a blade...
Keenan: so does anyone else shoot at it?
Keenan: and waht does castalot do
Christopher: It's a fourth place effect...
DM: nope, the mages both cast
Keenan: ok
DM: castalot only got 5 abjuration
Keenan: anyimagic field would help, but its tstill only temporary
DM: ohh, just thought of a third solution
DM: anyhow, is that yall's turn?
Keenan: i guess
DM: Then this is where I get back at you for killing all my bosses, Hunter
DM: the dinosaur pounces
Christopher: Well, God needs line of sight to where he's opening the portal FROM.
* DM rolls: 1d20+10 => 11 + 10 = 21
Christopher: That's the only potentially-useful thing I've gleaned from this.
* DM rolls: 1d20+10 => 10 + 10 = 20
DM: hits?
Keenan: ac is 18
Keenan: so yeah
* DM rolls: 4d6+10 => 15 + 10 = 25
DM: and it's only just begun...
* DM rolls: 1d20+5 => 17 + 5 = 22
* DM rolls: 1d20+5 => 18 + 5 = 23
* DM rolls: 2d4+4 => 4 + 4 = 8
Keenan: whuse blood
* DM rolls: 1d20+5 => 18 + 5 = 23
* Keenan rolls: 2d6 => 9
* DM rolls: 1d8+2 => 5 + 2 = 7
Keenan: why are they all sudeenly rolling so well
DM: 40 damage total
Keenan: and who was that last attack?
DM: no, angels
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+3 => 1 + 3 = 4
DM: 4 more damage
Keenan: wait, were all of those just from the dino saur, besides those last 2
Keenan: damn
DM: yeah, it's a tough monster if you let it live for a turn...
DM: and constance, roll reflex
* Christopher rolls: 1d20+4 => 1 + 4 = 5
Christopher: welp
Christopher: i'm dead
Keenan: you can use witchraw actuion n your next turn hopefully
Christopher: I whole-heartedly doubt I'll live that long.
DM: party's turn
Keenan: since it seems to be only a large beast and those typically dont ahve reach, ill 5ft step and do full attack on it
* Keenan rolls: d20+14 => 1 + 14 = 15
* Keenan rolls: d20+14 => 5 + 14 = 19
* Keenan rolls: d20+14 => 11 + 14 = 25
DM: AC 17
* Keenan rolls: 2d8+2d6+16 => 7 + 7 + 16 = 30
Keenan: iive odne over 100 damage so far, i hope its almost dow
DM: no
DM: it's al the way down
Keenan: nice
Keenan: maybe i should have done btoh arrows at it, oh well
Keenan: well, i cant do anyhting else
Keenan: what do you guys do
Keenan: and do any of the soldiers ome out yet with paint, or atleast guns to shoot stuff, theyve had 2 or 3 turns to do so?
Boretos: Do I realize that Constance is fallen.
DM: you heard her scream
Christopher: maybe if i gave myself SR, but that too is only temporary
DM: and rolling to see if anyone got paint...
* DM rolls: 1d6 => 5
* DM rolls: 1d6 => 6
* DM rolls: 1d6 => 2
* DM rolls: 1d6 => 3
* DM rolls: 1d6 => 1
Soldier 1: Found it!
Keenan: i dont think you shoudl do taht iggy, you should priobably wait for constance to leave first
Keenan: sicnce she cna do a witchdraw action
Christopher: well, being no fan of dying horribly, i'm doing so
DM: no fun...
Boretos: Can I grab her?
DM: sure
DM: so you let him Chris?
Officer Constance Stendatem: I really hope you know what you're doing...
DM: Consent is very important to me, but grapple checks work too.
Keenan: why would you grab her, she can jsut run?
Christopher: i'll allow it
DM: ok, add one inquisitor wife to your inventory
Boretos: sweet.
Boretos: I'm proficient in inquisitor wives.
Keenan: do you cast any spells since you didn have to spend a round moving?
Christopher: withdrawing's still full-round...
Keenan: yeah, but you didnt have to i thought since iggy pulled you out
DM: I'll allow it
Christopher: well hey
Christopher: thanks
Christopher: er
* Christopher rolls: 3d6 => 14
Keenan: nice
Keenan: brb
Keenan: and what do you do iwht it?
Christopher: STORE IT
Keenan: ok
Christopher: let's hope that SR helps
Keenan: also, i didnt ahve to go
Christopher: sweet
Keenan: so, do any soldiers or ekkhard or castalot do anyhting
DM: did they not shoot this turn?
DM: I belive that...
Keenan: they did not
Christopher: God technically has a 5% chance of not portalling directly on target.
Christopher: It's more a formality than anything, but...
Soldier: Continue to eat lead!
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 3d8 => 16
* DM rolls: 3d6+6 => 13 + 6 = 19
* DM rolls: 2d6 => 6
Keenan: i just realized im now alone ehre, oh well, atleast im a bit tnaky
Keenan: even if my armor isnt toog ood
Officer Ekkhardt: anyone need a magic shield?
DM: the other guys are still grabbing thier weapons
Keenan: what does a magic shield do?
DM: +4 AC
Angel 7: You were unwise to betray us, Hunter...
Hunter: I could use one, unless they start going for antoher
Christopher: okay, so he can't actually see the area when scrying on us
Angel 8: Now we shall exact vengence for our brethren...
Christopher: that helps somewhat
DM: some solutions don't require overthinking
Christopher: And if he's managing this kind of unfailing accuracy with his portals, he knows this spot very well.
* DM rolls: 1d20+6 => 13 + 6 = 19
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 3 + 6 = 9
DM: crit chance
* DM rolls: 1d20+6 => 11 + 6 = 17
Keenan: 3 hits then
* DM rolls: 3d10+9 => 24 + 9 = 33
DM: more ouch to Hunter
Hunter: I coudl really use that shield
Keenan: can he give it at rnage?
DM: yes, but he might hit the wrong guy
Keenan: ah, can he give it at range after i ill the guy int he way
DM: also...
Christopher: Still have no idea.
DM: your turn
Christopher: oh what fun is it christmas again already
Keenan: first injured guy
* Keenan rolls: d20+14 => 8 + 14 = 22
* Keenan rolls: d8+10 => 8 + 10 = 18
Keenan: then angel 6
* Keenan rolls: d20+14 => 2 + 14 = 16
* Keenan rolls: d8+10 => 5 + 10 = 15
Christopher: If he's not doing anything even at the fringes of the NMS, he knows the area. How can we mess with that?
* Keenan rolls: d20+9 => 6 + 9 = 15
Keenan: damn, cant kill him
Keenan: i really need that shield
DM: A solution that only lasts for the day will keep you from dieing...
Christopher: For today.
DM: time to prep spells for the next day and do somthing permemnant
Officer Constance Stendatem: I need paint poured on myself and Ignatius.
Christopher: i'm a sorcerer, remember?
Soldier 1: Ahh scary monster!!!
DM: The others aren't
Keenan: anyhting that buys time is good
Keenan: and a shield is also good
DM: he 5ft steps and chucks paint on you two
Officer Ekkhardt: need that shield?
Keenan: yes
Hunter: yes
Hunter: Thanks
DM: enjoy your +4 AC
* DM rolls: 1d6 => 5
* DM rolls: 3d6 => 11
Christopher: if all else fails we could probably just run
Soldier: Ohh no dinosaur but still eat lead!
* DM rolls: 1d20+4 => 7 + 4 = 11
DM: no hit
Keenan: what do the other 4 soldiers do
DM: they cut holes in the side of the tent and fire
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 15 + 4 = 19
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 18 + 4 = 22
DM: crit chance
* DM rolls: 1d20+4 => 1 + 4 = 5
Keenan: nice, they rolled well
* DM rolls: 12d8 => 61
Keenan: would have liekd a crit, btu still 4 hits
dino 1: OWW!!!!
Keenan: i imagine it didnt actually say that
DM: it did not
DM: alright, lovebirds doing anything?
Officer Constance Stendatem: If anyone knows how to summon Planar magic, pour some into the portals.
Keenan: wait, what does that do?
Officer castalot: On it.
Christopher: It's a counterspell. It, in enough quantities, would shift the 4th effect, here Planar, to the 3rd position.
Keenan: oh
Keenan: ok
Christopher: Thus changing its effect.
Keenan: thats a good idea
Christopher: And in this scenario rendering it pretty much useless.
Keenan: what do you do iggy
DM: but the spell is being cast from Bliss, not here. You would need to be there when the portal is forming...
Keenan: and cant ekkhardt also shoot since casting a spell is a free action, or did he channel as well
Christopher: Blagh, it wouldn't affect the existing portals, that's right.
Christopher: damn
DM: channeled
Keenan: ok
DM: he is counting on you do DPS
Officer Constance Stendatem: Disregard, I had memories.
DM: nobody can match your damage right now
Keenan: i really need healing, wish we had healing amgic, oh well
Christopher: in terms of permanent solutions, i see only the option to create a loooooooot of anti-magic fields and cast a loooooooooot of permanency
Keenan: at the moemnt lets jsut do temporary
Keenan: and areny you going to attack iggy
DM: he is currently holding a two-handed woman
Boretos: Are there any horses or anything nearby?
Keenan: i thought with only 1 ahdn
DM: there are several, north of the west tent. They are currently flipping multiple shits
Keenan: and since officer castalot cant pour in planar magic, what will he do instead
Officer Constance Stendatem: Use all the antimana you safely can on those portals!
Officer castalot: Fresh out, but I will get on that.
DM: still waiting on Ignatious...
Christopher: In terms of temporary solutions, riding off into the sunset is looking best.
DM: Any plans you have, be ready to tell them, because I can't promise that the dinosaur won't kill you next turn...
Keenan: are you on?
Officer Constance Stendatem: Also, strike the south tent! It might buy us some time!
Soldier 1: With what?
Christopher: i have no idea what i am doooooooooiiiiiiiiiiing
Keenan: im guessing hes not
Keenan: and not while were inside
Officer Constance Stendatem: I don't care if you disassemble it or beat it to death, just see that it goes down!
DM: ok, I think adam actually went AFK...
Christopher: To my knowledge, glassing and/or perma-anti-magicking this region are the only solutions.
Keenan: whats glassing?
Christopher: bomb it into glass
DM: http://halo.wikia.com/wiki/Glassing
Keenan: and doing ti to the region wont help too muhc probably since hes not scrying the area, hes scrying us, and in particular you
Keenan: and i know that term, was wondeirng if there was antoher one
Keenan: or maybe me
Christopher: Although *otherwise* screwing it up so severely he can't see it would also work.
Keenan: anyway, what should we do since he isnt here
Christopher: Well, that's the thing: Portals can only be created at target areas, and scrying a target person only reveals them in the midst of a grey void.
DM: I really don't want him to just not be here for the final battle
DM: let's wait for now
DM: free think time
Keenan: ok
Christopher: Through process of elimination, as far as I can see, God has to be able to see this location.
Keenan: but man, i woder what the solutions your thinking of are
DM: what process of elimination?
Christopher: well, we only eliminated one thing
Christopher: Far as I've read, under the NMS, you cannot open a portal on a person or item, but only a locale.
Boretos: Yeah, I'm racing for a horse.
DM: that procs
Keenan: you dont want to proc this
* DM rolls: 1d20+10 => 11 + 10 = 21
Keenan: you can withdraw though i think
Keenan: yeah you can
* DM rolls: 2d6+5 => 9 + 5 = 14
DM: ohh
Christopher: withdraw
DM: right
Boretos is disconnected.
Boretos is disconnected.
Christopher: DAMN
Keenan: his connection is bad
DM: can you turn during withdraws?
Keenan: im pretty sure you can
Christopher: it's a regular double move i think
Boretos has connected.
Christopher: with the caveat that it doesn't provoke while moving out of the first square
Keenan: except its a full round action, so if you stomehow get a moveaction from some other source it doenst ocunt
Keenan: i think
DM: yeah, you can bend
Keenan: might be worng
DM: It bends!
Keenan: what did castalot do again?
Christopher: well then i guess i am in trouble
DM: channeled conjuration. He was gonna try to pin the thing
Unknown command: "impersontate God". Try /help for a list of commands.
Keenan: yeah, you are
Keenan: what action did you d again?
God: You are a coward, Ignatious. You have abandoned the one you love....
DM: ok Chris, have fun...
* DM rolls: 1d20+10 => 1 + 10 = 11
* DM rolls: 1d20+10 => 1 + 10 = 11
Keenan: oh god\
* DM rolls: 1d20+5 => 5 + 5 = 10
* DM rolls: 1d20+5 => 4 + 5 = 9
Keenan: this is hilarious
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+5 => 19 + 5 = 24
Keenan: now it isnt
Christopher: ahhhhh shit
DM: just the bite hits
Christopher: but it crits
Christopher: goodbye
Christopher: so long
* DM rolls: 2d8+4 => 10 + 4 = 14
Keenan: can we say he tripped due to 2 nat 1s in a row, bthough i guess thats asking a bit much
DM: it's not that strong a beast...
