Server started; please wait for map to
refresh.
Keenan has connected.
DM:
|
Ok, improving this more than ever, but
that's probly how it's supposed to be done anyhow
|
DM:
|
So, you remember where we left off,
right?
|
Keenan:
|
yeah, the dinosaur ate our telegrapher
so we had to walk back to the city
|
DM:
|
correct. No need to map the city, so
this is just gonna be a text RP until we get to the next real
scene.
|
DM:
|
Do you do anything immediately after
getting to the city?
|
Keenan:
|
well, i go to report everyhting to
septum
|
Keenan:
|
i imagine ekkhard joins me on this
|
Keenan:
|
how ong a walk is it bythe way?
|
DM:
|
He is currently on the field, but a
letter is sent from the nearest telegraph
|
DM:
|
it's about half a day; not far, but
inconvienient.
|
Keenan:
|
yeah, i also guess its ok to leave the
fort in the hands of the men for that long hopefully since this is
a pretty important message
|
|
Officer Ekkhardt:
|
On the topic of the fort, Hunter, I
advise we return and clear all classified material. God is on the
offensive, and we don't have the means to defend every position.
|
|
Hunter 1:
|
I was just thinking the same thing, we
dont want him to learn anymore then he likely already has.
|
DM:
|
The clearing out of fort takes about a
week of trips, as the liquid men are still causing a major issue
for most of the ordos.
|
Keenan:
|
anyword from septum yet?
|
DM:
|
You get a return word. He orders you
to continue survelence and inform him of any future updates. Even
over the still, minimalistic wording of the telegram, you can tell
the concern in the man you have always know for his heart of stone.
|
Keenan:
|
by surveilance i guess he wants me to
check try and spy on god again
|
DM:
|
remember you still have a scry on that
stone.
|
Keenan:
|
oh yeah, i assume weve been checking
that periodically, because it would be stupid not too, something
hunter and ekkhardt wouldnt have forgotten even if i had
|
DM:
|
Yeah. I will assume you never do
somthing stupid.
|
DM:
|
So you get to see Constance a few
times (the scrying is getting tougher for some reason). She is now
carrying the rock around
|
DM:
|
she is in some kind of empty cave.
|
DM:
|
She is speaking in a relaxed voice to
Ignatious. It's hard to tell what he is saying, but she seems to
be happy that they are now living happily ever after...
|
Boretos has connected.
Boretos is disconnected.
Keenan:
|
can we see ignatious, or any of the
liquid men he teleported out with
|
DM:
|
you see ignatious one time, but none
of the liquid men.
|
Keenan:
|
does any of it seem like it might be
illusionary
|
DM:
|
No, it seems to be a normal, dimly lit
cave.
|
DM:
|
But some illusions don't show up in
scrys
|
Keenan:
|
ok, hunter is wondering if this is the
real constance or not. also, is ignatius no longer a liquid? or is
he still a liquid man
|
Keenan:
|
ok, just checking
|
Keenan:
|
im trying to decide what a good idea
would be, im kind of thinking of using a portal to go in invisible
and jsut check things to try and see if this is the real constance
or not,a nd if so, question her while being ready to run at a
moments notice.
|
DM:
|
after the first day, the stone gets
dropped on the ground for some reason, where it stays.
Occasionally other personal possesions of the Constance's also
drop there
|
DM:
|
you still hear voices, including some
you don't recognise....
|
Keenan:
|
any other interesting sights? or
suggestions from ekkhardt
|
* Keenan rolls: d20+10 => 4 + 10 = 14
Keenan:
|
why couldnt i roll like my diplo guy
|
Keenan:
|
having nat 20s all over the place
|
DM:
|
yeah, we can't all be luck masters.
How much time do you spend watching the scrys/nagging Ekkhardt?
|
Keenan:
|
well, since i dont ahve much other
time, i guess a reasonable amount, though i do suggest trying to
go through a portal there in order to spy in person to check for
illusions, unless he knows a way for the portal back to be easily
prevented
|
Keenan:
|
i mean much other things that i have
to do, i think, unless i do
|
|
Officer Ekkhardt:
|
If you think it's a good idea, I will
allow the portal. Just don't mess up whatever Constance is trying
to do...
|
DM:
|
Sadly, the portal fails, because it
turns out they are on a different plane now.
|
Keenan:
|
do these guys no why? do we still know
that there are other planes
|
Keenan:
|
i forget how much knowledge on stuff
like this you said was lost'
|
DM:
|
The other planes are known to exist,
but little is known about them.
|
DM:
|
Ekkhardt explains that there are
officers who can handle this kind of a two way trip, but it will
require hunting down an officer out on the field, which will take
time.
|
Keenan:
|
i imagine, especailly since probably
most of them have important thigns to do as well
|
Keenan:
|
though gaining info on one of our
greatest enemies is also pretty important, we don't know xactly
what they know, or whether constnace actually betrayed us or
someone where an ilusoion or somehting did
|
DM:
|
do you seek them out, keep watching,
or something else?
|
Keenan:
|
has anyone looked at where the map
leads to yet?, you know the map on the back of the travel guide
thing?
|
DM:
|
those were two seperate tablets, but
it has been suggested that such an area may lie in uncharted
territory to the east.
|
DM:
|
Exploration in that area has been
forbidden there for reasons you don't know
|
Keenan:
|
ah, do we have any word on a
potentially close by and less busy officer that could potentialy
help us with a 2 way portal so we could find out whats goign on,
or a chance that we could get permission to explore that area
later, or some other lead?
|
DM:
|
The 2 way portal looks like your best
bet. The crisis is starting to wane, so you will be able to find a
guy eventually
|
Keenan:
|
ok, guess ill look into that then
|
DM:
|
Alright. You find a guy who can do it.
|
Keenan:
|
i assume ekkhardt or him also make me
invisible?
|
DM:
|
Also, in the meantime, continued scrys
reveal various voices muttering random things
|
DM:
|
some voices simply seem insane, while
others sound like they are in agony.
|
Keenan:
|
anything possibly important in the
muttering, though im guessing not
|
Keenan:
|
this sounds kind of like the bliss and
agony place that i was in
|
DM:
|
nothing seems consistant, and no voice
sticks around for long...
|
Keenan:
|
does it indeed sound like that place?
|
Keenan:
|
well damn, thats likely not too good
|
|
Officer castalot:
|
Alright, what exactly do you two need?
|
Keenan:
|
is the existence of the "god" faction
known to all officers so that i could jsut say that i need a 2 way
portal so that i could check out a plane that holds some people
that might have info on him?
|
Keenan:
|
also, i assume im fuly healed by now
right?
|
DM:
|
yes to both questions
|
|
Hunter 1:
|
I need access to a 2 way portal to a
different plane so that we can check on some people that might
hold information on "god" as well as finding out more about him
from investigating the area they are in. At first we may not try
to interrogate them as at first I will liekly just be performing
reconnaisance in order to learn more about the area, unless it
seems like both can be done without much risk.
|
|
Hunter 1:
|
At the moment, the people we are
checking on may not be in there right minds due to powerful magic
from "god" so intial interrogation may be useless.
|
Keenan:
|
also, can a 2 way portal take them
back as well, even unwillingly?
|
Keenan:
|
ok, so i can take constance and
ignatius out of there potentially.
|
|
Officer castalot:
|
So is your plan to capture them?
|
Keenan:
|
trying to think of whether thats
really stupid or not
|
|
Officer Ekkhardt:
|
You specified that Bliss was an
illusion on a personal level, correct?
|
|
Hunter 1:
|
Yes, basically it jsut locks the mind
so that it's perpetually happy and imagines itself in a wonderful
place.
|
|
Hunter 1:
|
WHile actually your roaming around
aimlessly in a cave
|
|
Officer castalot:
|
Then perhaps you should deal with them
within the illusion..
|
Keenan:
|
wait, is he saying to enter the
illusion somehow?
|
|
Officer castalot:
|
I can cast a spell on you that allows
you to read minds. It is pretty easy to resist, but if they don't
even know what's going on, it may be an easy process.
|
|
Officer castalot:
|
This will allow you to see what they
think is happening, and let you get information without causing a
scene.
|
Keenan:
|
oh, e means while they are in it
|
|
Officer Ekkhardt:
|
Or alerting our daemon...
|
|
Hunter 1:
|
That sounds like a good idea.
|
|
Officer castalot:
|
Alright then, get ready...
|
Keenan:
|
the paln is to also still investigate
the area as well right?
|
DM:
|
it's your mission. You know this
better than anyone else...
|
Keenan:
|
I think I will then,
|
Keenan:
|
admittedly, im not thinking at my best
at the moment, really didnt sleep well recently
|
DM:
|
this is you. Note that you don't
nessicarily look like this in the illusion; you will have to
follow me
|
Keenan:
|
which map am i in?
|
Christopher has connected.
DM:
|
just waitin on Adam...
|
DM:
|
You got your turn today, right Chris?
|
Christopher:
|
let me check
|
Keenan:
|
nah, sorry, parallels sucks so ive
been geting stuff set up
|
Keenan:
|
and didnt have time to actually do my
turn
|
Keenan:
|
with this going on
|
Boretos has connected.