Christopher: i yet live
Christopher: unless that's prior to being doubled or god forbid tripled
DM: now for poking Hunter
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 6 + 6 = 12
* DM rolls: 1d20+6 => 15 + 6 = 21
Keenan: nice
* DM rolls: 1d10+3 => 8 + 3 = 11
Keenan: all missed
Keenan: ac is 22
DM: ohh right
Boretos is disconnected.
Boretos is disconnected.
Keenan: woah, where did all those ocme form, there were only 3 angels on the other side of this portal
Christopher: okay, now goodbye
DM: tries to attack with longsword...
* DM rolls: 1d20+6 => 18 + 6 = 24
* DM rolls: 1d8+2 => 4 + 2 = 6
Keenan: who does?
DM: ok, party's turn
DM: one new angel showed up next to constance
Christopher: WIIIIIITHDRAAAAAAAAAAAAAWWWW
Keenan: you do realize that the dino can outrace us, we need to kil it first
Christopher: i am not killing that thing right now
Christopher: not unarmed from melee range
Soldier 1: You are more important than me Sir!
Keenan: oh i know, but the soldiers shoudl still shoot
DM: he positions himself as cover.
DM: (doesn't have a gun)
Officer Constance Stendatem: Thank you, soldier. Wish there were time for introductions.
Keenan: yeah, but htere are 5 others
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 6 + 4 = 10
* DM rolls: 1d20+4 => 18 + 4 = 22
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 11 + 4 = 15
* DM rolls: 9d8 => 35
Keenan: are you goign to roll to confirm?
Keenan: or is that enoug
Keenan: ok ten
* DM rolls: 1d20+4 => 14 + 4 = 18
DM: that said, it was a crit
* DM rolls: 2d6 => 7
Keenan: can ekkhard cut a way through the tent that we coudl elave through?
* DM rolls: 2d6-2 => 6 - 2 = 4
Officer Ekkhardt: Just slip under the bottom
DM: Ekkhardt gives you 7 temp HP
Boretos has connected.
DM: then he uses mana 4 fire 7 to light the roof of the tent on fire
Christopher: ballsy
Keenan: ah, can he still leave the tent?
Keenan: or does he not ahve an action for that
Christopher: No actions left. You'll be remembered well, Ekkie, old chum.
* DM rolls: 4d6 => 14
* DM rolls: 3d6-3 => 10 - 3 = 7
Officer castalot: Clear out men! Set the tent and anything important on fire!
Keenan: man i screwed up big by not being subtle and bringing you with me
Officer castalot: Don't forget the lessons of this battle officers. No matter what happens.
DM: ok, that's all friendly NPCs
Christopher: what bloody lessons
Keenan: might have been better to do it at antoher time
DM: don't sweat it. Has hunter acted this round?
Keenan: nah, can i try to pull ekkhard onlong with me as i escape the burning tent
DM: it's DC 20 strength to try to pull someone behind you as you squiggle through a tent hole, and if you fail you are both stuck there prone
Keenan: how long till this tent collapses?
DM: no idea
Keenan: will we be hurt by the flames next turn?
Keenan: not sure how long that'll take to start hurting us
DM: you have at least another full round before the tent starts damaging you
Keenan: i guess i could risk antoher turn to try and get us bot out, hopefully
DM: if you are gonna be a hero, roll it
* Keenan rolls: d20+14 => 7 + 14 = 21
Keenan: 6 is likely dead
* Keenan rolls: d8+10 => 6 + 10 = 16
* Keenan rolls: d20+13 => 6 + 13 = 19
* Keenan rolls: d20+13 => 2 + 13 = 15
* Keenan rolls: d10+8 => 6 + 8 = 14
Keenan: 9 takes 16 damage
DM: they have 16 AC, 20HP
Keenan: that was supposed to be a +10
DM: mark it yourself
Keenan: and 6 is dead
Keenan: nxt turn i guess
Keenan: so, i guess tere turn?
DM: alright
DM: sorry Chris, but God is just trying to get a kill at this point...
Christopher: that provokes
Keenan: brian, im ot sure god was prepared for this, as such, would the angels really all be here this rapidly
Christopher: not that it matters
DM: procing from the bucket, actually...
Keenan: since on the bliss page there not organized like that
* DM rolls: 1d20+2 => 6 + 2 = 8
DM: I am assumeing that this time around that one of them notified God (this happend once before this time), and it's been about 8 turns now since the alert was triggered.
Christopher: Which is maybe a half to a third of the natural expire time of the first portal.
DM: I think it's reasonable, given that it's spending most of it's energy for the day on these portals
Keenan: true, i was mainly thinking for previous turns
DM: alright Chris, I hope you feel lucky...
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 13 + 6 = 19
Christopher: I'm... yeah, I'm DEAD.
* DM rolls: 2d10+6 => 4 + 6 = 10
Keenan: wait, you wree at 1 helath, i thought you were higher?
Christopher: missed the first attack from this guy
Christopher: and unless i get healed like yesterday, that's it
Christopher: i am technically still alive
DM: rolling other attacks
Keenan: yeah
Christopher: effectively? no.
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 13 + 6 = 19
DM: hit and crit on meatshield
* DM rolls: 3d10+9 => 19 + 9 = 28
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+3 => 9 + 3 = 12
DM: and finally, in the southern tent...
DM: one attack on Ekkhardt, the rest on Hunter
* DM rolls: 1d20+6 => 6 + 6 = 12
DM: now for hunter
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+6 => 3 + 6 = 9
Keenan: wait, they cant all attack
Keenan: im pretyy sure only 3 coudl, i think the 4th guy mvoed to far
DM: ohh, sorry. Only 3 on you
Keenan: still,, all miss
DM: the fourth guy is good with movement, but the corner guy can't reach
DM: ok, good guys turn
Keenan: really wish i ahd a grenade
Keenan: it would be soo good here
Keenan: instead, i guess withdrawing si for the best
Keenan: though i make sure ekkhard goes first
DM: mana and fire would be good, but these wizards arent mad efor that
Officer Ekkhardt: Hunter, come on!
Keenan: now 55 more movement
DM: fulll round to squeeze through the bottom
Keenan: oh, didnt know that
Christopher: well, it's been nice, fellas
Keenan: im guessing we cant do a 5 ft step too
Keenan: and castalot might save you
DM: ehh go ahead
DM: soldier 2 tries to get the guy off of you while the others wreck stuff
* DM rolls: 1d20+4 => 1 + 4 = 5
Christopher: misfire! misfire!
* DM rolls: 1d6 => 6
DM: now if castalot doesn't miss like a fool, you get 6 temp HP
* DM rolls: 1d20+5 => 17 + 5 = 22
DM: enjoy.
DM: roll for stability...
Christopher: yaaaaaaaaaay thank you sir castalot
* Christopher rolls: 1d10 => 10
Christopher: WHAT.
Keenan: wow
Keenan: first time i have ever seen someone make a 3.5 stability check
DM: only Ignatious remains
Christopher: that said
Christopher: i do have three dudes standing over me
Boretos: Not for long, I hope.
Keenan: didnt castalot have some pther energy stored
DM: double click on him and see the notes
Keenan: cause he hasnt casr anything for a while
Keenan: ah
DM: he has been storing magic for big flashy spells that he hasn't had time or opportunity to cast
DM: also, Adam, are you just riding off?
Keenan: i think hes gone again
Keenan: and he would lkelyy try to ride pass constance and pick her up
Keenan: \
Christopher: hrm
Christopher: the area that the exterior portal is at is visible from the first portal
Christopher: doesn't exactly help us
Christopher: but
DM: so... waitin on Adam again...
Boretos: Imma mount this horse
Keenan: yep
DM: make a handle animal check to go in any direction besides far far away...
* Boretos rolls: 1d20+3 => 13 + 3 = 16
DM: alright, it's a warhorse.
DM: you get one move action with her
Boretos: I'm going to run up to my wife.
DM: okay, evil's turn
Christopher: this is close...
Christopher: we could get away, or a total party kill could happen in a TURN
Boretos is disconnected.
DM: that's a charge on iggy
DM: angel 21 slips through
DM: these guys just charge the wall to cut it through.
* DM rolls: 1d10+3 => 5 + 3 = 8
* DM rolls: 1d10+3 => 5 + 3 = 8
* DM rolls: 1d10+3 => 4 + 3 = 7
* DM rolls: 1d10+3 => 9 + 3 = 12
Keenan: does the fire start damaging them yet?
DM: the two guys over the Aoe area take some
* DM rolls: 1d4 => 4
Keenan: what is the aoe area? i assumed it was the whole tent
DM: only 4 mana in a cone
Keenan: ah
DM: ohh wait
DM: that's most of the tent...
* DM rolls: 4d6 => 19
Boretos has connected.
Keenan: you can turn while tunning rihgt?
Christopher: not while running
DM: no. the 4x move runs are in a straight line
Keenan: and how mayn horses are there
Christopher: you can angle while running
DM: ready to get jabbed Iggy?
Boretos: No...
DM: you have two normal attacks, and two charges at you
DM: and I don't need you alive for any further games, and if your kids become orphans, all the disneyer
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d20+8 => 8 + 8 = 16
* DM rolls: 1d20+8 => 16 + 8 = 24
DM: AC right now?
Boretos: 13
DM: > : )
* DM rolls: 4d10+12 => 18 + 12 = 30
Christopher: HAH
Boretos: Thanks for taking away my armor and weapons.
DM: yeah, I wasn't trying to snipe you here. I forgot about the weaknesses of tanks...
DM: 16 goes for constance, procing from you
Keenan: wow, someone actually nothers to go for the unconscious guy
Christopher: well, gee, thanks for using a frickin coup
DM: ohh, the angel is trying to pick up constance
DM: my b
Christopher: i don't know if that's better or worse
Boretos: that provokes
Boretos: glaive, baby
DM: hence "procing from you"
* Boretos rolls: 1d20+8 => 2 + 8 = 10
DM: nope
Boretos: of course
DM: that's as far as they can go
DM: and that's the bad guys
Keenan: wait, so i guess the angel picked her up then
Christopher: yes, he did
DM: yes.
Keenan: damn
Keenan: otherwise castalot might ahve been able to do something
DM: castalot actually does have one more option...
DM: but I'm gonna let you guys act first and not steal the show
Keenan: i think my action kind of depends on what he'll do
DM: ok. He casts 21 anti-manna at the portal to try to shut it down.
DM: err just 20
* DM rolls: 1d20+7+10 => 18 + 7 + 10 = 35
DM: just fails
Keenan: wai, so he needed a 19 o
Keenan: or 20
DM: needed 19.
DM: I made this effect unforgiving
Keenan: and coudlnt he have hcanneled first?
Keenan: oh wait, he didnt have anymore left
DM: he probably had a cantrip or somthing, and it would literally have taken one more point
Keenan: i really wish you said he did that
DM: naww, I'll be nice
Keenan: i love you rihgt now
DM: nvm, not their turn
DM: you guys go
Keenan: can the soldiers go?
Keenan: and shoot?
Keenan: or still too busy destryoing and setting on fire
DM: soldier 2 shoots; but everyone else is busy destorying things
* DM rolls: 1d20+4 => 7 + 4 = 11
DM: miss
DM: you guys
DM: ohh
* DM rolls: 1d0 => Invalid expression: 1d0.
* DM rolls: 1d10 => 8
* DM rolls: 1d10 => 3
DM: dieing soldier is dieing
DM: now you all
Keenan: how cut up is the tent?
DM: that wall is gone. The rest of the tent is almost there too
Keenan: ah, so they can jsut go for us next turn
DM: yes
Keenan: does pinning do damage
Keenan: with magic
DM: no
DM: unless there is another effect
Keenan: ok, hopefully me and ekkhardt can lead all of the angels near where cosntnace is, so taht castalot can get them all at once
Keenan: since he can do that with arcane right?
Keenan: i dont remember what is required to do that exactly
DM: castalot is out of 3rd level and above channels, but has some fire and mana
Keenan: will that alow him to try to pin
Keenan: preferably withot hurting constance
Keenan: guys?
DM: keep in mind that you will need to move fast; if they don't think capture is possible, despreate baddies might just cue, and there is no chance Constance survives that...
Keenan: i know
Keenan: so can he?