DM:
|
so, you two remember all the exciting
events of last game, right?
|
Christopher:
|
We trained some schmucks!
|
DM:
|
awsome. So you begin your carrage ride.
|
DM:
|
After about an hour on the road, you
see a stranger standing on the side of the road...
|
DM:
|
he is a short man, not very wealthy
looking...
|
Christopher:
|
yeah, unless he does something
unusual, whatever
|
Christopher:
|
How're the roads around here?
|
Christopher:
|
Like, are we out in the middle of
nowhere, or could he be bound any of a few other places?
|
DM:
|
you don't know this area too well, but
you don't seem to really be near anything...
|
DM:
|
actually, it's a crossroads
|
Christopher:
|
then pay him no mind unless he does
something interesting
|
|
Stranger:
|
Wait, stop
|
|
Stranger:
|
Where do you guys think you are?
|
|
Officer Constance Stendatem:
|
Absolutely nowhere of consequence.
|
DM:
|
does anyone have a cararge token?
|
|
Stranger:
|
You are right where "god" wants you,
your in an illusion. You are in bliss. You need to snap out of it.
|
Christopher:
|
maybe? probably not though.
|
Christopher:
|
not that's useful beyond being
terrain, anyway
|
Tokens dropped onto map 'Training Facility' by player Boretos (Player)
|
Officer Constance Stendatem:
|
Stop the carriage.
|
|
Officer Constance Stendatem:
|
This makes sense.
|
|
Ignatius Stendatem:
|
I don't like the sound of this.
|
carrage driver guy:
|
What is going on?
|
Ignatius Stendatem: (( I stab the carriage
driver. ))
* Boretos rolls: 1d20+7 => 10 + 7 = 17
* Boretos rolls: 1d8+4 => 7 + 4 = 11
|
Stranger:
|
You probably shouldnt. Think about it,
how did you get to this idyllic place. Where were you last before
here. Did you see some illusion of killing god? if that was you,,
do you really htink it would be that easy to kill such a powerful
daemon
|
|
Officer Constance Stendatem:
|
This would explain a great deal. All
my memories between then and now are fuzzy at best.
|
|
Officer Constance Stendatem:
|
And... and everything was a little TOO
perfect, and I almost didn't want to go home...
|
DM:
|
Chris, make a will save to start caring
|
|
Stranger:
|
Grab my hand
|
DM:
|
+4 to your save, actually
|
DM:
|
because you know what's going on, and
your kids are involved.
|
* Boretos rolls: 1d20+4 => 3 + 4 = 7
* Christopher rolls: 1d20+14 => 13 + 14 = 27
DM:
|
You give a surplus of fucks
|
* Keenan rolls: d20+4 => 16 + 4 = 20
* DM rolls: 1d20+2 => 16 + 2 = 18
* Christopher rolls: 1d20+2 => 10 + 2 = 12
Christopher:
|
better than usual
|
* Boretos rolls: 1d20+3 => 16 + 3 = 19
DM:
|
Everyone but Chris go
|
Keenan:
|
I guess i just try to get them to grab
my hand, since theres not really anyhting else to do in the
current situation
|
DM:
|
you see the angels, remember...
|
Keenan:
|
oh i know, i also know that there are
likely way too many to fight
|
|
Ignatius Stendatem:
|
I grab him
|
Keenan:
|
and i grab constance, and i guess we
go through the portal then.
|
Keenan:
|
no, i grab her, so we dont ahve to
wait for it, or do we still?
|
DM:
|
you can go to her for move action, and
grab for standard, but using a magic item is standard as well.
|
Christopher:
|
we can take one round of attacks
|
Keenan:
|
ah, in that case i guess ill jsut go
to her as a move and ready a standard to go back
|
Keenan:
|
i guess thats my turn then
|
Keenan:
|
better to g abck fast
|
DM:
|
ok. A tenticle emerges from the ground
to grapple Constance (I'm so sorry Chris...). Roll grapple
|
* DM rolls: 1d20+3 => 5 + 3 = 8
Keenan:
|
wow, you might actually make it
|
DM:
|
also, lava starts spurting from the
ground.
|
* Christopher rolls: 1d20+2 => 9 + 2 = 11
Christopher:
|
suck iiiiiiiit
|
Keenan:
|
wait, i ahd already moved to ehr, oops
|
Keenan:
|
ignatius would be nes to me still then
right?
|
DM:
|
also, a second tenticle goes for you
Iggy
|
* DM rolls: 1d20+6 => 6 + 6 = 12
Ignatius Stendatem: (( suck it, trebek ))
DM:
|
you still have to roll graple
|
Ignatius Stendatem: (( doesn't it have to hit me
for that to work? ))
DM:
|
ohh right. What is your flatfooted
touch
|
Ignatius Stendatem: (( 10, I guess. ))
* DM rolls: 1d20+6 => 6 + 6 = 12
DM:
|
ok, 12 on grapple now
|
DM:
|
I am going to have a fight in the
matrix, damnit!!!
|
* Boretos rolls: 1d20+8 => 5 + 8 = 13
DM:
|
ok, everyone but Chris' turn....
|
Keenan:
|
i said i delayed teleporting back till
after chirs could grab on to me, didnt she grab on on her turn
|
Keenan:
|
i think you skipped it
|
DM:
|
sorry Chris, your turn
|
DM:
|
triggering readied action, and you go
off...
|
DM:
|
you are now in a Macharian tent,
standing above a hastily draw summoning square
|
Keenan:
|
wai,t the angel is here to?
|
Keenan:
|
i thought it couldnt grab on
|
DM:
|
Keenan and Adam, your turns
|
Keenan:
|
i assumed since it failed grapple it
it was shaken off, anyway, i shoot at it to kill it
|
Keenan:
|
actually, knock it out, who knows if
this think could be useful, whats the policy on knocking out and
interrogating daemons, and is this a daemon
|
DM:
|
interrogation is good, but protocols
exist for how to hold a daemon captive so they don't just escape
magically, and you don't have the stuff for that protocol
|
Christopher:
|
dafuuuuuuuuuuuq
|
Christopher:
|
are you putting wingdings into chat?
|
Boretos:
|
ஸ்ரீகஸ ூைெ றிகீ ஹி?
|
Keenan:
|
whats a wingding?
|
Christopher:
|
...did your keyboard break?
|
Keenan:
|
and how long does it take to set that
stuff up so that we could hold it, cant we jsut keep it knocked out
|
Boretos:
|
|
DM:
|
it requires magic items and a whole
shabang. You aren't even on a rail line, so it's gonna be a week
or more...
|
Christopher:
|
Wingdings is a Microsoft font that
doesn't use any identifiable letters as characters.
|
Boretos is disconnected.
Boretos has connected.
Keenan:
|
guess hes trying to reconnect, and i
guess it would be too hard to keep him out that long since i can
do shit tones of nonlethal, though we will ahve to be careful
nearby him since it'll be easy for god to scry on him, and all of
us i guess, is there a paint room nearby by the way?
|
Ignatius Stendatem: (( I take this opportunity to
try and figure out what's going on. ))
DM:
|
good luck. Are you shooting Keenan?
|
Keenan:
|
and i'm guessing we have never
interrogated an agent of god yet rihgt?
|
Christopher:
|
they're important
|
Christopher:
|
|
Keenan:
|
so this might be pretty usefull
|
Keenan:
|
and yeah, i shoot for non lethal
|
* Keenan rolls: d20+13 => 17 + 13 = 30
* Keenan rolls: d20+13 => 12 + 13 = 25
* Keenan rolls: d20+8 => 19 + 8 = 27
DM:
|
hmm, is this guy immune to
non-lethal...
|
Keenan:
|
oh, can i realize that after the first
arrow?
|
DM:
|
make a wisdom check DC 15 after each
arrow
|
* Keenan rolls: d20+2 => 10 + 2 = 12
* Keenan rolls: d20+2 => 1 + 2 = 3
DM:
|
they hit the construct for no effect
|
Keenan:
|
thouhg i assume after that barrage i
would realize that
|
DM:
|
maybe it's just really tough....
|
Keenan:
|
i fought them before and they werent
|
|
Ignatius Stendatem:
|
what's going on?
|
Keenan:
|
wait, have they broken through the
illsuion yet?
|
Keenan:
|
or are there minds still trapped?
|
DM:
|
they are seeing everything properly now
|
Keenan:
|
ah, so should i be using my normal
token then
|
DM:
|
But that is counting as Ignatious'
turn unless you are doing somthing else
|
Keenan:
|
you were taling to ig doing somehting
else right?
|
DM:
|
yep, but I am getting radio silence
|
Boretos:
|
can you hear me?
|
Boretos:
|
did you not hear me impersonating?
|
Keenan:
|
teh whats going on? yeah
|
DM:
|
I heard you talk, but I didn't know if
you were going to take any non-free actions
|
Boretos:
|
Well, I don't know what's going on, so
not really.
|
Christopher:
|
is the cabbie alive (and ostensibly
hostile)?
|
Keenan:
|
i was wodneirng thrat too, what is it
by hte way?
|
Christopher:
|
not for long
|
DM:
|
Angel steps back and draws a glave
|
|
Cabbie:
|
What... What is going on?
|
Christopher:
|
if that was a 5ft step, it can still
swing
|
* DM rolls: 1d20+6 => 7 + 6 = 13
Christopher:
|
not like there was any damage, though
|
DM:
|
Ohh, that's what I forgot >
|
DM:
|
You currently have no possestions,
Stendatems. Anything you were carrying you put down during that
period, and only thought you picked it up again during that trip.
|
DM:
|
Welcome to your final combat, my
friends...
|
Keenan:
|
so, does tht hit boretos without your
armour?
|
Christopher:
|
faaaaaantastic
|
* DM rolls: 1d10+2 => 3 + 2 = 5
DM:
|
but you are fully healed from that time
|
DM:
|
Alright Constance, your turn
|
Christopher:
|
so much for shredding his face with my
shotgun
|
Christopher:
|
had to go do stuff
|
Christopher:
|
i channel myself some fire
|
* Christopher rolls: 3d6 => 11
Christopher:
|
not... what it could be
|
Christopher:
|
That angel's getting the brunt of it.
It seems the bigger threat.
|
* Christopher rolls: 1d20+5 => 18 + 5 = 23
Christopher:
|
i do believe that hits touch
|
* Christopher rolls: 7d6 => 24
Christopher:
|
burn baby burn
|
DM:
|
It burns and collapses to the ground
|
DM:
|
Ekkhardt now tackles the cabbie
|
* DM rolls: 1d20+4 => 8 + 4 = 12
* DM rolls: 1d20+3 => 12 + 3 = 15
* DM rolls: 1d20+3 => 17 + 3 = 20
* DM rolls: 1d20+5 => 16 + 5 = 21
Keenan:
|
so ekkhardt gets pinned
|
Christopher:
|
great job ekkie
|
Keenan:
|
thats kinda funny
|
DM:
|
He's a cop, but he's also a wizard
|
DM:
|
Officer castalot (needs german name)
backs off
|
DM:
|
Keenan and Adam's turn
|
|
Hunter:
|
Hey, lets calm down, just get off of
him, everything is going to be all right
|
Keenan:
|
i speak in wriethor
|
|
Cabbie:
|
*in Wriethor* Who are you people?
|
|
Hunter:
|
We are here to stop an evil monster
who had kidnapped you, he just tackled you becasue he was worried
you were aligned with him, now please get off of him, so that
there will be no more violence
|
God:
|
Why Hunter? Why do you drag the
innocent out of paradice? Are you not pleased until all share your
suffering and loneliness?
|
|
Cabbie:
|
This wasn't part of the plan. What is
this God!!
|
|
Hunter:
|
sigh, im sorry
|
* Keenan rolls: d20+15 => 7 + 15 = 22
* Keenan rolls: d8+d6+6 => 5 + 1 + 6 = 12
Keenan:
|
does it knock him out
|
DM:
|
not enough to drop him
|
Keenan:
|
then on too my second arrow
|
* Keenan rolls: d20+10 => 14 + 10 = 24
* Keenan rolls: d8+d6+5 => 6 + 4 + 5 = 15
Ignatius Stendatem: (( what do I look like? ))
Keenan:
|
is there a paint room?
|
DM:
|
You are the same black goey beast you
were when you came down the chimney
|
DM:
|
nope. This is an ad-hoc camp in the
middle of nowhere this officer was using as a staging post when
travelling from one town to another
|
Keenan:
|
well, i guess we can still just ask
questions that god would already know
|
DM:
|
any actions in this moment Ignatious?
|
Ignatius Stendatem: (( is init still important? ))
Ignatius Stendatem: (( what am I looking at? ))
DM:
|
You are in a tent. Looks military. You
recognise officer Ekkhardt in front of you, but not the other
Ordos guy. There is some creature dead near you, and a wriethor
under Ekkhardt.
|
Ignatius Stendatem: (( is he named cabbie because
he's the guy that was driving the cart? ))
Ignatius Stendatem: (( how's that stab wound
treating him? ))
Keenan:
|
i dont thinkit existed since you never
ahd a swrod to stab with
|
Keenan:
|
you both jsut imagined it
|
|
Ignatius Stendatem:
|
Where's my stuff?
|
|
Hunter:
|
I dont know, however, once we get to a
secure area, I would like it for you two to tell me everyhitng
that happened since we were seperated, first things first though,
constance, what was the last thing you remember doing till you
were taken by "god"?
|
DM:
|
everyone make a reflex save
|
* Keenan rolls: d20+10 => 3 + 10 = 13
* Boretos rolls: 1d20+4 => 10 + 4 = 14
Keenan:
|
this sint going to be good
|
DM:
|
Come on chris, you have to roll... I
promise I won't be mean to you if/when you fuck it up...
|
Boretos:
|
yeah. it's just a roll to not get
swallowed by the earth.
|
DM:
|
I think Chris rage quit...
|
Keenan:
|
he said he was doing some stuff
previously
|
Keenan:
|
maybe he still is
|
* DM rolls: 1d20+4 => 16 + 4 = 20
Keenan:
|
probably the only one
|
DM:
|
a portal appears on the ground
|
DM:
|
it is now the party's turn
|
|
Hunter:
|
damn, this isnt good
|
|
Ignatius Stendatem:
|
Should I jump through it?
|
|
Hunter:
|
no
|
Ignatius Stendatem: (( I pick up the glaive. ))
|
Officer Ekkhardt:
|
What do you remember, Ignatious?
|
Keenan:
|
does it look like ayhtign will come
out of the portal?
|
|
Ignatius Stendatem:
|
Remember about what?
|
Christopher:
|
i got called to cook
|
DM:
|
you see the cave of bliss on the other
side, and some angels looking through
|
DM:
|
are you still able to play?
|
DM:
|
cool. Portal opened, party's turn
|
Keenan:
|
well, i guess i start shooting, not
much else i can do
|
Keenan:
|
any guy that looks important in there?
|
Keenan:
|
or just a mass of angels
|
DM:
|
you can't see everything through it
|
Keenan:
|
i guess ill shoot at the angel, since
i assume it'll likely be hostile
|
DM:
|
note that the other side of this
portal is now in the "bliss" map
|
Keenan:
|
are they within 30 ft?
|
* Keenan rolls: d20+14 => 19 + 14 = 33
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: 3d8+27 => 10 + 27 = 37
Keenan:
|
now on to the next one
|
* Keenan rolls: d20+13 => 20 + 13 = 33
* Keenan rolls: d20+13 => 12 + 13 = 25
* Keenan rolls: 3d8+27 => 9 + 27 = 36
* Keenan rolls: d20+8 => 14 + 8 = 22
* Keenan rolls: d8+10 => 7 + 10 = 17
DM:
|
but at least not dead
|
Keenan:
|
forgot the point balcnk dmaage or the
other 2
|
DM:
|
just tell me when you are all done
your turns
|
Keenan:
|
i love the bonus threat range rangers
get, it has saved my ass so many times
|
Keenan:
|
i would be dead several times over
without it
|
Christopher:
|
should I , shoud I not...
|
Keenan:
|
your goign to do anyhting chirs?
|
DM:
|
think. Always remember to think.
|
DM:
|
I can't promise I won't kill a few
characters after this...
|
|
Officer Constance Stendatem:
|
I'm going to try to seal the portal.
|
* Christopher rolls: 3d6 => 13
Keenan:
|
i did my full turn, though i guess ill
go 5ft back fi ti gets wider
|
DM:
|
Chris and Adam still have actions
|
Keenan:
|
i know, just saying what im doing
|
Keenan:
|
you guys still on?
|
Christopher:
|
i ain't closing this with a single
channel
|
Ignatius Stendatem: (( I'm good. ))
Keenan:
|
thats likely true
|
|
Officer Constance Stendatem:
|
Cover me...
|
DM:
|
they are coming through only the
center hole one at a time, but I am saving time
|
DM:
|
attacks all around...
|
* DM rolls: 1d20+6 => 12 + 6 = 18
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 2d10+4 => 10 + 4 = 14
Keenan:
|
and doesnt he get an aoo
|
Keenan:
|
since he has a reach weapon
|
DM:
|
right, they both have reach
|
DM:
|
they move to logical positions instead
|
* DM rolls: 1d20+6 => 12 + 6 = 18
* DM rolls: 1d10+2 => 10 + 2 = 12
Keenan:
|
shoot first the injured one
|
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d8+10 => 3 + 10 = 13
Christopher:
|
would i be allowed to touch-cast on
the portal for that extra point?
|
Keenan:
|
then the one clower to us
|
* Keenan rolls: d20+13 => 9 + 13 = 22
* Keenan rolls: d8+10 => 2 + 10 = 12
* Keenan rolls: d20+8 => 13 + 8 = 21
* Keenan rolls: d8+10 => 6 + 10 = 16
Keenan:
|
i just killed both angels 1 and 2
right?
|
Keenan:
|
28 on angel 2, and 13 on the one
already injured for 17 damage
|
|
Officer Ekkhardt:
|
Do you need energy? I might have it.
|
|
Officer castalot:
|
We have a breach! All men get your
arms!
|
|
Officer Constance Stendatem:
|
I need any anti-mana you can provide.
|
* DM rolls: 3d6 => 10
|
Officer Constance Stendatem:
|
I'm going to need a lot.
|
DM:
|
he passes you 10 anti-mana
|
|
Officer Constance Stendatem:
|
Thanks. Let's hope we'll have enough...
|
God:
|
See what you have wrought, Hunter?
|
Christopher:
|
time to find them overcharge rules
|
DM:
|
I will assume you ignore unless stated
otherwise
|
DM:
|
and let me find magic rules
|
Ignatius Stendatem: (( ready attack. ))
|
Ignatius Stendatem:
|
roll 1d20+8
|
Christopher:
|
okay, i should be reaaaaaally safe
|
* Boretos rolls: 1d20+8 => 5 + 8 = 13
DM:
|
two attacks on you...
|
* DM rolls: 1d20+6 => 2 + 6 = 8
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+2 => 3 + 2 = 5
Keenan:
|
goign angel 3, then 5, then 4
|
* Keenan rolls: d20+14 => 13 + 14 = 27
* Keenan rolls: d8+10 => 3 + 10 = 13
* Keenan rolls: d20+13 => 6 + 13 = 19
* Keenan rolls: d8+10 => 4 + 10 = 14
Keenan:
|
i assume i kill 3
|
* Keenan rolls: d20+13 => 11 + 13 = 24
* Keenan rolls: d8+10 => 5 + 10 = 15
Keenan:
|
and do 15 damage to 5
|
* DM rolls: 3d6 => 9
DM:
|
Ekkhardt gives you 9 more anti-mana
|
|
Officer Ekkhardt:
|
Make sure this works. I don't have
infinity of this...
|
|
Officer Constance Stendatem:
|
I intend to.
|
|
Officer Constance Stendatem:
|
You! Officer! Anti-mana!
|
Keenan:
|
how much do you have?
|
Christopher:
|
not as much as i'd like
|
Christopher:
|
but, i can do one more channel here...
|
Keenan:
|
cant iggy attack it first?
|
* Boretos rolls: 1d20+8 => 14 + 8 = 22
Christopher:
|
That's fine if it ultimately happens.
Can I touch the rift from here?
|
DM:
|
attacking doesn't provoke. And his
ready triggered already
|
DM:
|
Sadly, no. I only counts as the middle
square.
|
Keenan:
|
no, i mean for his regualr turn
|
DM:
|
ohh yeah, if he didn't already move
|
Christopher:
|
c'mon c'mon c'mon c'mon c'mon...
|
DM:
|
you channel and proc?
|
Christopher:
|
Let's resolve the attack first.
|
* DM rolls: 1d20+6 => 16 + 6 = 22
Ignatius Stendatem: (( what's a glaive do? ))
DM:
|
which I forgot actually....
|
Christopher:
|
so half again your strength
|
* Boretos rolls: 1d10+6 => 10 + 6 = 16
|
Ignatius Stendatem:
|
suck it
|
Christopher:
|
well, he's dead
|
Christopher:
|
however, touching the middle of that
will still provoke...
|
Keenan:
|
due to that last guy, but atleast its
only 1 it now
|
Christopher:
|
but, if the one point will make a
difference...
|
Christopher:
|
that's an if though
|
Christopher:
|
1 point may be literally useless.
|
Keenan:
|
dont you have 1 last channel?
|
Christopher:
|
I don't trust AC 12 to help me here.
|
* Christopher rolls: 3d6 => 13
Christopher:
|
but, the point would help
|
DM:
|
if you shoot it, do you shoot it at
the ground on this side, the ground on the other side, or at the
veil itself?
|
Christopher:
|
well, i technically already
channelled, but would you let me take the remaining square of
movement to touch the midsection of the rift?
|
Christopher:
|
if so, that stops being a question
|
DM:
|
yeah, you can do that if you want
|
Christopher:
|
much obliged
|
Boretos is disconnected.
Christopher:
|
Okay, let's see... how does defensive
casting work? It's been a while.
|
Boretos has connected.