DM: ohh. Yes
DM: it might not be enough mana to grab all of them though
Keenan: ok, i plan to run to around where ignatious si, and hope they all follow
Keenan: and i assume ekkhardt will do the same
DM: that path procs one of them
* DM rolls: 1d20+6 => 10 + 6 = 16
Keenan: miss
Keenan: what did that last guy do, and i guess he actually ran?
DM: two of them manage a charge on ekkhardt...
Keenan: shti
DM: ohh shit
DM: nvm, not my turn
DM: Iggy
DM: what do you do?
Boretos: mmm...
Keenan: wait, if instead of doublemving, he actually ran, ekkhard coudl eb out of dodge distance
Keenan: i mean charage distance
Boretos: I... run.
Keenan: your leaving constance? ok, guess you cant do much without your armor
DM: move your token
Boretos: what's a horse's speed?
Boretos: 60?
Keenan: 50
Keenan: i think
DM: 60
DM: light warhorse
DM: but if you don't withdraw you proc
Keenan: moving like that provokes
Boretos: then I withdraw.
DM: gotta be up to count
DM: ehh, it wouldn't be hard to make that not proc, so whatever
Keenan: so, wouldnt ekkhardt run so that they couldnt charge him?
DM: Ekkhardt followed you.
DM: That's as far as youguys could go without bending, no?
DM: remember he tried not to proc
Keenan: yeah, should ahve rna thogh, oh well
Keenan: my bad
* DM rolls: 1d0 => Invalid expression: 1d0.
* DM rolls: 1d10 => 2
DM: also, with Iggy chosing to fight another day, things are looking a little darker on the front...
Christopher: i'd say lighter
Christopher: we have one person guaranteed to survive now
Christopher: looks like two more probably will
DM: one attack and two charges on Ekkhardt
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d20+6 => 6 + 6 = 12
Christopher: I'm a lost cause, probably bound for Agony.
* DM rolls: 2d10+6 => 13 + 6 = 19
DM: that just kills Ekkhardt
Keenan: i really wish i ahd run
Keenan: i had hoped he would pass me, oh well
DM: and two charges on castalot
* DM rolls: 1d20+8 => 16 + 8 = 24
* DM rolls: 1d20+8 => 9 + 8 = 17
* DM rolls: 2d10+10 => 6 + 10 = 16
Christopher: damn
Christopher: so long, ekkhardy
Christopher: live, hunter, live
DM: Ok, good guy turn
Christopher: YUSSSSSS
DM: I honestly wish you the best...
Keenan: what does castalot do
DM: uhh...
DM: see, he can pin Contance's guards, and try to go for broke, or just pin the guys on you and hope you DPS the guys around him, and leave Constance to die.
DM: I was in a situation where I went for leaving nobody behind, and we all died....
DM: I leave it to party vote
DM: either way channels mana
* DM rolls: 2d6 => 8
Christopher: I vote he saves himself.
DM: selfless, I like it
Christopher: No. Pragmatic.
Christopher: If he goes to save me, Hunter has to dash in and out of attack ranges and will most likely die.
Christopher: If he saves himself, he might, maybe, get out alive along with Hunter.
Christopher: At the least, Hunter's almost guaranteed to escape.
Christopher: I'm a lost cause at this point, let's face it.
DM: shame, after that Godly luck there
Christopher: Yep.
Christopher: The one time I half-hope to fail the check...
DM: and the four nat ones attacking you? That's adam luck
Keenan: really wish that dragon had tripped while attacking
Keenan: i mean dino
DM: If wishes were fishes we'd all cast nets...
Keenan: atleast the other portal shoudl close soon since its been around 10-12 rounds i think
Keenan: and its on fire
Christopher: mainly, it's on fire.
Christopher: They can't really safely go through.
DM: See, I am trying to figure out if it makes more sense to run you though one round of fire (you are sure to survive the 1d6, as are all these mooks around you), or just wait until it goes out. It's just cloth, after all
Christopher: ah, but i won't survive the 1d6 after all
DM: Either way, you voting for pragmatism or idealism?
Christopher: temporary health
DM: temp health lost first
Keenan: im pretty sure it mgiht ahve collapsed by now since a wall is gone and tis on fire
DM: if you are not at -10 by the end, you are alive
DM: and the tent is pretty much down now
Keenan: i think castalot would likely due pragmatism
DM: why not both?
DM: he casts it there
Christopher: O_O
Christopher: well that changes things a tad
Keenan: that works
DM: there is a tenticle monster grabbing at all of them...
Christopher: thanks evard
Christopher: you're a lifesaver
Christopher: not really, though, you really fuck people up hard
DM: rolling grapples...
DM: ohh, there is another dillemma...
Keenan: what?
DM: the first place conjuration does do constrict damage, while second place is far weaker, but does not
Christopher: wut
DM: the first place might not kill constance in one turn, but the second place won't pin everyone for sure...
Christopher: go for the gold
Christopher: if i die, i die
DM: wait, are you saying first or second place?
Christopher: if you pin them all, great
Christopher: first
Keenan: or, he coudl move it one to the left nad just let the one holding you go
Keenan: and get another angel near me
Christopher: the one carrying me would then be up still
Keenan: yeah. that would be the probalem, but if we kill you with constriction yuor dead anyway, and oh, nvm, that'll realease 2 angels
Christopher: yeah, original placement
Christopher: go for it
DM: is that your final answer?
Christopher: i'm as good as dead already anyway
Christopher: DO IT
Christopher: DO IT NOW
Christopher:
Keenan: wanna do a roll to see you fall out of the angels grasp as it happens?
DM: ok, rolling grapples...
DM: and sure why not
Keenan: cause he cant hold you while pinned i think
DM: but first the normal guys
* DM rolls: 1d20+5 => 2 + 5 = 7
* DM rolls: 1d20+6 => 5 + 6 = 11
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+6 => 15 + 6 = 21
Keenan: damn, 2 nat 20s
Keenan: and some other good rolls
* DM rolls: 1d20+5 => 8 + 5 = 13
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+5 => 5 + 5 = 10
* DM rolls: 1d20+6 => 12 + 6 = 18
Christopher: also, out of left field, so much for the cabbie...
Keenan: whats the dc just owndering?
DM: now for the important one
DM: opposed grapple
Keenan: oh i know, just wondering what they ahd to go agains
DM: spell has +5, monsters have +6
Keenan: ah
* DM rolls: 1d20+5 => 4 + 5 = 9
* DM rolls: 1d20+6 => 11 + 6 = 17
DM: the angel with constance is unaffected
Christopher: that said, he won't be armed while carrying me
DM: alright, Hunter's turn?
Keenan: wait, whats castalots caster level, and how mayn points did he put into that?
DM: caster level 7, 11 conjuration 8 mana
Keenan: so shouldnt it have a +13, sicen isnt a grapple check your chance to hit, and as its strenthg is 22, and its bab is 7, it owuld have a +13 modifier
Keenan: i mean not chance to hit, but ou know what i mean
Keenan: isnt it bab +str
DM: right
Christopher: it is
DM: I'll roll it all again...
Keenan: and as its huge, it gets an additonal +4 i think
Keenan: for +17
DM: ughhh
* DM rolls: 1d20+17 => 12 + 17 = 29
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+17 => 3 + 17 = 20
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+17 => 17 + 17 = 34
* DM rolls: 1d20+5 => 1 + 5 = 6
DM: ok, everyone else needs a 20
* DM rolls: 1d20 => 19
* DM rolls: 1d20 => 18
* DM rolls: 1d20 => 14
* DM rolls: 1d20 => 14
* DM rolls: 1d20 => 3
DM: ok, you got all of them, and Constance takes what's hers.
DM: damage, constance and mook last
Keenan: does she fall toutside the spell effect?
Keenan: oh, later
DM: ohh
DM: no now
* DM rolls: 1d8 => 3
DM: unbeliveible
Keenan: i love math
Christopher: magic, bitch
Keenan: i guess ill shoot at the onces on castalot now
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 2 + 6 = 8
* Keenan rolls: d20+13 => 8 + 13 = 21
* Keenan rolls: d8+10 => 4 + 10 = 14
* Keenan rolls: d20+13 => 8 + 13 = 21
* DM rolls: 1d6+6 => 6 + 6 = 12
Keenan: hes dead
* Keenan rolls: d20+9 => 3 + 9 = 12
* DM rolls: 1d6+6 => 4 + 6 = 10
Keenan: oops, meant to make it +8
* Keenan rolls: d20+8 => 18 + 8 = 26
* DM rolls: 1d6+6 => 6 + 6 = 12
Keenan: i really hope you let the fixed one count
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 6 + 6 = 12
Keenan: wow, half of these d6 are maxed
DM: I don't know what you did, but I trust you to mark the damage correctly
Keenan: i had accidnelty rolled witht eh wrong number, so i rerolled with the right one and it hit, however it owuldnt have with the wrong number one, so i was wondeirng if you would count the fixed roll, or the intiial one
Keenan: and if you count the fixed the dmaage is /roll d8+10
* Keenan rolls: d8+10 => 3 + 10 = 13
DM: just mark who you damaged/killed
Keenan: angel 11 is at 7 health
Keenan: and i guess the soldiers can shoot, right?
DM: the other three are running out the back door, but the one can yes
Keenan: i guess they shoot at the angel in the abck
* DM rolls: 1d20+4 => 14 + 4 = 18
* DM rolls: 3d8 => 16
Soldier 2: Got em'!
DM: ok, bad guys
Keenan: so im guessing they dient shoot teh guy in back
DM: nope. Full round to slip out
Keenan: ok
DM: now for my last chance to kill Hunter...
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+8 => 1 + 8 = 9
Keenan: ha
DM: 12 runs up there
DM: the rest try to get free...
* DM rolls: 1d20+17 => 1 + 17 = 18
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+17 => 7 + 17 = 24
* DM rolls: 1d20+6 => 2 + 6 = 8
* DM rolls: 1d20+17 => 6 + 17 = 23
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+6 => 11 + 6 = 17
* DM rolls: 1d20+17 => 10 + 17 = 27
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+17 => 1 + 17 = 18
* DM rolls: 1d20+6 => 4 + 6 = 10
DM: none of em
DM: and now it's your turn
Keenan: i shoot first at the injured one
* Keenan rolls: d20+14 => 18 + 14 = 32
* Keenan rolls: d8+10 => 3 + 10 = 13
DM: that procs
Keenan: oh yeah
Keenan: oops
DM: and there is no withdraw move that doesn't
Keenan: yeah
Keenan: so, an i instead move back 5 ft to pnly proc one of them
Keenan: though i guess ts too late now
DM: naw, do it
DM: wall
Keenan: i plan to shoot around ti to get hte last guy though
Keenan: so ill still proc that
DM: if you walk back there you need two moves, which will proc both
Keenan: what do you mean?
Keenan: im only moving 5ft
Christopher: through a wall
Keenan: cant i shoot around it?
DM: sure, but you can't walk through it
Keenan: i know
DM: so that will proc from both
Keenan: why?
Keenan: oh, nvm
Keenan: i see now
DM: do you do it?
Keenan: instead, i move liek this
Keenan: to only proc one hit when i attack
DM: true
Keenan: i was thinking there was a dorry there
Keenan: or an empty space
DM: actually, no. You proc zero, because glaive.
DM: You lucky bastard
Christopher: trolololol
Keenan: oh yeah
Keenan: i attack now
Christopher: mother of god
Keenan: already rolled to kill the guy im next
Christopher: your bow would normally provoke from that
Keenan: now for 21
Christopher: BUT
Christopher: glaive, adjacent
Christopher: TROLOLOLOLOLOL
* Keenan rolls: d20+13 => 18 + 13 = 31
* Keenan rolls: d20+8 => 13 + 8 = 21
* Keenan rolls: 2d8+10 => 13 + 10 = 23
Keenan: tehre both dead
Christopher: dear god
Keenan: now all thats left is the one in back and the pinned ones
DM: yup.
Keenan: which should be takign dmage
DM: the soldiers shoot for the guy in back.
* DM rolls: 1d20+4 => 16 + 4 = 20
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+4 => 14 + 4 = 18
* DM rolls: 6d8 => 29
DM: now for the grapple
* DM rolls: 1d20+17 => 17 + 17 = 34
* DM rolls: 1d20+6 => 3 + 6 = 9
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+6 => 19 + 6 = 25
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+6 => 6 + 6 = 12
* DM rolls: 1d20+17 => 14 + 17 = 31
Keenan: you already rolled for grapple
* DM rolls: 1d20+6 => 5 + 6 = 11
* DM rolls: 1d20+17 => 4 + 17 = 21
* DM rolls: 1d20+6 => 3 + 6 = 9
* DM rolls: 1d20+17 => 18 + 17 = 35
* DM rolls: 1d20+6 => 16 + 6 = 22
DM: once each turn
DM: twice per round
Keenan: oh
Keenan: nvm then
DM: 3.5 is weird, but it's balanced.