DM:
|
DC 15+ spell level concentration check
|
Keenan:
|
ooh, maybe you should wait a turn,
that mgiht be hard
|
Keenan:
|
then again, well liekly never get rid
of all of them, what happens to you fail
|
DM:
|
...and it lets you ignore AoO?
|
Keenan:
|
yeah, but im worried it'll wast all
the stored energy, does it?
|
DM:
|
if you fail you lose spell, but
still...
|
Keenan:
|
if not, go for it
|
Keenan:
|
im just worried that thats alot of
energy
|
Keenan:
|
if you have a good chance i guess go
for it
|
Keenan:
|
what are you going to do?
|
Christopher:
|
at that point i have better odds just
facetanking the hit
|
Christopher:
|
and rolling concentration to keep the
spell then, since it's just DC=damage received, yeah?
|
Christopher:
|
10+damage taken
|
Christopher:
|
yeah, probably better odds just taking
it
|
Christopher:
|
since this will be a level nine spell
|
Christopher:
|
and i have but a +12 to concentration
|
Christopher:
|
and let's face it, i can't be trusted
to roll a 12
|
DM:
|
yeah, 60% to drop a spell hurts...
|
DM:
|
still curious as to your exact plan...
|
Christopher:
|
whereas if i just go for taking the
hit...
|
Christopher:
|
i have a slight chance to not NEED the
concentration check
|
Christopher:
|
and then have fairly decent chances of
the DC being lower
|
DM:
|
don't make me time you
|
Christopher:
|
i take the hit
|
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d10+3 => 7 + 3 = 10
Christopher:
|
mind you if i get critted i am fucked
|
Christopher:
|
4 points lower.
|
* Christopher rolls: 1d20+12 => 17 + 12 = 29
Christopher:
|
roll 1d20+30
|
* Christopher rolls: 1d20+30 => 17 + 30 = 47
Christopher:
|
That's a whooooole lotta dispelling.
|
DM:
|
ohh, was that all just anti-mana 1
|
Christopher:
|
nothing else aids in dispelling stuff
|
Christopher:
|
i could do an anti-magic field, but
we'd be in a world of hurt once it wore off
|
* DM rolls: 47-15 => 47 - 15 = 32
DM:
|
yeah, God isn't level 33 or higher
|
Keenan:
|
if he was we would be having thi
conversation
|
Keenan:
|
wed just be fucked
|
Christopher:
|
this is true
|
Christopher:
|
So... did I just conclude LoEWB VI Act
II by playing Inquisition?
|
Christopher:
|
i mean there's still technically that
one angel
|
DM:
|
you draw the direct attention of a
greater daemon, an dyou think one portal of guys is all that you
face?
|
Keenan:
|
damn, i was hoping you woldnt think of
that
|
DM:
|
the last angel backs off to the corner
as bad guy round
|
Keenan:
|
why arent yo stupid
|
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d20+14 => 2 + 14 = 16
* Keenan rolls: 2d8+20 => 11 + 20 = 31
DM:
|
ok. Anyone else do anything?
|
|
Hunter:
|
lets hope he doesnt make another
|
|
Officer Constance Stendatem:
|
Okay then.
|
DM:
|
the second portal is right on top of
Constance's location.
|
DM:
|
hint: this combat is a puzzle, based
on what you have seen of how portals and scrying work...
|
|
Officer Constance Stendatem:
|
We can't keep dispelling these forever.
|
DM:
|
reflex Constance and Iggy
|
* Christopher rolls: 1d20+4 => 7 + 4 = 11
* Boretos rolls: 1d20+3 => 5 + 3 = 8
Christopher:
|
NOOOOOOOOOOOOOOOOOOOOOO
|
|
Officer Constance Stendatem:
|
IGNATIUS!
|
Keenan:
|
ok, you need to scry to make the
portal, but, he can scry on all of us
|
Keenan:
|
does invisble work like paint?
|
Christopher:
|
and there's precisely jack we can use
to disguise ourselves
|
DM:
|
that is all for their turn
|
DM:
|
falling through the portal is a move
action that provokes, and it probably does....
|
|
Officer Constance Stendatem:
|
Do you have ANY paint or anything
usable for disguises lying around?
|
|
Officer castalot:
|
There might be some paint here. I
don't know if just throwing on clothes will hold them off for
long...
|
|
Officer castalot:
|
The problem is that they can just use
the clothes to scry with when you try to put them on.
|
Keenan:
|
you said its based on an item riht
brain?
|
|
Officer Constance Stendatem:
|
Maybe not for long, but long enough to
buy us breathing room.
|
Boretos:
|
Don't I still have the talisman?
|
Keenan:
|
no, the portal, i remember you said it
had to be place on an item or somethign
|
DM:
|
It's based on anything you know the
appearance of well
|
Keenan:
|
he know all fo our appearences well
|
DM:
|
ohh, the portal back did
|
Christopher:
|
yeah, he was in our heads
|
Christopher:
|
short of committing suicide in such a
way as to render our bodies unidentifiable, i see no way out of
this
|
Christopher:
|
and i'm short one satchel of magic
cans for that
|
Keenan:
|
i doubt that suiced is the awnser to
the puzzle though
|
Christopher:
|
either that or bring an entire army in
through bliss to kill the bugger
|
DM:
|
remember you have two wizard NPCs if
you need extra magic (although I don't promise they have
everything prepared), and it's still your turn guys
|
Keenan:
|
can i see the dino? and is it the same
as the one from ebfore
|
DM:
|
it's a smaller one. About horse sized.
|
Keenan:
|
still worrisome, guess ill target
taht, since the other one was so strong
|
* Keenan rolls: d20+14 => 14 + 14 = 28
Keenan:
|
tell me if it knocked out so i can
switch targets
|
Christopher:
|
allow me to rephrase that: i don't
even see any hypothetical solution to this
|
* Keenan rolls: d8+d6+8 => 5 + 1 + 8 = 14
* Keenan rolls: d20+14 => 15 + 14 = 29
* Keenan rolls: d8+d6+8 => 4 + 3 + 8 = 15
Christopher:
|
short of dropping a bomb or killing god
|
Christopher:
|
or both at once if i want to repeat
myself
|
DM:
|
Are you guys gonna really give up that
fast? Also, AC 17
|
DM:
|
awsome. pure DPS always gets you
somewhere
|
Keenan:
|
and is it dropped form that 29 dmagae?
|
* Keenan rolls: d20+14 => 6 + 14 = 20
Keenan:
|
damn, that wont hit since it should be
+9
|
Keenan:
|
can you do a withdraw action by the
way iggy?
|
DM:
|
yeah, that would be legal.
|
Keenan:
|
cause you probably dont want to be
there
|
Keenan:
|
damn, what could be the puzzle?
|
Christopher:
|
Okay, here's the situation as I see
it: We need a permanent solution to being able to be scryed at
DC10 by a greater daemon, who probably can't actually fail that.
|
DM:
|
55ft of additional withdraw to
wherever you want
|
Christopher:
|
So, gentlemen! What do?
|
Christopher:
|
And once he scrys us, he can open a
portal just like that.
|
Boretos:
|
What happened to that room we were in?
|
DM:
|
remember that the paint seemed a
pretty effective mundane solution, and dispelling is a good
temporary solution to nearly everything
|
Boretos:
|
Or an antimana field?
|
DM:
|
what room you were in?
|
Christopher:
|
you're probably on the wrong map
|
DM:
|
you are at random camp right now
|
Christopher:
|
where you learn how to be spontaneous
|
Christopher:
|
sure could do with some of that right
now...
|
DM:
|
lol. No, I seriously did laugh
|
Christopher:
|
maybe huge amounts of tattooing and
never wearing these specific outfits again?
|
Christopher:
|
We're a looooong way from a tattoo
parlor though.
|
DM:
|
but take your turns now. You don't get
infinite think time
|
Keenan:
|
i really wish i knew what you were
thinking brian
|
Keenan:
|
and i already did, i shot,
|
|
Officer Constance Stendatem:
|
We need all your paint, posthaste!
|
DM:
|
Keenan, do you? I was trying to give
you an open-ended thinky final encounter to a thinky campaign. If
you really want to have an NPC just think of somthing and end the
game for you, I could do that...
|
|
Soldier 5:
|
Yes sir!!
|
|
Soldier 1:
|
Drop the guns; get paint!
|
Christopher:
|
Okay, is it simple or complicated?
|
Christopher:
|
Is it bigger than a bread box?
|
DM:
|
not complicated. You can look at the
rules for Planer magic. God is bound to the rules of the NMS, and
is not absurdly high level
|
Christopher:
|
Yeah, um, I have looked, and see
nothing. But I'll keep combing.
|
DM:
|
because of the bulky dino that is all
for them
|
|
Soldier:
|
eat lead!
|
Keenan:
|
5ft back and shoot at dino more
|
* DM rolls: 1d20+4 => 1 + 4 = 5
Christopher:
|
Well, we *could* ride this out like a
siege, since he can't keep it up forever.
|
* Keenan rolls: d20+14 => 4 + 14 = 18
* Keenan rolls: d8+d6+8 => 8 + 1 + 8 = 17
Keenan:
|
does 17 mroe damage to dono knock it
out?
|
* Keenan rolls: d20+14 => 9 + 14 = 23
* Keenan rolls: d8+d6+8 => 2 + 3 + 8 = 13
* Keenan rolls: d20+9 => 12 + 9 = 21
* Keenan rolls: d8+d6+8 => 4 + 4 + 8 = 16
Keenan:
|
this is a tnaky dinosaur
|
DM:
|
all animals are blood tanks
|
Keenan:
|
though luckily liekly less tanky then
the other
|
Keenan:
|
does anyonen else shoto or anyhting?
|
Keenan:
|
and no, taht was 3
|
Keenan:
|
doing 4 hurst my accuracy ahrd
|
DM:
|
it's still alive somehow
|
* DM rolls: 2d6 => 4
* DM rolls: 2d6 => 5
|
Ignatius Stendatem:
|
Anyone have a shield?
|
|
Ignatius Stendatem:
|
and sword?
|
Christopher:
|
The thing is, God has DC10 to scry us,
and once he does, he can open a gate on us. Both tasks are
completely trivial for him.
|
DM:
|
Ekkhardt draws his longsword and hands
it to you.
|
Keenan:
|
well probably not trivial to open a
gate
|
|
Officer Ekkhardt:
|
Only a foolish officer wouldn't carry
a blade...
|
Keenan:
|
so does anyone else shoot at it?
|
Keenan:
|
and waht does castalot do
|
Christopher:
|
It's a fourth place effect...