DM: and they all take damage now
* DM rolls: 1d6+6 => 3 + 6 = 9
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 3 + 6 = 9
* DM rolls: 1d6+6 => 1 + 6 = 7
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 6 + 6 = 12
Christopher: well, at least in that regard
DM: thier turn...
* DM rolls: 1d20+17 => 9 + 17 = 26
* DM rolls: 1d20+6 => 12 + 6 = 18
DM: your turn
Keenan: let the grappling dmage happen first
Keenan: wait, there dead from that no matter what happens
Keenan: so i guess ill start getting horses
DM: I HATE ALL OF YOU
Keenan: you got ekkhardt
Keenan: he was pretty important for the team
DM: I almost had a TPK...
Keenan: and we sitll have a powerful daemon trying to kill us
Keenan: how far away are we from the citty at the moment?
DM: about a week's ride.
Christopher: you
Christopher: pulled
Keenan: wait really
Christopher: that
Christopher: out
DM: Middle of nowhere
Christopher: of
Christopher: your
Christopher: ASS
Keenan: thats not good
Keenan: he has 14 more chaces to get us if he can do 2 portals per day
Christopher: Holy crap. I can't believe you beat the encounter.
DM: Well, want to stop here, and we see where this goes?
Christopher: If you stay mobile, the portals can't do jack.
DM: but you have to sleep...
Keenan: yeah, but the horses need food and water
Keenan: hopefully the daemon also needs rest, otherwise,w ere dead
Keenan: i suggest weride out for an hour away form ehre, then quickly cam and get the neccesary rest, then ride for as long as we can
DM: brb need to pee
Keenan: the daemon hopefully needs his log rest just like our mages
Christopher: If I'm right about the nature of his tricks, we may not even need to worry about immediate survival.
Christopher: That said, he could still gate in an entire army if left alone.
Keenan: not really,he can likel only hold it for around 15 rounds or so, with around 4 per round, for aroud 120 guys
Keenan: also, i dont remember the last time ive een so happy that a dm was wrong about some calculations
Christopher: It adds up fast, though.
Keenan: oh i know
Christopher: yeah i know right
Christopher: i still can't believe we're all still alive
Keenan: still, i really should ahve been more subtle, ekkhard mght not ahve died, and we mgiht not be in as muhc risk, though there would still be a chance of you 2 being tricked
Keenan: trapped
Christopher: the escape would've been bloody either way
Christopher: I don't think it much matters how you got us out, at the end of the day.
DM: I am just happy everything happend just the way it did...
DM: I am assume it's best we pick this up later? And that you want another session?
Christopher: If you have more, I can take more.
Christopher: This has been a hell of a ride.
Boretos: seriously.
DM: I have been 100% improv for the last two hours
DM: ahh, you're back?
Keenan: i likely cant do another session for a while, so i wouldnt mind a bit more now
Boretos: I've been here.
DM: then while I have you all here, what are we interested in after this campaign ends?
Keenan: i dont know, but i liekyl cant do much for a few weeks
Keenan: or atleast for a few days
Keenan: busy with a paper
Christopher: well, what do we have?
DM: As I said before there are more campaigns down this track (although not with these characters unless you want to follow the map), that culminate in what I think is a nice conclusion of this stage of the Macharian empire. We can also do something in a totally different setting, or just a throw-away game.
DM: I don't I will be able to do much after mid-febuary
Keenan: thats a shaem
DM: well after that I have no more homework for life (in theory), so if our scheduales line up I'm good for life.
DM: What grade are you?
Boretos: I vote for 1)more macharia 2)throw away 3)new setting in that order.
Keenan: junior, and i might do a 5h year if i double major
Keenan: though it looks like i wont
Keenan: im fine with anything
DM: Alright. I have an idea that jumps over to the rythins for a bit, then returns to Macharia, or you can follow the map (should you survive). Both options have you run into God once more.
Keenan: yay, fuck god
DM: You don't need to decide now, but if I have an idea of which campaign to prepare it will help me.
Christopher: killlllllllllll
Keenan: by the way, after that fight, can i say my guy grew a level
DM: yeah
DM: all of you level.
Christopher: woo!
DM: you guys are level 8 now?
Keenan: im 9
DM: or somthing..
Christopher: I'm 8.
Boretos: I'm 6...
DM: I think you were always over-leveled...
DM: Are you 6 now, or 6 before this level up?
* Christopher rolls: 1d4+2 => 1 + 2 = 3
Boretos: was 5. am 6.
Christopher: are you goddamn joking
Keenan: yeah, i had a action packed prologue and fights against the party that i won that leveld me more
Christopher: boom, regain consciousness
* Keenan rolls: d8+4 => 2 + 4 = 6
DM: temp hp
Christopher: yeah, until that wears off
DM: I am going to level you up twice Adam.
Christopher: yay iggy gets to be more useful
DM: The first level behind was a penalty for infinite cash, and the second was from you being dead.
Christopher: though to be fair he's crazy good with his gear
DM: And for Christ's sake, do NOT get a level in an NPC class.
Christopher: stripped naked, not so good
DM: Yeah, totally forgot about that...
DM: you could have taken a soldier's gun...
Keenan: really wish i hadnt taken manyshot, its penalty is so high i havent once had a good tim to use it
Boretos: yay
Keenan: though next time i fight angels it might be ok
Christopher: not to full, but only doubling up on the arrows is reasonable
DM: it may come in handy soon enough. Remember your party doesn't have much good AoE
Christopher: Especially considering it almost doubles your DPS.
Keenan: since it gets better the bigger the differnece between my chance to hit and our level
DM: no offence Constance, but you are utility
Christopher: oh yeah, absolutely
DM: such an odd party of three, you know?
Boretos: How are you not dead, chris?
Christopher: MAGIC, BITCH
Christopher:
Christopher: Seriously: blind, dumb luck.
DM: went to 1 health, took exactly 10 damage, stabilized, I was nice and let her fall out of the AoE, then Keenan killed everything
DM: Rules to the letter the conjuration killed you
Christopher: though you did roll to see if i'd land in the effect, to be fair
Christopher: and i got lucky on that roll
Keenan: hey, castalot did alot fo th work
DM: it was a 50/50 death roll
Christopher: yup
Keenan: and ekkhardt saved my ass
Christopher: ALL HAIL SIR CASTALOT
DM: ohh, and the dinosaur rolled God awful four times
Christopher: And Captain Ekkhardt's sacrifice will be remembered.
Keenan: god, its a shame that ekkhard died
DM: It's funny, cause Ekkhardt didn't like you
Christopher: yeah, the dinosaur derped pretty hard
Keenan: oh i know
Christopher: Nor I, him.
Keenan: though i think we worked fairly well togetehr
Christopher: He was a good officer, though. Kept sight of what was important despite his prejudices.
DM: that character was supposed to be a minor villian though...
Keenan: what do macharian do with thier dead?
Keenan: and really?
Christopher: And then boom, sacrifice turns him into an anti-hero.
DM: Also, you have like 3 rounds of conciousness Constance
DM: do you do anything important
Keenan: tell us at what point you were taken by god
Christopher: yeah, i exposit what i can
Officer castalot: First things first, we need to clear the area. God isn't dead.
Officer castalot: We can talk on the move
Officer Constance Stendatem: He took us, let us think we killed him... get me a gun.
Soldier 4: Take mine
Officer Constance Stendatem: That's when the real deception began. Then you rescued us.
Keenan: i assume we stop after an hour to rest, so that we can rest around when he does so we can move the whole of the next day
DM: your call.
Keenan: you guys think thats good?
Christopher: i like that idea but will not be in any position to support it
DM: I will meta here and say that he's not going to immediately follow that attack up. Also, are we continuing tonight?
Keenan: sure, i cant do it for a whle, so may as well do as much as possible tonight
Boretos: WE GO UNTIL IT'S DONE
Christopher: AMEN BRUDDA
Keenan: and by immediately, do you mean like withn an hour, or not within a few days
DM: ok, then let me check how much Castalot actually took
Keenan: also, out of curiosity, what si the normal sodier to daemon death ratio against guys of this power in fights?
Christopher: considering how hard we were outnumbered, i feel like we did pretty well
Keenan: it was a 1:8 +2 dino ratio
DM: in an open field, Macharian infantry can level even number without casualty, but they get swarmed easily, and dinos soak up lots of hits.
Keenan: tehy sure do
DM: The tight enviroment is the real achillies heal of the Macharian linemen
Christopher: yup
Keenan: anyways, did you see my first comment about what you mean by immediately?
DM: the daemons at the end of the last campaign fell like flies, but with every battle the daemons refine their tactics
DM: namely, I try less stupid ways to attack you, because your mooks have frekking 3d8 damage
Christopher: hehehe
DM: also, note that thanks to lighting your tents on fire you only have 3 rifles and 3 pistols
Christopher: that's enough for us all to be armed
DM: and Ekkhardt's sword and pistol
Keenan: yeah, we didnt expect to win that
Christopher: Not really sure how we did, honestly. Or how we were supposed to.
DM: I thought I was gonna have a great scene where Ignatious goes back home alone and has to tell the kids what happend to mommy
DM: I was seriously looking forward to that
Christopher: except mommy's both too lucky and too hardass to die that easily
Christopher: for one of my unluckiest characters, constance sure has survived a fuck of a lot
DM: she has incredible luck when it counts...
Christopher: YEP
Keenan: shes been kncoked unconsious or soehting equivalent liek 5 or more times
Christopher: that you've seen
Christopher: i assure you, it's been like that from the start
DM: and captured, and fallen under train tracks, and shot for all but one health...
Christopher: I love that, though: in an encounter without any actual enemies, Constance STILL manages to get sniped in turn one.
Christopher: All by rolling a 2 on a Balance check.
Christopher: DAMN YOU LOCOMOTIVES
Keenan: so, did you see my quesiton on what you meant by wont attack immmediately?
DM: ohh, just first day
Christopher: time to amass an army
Keenan: ah, so you mean we ave tommorow to run away as well without fear?
Keenan: or jsut today
DM: just today.
Keenan: however much time we have in it
Keenan: ok then
DM: feel free to just say you walk and rest today
Keenan: yeah, and we get the solders to do first aid
Keenan: to speed up healing
DM: cool. And on the first day everyone healed double their level
DM: and God saw that it was annoying
Keenan: isnt it level +con?
Christopher: sadly no
Keenan: or am i thinking of pathfinder agian
Keenan: damn
DM: this aint no sissy RPG, boy!
DM: This is the game where fighters heal as fast as wizards for no reason besides fuck fighters!
Christopher: though we could be in 1e where it's just like 'you die because fuck you that's why'
DM: roll a d6. That's how many turns you die in
DM: and if you are an elf you can't come back
DM: because fuck you
Keenan: ive always wondered what 1st ed. was like
Christopher: it's harder than dark souls
Christopher: by orders of magnitude
Christopher: it can and will just arbitrarily fuck you
DM: take your balls and stick them in the toaster. Then beat a computer at chess.
Christopher: it's about dwarf fortress hard
Christopher: WHILE YOUR BALLS ARE STILL IN THE TOASTER
Keenan: damn
Christopher: 1E is not for the faint of heart.
DM: Anyhow, you are around while Castalot prepps, so if you want to collaborate with casting...
Keenan: i kinda wanna try it
Christopher: Uh. I'm a sorcerer.
Keenan: what do you mean collaborate with casting?
DM: prepping channels, but yes
DM: you have 3 4th level channels to mess with is what I'm saying
Keenan: what happens if we cover the protal up with dirt?
DM: the dirt would just fall though until you put so much on that it formed a pile on both sides
Keenan: ah, ok
Christopher: Sorcerers spontaneously cast. I just take what energies I have and pull them out of my ass as needed.
Christopher: Antimana will help us handle portals as they arise.
Christopher: And that's really all I can see being helpful.
Officer castalot: Perhaps it will be cheapest to just dispell them as they come?
Officer Constance Stendatem: That's what I was thinking.
Officer Constance Stendatem: Until we can work out a more constant solution, tossing a wrench into God's plans is the best we can do.
Soldier 5: Can't you use magic to just make us look like wrabbits or somthing?
Ignatius Stendatem: You can't out dispel a god.
Officer Constance Stendatem: Just watch us. It's that, or we all die.
Soldier 3: Shut up, Carl!
DM: so the second day dawns and you have no food or water
DM: 6 days march to civilization
Christopher: Could I use frost magic to produce a little, one way or another?
Christopher: Yeah, I could make an ice wall and melt chunks for water. If we get desperate.
Christopher: fuck yeah magic
Keenan: i can always jsut summon water
Christopher: ...oh right you have divine magic don't you.