|
DM:
|
nope, the mages both cast
|
DM:
|
castalot only got 5 abjuration
|
Keenan:
|
anyimagic field would help, but its
tstill only temporary
|
DM:
|
ohh, just thought of a third solution
|
DM:
|
anyhow, is that yall's turn?
|
DM:
|
Then this is where I get back at you
for killing all my bosses, Hunter
|
Christopher:
|
Well, God needs line of sight to where
he's opening the portal FROM.
|
* DM rolls: 1d20+10 => 11 + 10 = 21
Christopher:
|
That's the only potentially-useful
thing I've gleaned from this.
|
* DM rolls: 1d20+10 => 10 + 10 = 20
* DM rolls: 4d6+10 => 15 + 10 = 25
DM:
|
and it's only just begun...
|
* DM rolls: 1d20+5 => 17 + 5 = 22
* DM rolls: 1d20+5 => 18 + 5 = 23
* DM rolls: 2d4+4 => 4 + 4 = 8
* DM rolls: 1d20+5 => 18 + 5 = 23
* Keenan rolls: 2d6 => 9
* DM rolls: 1d8+2 => 5 + 2 = 7
Keenan:
|
why are they all sudeenly rolling so
well
|
Keenan:
|
and who was that last attack?
|
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+3 => 1 + 3 = 4
Keenan:
|
wait, were all of those just from the
dino saur, besides those last 2
|
DM:
|
yeah, it's a tough monster if you let
it live for a turn...
|
DM:
|
and constance, roll reflex
|
* Christopher rolls: 1d20+4 => 1 + 4 = 5
Keenan:
|
you can use witchraw actuion n your
next turn hopefully
|
Christopher:
|
I whole-heartedly doubt I'll live that
long.
|
Keenan:
|
since it seems to be only a large
beast and those typically dont ahve reach, ill 5ft step and do
full attack on it
|
* Keenan rolls: d20+14 => 1 + 14 = 15
* Keenan rolls: d20+14 => 5 + 14 = 19
* Keenan rolls: d20+14 => 11 + 14 = 25
* Keenan rolls: 2d8+2d6+16 => 7 + 7 + 16 = 30
Keenan:
|
iive odne over 100 damage so far, i
hope its almost dow
|
Keenan:
|
maybe i should have done btoh arrows
at it, oh well
|
Keenan:
|
well, i cant do anyhting else
|
Keenan:
|
what do you guys do
|
Keenan:
|
and do any of the soldiers ome out yet
with paint, or atleast guns to shoot stuff, theyve had 2 or 3
turns to do so?
|
Boretos:
|
Do I realize that Constance is fallen.
|
Christopher:
|
maybe if i gave myself SR, but that
too is only temporary
|
DM:
|
and rolling to see if anyone got
paint...
|
* DM rolls: 1d6 => 5
* DM rolls: 1d6 => 6
* DM rolls: 1d6 => 2
* DM rolls: 1d6 => 3
* DM rolls: 1d6 => 1
|
Soldier 1:
|
Found it!
|
Keenan:
|
i dont think you shoudl do taht iggy,
you should priobably wait for constance to leave first
|
Keenan:
|
sicnce she cna do a witchdraw action
|
Christopher:
|
well, being no fan of dying horribly,
i'm doing so
|
DM:
|
so you let him Chris?
|
|
Officer Constance Stendatem:
|
I really hope you know what you're
doing...
|
DM:
|
Consent is very important to me, but
grapple checks work too.
|
Keenan:
|
why would you grab her, she can jsut
run?
|
Christopher:
|
i'll allow it
|
DM:
|
ok, add one inquisitor wife to your
inventory
|
Boretos:
|
I'm proficient in inquisitor wives.
|
Keenan:
|
do you cast any spells since you didn
have to spend a round moving?
|
Christopher:
|
withdrawing's still full-round...
|
Keenan:
|
yeah, but you didnt have to i thought
since iggy pulled you out
|
* Christopher rolls: 3d6 => 14
Keenan:
|
and what do you do iwht it?
|
Christopher:
|
let's hope that SR helps
|
Keenan:
|
also, i didnt ahve to go
|
Keenan:
|
so, do any soldiers or ekkhard or
castalot do anyhting
|
DM:
|
did they not shoot this turn?
|
Christopher:
|
God technically has a 5% chance of not
portalling directly on target.
|
Christopher:
|
It's more a formality than anything,
but...
|
|
Soldier:
|
Continue to eat lead!
|
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 3d8 => 16
* DM rolls: 3d6+6 => 13 + 6 = 19
* DM rolls: 2d6 => 6
Keenan:
|
i just realized im now alone ehre, oh
well, atleast im a bit tnaky
|
Keenan:
|
even if my armor isnt toog ood
|
|
Officer Ekkhardt:
|
anyone need a magic shield?
|
DM:
|
the other guys are still grabbing
thier weapons
|
Keenan:
|
what does a magic shield do?
|
|
Angel 7:
|
You were unwise to betray us, Hunter...
|
|
Hunter:
|
I could use one, unless they start
going for antoher
|
Christopher:
|
okay, so he can't actually see the
area when scrying on us
|
|
Angel 8:
|
Now we shall exact vengence for our
brethren...
|
Christopher:
|
that helps somewhat
|
DM:
|
some solutions don't require
overthinking
|
Christopher:
|
And if he's managing this kind of
unfailing accuracy with his portals, he knows this spot very well.
|
* DM rolls: 1d20+6 => 13 + 6 = 19
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 3 + 6 = 9
* DM rolls: 1d20+6 => 11 + 6 = 17
* DM rolls: 3d10+9 => 24 + 9 = 33
|
Hunter:
|
I coudl really use that shield
|
Keenan:
|
can he give it at rnage?
|
DM:
|
yes, but he might hit the wrong guy
|
Keenan:
|
ah, can he give it at range after i
ill the guy int he way
|
Christopher:
|
Still have no idea.
|
Christopher:
|
oh what fun is it christmas again
already
|
Keenan:
|
first injured guy
|
* Keenan rolls: d20+14 => 8 + 14 = 22
* Keenan rolls: d8+10 => 8 + 10 = 18
* Keenan rolls: d20+14 => 2 + 14 = 16
* Keenan rolls: d8+10 => 5 + 10 = 15
Christopher:
|
If he's not doing anything even at the
fringes of the NMS, he knows the area. How can we mess with that?
|
* Keenan rolls: d20+9 => 6 + 9 = 15
Keenan:
|
damn, cant kill him
|
Keenan:
|
i really need that shield
|
DM:
|
A solution that only lasts for the day
will keep you from dieing...
|
DM:
|
time to prep spells for the next day
and do somthing permemnant
|
|
Officer Constance Stendatem:
|
I need paint poured on myself and
Ignatius.
|
Christopher:
|
i'm a sorcerer, remember?
|
|
Soldier 1:
|
Ahh scary monster!!!
|
Keenan:
|
anyhting that buys time is good
|
Keenan:
|
and a shield is also good
|
DM:
|
he 5ft steps and chucks paint on you
two
|
|
Officer Ekkhardt:
|
need that shield?
|
|
Hunter:
|
yes
|
|
Hunter:
|
Thanks
|
* DM rolls: 1d6 => 5
* DM rolls: 3d6 => 11
Christopher:
|
if all else fails we could probably
just run
|
|
Soldier:
|
Ohh no dinosaur but still eat lead!
|
* DM rolls: 1d20+4 => 7 + 4 = 11
Keenan:
|
what do the other 4 soldiers do
|
DM:
|
they cut holes in the side of the tent
and fire
|
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 15 + 4 = 19
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 18 + 4 = 22
* DM rolls: 1d20+4 => 1 + 4 = 5
Keenan:
|
nice, they rolled well
|
* DM rolls: 12d8 => 61
Keenan:
|
would have liekd a crit, btu still 4
hits
|
|
dino 1:
|
OWW!!!!
|
Keenan:
|
i imagine it didnt actually say that
|
DM:
|
alright, lovebirds doing anything?
|
|
Officer Constance Stendatem:
|
If anyone knows how to summon Planar
magic, pour some into the portals.
|
Keenan:
|
wait, what does that do?
|
|
Officer castalot:
|
On it.
|
Christopher:
|
It's a counterspell. It, in enough
quantities, would shift the 4th effect, here Planar, to the 3rd
position.
|
Christopher:
|
Thus changing its effect.
|
Keenan:
|
thats a good idea
|
Christopher:
|
And in this scenario rendering it
pretty much useless.
|
Keenan:
|
what do you do iggy
|
DM:
|
but the spell is being cast from
Bliss, not here. You would need to be there when the portal is
forming...
|
Keenan:
|
and cant ekkhardt also shoot since
casting a spell is a free action, or did he channel as well
|
Christopher:
|
Blagh, it wouldn't affect the existing
portals, that's right.
|
DM:
|
he is counting on you do DPS
|
|
Officer Constance Stendatem:
|
Disregard, I had memories.
|
DM:
|
nobody can match your damage right now
|
Keenan:
|
i really need healing, wish we had
healing amgic, oh well
|
Christopher:
|
in terms of permanent solutions, i see
only the option to create a loooooooot of anti-magic fields and
cast a loooooooooot of permanency
|
Keenan:
|
at the moemnt lets jsut do temporary
|
Keenan:
|
and areny you going to attack iggy
|
DM:
|
he is currently holding a two-handed
woman
|
Boretos:
|
Are there any horses or anything
nearby?
|
Keenan:
|
i thought with only 1 ahdn
|
DM:
|
there are several, north of the west
tent. They are currently flipping multiple shits
|
Keenan:
|
and since officer castalot cant pour
in planar magic, what will he do instead
|
|
Officer Constance Stendatem:
|
Use all the antimana you safely can on
those portals!
|
|
Officer castalot:
|
Fresh out, but I will get on that.
|
DM:
|
still waiting on Ignatious...
|
Christopher:
|
In terms of temporary solutions,
riding off into the sunset is looking best.
|
DM:
|
Any plans you have, be ready to tell
them, because I can't promise that the dinosaur won't kill you
next turn...
|
|
Officer Constance Stendatem:
|
Also, strike the south tent! It might
buy us some time!
|
|
Soldier 1:
|
With what?
|
Christopher:
|
i have no idea what i am
doooooooooiiiiiiiiiiing
|
Keenan:
|
im guessing hes not
|
Keenan:
|
and not while were inside
|
|
Officer Constance Stendatem:
|
I don't care if you disassemble it or
beat it to death, just see that it goes down!
|
DM:
|
ok, I think adam actually went AFK...
|
Christopher:
|
To my knowledge, glassing and/or
perma-anti-magicking this region are the only solutions.
|
Christopher:
|
bomb it into glass
|
Keenan:
|
and doing ti to the region wont help
too muhc probably since hes not scrying the area, hes scrying us,
and in particular you
|
Keenan:
|
and i know that term, was wondeirng if
there was antoher one
|
Christopher:
|
Although *otherwise* screwing it up so
severely he can't see it would also work.
|
Keenan:
|
anyway, what should we do since he
isnt here
|
Christopher:
|
Well, that's the thing: Portals can
only be created at target areas, and scrying a target person only
reveals them in the midst of a grey void.
|
DM:
|
I really don't want him to just not be
here for the final battle
|
Christopher:
|
Through process of elimination, as far
as I can see, God has to be able to see this location.
|
Keenan:
|
but man, i woder what the solutions
your thinking of are
|
DM:
|
what process of elimination?
|
Christopher:
|
well, we only eliminated one thing
|
Christopher:
|
Far as I've read, under the NMS, you
cannot open a portal on a person or item, but only a locale.
|
Boretos:
|
Yeah, I'm racing for a horse.
|
Keenan:
|
you dont want to proc this
|
* DM rolls: 1d20+10 => 11 + 10 = 21
Keenan:
|
you can withdraw though i think
|
* DM rolls: 2d6+5 => 9 + 5 = 14
Boretos is disconnected.