DM: the most wonderful thing about ranger is that heeessssss
DM: the only one!
Keenan: hey, how many gallons of water are required for 7 peopple exercizing per day?
Keenan: i mean 8
Christopher: A lot less than you'd think if we only aim to survive.
Christopher: Healthy amount? A good bit.
DM: it is cold outside, as always in Macharia
Keenan: i can make an average of 14 per day
Christopher: big deal i can warm us with a quick fire cast
DM: I think you are not suffering real issues with 3 gallons a day, but suffer a -2 penalty. 7 gallons is needed for all the men
DM: but the horses need 7 minimum
Christopher: Melting ice walls?
Keenan: i can do that, hopeuflly, if i just assume average rolls
DM: assume average rolls? Who do you think we are, weeny hut Jr.?
Keenan: i know
Keenan: really wish i had access to positive magic
* Keenan rolls: 4d6 => 12
Keenan: so, were a bit thirst, but not bad off
Keenan: since wwe get in between 3 and 7, is it a minus 1 penalty?
DM: let's go with that
Boretos: I'll give my wife my share.
Keenan: i assume on all d20 rolls?
DM: pretty much, but castalot is gonna chip in
* DM rolls: 2d6 => 9
Christopher: d'aww
Boretos: right?
Keenan: nbm, we good
Officer castalot: Don't be a hero; I can make enough to go around...
Keenan: really wish i had the quick channel feat, it would be really good on me
Officer Constance Stendatem: Good man!
Ignatius Stendatem: Thank you.
DM: does anyone want to play Castalot, namely dealing with his channels?
Keenan: oh, and can you btoh explain everyhting that happened since you left while riding
Keenan: so i can actually read the transcript for that part and kno what happened
Boretos: Do I heal too from the resting?
DM: yes
Boretos: thank goodness.
Keenan: i really wish i healed more then 20% of my health
DM: such is the pain of the fighter who doesn't have a healer
Christopher: sextuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuus
Christopher: not the sextus, but hey
Christopher: we have a sextus
Boretos: I wish I had any weapons or armor I started.
Keenan: anyway, i guess we keep riding?
Boretos: or any armor at all.
DM: alright. Calculating God's next evil plan...
DM: Alright. Not long after the start of the second day, it starts to snow like mad.
DM: Roll survival to not get lost.
* DM rolls: 1d20+2 => 12 + 2 = 14
* Christopher rolls: 1d20+3 => 1 + 3 = 4
* DM rolls: 1d20+2 => 1 + 2 = 3
* DM rolls: 1d20+2 => 14 + 2 = 16
* DM rolls: 1d20+2 => 2 + 2 = 4
* DM rolls: 1d20+2 => 14 + 2 = 16
Christopher: pfffahahahaha
* Keenan rolls: d20+9 => 8 + 9 = 17
Keenan: ive been neglecting leveling survival, since i havent needed it yet
* Boretos rolls: 1d20+0 => 12 + 0 = 12
Keenan: still, 15 is typically enough to not get lost
Boretos: classic chris
DM: but...but ranger...
Keenan: i havent had many chances to use it in character either
DM: well you guys passed anyhow
Keenan: when would i ahve leveled it
DM: anyways, make spot checks all
* Keenan rolls: d20+12 => 4 + 12 = 16
* Boretos rolls: 1d20+3 => 13 + 3 = 16
Keenan: damn, that was not a good roll
* Christopher rolls: 1d20+8 => 5 + 8 = 13
Christopher: dear god
Christopher: CAN'T SEE SHIT, SIR
* DM rolls: 1d20+2 => 3 + 2 = 5
* DM rolls: 1d20+2 => 6 + 2 = 8
* DM rolls: 1d20+2 => 8 + 2 = 10
* DM rolls: 1d20+2 => 2 + 2 = 4
* DM rolls: 1d20+4 => 11 + 4 = 15
Keenan: can you see whre tis less foggy, or is there a way to get rid of the fog, like using a torch or fire magic
Christopher: dispel, maybe
Christopher: but it's a big maybe
DM: so this is supposed to be snow not fog BTW
Keenan: oh really
Christopher: ah
DM: hmm, it's good fog effect though
Christopher: with a little fire magic, we could have warm water from this
Christopher: for the record
Keenan: wait did this snow appear out of no where amgically, or just regular snow
Christopher: though we would need a better vessel than a gun barrel to warm it in
DM: it's just regular snow, but who knows if it's magically induced...
Keenan: does it look like there is an end to it in sight?
Keenan: and how do horses fair in snow?
DM: the horses have seen many snow storms, and they are making it
Christopher: also, fire
Christopher: did i mention i can make things hot
Keenan: yes chirs
Keenan: anyway, i guess we keep going in that case
DM: Good, because you are going to need to do more thinking on your feet for this one > : )
Christopher: i use fire
Christopher: fire solves so many things
* DM rolls: 3d6 => 8
* DM rolls: 3d6 => 10
Keenan: as we rdie, i ready an action to cast war
Adam has connected.
Christopher: wut
* DM rolls: 3d6 => 13
Christopher: and i do the same, with antimana
Keenan: though i dont cast it yet since it only lasts a few min and therefore i dont want to wast it on ntohing
DM: See, normally readying outside of combat isn't allowed, because it's a loophole to get around suprise rounds...
DM: that said, there is always Max's favorite loophole...
Boretos is disconnected.
Boretos is disconnected.
Keenan: whats hsi favorite loophole?
Christopher: we're kind of expecting combat, though, it makes logical sense that we'd keep at the ready
DM: Thaumaturgy 4th place. Cast a spell on an item, and it goes off when a certain contingency goes off...
Keenan: ah
Christopher: snap
Christopher: such as entering combat...
DM: or someone casting a spell, or attacking you
Christopher: Or any number of things associated with such.
DM: assume that castalot has enough to prep any triggers you want
Keenan: brb
Christopher: actually, my strategy doesn't work too well with that
Christopher: since i need to be able to charge and aim the stuff...
DM: hint hint you might want a more densive cast hint hint
Keenan: densive?
DM: God is not a stupid villian, and won't just do the same thing every time...
DM: and I would hate to kill you in the middle of fucking nowhere.
Christopher: i don't have protective magic; i have utility and firepower
Keenan: you know we should probably spredout a bit
Christopher: fair point
Christopher: more?
Keenan: im thinking 1 square more seperation
Keenan: with mages in middle
Keenan: you agree with this?
Adam: I just got mounted combat so...
Christopher: works for me
DM: cool. Ready to get wrecked?
Christopher: hrm
Keenan: not really
Christopher: actually
Christopher: let's contingency up a spell to immolate anyone who attacks me, eh?
Christopher: and Iggy as well, since he can't cast.
DM: tell me what you cast...
Christopher: fire, lots of fire
* Christopher rolls: 7d6 => 20
Christopher: That's for me.
* Christopher rolls: 6d6+6 => 23 + 6 = 29
Christopher: You lucky dog, Ignatius.
DM: and that just goes off Aoe when you get hit or what?
Keenan: wait, does that include hurting us and him
Christopher: Well, ideally, can we target it on the attacker?
DM: it can't spotianoiusly pick targets like that, no.
DM: no auto-turrets...
Adam: Why lucky me?
Christopher: I have three different kinds of hammer. I'm trying to find something loosely resembling a nail.
DM: think about the different kinds of things that could be cast on you.
DM: Including non-conventional spells.
DM: I am using this campaign to test the waters for what mage-on-mage combat of the future is going to look like
Christopher: i could combine steroided mage hand and flight
DM: the flight seems reasonable, but why mage hand?
Christopher: Better than incinerating the horse.
Officer castalot: perhaps, seeing as how we don't have any magical enhancements on us, it would be wise to just have a dispel rock?
Christopher: Angels being constructs, they aren't outsiders, so planar doesn't help.
Keenan: that sounds nice
Keenan: though i dont really know how it works
DM: actually, the angels are both in my book
Christopher: although an aoe banish doesn't help THAT much
Christopher: They'll be Bach.
DM: well whatever you do do it. I want to start trying to kill yall soon
Christopher: okay, i shall put that aoe banish to use
* Christopher rolls: 6d6+6 => 20 + 6 = 26
Christopher: wait
Christopher: except i am a dumbass and took arcana over mana
Christopher: damn
Christopher: dispel rock it is
* Christopher rolls: 7d6+6 => 30 + 6 = 36
DM: ok then, is everyone happy with that arrangment of defenses?
Keenan: i guess
Christopher: there is my contribution to the dispel rock
Keenan: wow, you rolled well
Christopher: relatively speaking, yeah
DM: good, well roll that dispell immediately, because an invisible caster managed to sneak up on yall.
* Christopher rolls: 1d20+26 => 14 + 26 = 40
Christopher: Dispelled as FUCK.
DM: ok. Yall's turn
Keenan: wait, where is he?
DM: no idea
Keenan: also, on my readied action, i cast war
* Keenan rolls: 2d6 => 10
Keenan: i thought we dispelled it?
DM: the offensive spell, not the inivisibility
Keenan: oh
Keenan: can i hear where he is
DM: make listen
* Keenan rolls: d20+14 => 15 + 14 = 29
Christopher: I look for footprints in the snow.
* Christopher rolls: 1d20+8 => 16 + 8 = 24
* DM rolls: 1d20+8 => 11 + 8 = 19
Keenan: i look for footprings from wehre i hear
DM: roll it
* Keenan rolls: d20+12 => 8 + 12 = 20
Keenan: so, did the combined checks let me see where he is?
Christopher: failing this i can relegate myself to being sonar
* Adam rolls: 1d20+2 => 2 + 2 = 4
DM: yeah, he is here:
Keenan: so we already know he cast an offensive spell on us?
Christopher: The dispel rock was set to go off if we fell under hostile magic.
DM: it did. He tried to cast a different spell on you.
Keenan: ishoot nonlethal arrows at that locaiton then
* Keenan rolls: d20+14 => 11 + 14 = 25
DM: first roll 50% miss chance
* Keenan rolls: d2 => 1
Keenan: damn
* Keenan rolls: d2 => 1
Keenan: damn
* Keenan rolls: d2 => 1
Keenan: damn
Christopher: are you serious
Pvt Carl Frontstien: Get em!
Keenan: well, i still pinpoint it for everyon else
* DM rolls: 1d20+4 => 3 + 4 = 7
* DM rolls: 1d20+4 => 11 + 4 = 15
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 1d20+4 => 5 + 4 = 9
* DM rolls: 1d2 => 1
* DM rolls: 1d2 => 1
* DM rolls: 1d2 => 1
* DM rolls: 1d2 => 2
Keenan: the worst one suceded on the miss chance
DM: the only one who doesn't auto miss misses normally
Keenan: this is kinda hilarious
DM: anyone else?
Keenan: iggy has a gun now
Christopher: I... shit, readying is a standard.
Christopher: I channel.
DM: Adam?
Keenan: wanna just assume he shoots?
Adam: I'm going to shoot, I guess.
DM: yeah
Keenan: nvm
* Christopher rolls: 3d6 => 9
Christopher: gah
Keenan: why cant i see when your writing?
* Adam rolls: 1d20+9 => 4 + 9 = 13
DM: miss chance 50%
DM: ...so like roll a d2
* Adam rolls: 1d2 => 2
Keenan: wow
Christopher: huzzah
DM: hit
Adam: what's the damage?
Keenan: someoen hit
DM: if you have a rifle it's 3d8, otherwise 3d6
* Adam rolls: 3d8 => 9
DM: you watch the attacker move
* DM rolls: 2d6 => 7
Keenan: can i shoot again to knck him out?
DM: your turn now, so yes
DM: you can try
* Keenan rolls: d2 => 2
* Keenan rolls: d2 => 1
* Keenan rolls: d2 => 2
Christopher: much better...
* Keenan rolls: d20+15 => 4 + 15 = 19
* Keenan rolls: d20+10 => 13 + 10 = 23
DM: hitsw
* Keenan rolls: 2d8+2d6+16 => 8 + 8 + 16 = 32
Keenan: or 40 if a daemon
DM: nope
Keenan: knocked him out, and was he a wriethor?
DM: yes
DM: are you going to go interrogate the guy?
Keenan: is there a way to do so while still moving?
Keenan: like could we tie him up between 2 horses
DM: you could just strap him to one horse
Keenan: yeah
Keenan: though he'll be bound hard
Keenan: mages still cant cast like that right?
DM: everyone else cool with this?
Christopher: why my horse
Christopher: yes
DM: and correct, unless they have still spell.
Keenan: yeah, it should eb a soldiers horse
Keenan: and were also gagging him
Keenan: so e cant speak
Keenan: untill we want him too
Keenan: actaully, he can be scryed
Keenan: then again, i guess we cna too so it wont matter
Pvt Carl Frontstien: Tellin ya, turn us into wrabbits and they wouldn't have ever found us...
DM: so it takes a full day fo rthat guy to come back, so no talkies today
Christopher: but, we heal
DM: hah!
DM: you thought I was just going to attack you once per day?
Keenan: not really
Christopher: fair enough, fair enough
Christopher: though i do prep another dispel rock
Christopher: that one was useful
* Christopher rolls: 6d6 => 19
Keenan: by the way, while we do head mostly stragiht, we do take slight angles on the course, this way, if they try to ambush, we'll lieky be a mile to the side, while still not wasting time
DM: creative.
DM: I will actually roll a check to see how well they keep tracking you...
Keenan: we can go around 20% to either side while losing only 2-3 percent forward direction
Christopher: not bad
Keenan: so actually, unless in quick succesion, its likely more than a mile off
DM: just curious, is it reporting when I put tokens on?
Christopher: nay
Keenan: by reporting do you mean the batswarm you jsut added
DM: cool. Otherwise I would look really silly right now...
DM: damnit
Keenan: sorry, i just absentmidnedly saw it on the left
Christopher: lol
Keenan: since its highlighted
Keenan: it stood out
DM: ohh, that shows hidden tokens too?
DM: that's a bug...
Keenan: its always been like that
DM: well screw it. Bats!!!
Christopher: no robins?
Keenan: just realzied bats are really abd for me
DM: your move
Keenan: can i do a knowledge nature to know how many weapons will fair against them
Christopher: uh
Christopher: fuck
Christopher: imma have to get creative
DM: Swarms are extremely difficult to fight with physical attacks. However, they have a few special vulnerabilities, as follows: A lit torch swung as an improvised weapon deals 1d3 points of fire damage per hit. A weapon with a special ability such as flaming or frost deals its full energy damage with each hit, even if the weapon’s normal damage can’t affect the swarm. A lit lantern can be used as a thrown weapon, dealing 1d4 points of fire damage to all creatures in squares adjacent to where it breaks.
DM: but, they are immune to normal weapons...
DM: Just realized I fucked you over again Adam. Sorry...
Keenan: and me sory of 2
Adam: yeah...
Keenan: do you have any torches?
Christopher: i have a plan
DM: three of the soldiers used torches to ignite the place, so yeah
Keenan: i do too
DM: and most soldiers carry a lighter on them anyway
Keenan: god, we really shoudl ahve grenades
DM: alright, you all's turn
Keenan: i cant really do anyhting besides light a torch till theng et in range
* Christopher rolls: 2d6+4 => 11 + 4 = 15
Keenan: can you screw them with magic
Christopher: working on it
Christopher: oh hey
Christopher: i'm missing a feat
Christopher: time for that thing that lets you channel multiple times
Keenan: i really need that feat
Keenan: so i cna atack and channel in the smae round
Christopher: Penalties thereof?
Keenan: its only -1 to channel, for basically a whole extra round of attacks
* Christopher rolls: 4d6-4 => 11 - 4 = 7
Keenan: ooh, you rolled badly
DM: what makes me feel like that is still enough to one-shot this encounter?
Christopher: but fear not, i can help once they're in range
Christopher: dear god
Christopher: not quite one-shot
Christopher: but it'll probably fuck you up pretty bad, yeah
Christopher: well go
DM: is that your turn?
Keenan: well, i cant really do anyhting besides light the torch
Christopher: i could cast at the air
DM: the three of you take 1d6
* DM rolls: 1d6 => 5
* DM rolls: 1d6 => 2
* DM rolls: 1d6 => 2
DM: 2 for hunter
Keenan: ok
DM: and you take one damage per round until healed
DM: ok, you guys
Keenan: i guess let constance go first
Ignatius Stendatem: You guys got this?
Officer Constance Stendatem: Hopefully!
Keenan: do we have to move back?
Christopher: back 'er up there, horsey
Christopher: no, i just need better line of sight
* Christopher rolls: 2d6 => 5
Christopher: :|
Christopher: Every little bit helps.
Christopher: I CAST.
DM: k
Christopher: attempting to even with the template controls
Christopher: there we go! there's a wall of fire!
Christopher: the damage is underwhelming
Christopher: but it's damage
DM: and you managed to only hit 3/10...
Christopher: it's a straight line, and friendly fire is a thing
Christopher: i did what i could
Keenan: how much dmaage?
Christopher: everything in there gets to deal with 1d4/round
Christopher: Like I said: underwhelming.
Keenan: im thinking it mght ahve been better to save that
* DM rolls: 1d4 => 3
Keenan: anyway, i swing at the one next to me
Christopher: I can have another up within a turn.
DM: ...oww?
DM: is that all you guys do?
Keenan: can i power attack by the way?
Keenan: and des by bonuus dmage vs naimals count
DM: yes and yes
Keenan: nice, i do both of those
Keenan: i forget, how much is power attack in dnd?
Christopher: if i had my shotgun still, that would arguably be extremely effective
DM: one to hit for one damage
Keenan: ok, and i geuss i cant 2 hand wield a torch
Keenan: or add str dmage
DM: nope
Keenan: ope to str as well?
DM: nope to str
DM: you just have to rush attack these things
Keenan: ok, by the way, how long has it been since the sorcerer?
Keenan: please say not long
DM: 3 hours. Don't tell me what to say
Keenan: damn
* Keenan rolls: d20+12 => 19 + 12 = 31
Keenan: crit
* Keenan rolls: d20+12 => 6 + 12 = 18
Keenan: do i crit?
Keenan: can i crit?
DM: sure
DM: you hit a cluster or somthing
* Keenan rolls: 2d3+10 => 5 + 10 = 15
Keenan: wait, didnt he soldiers also attakc with thier torches?
DM: they need a round to light
Keenan: ah
Keenan: thoughthey woudl do it int he roudn tehy already had liek em
DM: although castalot is chipping in fire
* DM rolls: 2d6 => 4
Keenan: im guessing since were on a horse, we can all back off 60 ft and wait for the mgaes to do mroe
Keenan: right?
DM: ohh wait, you can kite these guys
DM: want ot just skip this combat then?
Keenan: yeah
Christopher: let's
DM: Chris, drop a fire channel
Christopher: okay
DM: that represents you dealin with this
* Christopher rolls: 2d6 => 5
Keenan: anyways, i guess we continue
DM: ok, day 2 ends.
Christopher: somehow i killed all the bats with 5 points of fire
Christopher: deal with it
Christopher:
DM: Do you rest, have a special watch, or what?
Keenan: guess we all heal mroe now
Keenan: and yeah, i guess we would rest with a watch, since it would be a bad idea to be fatigued and still damged, what do yo guys say?
Christopher: we lose a little time that way
Christopher: but it's probably for the best
Adam: better that than dead
Keenan: well we have to rest occasionally, we cant just stay on our horses 24/7
Keenan: you mages need to rest to prepare spells
Christopher: so do you
Adam: I don't!
Keenan: yeah
Keenan: though admitedly, my spells are less imporatn
Keenan: especially since we have7 gallons of surplus water
Keenan: and are surrounded by snow
DM: well form your sleeping formation
Adam: we doing first aid too?
Keenan: im guessing 10 hour rest period, and yeah
DM: yeah
Keenan: with me for first 2 hours, soider and adam rotation for remaining, untill mages while preparing spells for last 2 hours
Keenan: so we can all go without penalties for les then 8 hours of sleep
DM: fair enough.
Keenan: no person wihting 5 ft of another
Keenan: with watch person in center, so that there throat cant jsut be quietly slit with no one noticing
Keenan: and mages in mid wy from cnt, since that way they arent right in the middle where attacks will be, and they arent on the edge where vulnerable
DM: so then is it just one person on watch at a time?
Keenan: all agreed?
Keenan: only for 1st 2 hours
Keenan: after that, its 2 people on watch
Keenan: this si because i likely have the best sences, so since we need 1 person to watch alone, it shoudl probably be me
DM: ok, but there is some point where just two soldiers are watching, that I could use to ambush you?
Keenan: annyoingly yes
DM: awsome. Soldiers only have +2 spot. Roll it...
Keenan: can they also do a listen as well for a potential bonus to spot
DM: true. +2 to that too
Keenan: luckily, only 1 success is needed
* Keenan rolls: d20+2 => 14 + 2 = 16
* Keenan rolls: d20+2 => 12 + 2 = 14
* Keenan rolls: d20+2 => 18 + 2 = 20
* Keenan rolls: d20+2 => 4 + 2 = 6
DM: that's enough to see the suprise portal, and they blaze trumpets
Keenan: good
Keenan: anything appear yet?
Keenan: yep
DM: you guys wake as a full round action.
Adam: col
Christopher: can i just throw my dispel rock at it and go back to bed?
Keenan: did we heal at all?
Keenan: this would be 6 hours into the resting
DM: you want to try it?
Keenan: with first aid
DM: no healing yet
Keenan: damn
Keenan: anyways, i guess the 2 soldiers after yelling shoot
DM: they shoot this time...
* DM rolls: 1d20+4 => 10 + 4 = 14
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 1d20+4 => 12 + 4 = 16
DM: crit
* DM rolls: 6d8 => 35
Christopher: well, something just got fucked up
DM: the remaining baddies fire at Constance
* DM rolls: 1d20+5 => 12 + 5 = 17
* DM rolls: 1d20+5 => 11 + 5 = 16
* DM rolls: 2d8+4 => 7 + 4 = 11
Christopher: How's your range, chums?
Keenan: just passed 1 range increment for everyone
Keenan: i think
DM: longbows
DM: but those still hit.
Keenan: still past 1 increment
Christopher: even at -2, they do still hit
DM: Macharian rifles are a frustrating 300ft with long shot on linemen, so you are fine
DM: take your 11 damage, biatch
Keenan: well, i start shooting if tis our turn
DM: move action to get your weapon
DM: so only one shot for all
Keenan: i assumed that was part of getitng up[
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 4 + 4 = 8
* DM rolls: 1d20+4 => 13 + 4 = 17
* DM rolls: 1d20+4 => 4 + 4 = 8
DM: crit fails
Keenan: since it would make sence to sleep with it almost withing my grasp
DM: I takes some time to actually gain conciousness
Keenan: aw, ok
* DM rolls: 3d8 => 10
Keenan: so, do they kill the angeles?
* DM rolls: 3d8 => 14
* DM rolls: 3d6 => 11
DM: just one more
* Keenan rolls: d20+15 => 14 + 15 = 29
Keenan: hes dead
Keenan: and i guess igg shoudl shoot at the dino
DM: you have a gun now, iggy!
Keenan: and i move 5 ft closer
DM: castalot channels mana and quick channels arcana
* DM rolls: 3d6 => 11
Keenan: you on boretos?
* DM rolls: 2d6-2 => 8 - 2 = 6
Adam: yes
Adam: I shoot
* Adam rolls: 1d20+9 => 4 + 9 = 13
Officer castalot: Pass me antimana and we are golden!
DM: that does not hit the dino
Officer Constance Stendatem: Will do!
* Christopher rolls: 4d6 => 11
Christopher: really
Keenan: ypu are not rollign well this day
Christopher: have 11 antimana
DM: woo!
Keenan: remember t make sure you have enough before using
DM: yeah this needs more
DM: dino runs in
DM: good guys turn
Keenan: ok, it has -2 armor now which is nice
Keenan: full attacking
* Keenan rolls: d20+11 => 17 + 11 = 28
* Keenan rolls: d20+11 => 4 + 11 = 15
* Keenan rolls: d20+11 => 2 + 11 = 13
* Keenan rolls: d20+6 => 3 + 6 = 9
Keenan: damn, i rolled bad
DM: one hit
Keenan: does the 15 hit i think, since it ran and lost 2 armor
Keenan: i think you said the toher had 17
DM: it does
DM: soldier attacks
Keenan: so 2 hits
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 1d20+4 => 8 + 4 = 12
* DM rolls: 1d20+4 => 18 + 4 = 22
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+4 => 8 + 4 = 12
* DM rolls: 3d8+3d6 => 21 + 8 = 29
* Keenan rolls: 2d8+2d6+11 => 11 + 3 + 11 = 25
Keenan: constance and castalot should go behind people
DM: still up. Other players
Keenan: btoh of them move right?
Christopher: well damn
Adam: me?
Christopher: yeah
Christopher: if it's still up by the time it gets to me, i have a plan
Keenan: also, i swtch to a great sword in cast it proveokes an aoo
Adam: I mount my horse at my earliest convenience.