Boretos is disconnected.
Keenan:
|
his connection is bad
|
DM:
|
can you turn during withdraws?
|
Keenan:
|
im pretty sure you can
|
Christopher:
|
it's a regular double move i think
|
Boretos has connected.
Christopher:
|
with the caveat that it doesn't
provoke while moving out of the first square
|
Keenan:
|
except its a full round action, so if
you stomehow get a moveaction from some other source it doenst
ocunt
|
Keenan:
|
what did castalot do again?
|
Christopher:
|
well then i guess i am in trouble
|
DM:
|
channeled conjuration. He was gonna
try to pin the thing
|
Unknown command: "impersontate God". Try /help for a
list of commands.
Keenan:
|
what action did you d again?
|
God:
|
You are a coward, Ignatious. You have
abandoned the one you love....
|
DM:
|
ok Chris, have fun...
|
* DM rolls: 1d20+10 => 1 + 10 = 11
* DM rolls: 1d20+10 => 1 + 10 = 11
* DM rolls: 1d20+5 => 5 + 5 = 10
* DM rolls: 1d20+5 => 4 + 5 = 9
Keenan:
|
this is hilarious
|
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+5 => 19 + 5 = 24
Christopher:
|
but it crits
|
* DM rolls: 2d8+4 => 10 + 4 = 14
Keenan:
|
can we say he tripped due to 2 nat 1s
in a row, bthough i guess thats asking a bit much
|
DM:
|
it's not that strong a beast...
|
Christopher:
|
unless that's prior to being doubled
or god forbid tripled
|
DM:
|
now for poking Hunter
|
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+6 => 6 + 6 = 12
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d10+3 => 8 + 3 = 11
Boretos is disconnected.
Boretos is disconnected.
Keenan:
|
woah, where did all those ocme form,
there were only 3 angels on the other side of this portal
|
Christopher:
|
okay, now goodbye
|
DM:
|
tries to attack with longsword...
|
* DM rolls: 1d20+6 => 18 + 6 = 24
* DM rolls: 1d8+2 => 4 + 2 = 6
DM:
|
one new angel showed up next to
constance
|
Christopher:
|
WIIIIIITHDRAAAAAAAAAAAAAWWWW
|
Keenan:
|
you do realize that the dino can
outrace us, we need to kil it first
|
Christopher:
|
i am not killing that thing right now
|
Christopher:
|
not unarmed from melee range
|
|
Soldier 1:
|
You are more important than me Sir!
|
Keenan:
|
oh i know, but the soldiers shoudl
still shoot
|
DM:
|
he positions himself as cover.
|
|
Officer Constance Stendatem:
|
Thank you, soldier. Wish there were
time for introductions.
|
Keenan:
|
yeah, but htere are 5 others
|
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 6 + 4 = 10
* DM rolls: 1d20+4 => 18 + 4 = 22
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 11 + 4 = 15
* DM rolls: 9d8 => 35
Keenan:
|
are you goign to roll to confirm?
|
* DM rolls: 1d20+4 => 14 + 4 = 18
DM:
|
that said, it was a crit
|
* DM rolls: 2d6 => 7
Keenan:
|
can ekkhard cut a way through the tent
that we coudl elave through?
|
* DM rolls: 2d6-2 => 6 - 2 = 4
|
Officer Ekkhardt:
|
Just slip under the bottom
|
DM:
|
Ekkhardt gives you 7 temp HP
|
Boretos has connected.
DM:
|
then he uses mana 4 fire 7 to light
the roof of the tent on fire
|
Keenan:
|
ah, can he still leave the tent?
|
Keenan:
|
or does he not ahve an action for that
|
Christopher:
|
No actions left. You'll be remembered
well, Ekkie, old chum.
|
* DM rolls: 4d6 => 14
* DM rolls: 3d6-3 => 10 - 3 = 7
|
Officer castalot:
|
Clear out men! Set the tent and
anything important on fire!
|
Keenan:
|
man i screwed up big by not being
subtle and bringing you with me
|
|
Officer castalot:
|
Don't forget the lessons of this
battle officers. No matter what happens.
|
DM:
|
ok, that's all friendly NPCs
|
Christopher:
|
what bloody lessons
|
Keenan:
|
might have been better to do it at
antoher time
|
DM:
|
don't sweat it. Has hunter acted this
round?
|
Keenan:
|
nah, can i try to pull ekkhard onlong
with me as i escape the burning tent
|
DM:
|
it's DC 20 strength to try to pull
someone behind you as you squiggle through a tent hole, and if you
fail you are both stuck there prone
|
Keenan:
|
how long till this tent collapses?
|
Keenan:
|
will we be hurt by the flames next
turn?
|
Keenan:
|
not sure how long that'll take to
start hurting us
|
DM:
|
you have at least another full round
before the tent starts damaging you
|
Keenan:
|
i guess i could risk antoher turn to
try and get us bot out, hopefully
|
DM:
|
if you are gonna be a hero, roll it
|
* Keenan rolls: d20+14 => 7 + 14 = 21
* Keenan rolls: d8+10 => 6 + 10 = 16
* Keenan rolls: d20+13 => 6 + 13 = 19
* Keenan rolls: d20+13 => 2 + 13 = 15
* Keenan rolls: d10+8 => 6 + 8 = 14
Keenan:
|
9 takes 16 damage
|
DM:
|
they have 16 AC, 20HP
|
Keenan:
|
that was supposed to be a +10
|
Keenan:
|
so, i guess tere turn?
|
DM:
|
sorry Chris, but God is just trying to
get a kill at this point...
|
Christopher:
|
that provokes
|
Keenan:
|
brian, im ot sure god was prepared for
this, as such, would the angels really all be here this rapidly
|
Christopher:
|
not that it matters
|
DM:
|
procing from the bucket, actually...
|
Keenan:
|
since on the bliss page there not
organized like that
|
* DM rolls: 1d20+2 => 6 + 2 = 8
DM:
|
I am assumeing that this time around
that one of them notified God (this happend once before this
time), and it's been about 8 turns now since the alert was
triggered.
|
Christopher:
|
Which is maybe a half to a third of
the natural expire time of the first portal.
|
DM:
|
I think it's reasonable, given that
it's spending most of it's energy for the day on these portals
|
Keenan:
|
true, i was mainly thinking for
previous turns
|
DM:
|
alright Chris, I hope you feel lucky...
|
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 13 + 6 = 19
Christopher:
|
I'm... yeah, I'm DEAD.
|
* DM rolls: 2d10+6 => 4 + 6 = 10
Keenan:
|
wait, you wree at 1 helath, i thought
you were higher?
|
Christopher:
|
missed the first attack from this guy
|
Christopher:
|
and unless i get healed like
yesterday, that's it
|
Christopher:
|
i am technically still alive
|
DM:
|
rolling other attacks
|
Christopher:
|
effectively? no.
|
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 20 + 6 = 26
* DM rolls: 1d20+6 => 13 + 6 = 19
DM:
|
hit and crit on meatshield
|
* DM rolls: 3d10+9 => 19 + 9 = 28
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d10+3 => 9 + 3 = 12
DM:
|
and finally, in the southern tent...
|
DM:
|
one attack on Ekkhardt, the rest on
Hunter
|
* DM rolls: 1d20+6 => 6 + 6 = 12
* DM rolls: 1d20+6 => 15 + 6 = 21
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+6 => 3 + 6 = 9
Keenan:
|
wait, they cant all attack
|
Keenan:
|
im pretyy sure only 3 coudl, i think
the 4th guy mvoed to far
|
DM:
|
ohh, sorry. Only 3 on you
|
DM:
|
the fourth guy is good with movement,
but the corner guy can't reach
|
Keenan:
|
really wish i ahd a grenade
|
Keenan:
|
it would be soo good here
|
Keenan:
|
instead, i guess withdrawing si for
the best
|
Keenan:
|
though i make sure ekkhard goes first
|
DM:
|
mana and fire would be good, but these
wizards arent mad efor that
|
|
Officer Ekkhardt:
|
Hunter, come on!
|
Keenan:
|
now 55 more movement
|
DM:
|
fulll round to squeeze through the
bottom
|
Keenan:
|
oh, didnt know that
|
Christopher:
|
well, it's been nice, fellas
|
Keenan:
|
im guessing we cant do a 5 ft step too
|
Keenan:
|
and castalot might save you
|
DM:
|
soldier 2 tries to get the guy off of
you while the others wreck stuff
|
* DM rolls: 1d20+4 => 1 + 4 = 5
Christopher:
|
misfire! misfire!
|
* DM rolls: 1d6 => 6
DM:
|
now if castalot doesn't miss like a
fool, you get 6 temp HP
|
* DM rolls: 1d20+5 => 17 + 5 = 22
DM:
|
roll for stability...
|
Christopher:
|
yaaaaaaaaaay thank you sir castalot
|
* Christopher rolls: 1d10 => 10
Keenan:
|
first time i have ever seen someone
make a 3.5 stability check
|
DM:
|
only Ignatious remains
|
Christopher:
|
i do have three dudes standing over me
|
Boretos:
|
Not for long, I hope.
|
Keenan:
|
didnt castalot have some pther energy
stored
|
DM:
|
double click on him and see the notes
|
Keenan:
|
cause he hasnt casr anything for a
while
|
DM:
|
he has been storing magic for big
flashy spells that he hasn't had time or opportunity to cast
|
DM:
|
also, Adam, are you just riding off?
|
Keenan:
|
i think hes gone again
|
Keenan:
|
and he would lkelyy try to ride pass
constance and pick her up
|
Christopher:
|
the area that the exterior portal is
at is visible from the first portal
|
Christopher:
|
doesn't exactly help us
|
DM:
|
so... waitin on Adam again...
|
Boretos:
|
Imma mount this horse
|
DM:
|
make a handle animal check to go in
any direction besides far far away...
|
* Boretos rolls: 1d20+3 => 13 + 3 = 16
DM:
|
alright, it's a warhorse.
|
DM:
|
you get one move action with her
|
Boretos:
|
I'm going to run up to my wife.
|
Christopher:
|
this is close...
|
Christopher:
|
we could get away, or a total party
kill could happen in a TURN
|
Boretos is disconnected.
DM:
|
that's a charge on iggy
|
DM:
|
angel 21 slips through
|
DM:
|
these guys just charge the wall to cut
it through.
|
* DM rolls: 1d10+3 => 5 + 3 = 8
* DM rolls: 1d10+3 => 5 + 3 = 8
* DM rolls: 1d10+3 => 4 + 3 = 7
* DM rolls: 1d10+3 => 9 + 3 = 12
Keenan:
|
does the fire start damaging them yet?
|
DM:
|
the two guys over the Aoe area take
some
|
* DM rolls: 1d4 => 4
Keenan:
|
what is the aoe area? i assumed it was
the whole tent
|
DM:
|
only 4 mana in a cone
|
DM:
|
that's most of the tent...
|
* DM rolls: 4d6 => 19
Boretos has connected.
Keenan:
|
you can turn while tunning rihgt?
|
Christopher:
|
not while running
|
DM:
|
no. the 4x move runs are in a straight
line
|
Keenan:
|
and how mayn horses are there
|
Christopher:
|
you can angle while running
|
DM:
|
ready to get jabbed Iggy?
|
DM:
|
you have two normal attacks, and two
charges at you
|
DM:
|
and I don't need you alive for any
further games, and if your kids become orphans, all the disneyer
|
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d20+8 => 8 + 8 = 16
* DM rolls: 1d20+8 => 16 + 8 = 24
* DM rolls: 4d10+12 => 18 + 12 = 30
Boretos:
|
Thanks for taking away my armor and
weapons.
|
DM:
|
yeah, I wasn't trying to snipe you
here. I forgot about the weaknesses of tanks...
|
DM:
|
16 goes for constance, procing from you
|
Keenan:
|
wow, someone actually nothers to go
for the unconscious guy
|
Christopher:
|
well, gee, thanks for using a frickin
coup
|
DM:
|
ohh, the angel is trying to pick up
constance
|
Christopher:
|
i don't know if that's better or worse
|
DM:
|
hence "procing from you"
|
* Boretos rolls: 1d20+8 => 2 + 8 = 10
DM:
|
that's as far as they can go
|
DM:
|
and that's the bad guys
|
Keenan:
|
wait, so i guess the angel picked her
up then
|
Keenan:
|
otherwise castalot might ahve been
able to do something
|
DM:
|
castalot actually does have one more
option...
|
DM:
|
but I'm gonna let you guys act first
and not steal the show
|
Keenan:
|
i think my action kind of depends on
what he'll do
|
DM:
|
ok. He casts 21 anti-manna at the
portal to try to shut it down.
|
* DM rolls: 1d20+7+10 => 18 + 7 + 10 = 35
Keenan:
|
wai, so he needed a 19 o
|
DM:
|
I made this effect unforgiving
|
Keenan:
|
and coudlnt he have hcanneled first?
|
Keenan:
|
oh wait, he didnt have anymore left
|
DM:
|
he probably had a cantrip or somthing,
and it would literally have taken one more point
|
Keenan:
|
i really wish you said he did that
|
Keenan:
|
i love you rihgt now
|
Keenan:
|
can the soldiers go?
|
Keenan:
|
or still too busy destryoing and
setting on fire
|
DM:
|
soldier 2 shoots; but everyone else is
busy destorying things
|
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d0 => Invalid expression: 1d0.
* DM rolls: 1d10 => 8
* DM rolls: 1d10 => 3
DM:
|
dieing soldier is dieing
|
Keenan:
|
how cut up is the tent?
|
DM:
|
that wall is gone. The rest of the
tent is almost there too
|
Keenan:
|
ah, so they can jsut go for us next
turn
|
Keenan:
|
does pinning do damage
|
DM:
|
unless there is another effect
|
Keenan:
|
ok, hopefully me and ekkhardt can lead
all of the angels near where cosntnace is, so taht castalot can
get them all at once
|
Keenan:
|
since he can do that with arcane right?
|
Keenan:
|
i dont remember what is required to do
that exactly
|
DM:
|
castalot is out of 3rd level and above
channels, but has some fire and mana
|
Keenan:
|
will that alow him to try to pin
|
Keenan:
|
preferably withot hurting constance
|
DM:
|
keep in mind that you will need to
move fast; if they don't think capture is possible, despreate
baddies might just cue, and there is no chance Constance survives
that...
|
DM:
|
it might not be enough mana to grab
all of them though
|
Keenan:
|
ok, i plan to run to around where
ignatious si, and hope they all follow
|
Keenan:
|
and i assume ekkhardt will do the same
|
DM:
|
that path procs one of them
|
* DM rolls: 1d20+6 => 10 + 6 = 16
Keenan:
|
what did that last guy do, and i guess
he actually ran?
|
DM:
|
two of them manage a charge on
ekkhardt...
|
Keenan:
|
wait, if instead of doublemving, he
actually ran, ekkhard coudl eb out of dodge distance
|
Keenan:
|
i mean charage distance
|
Keenan:
|
your leaving constance? ok, guess you
cant do much without your armor
|
Boretos:
|
what's a horse's speed?
|
DM:
|
but if you don't withdraw you proc
|
Keenan:
|
moving like that provokes
|
Boretos:
|
then I withdraw.
|
DM:
|
ehh, it wouldn't be hard to make that
not proc, so whatever
|
Keenan:
|
so, wouldnt ekkhardt run so that they
couldnt charge him?
|
DM:
|
Ekkhardt followed you.
|
DM:
|
That's as far as youguys could go
without bending, no?
|
DM:
|
remember he tried not to proc
|
Keenan:
|
yeah, should ahve rna thogh, oh well
|
* DM rolls: 1d0 => Invalid expression: 1d0.
* DM rolls: 1d10 => 2
DM:
|
also, with Iggy chosing to fight
another day, things are looking a little darker on the front...
|
Christopher:
|
i'd say lighter
|
Christopher:
|
we have one person guaranteed to
survive now
|
Christopher:
|
looks like two more probably will
|
DM:
|
one attack and two charges on Ekkhardt
|
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+6 => 16 + 6 = 22
* DM rolls: 1d20+6 => 6 + 6 = 12
Christopher:
|
I'm a lost cause, probably bound for
Agony.
|
* DM rolls: 2d10+6 => 13 + 6 = 19
DM:
|
that just kills Ekkhardt
|
Keenan:
|
i really wish i ahd run
|
Keenan:
|
i had hoped he would pass me, oh well
|
DM:
|
and two charges on castalot
|
* DM rolls: 1d20+8 => 16 + 8 = 24
* DM rolls: 1d20+8 => 9 + 8 = 17
* DM rolls: 2d10+10 => 6 + 10 = 16
Christopher:
|
so long, ekkhardy
|
Christopher:
|
live, hunter, live
|
DM:
|
I honestly wish you the best...
|
Keenan:
|
what does castalot do
|
DM:
|
see, he can pin Contance's guards, and
try to go for broke, or just pin the guys on you and hope you DPS
the guys around him, and leave Constance to die.
|
DM:
|
I was in a situation where I went for
leaving nobody behind, and we all died....
|
DM:
|
I leave it to party vote
|
DM:
|
either way channels mana
|
* DM rolls: 2d6 => 8
Christopher:
|
I vote he saves himself.
|
Christopher:
|
No. Pragmatic.
|
Christopher:
|
If he goes to save me, Hunter has to
dash in and out of attack ranges and will most likely die.
|
Christopher:
|
If he saves himself, he might, maybe,
get out alive along with Hunter.
|
Christopher:
|
At the least, Hunter's almost
guaranteed to escape.
|
Christopher:
|
I'm a lost cause at this point, let's
face it.
|
DM:
|
shame, after that Godly luck there
|
Christopher:
|
The one time I half-hope to fail the
check...
|
DM:
|
and the four nat ones attacking you?