Keenan: its right next to you, itll get to you in a turn
Keenan: you have to move now, or do your plan now
DM: ok, tthen it's just castalot, who channels
* DM rolls: 4d6 => 15
DM: he then goes for it
* DM rolls: 1d20+8+18 => 1 + 8 + 18 = 27
Keenan: oh come on
Christopher: fucking seriously?
DM: fails to dispell
Officer castalot: Winter's plight...
Keenan: he does get to an angel where he cant be instakilled right?
* Christopher rolls: 4d6 => 10
Christopher: oh for
Keenan: you uys are not rollign well today, which is bad
Officer Constance Stendatem: Remember, we have the rock as well.
Keenan: very very bad
Keenan: how big is the rock?
Pvt. Earl Wheeler: Maybe we want to try those horses once the thing that can chase us down is dead?
DM: however big Chris wants
Keenan: and instad of there, can you get behind ignatius and the horses
Keenan: please say small enough to attach to a bow with glue or a mage hand or something that can attach it to a bow
Keenan: i mean arrow
DM: you could try
Keenan: and yah, you seriosuly might want to move behidn someone
Christopher: I imagine it as a small stone you could fit in the palm of your hand.
Keenan: it can still get to you 2 easily
DM: well dumb as it was castalot still moved there
Christopher: There's a gunman in the way; I have a turn of buffer.
DM: let's find out...
Keenan: hoepfully its too dumb to target the mages
DM: it's being guided by an intelligence, isn't it...
Keenan: damn
DM: know what? it goes for Hunter
* DM rolls: 1d20+10 => 17 + 10 = 27
* DM rolls: 1d20+10 => 1 + 10 = 11
* DM rolls: 2d6+5 => 2 + 5 = 7
DM: 7 damage
Christopher: well
* DM rolls: 1d20+5 => 4 + 5 = 9
* DM rolls: 1d20+5 => 7 + 5 = 12
* DM rolls: 1d20+5 => 8 + 5 = 13
DM: and nothing else
Keenan: if only i had time to cast a spell
DM: and three bows on Castalot
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+5 => 6 + 5 = 11
* DM rolls: 1d20+5 => 7 + 5 = 12
* DM rolls: 1d20+5 => 12 + 5 = 17
DM: crit success, of course
Christopher: Well, there goes Castalot.
Keenan: not really
Adam is disconnected.
Adam is disconnected.
* DM rolls: 4d8+12 => 22 + 12 = 34
Christopher: 4d8?
Christopher: Yeah.
Christopher: GONE.
DM: one crit with a longbow
Keenan is disconnected.
Christopher: not sure where the bonuses came from
Christopher: presumably composite
Christopher: ...
Christopher: well then
DM: yup
DM: ohh wait
Keenan has connected.
Keenan: you guys dc too?
Adam has connected.
DM: the soldiers shoot the dino
DM: chris stayed as far as I can tell
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 12 + 4 = 16
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+4 => 11 + 4 = 15
DM: no crit
Keenan: and im guessing those were composite bows then, dman
Christopher: yup
* DM rolls: 9d8 => 49
Christopher: that should finally drop the damn thing
Pvt Carl Frontstien: Wrabbits, I'm tellin ya!
Keenan: i say to get on your horses and get ready to run, cause werenot going to clsoe the protal fast enough without mages
Christopher: Okay, yeah, I'm officially stumped.
Christopher: Grabbing Castalot.
Keenan: i go to grab castalot since you probably cna lift her
Keenan: and bring her to my coruse, and get going
Keenan: glad horses can go 300 a turn
Ignatius Stendatem: We running?
DM: they get one parting volley before you go. anyone feel like sheilding anyone?
Christopher: I'll shield Castalot.
Keenan: cant close it without a mage, it;ll last too long for use to easily fight since were wounded
Keenan: and i shield her, you shioudl shield your self
Christopher: Two mages are infinitely better than one.
DM: arrows on Hunter then
* DM rolls: 1d20+5 => 7 + 5 = 12
* DM rolls: 1d20+5 => 4 + 5 = 9
* DM rolls: 1d20+5 => 18 + 5 = 23
Christopher: okay, fair enough, i don't have that kind of health
DM: roll 1d8+2
* DM rolls: 1d8+2 => 7 + 2 = 9
DM: 9 more damage.
Keenan: atleast since its early mornihg, he cant make up the spell slots for this dy
DM: your motley bunch begins to ride. Whoever is on the horse with castalot, start rollin em
Keenan: i am
Keenan: and ill try healing as i go
Keenan: with what penalty?
DM: none
* Keenan rolls: d20+10 => 2 + 10 = 12
DM: just try to save poor castalot
* DM rolls: 1d10 => 5
* Keenan rolls: d20+10 => 9 + 10 = 19
Keenan: good, stabilized
DM: safe!
Christopher: there we go
Christopher: aw fuck
Christopher: i looked at my inventory
Keenan: what?
Christopher: if only we still had those two potions
Keenan: yeah
DM: ok, now healing occurs once you get safely away
Keenan: ok
DM: I'm gonna say you only heal your level this time
Keenan: damn, wish i remembered to say writehor blood
Keenan: is it too late now?
Christopher: it's temporary health, though, isn't it?
DM: yes, because the temp HP would have worn off
Keenan: yeah, but it'll protect my health formt eh other damge
Keenan: its like a shield
DM: ehh fine
* Keenan rolls: 2d6 => 4
Keenan: can mages prepare on horses?
DM: I am going to say yes
Keenan: so he has 1 mroe portal to use this day
Keenan: i guess well keep goiung, and then turn a bit early
Keenan: so that we can get up earlier
DM: well sadly, you still don't have any food
Keenan: i really wish i had positive energy so i could make it
Keenan: as well as heal
DM: but fortunately, you see an inn in the road up ahead
DM: you also finally found the road
Keenan: are there any soldiers here? or telegraphs or healing supplies?
DM: it looks like a small civilian thing. Do you go there?
Christopher: We probably bring doom upon it, but we need food.
Christopher: ...
Keenan: i send in 2 soldiers to get neccesary suppleis
Christopher: I pull out a little antimana and ping the door as we go through for detect magic.
* Christopher rolls: 3d6 => 10
Christopher: No invisible stuff's coming through today...
Keenan: since he can only scry on people, and nto an area, if its solders who wer in the tent the whole battle, he wont be able to scry on them, and therfore notice there getting food, ro that were near an inn
DM: make spot checks
* Keenan rolls: d20+2 => 12 + 2 = 14
* Keenan rolls: d20+2 => 3 + 2 = 5
Keenan: can i also make one?
Pvt. Earl Wheeler: Hey, the tower up there...
* Christopher rolls: 1d20+8 => 9 + 8 = 17
Pvt. Earl Wheeler: why doesn't the snow bank around it like the others?
* Keenan rolls: d20+12 => 5 + 12 = 17
Officer Constance Stendatem: Probably an illusion, at a guess.
DM: they contiue twards the front door
Hunter: be careful
Officer Constance Stendatem: I have a bad feeling about this. One of you, go.
Wreithor Sorcerer: Huhh? What's going on?
Keenan: hes gagged
DM: right
Wreithor Sorcerer: Mphh? mphh hmm.
Keenan: lets really hope he isnt hgih level
Cpl. Maxwell Jenkins: ...I'll go sir.
Keenan: what about the 2 men in front?
Keenan: what are they doing
DM: they are about to knock on the door, just as a gust of wind rushes by.
Pvt. Earl Wheeler: Poor bastards probly think they owe us taxes...
Keenan: is it an odd gust of wind?
DM: not really
DM: they knock, but there is no responce
Pvt. Sextus Uratium: Nobody's home!
Christopher: i wonder if the doors are even locked
Keenan: i ready my bow to attack
DM: Wheeler knocks again, to no responce
Officer Constance Stendatem: Try the other building!
Cpl. Maxwell Jenkins: Nothing.
Hunter: Are they locked?
DM: You hear the door to the north building open...
Pvt. Earl Wheeler: Well what do you know, they left it... OHH SHIT!!!
DM: roll init
* Keenan rolls: d20+4 => 9 + 4 = 13
* Christopher rolls: 1d20+3 => 15 + 3 = 18
* DM rolls: 1d20+1 => 11 + 1 = 12
* Adam rolls: 1d20+3 => 10 + 3 = 13
Keenan: i should ahv e said earlier that since empty i mve closer
* DM rolls: 1d20+1 => 16 + 1 = 17
DM: whever got above 17 goes first
Christopher: so me
* Christopher rolls: 3d6 => 13
DM: that alll?
Christopher: turn
DM: awsome. Meet your new best friend
DM: breaks right through the wall
DM: tissue paper
Keenan: fuck
DM: also the tower floats up to about 30ft altitude
Christopher: You're down to one caster now.
* DM rolls: 3d6 => 12
DM: ok your turns
Keenan: it prbably cant attack this turn now, since it needs to ctarget when startng a charge
Keenan: your still fairly screwed
Christopher: uh
Christopher: All I can do without provoking is pistol whip it.
DM: you could try to defensvie cast and pray
Keenan: this is why i love dimensional step
Keenan: is there also dfensive channel?
DM: I
DM: ll allow it
Keenan: you might want to do that
Keenan: btoh of those
Keenan: to cc it or weaken it in some way
* DM rolls: 3d6 => 6
Keenan: iin te mean time, ill jsut damage it as much as possible
Christopher: I could defensive cast some antimana on it, yes, that'll help.
Keenan: was it running? or jsut a double move just wondering
DM: that was a run
Keenan: you can also defeindsve channel
Christopher: yeah, good plan
Keenan: withcraw wont work sadly since it has reach probably
Adam: tumble
Keenan: oh yeah
Adam: tumble 4 dayz
Keenan: if you can do it
Keenan: if you think you sstand a chance
Keenan: actually, bah, it'll still jsut target you
Keenan: is tumble a move or a standard
Adam: move
Keenan: and does it provoke on failure
Adam: yeah
* Christopher rolls: 1d20+13 => 13 + 13 = 26
Christopher: that definitely succeeds at channelling
* Christopher rolls: 4d6 => 13
DM: nice
Christopher: BALLS
Christopher: that is not going to cut it
Keenan: you ahvent rolled above average for a whiel
Christopher: once more!
* Christopher rolls: 1d20+13 => 19 + 13 = 32
Keenan: and jsut try to cc it to lwoer damage
DM: castalot has 6 conjuration if that helps
Keenan: were not killign it this turn
* Christopher rolls: 4d6-4 => 11 - 4 = 7
Christopher: 'cc it'
Christopher: I have three kinds of hammer...
Adam is disconnected.
Adam is disconnected.
Keenan: i guess ill jsut shoot
* Keenan rolls: d20+15 => 1 + 15 = 16
* Keenan rolls: d20+15 => 6 + 15 = 21
* Keenan rolls: d20+15 => 15 + 15 = 30
Keenan: whats its armor after running
DM: 12
Christopher: let's burn this thing
Keenan: nice
* Christopher rolls: 1d20+13 => 6 + 13 = 19
Christopher: gehhhhhh
Christopher: that does actually barely succeed
* Christopher rolls: 13d6 => 54
* Keenan rolls: 3d8+3d6+33 => 16 + 7 + 33 = 56
Christopher: Who wants fried dinosaur?
Christopher: oh
Christopher: oh
Keenan: now the soldiers
Christopher: I did massive damage.
DM: what?
Christopher: ROLL IT COMPADRE
DM: dude...
DM: I don't even know what the formula is...
Keenan: its partially up to the dm
DM: DC 15 fort or autodeath
DM: twice
DM: no, not twice, Hunter didn't do it in one strike
* DM rolls: 1d20 => 5
Christopher: to split hairs i should leave alone...
Christopher: yeah, you got it
Christopher: well, unless she's got +10 fortitude...
Christopher: which is possible
DM: nope, gotta roll for soldiers
* DM rolls: 1d20+4 => 13 + 4 = 17
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 10 + 4 = 14
* DM rolls: 1d20+4 => 3 + 4 = 7
Adam has connected.
DM: crit fails, alas
Keenan: still 9 d8
* DM rolls: 1d20+4 => 19 + 4 = 23
Keenan: and igg
* DM rolls: 1d20+4 => 11 + 4 = 15
DM: but that crit confirmed
Christopher: In addition to the 110 it's already taken.
Keenan: wow, your alive
DM: that's 6d8 + 9d6
* DM rolls: 6d8 + 9d6 => 34 + 24 = 58
Keenan: im going to be frank, i expeceted you yto be knocked out
Christopher: so did i
Keenan: oh, tis till up
Christopher: but i just rolled really fucking well this turn
Keenan: its up to you iggy
DM: it is droppable in one round...
Christopher: After 168?! It's GOT to be close to death by now.
DM: Iggy could drop this guy
Keenan: adam, can you shoot it
Christopher: save your wife adam
Christopher: she just kamehameha'd a dinosaur to no avail
DM: ...again? I really just snipe you because it's easy..
DM: and Hunter isn't good at dieing
Keenan: its been my greatest failure so far
Keenan: wanna just roll with a +10 i think it was?
Keenan: i dont think hes on
DM: sure
* DM rolls: 1d20+10 => 3 + 10 = 13
Keenan: just barely
* DM rolls: 3d8 => 18
Keenan: nnice, that was a decent roll
Keenan: just enough
Keenan: that was close
Christopher: i think i'm going to just fall to my knees now...
DM: so, who wants to hate Brian?
Christopher: but, we got food
Christopher: fuuuuuuuuuuuuuuuuuuuuuuuuuuuuck
* DM rolls: 3d6 => 16
DM: the tower heals the T REX
Christopher: ...
DM: it is only -6
Christopher: you're aiming for a tpk again, aren't you?
Keenan: its his goal after all
* DM rolls: 28/3 => 28 / 3 = 9.333333333333333333333333333333333
Keenan: atleasts its prone and hoepfully pasts its initiaitve so it missed a turn
* DM rolls: 9d6 => 32
DM: ok, your turns
Christopher: i'm torn between dispelling the shit out of the tower and shooting the dinosaur
Christopher: that said
Christopher: one will lead to certain death
DM: See, I know what I would do...
Christopher: THE TOWER MUST DIE
DM: I think you can safely get out of this, actually
DM: without being eaten
Keenan: i also suggest we spread out to dodge whatever spell it mgiht throw
Hunter: Spread out, it mgiht cast a sepll on us
Christopher: Can I eat the energy from the dispel rock to fuel my dispel or otherwise combine its powers with my spell?
Keenan: i then shoot at the dinosaur
DM: nope
Christopher: damn
Keenan: since i cant get throwugh a wrock wall
* Keenan rolls: d20+15 => 5 + 15 = 20
* Keenan rolls: d20+15 => 2 + 15 = 17
* Keenan rolls: d20+15 => 18 + 15 = 33
* Keenan rolls: 3d8+33 => 11 + 33 = 44
Christopher: that should do the trick
Keenan: on the dinosaur, its down, right?
Christopher: hopefully
DM: fully dead
Christopher: finally
Christopher: The tower casts True Resurrection...
* DM rolls: 4d6 => 16
Keenan: nice, now everyone can shoot at teh tower thing and hope that helps
DM: have 16 anti-mana
Keenan: that one was castalot?
DM: yup
* DM rolls: 1d20+4 => 3 + 4 = 7
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 1d20+4 => 2 + 4 = 6
DM: all hit the tower, but it has DR 20
* DM rolls: 3d8-20 => 13 - 20 = -7
* DM rolls: 3d8-20 => 14 - 20 = -6
Keenan: still has a chance to do damage
Keenan: just a bad one
Christopher: It's unfortunately high up for short rays. Let's hope this doesn't kill me.
* Christopher rolls: 4d6 => 15
Keenan: cant you be 5 more feet away?
DM: 30ft elevation
Christopher: yup
Keenan: damn, nvm
Christopher: this is gonna suck
* Christopher rolls: 1d20+6 => 10 + 6 = 16
Keenan: wait, but short ray for you is 40 ft
Christopher: hits touch, it's a bloody building
Keenan: you can be farhter away
DM: AC 1
Christopher: then god help me i will be
* Christopher rolls: 1d20+35 => 18 + 35 = 53
Christopher: I think the tower's fucking dispelled.
DM: uhh, it's a creature, not a spell buddy
Keenan: i thought you were dispelling the flying part
Christopher: Oh, so it's a daemon, then.
DM: yeah, like the kind of daemon YOU DISCOVERED
Christopher: Well, we killed your parent, we can kill you.
DM: anyone else do anything, or is it the building's turn?
Keenan: its grounded now though right? or not
Christopher: i know what to do now
Christopher: but i'm all out of options
DM: unaffected. Wasn't a spell.
Keenan: oh, we didnt nknow that part, thogh we did know it was a daemon insed
Christopher: And of course it's made of adamantium, unlike its predecessor.
Keenan: is there a door or a window?
Christopher: Because why WOULDN'T it be?
DM: yes, on the side
DM: the last one was torn to bits by guns.
Keenan: which side
DM: Daemons aren't stupid
Keenan: which side ahs teh window?
DM: uhh the north side
Keenan: ok
Christopher: boom
Christopher: now go ahead and sit on me for massive damage
DM: ...I actually hadn't thought of that.
Keenan: please dont
Christopher: don't even try to tell me a giant phallic piece of adamantium flying through the air isn't magic
Christopher: that said, with a flying organ like the other one, the most a temporary dispel would do is give it a hiccup
DM: supernatural abilities. Should have used anti-magic
DM: besides, I am actually going to let you all down
DM: it starts to back off
Adam is disconnected.
Officer Constance Stendatem: Get me anything you can give me a lot of!
Keenan: i suggest to stay spread ut untill it is very very far away
Christopher: one flying spell is all i need
Christopher: i can go full ahab on this thing
* DM rolls: 2d6 => 12
DM: have 12 storm, buddy
Christopher: THAT WILL WORK
* Christopher rolls: 2d6 => 12
DM: nice
Christopher: and for my next trick...
* Christopher rolls: 4d6+4 => 13 + 4 = 17
Christopher: :|
Christopher: well then
DM: well?
Christopher: nope
Christopher: need more arcana
DM: ok, anyone else do anything?
Keenan: i guess soldiers keep shooting till its long gone, since any bit of damage helps, im kinda useless so ill jsut start checking on the rooms to see if theres anyhting in storage
DM: I will tell you now that four infantry aren't killing this thing in time
Christopher: I need one turn to get my mojo up, and about two to three more to get in it
Keenan: oh i know, just to add up damge to whatever constance is doing
Christopher: I'm not doing damage.
* Christopher rolls: 4d6+8 => 6 + 8 = 14
Keenan: oh, then we jsut start lookgn for food
Christopher: YEAH BABY
Christopher: I cast 21 Arcana, 20 Storm.
Christopher: I'm going to assume that the flight distance takes effect next round.
DM: no, it's immediate
Christopher: well then in that case
Christopher: HI THERE
DM: is that all?
Christopher: Well I guess I could shoot at it with my pistol if I really wanted to...
DM: your move
Officer Constance Stendatem: I've killed your kind before. This time won't be as spectacular, but I'm sure we'll manage.
Officer Constance Stendatem: I'll be back in just a moment!
Christopher: Your turn.
DM: it communicates telepathically with you...
Brain: Please. Have mercy.
DM: still your turn
Officer Constance Stendatem: After you tried to kill us, give me one good reason to.
Keenan: it never actualyl attacked us
* Christopher rolls: 3d6 => 4
Christopher: :|
Keenan: though it did heal
Keenan: so it basically did
Brain: I work for my master. We must unite or be destroyed
Officer Constance Stendatem: The same tripe as always. Presumably you serve this "God" that's set himself against us.
DM: has a full turn of yours passed?
Christopher: regardless of what the tower itself does, i'm burninating these bats
* Christopher rolls: 2d6 => 7
DM: on this turn, or does it get to hurt you first?
Christopher: On this turn. That was just my move. My sweet, ungodly move.
Christopher: Oh
* Christopher rolls: 1d20+7 => 1 + 7 = 8
DM: well do it already...
Keenan: luckily its ac is 1
DM: dude, you are shooting the floor
Christopher: well i fear i may have managed to miss the swarm against all odds
DM: you did
* Christopher rolls: 2d6 => 4
Christopher: Presumably whatever's behind it gets to bear the brunt of that.
Christopher: Tremble in fear.
DM: 4 damage?
Christopher: yup
DM: ok...
Christopher: that was the single most underwhelming level 3 fire channel ever
DM: is that all?
Christopher: Yeah, with my move and standard disappointingly spent, I can't do anything now.
DM: awsome
Officer Constance Stendatem: I wasn't aiming that at you.
Keenan: it was a really bad diea to follow it
DM: portal time
DM: it freefalls in
Keenan: you better get out fast
DM: you are in some kind of giant cavern.
DM: you see other buildings laying around here too
Keenan: how far can you move per movve?
Officer Constance Stendatem: For that, however, you're in trouble.
Christopher: 100ft
DM: where do you fly?
Keenan: so you can go 200 ft, thats jsut enought og et out
Christopher: any indication on whether the portal will last?
Keenan: assuming since it cant freefall more then that
DM: nope. If you want to do somthing ballsy, you gotta take the chance
Christopher: actually since it opened the portal, killing it now is probably a bad idea
Keenan: please dont
Christopher: oh fuck it
Christopher: I have Planar.
Christopher: I CAN DO THIS
DM: your luck will end one day
Keenan: really dude, oh well, as long as you have enough
* Christopher rolls: 3d6 => 15
Christopher: MUCH better.
Officer Constance Stendatem: You have one last chance to convince me to spare you. If you can't appeal to my good will, appeal to my practicality.
Brain: You have followed me to the home of my brethren. Spare me and you too will be spared.
Officer Constance Stendatem: Classic daemon.
Brain: What do you want me to say?
Officer Constance Stendatem: Anything to convince me you're not a being of nothing but malice and contempt for mortals. Why did you assist the beast that was trying to kill us?
Brain: It is my mother. I was born here.
Officer Constance Stendatem: You were born from a giant lizard?
Brain: No, the creature named God.
Officer Constance Stendatem: Ah. Of course. The one that wants us dead. It seems our goals cannot be reconciled, but that information is very helpful. Thank you, and I will leave you in peace for now. Do not cross the path of Macharia again.
Christopher: *WHIZZZZZZZZZZZZ*
DM: as you try to fly though, the portal starts to shut, but you get through
Keenan: i assume that we will ahve found any food if there is any by this time
Christopher: never let a hostile planar mage with access to an army see your home
DM: yeah, that was probably better than killing just one
DM: what were you going to do to it?
Christopher: I was getting ready to flambe it.
DM: ?
Christopher: FIYAAAAAAAAAAAAAAA
DM: ahh
Keenan: so, did we find any food
Christopher: But no, this is much better. ?:3
Christopher: >:3 even.
DM: alright, well for the rest of the week are are actually let be. The food you find here is enough to last the journey.
Keenan: ok
DM: When you return to the city, you find out that all of the liquid men save for Ignatious have wandered off (or tried to), then mysteriously collapsed.
DM: It's not understood why.
Christopher: I IMMEDIATELY tell Ordos about the situation.
Keenan: I tell ordos about everyhting that happened, and i assume you to them about everyhting that happened to you, which ill just read on the transcripts unless your not planning on showing them jsut yet brian
Officer Septum: So not only were you held captive for almost a month, during this time you gave Ordos training to unknown individuals, and disclosed our means of operation?
Officer Constance Stendatem: That would be about it, sir. That, and I now seem to have an anchor for God's gates attached to me.
Officer Constance Stendatem: It's not all a loss, though. There are more of those flying buildings. An entire city of God's creation. And I can get us there.
Keenan: i assume this is all outside of the scity with paint right
DM: correct
Officer Constance Stendatem: We can end their threat quickly.
DM: actually, full anti-magic fields are in place
Officer Septum: We may be able to do one better..
Officer Constance Stendatem: How so, sir?
Officer Septum: Your personal effects are still in this alternate plane. If we use them to link a portal, we have a way in.
Officer Septum: But it doesn't end there. Hunter, you said that you were teleported directly from your village to this cavern?
Officer Constance Stendatem: Indeed we do...
Keenan: was that what appened?
Keenan: its been so long
DM: it was
Hunter: Yes
Officer Septum: It seems that even God's portals are two way. Perhaps that is our link back to your home, and the seat of this daemon's power. Unless, of course, we deam it too much of a risk.
Officer Septum: It's a trick that will only work once
Officer Constance Stendatem: And with what I told them about our defences against the buildings, we'd need two full-scale assaults at once to do it right.
Officer Septum: Given our resources now, this is not a feasible attack. We will simply need to scry the area and make sure we don't lose our lock for now, then strike when troops are assembled.
Officer Septum: That said, God now has gained the upper hand. That was more than enough information to infiltrate the Ordos with.
Officer Constance Stendatem: We'd need to do some rapid restructuring to avoid that being used against us, and we both know how well that proposition will go over.
Officer Septum: Not to mention that we seem to have some clear lacks in our military technology. We simply don't have a way to fight that level of portal warfare. Expect to be consulted on this in the future. Both of you.
DM: well, on this note, anyone up for calling it session?
DM: Keenan, you and I have been playing for 11 hours without a break.
Keenan: yeah, i still need to bth take a shower, and my turn
Christopher: yeah, this is good