That's adam luck
|
Keenan:
|
really wish that dragon had tripped
while attacking
|
DM:
|
If wishes were fishes we'd all cast
nets...
|
Keenan:
|
atleast the other portal shoudl close
soon since its been around 10-12 rounds i think
|
Christopher:
|
mainly, it's on fire.
|
Christopher:
|
They can't really safely go through.
|
DM:
|
See, I am trying to figure out if it
makes more sense to run you though one round of fire (you are sure
to survive the 1d6, as are all these mooks around you), or just
wait until it goes out. It's just cloth, after all
|
Christopher:
|
ah, but i won't survive the 1d6 after
all
|
DM:
|
Either way, you voting for pragmatism
or idealism?
|
Christopher:
|
temporary health
|
DM:
|
temp health lost first
|
Keenan:
|
im pretty sure it mgiht ahve collapsed
by now since a wall is gone and tis on fire
|
DM:
|
if you are not at -10 by the end, you
are alive
|
DM:
|
and the tent is pretty much down now
|
Keenan:
|
i think castalot would likely due
pragmatism
|
Christopher:
|
well that changes things a tad
|
DM:
|
there is a tenticle monster grabbing
at all of them...
|
Christopher:
|
thanks evard
|
Christopher:
|
you're a lifesaver
|
Christopher:
|
not really, though, you really fuck
people up hard
|
DM:
|
ohh, there is another dillemma...
|
DM:
|
the first place conjuration does do
constrict damage, while second place is far weaker, but does not
|
DM:
|
the first place might not kill
constance in one turn, but the second place won't pin everyone for
sure...
|
Christopher:
|
go for the gold
|
Christopher:
|
if i die, i die
|
DM:
|
wait, are you saying first or second
place?
|
Christopher:
|
if you pin them all, great
|
Keenan:
|
or, he coudl move it one to the left
nad just let the one holding you go
|
Keenan:
|
and get another angel near me
|
Christopher:
|
the one carrying me would then be up
still
|
Keenan:
|
yeah. that would be the probalem, but
if we kill you with constriction yuor dead anyway, and oh, nvm,
that'll realease 2 angels
|
Christopher:
|
yeah, original placement
|
DM:
|
is that your final answer?
|
Christopher:
|
i'm as good as dead already anyway
|
Christopher:
|
|
Keenan:
|
wanna do a roll to see you fall out of
the angels grasp as it happens?
|
DM:
|
ok, rolling grapples...
|
Keenan:
|
cause he cant hold you while pinned i
think
|
DM:
|
but first the normal guys
|
* DM rolls: 1d20+5 => 2 + 5 = 7
* DM rolls: 1d20+6 => 5 + 6 = 11
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+6 => 14 + 6 = 20
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+6 => 15 + 6 = 21
Keenan:
|
and some other good rolls
|
* DM rolls: 1d20+5 => 8 + 5 = 13
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+5 => 5 + 5 = 10
* DM rolls: 1d20+6 => 12 + 6 = 18
Christopher:
|
also, out of left field, so much for
the cabbie...
|
Keenan:
|
whats the dc just owndering?
|
DM:
|
now for the important one
|
Keenan:
|
oh i know, just wondering what they
ahd to go agains
|
DM:
|
spell has +5, monsters have +6
|
* DM rolls: 1d20+5 => 4 + 5 = 9
* DM rolls: 1d20+6 => 11 + 6 = 17
DM:
|
the angel with constance is unaffected
|
Christopher:
|
that said, he won't be armed while
carrying me
|
DM:
|
alright, Hunter's turn?
|
Keenan:
|
wait, whats castalots caster level,
and how mayn points did he put into that?
|
DM:
|
caster level 7, 11 conjuration 8 mana
|
Keenan:
|
so shouldnt it have a +13, sicen isnt
a grapple check your chance to hit, and as its strenthg is 22, and
its bab is 7, it owuld have a +13 modifier
|
Keenan:
|
i mean not chance to hit, but ou know
what i mean
|
DM:
|
I'll roll it all again...
|
Keenan:
|
and as its huge, it gets an additonal
+4 i think
|
* DM rolls: 1d20+17 => 12 + 17 = 29
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+17 => 3 + 17 = 20
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+17 => 17 + 17 = 34
* DM rolls: 1d20+5 => 1 + 5 = 6
DM:
|
ok, everyone else needs a 20
|
* DM rolls: 1d20 => 19
* DM rolls: 1d20 => 18
* DM rolls: 1d20 => 14
* DM rolls: 1d20 => 14
* DM rolls: 1d20 => 3
DM:
|
ok, you got all of them, and Constance
takes what's hers.
|
DM:
|
damage, constance and mook last
|
Keenan:
|
does she fall toutside the spell
effect?
|
* DM rolls: 1d8 => 3
Christopher:
|
magic, bitch
|
Keenan:
|
i guess ill shoot at the onces on
castalot now
|
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 2 + 6 = 8
* Keenan rolls: d20+13 => 8 + 13 = 21
* Keenan rolls: d8+10 => 4 + 10 = 14
* Keenan rolls: d20+13 => 8 + 13 = 21
* DM rolls: 1d6+6 => 6 + 6 = 12
* Keenan rolls: d20+9 => 3 + 9 = 12
* DM rolls: 1d6+6 => 4 + 6 = 10
Keenan:
|
oops, meant to make it +8
|
* Keenan rolls: d20+8 => 18 + 8 = 26
* DM rolls: 1d6+6 => 6 + 6 = 12
Keenan:
|
i really hope you let the fixed one
count
|
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 6 + 6 = 12
Keenan:
|
wow, half of these d6 are maxed
|
DM:
|
I don't know what you did, but I trust
you to mark the damage correctly
|
Keenan:
|
i had accidnelty rolled witht eh wrong
number, so i rerolled with the right one and it hit, however it
owuldnt have with the wrong number one, so i was wondeirng if you
would count the fixed roll, or the intiial one
|
Keenan:
|
and if you count the fixed the dmaage
is /roll d8+10
|
* Keenan rolls: d8+10 => 3 + 10 = 13
DM:
|
just mark who you damaged/killed
|
Keenan:
|
angel 11 is at 7 health
|
Keenan:
|
and i guess the soldiers can shoot,
right?
|
DM:
|
the other three are running out the
back door, but the one can yes
|
Keenan:
|
i guess they shoot at the angel in the
abck
|
* DM rolls: 1d20+4 => 14 + 4 = 18
* DM rolls: 3d8 => 16
|
Soldier 2:
|
Got em'!
|
Keenan:
|
so im guessing they dient shoot teh
guy in back
|
DM:
|
nope. Full round to slip out
|
DM:
|
now for my last chance to kill
Hunter...
|
* DM rolls: 1d20+6 => 1 + 6 = 7
* DM rolls: 1d20+8 => 1 + 8 = 9
DM:
|
the rest try to get free...
|
* DM rolls: 1d20+17 => 1 + 17 = 18
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+17 => 7 + 17 = 24
* DM rolls: 1d20+6 => 2 + 6 = 8
* DM rolls: 1d20+17 => 6 + 17 = 23
* DM rolls: 1d20+6 => 9 + 6 = 15
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+6 => 11 + 6 = 17
* DM rolls: 1d20+17 => 10 + 17 = 27
* DM rolls: 1d20+6 => 7 + 6 = 13
* DM rolls: 1d20+17 => 1 + 17 = 18
* DM rolls: 1d20+6 => 4 + 6 = 10
DM:
|
and now it's your turn
|
Keenan:
|
i shoot first at the injured one
|
* Keenan rolls: d20+14 => 18 + 14 = 32
* Keenan rolls: d8+10 => 3 + 10 = 13
DM:
|
and there is no withdraw move that
doesn't
|
Keenan:
|
so, an i instead move back 5 ft to
pnly proc one of them
|
Keenan:
|
though i guess ts too late now
|
Keenan:
|
i plan to shoot around ti to get hte
last guy though
|
Keenan:
|
so ill still proc that
|
DM:
|
if you walk back there you need two
moves, which will proc both
|
Keenan:
|
what do you mean?
|
Keenan:
|
im only moving 5ft
|
Christopher:
|
through a wall
|
Keenan:
|
cant i shoot around it?
|
DM:
|
sure, but you can't walk through it
|
DM:
|
so that will proc from both
|
Keenan:
|
instead, i move liek this
|
Keenan:
|
to only proc one hit when i attack
|
Keenan:
|
i was thinking there was a dorry there
|
Keenan:
|
or an empty space
|
DM:
|
actually, no. You proc zero, because
glaive.
|
Christopher:
|
mother of god
|
Keenan:
|
already rolled to kill the guy im next
|
Christopher:
|
your bow would normally provoke from
that
|
Christopher:
|
glaive, adjacent
|
Christopher:
|
TROLOLOLOLOLOL
|
* Keenan rolls: d20+13 => 18 + 13 = 31
* Keenan rolls: d20+8 => 13 + 8 = 21
* Keenan rolls: 2d8+10 => 13 + 10 = 23
Keenan:
|
now all thats left is the one in back
and the pinned ones
|
Keenan:
|
which should be takign dmage
|
DM:
|
the soldiers shoot for the guy in back.
|
* DM rolls: 1d20+4 => 16 + 4 = 20
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+4 => 14 + 4 = 18
* DM rolls: 6d8 => 29
* DM rolls: 1d20+17 => 17 + 17 = 34
* DM rolls: 1d20+6 => 3 + 6 = 9
* DM rolls: 1d20+17 => 14 + 17 = 31
* DM rolls: 1d20+6 => 19 + 6 = 25
* DM rolls: 1d20+17 => 19 + 17 = 36
* DM rolls: 1d20+6 => 6 + 6 = 12
* DM rolls: 1d20+17 => 14 + 17 = 31
Keenan:
|
you already rolled for grapple
|
* DM rolls: 1d20+6 => 5 + 6 = 11
* DM rolls: 1d20+17 => 4 + 17 = 21
* DM rolls: 1d20+6 => 3 + 6 = 9
* DM rolls: 1d20+17 => 18 + 17 = 35
* DM rolls: 1d20+6 => 16 + 6 = 22
DM:
|
3.5 is weird, but it's balanced.
|
DM:
|
and they all take damage now
|
* DM rolls: 1d6+6 => 3 + 6 = 9
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 3 + 6 = 9
* DM rolls: 1d6+6 => 1 + 6 = 7
* DM rolls: 1d6+6 => 5 + 6 = 11
* DM rolls: 1d6+6 => 6 + 6 = 12
Christopher:
|
well, at least in that regard
|
* DM rolls: 1d20+17 => 9 + 17 = 26
* DM rolls: 1d20+6 => 12 + 6 = 18
Keenan:
|
let the grappling dmage happen first
|
Keenan:
|
wait, there dead from that no matter
what happens
|
Keenan:
|
so i guess ill start getting horses
|
Keenan:
|
he was pretty important for the team
|
DM:
|
I almost had a TPK...
|
Keenan:
|
and we sitll have a powerful daemon
trying to kill us
|
Keenan:
|
how far away are we from the citty at
the moment?
|
Keenan:
|
he has 14 more chaces to get us if he
can do 2 portals per day
|
Christopher:
|
Holy crap. I can't believe you beat
the encounter.
|
DM:
|
Well, want to stop here, and we see
where this goes?
|
Christopher:
|
If you stay mobile, the portals can't
do jack.
|
DM:
|
but you have to sleep...
|
Keenan:
|
yeah, but the horses need food and
water
|
Keenan:
|
hopefully the daemon also needs rest,
otherwise,w ere dead
|
Keenan:
|
i suggest weride out for an hour away
form ehre, then quickly cam and get the neccesary rest, then ride
for as long as we can
|
Keenan:
|
the daemon hopefully needs his log
rest just like our mages
|
Christopher:
|
If I'm right about the nature of his
tricks, we may not even need to worry about immediate survival.
|
Christopher:
|
That said, he could still gate in an
entire army if left alone.
|
Keenan:
|
not really,he can likel only hold it
for around 15 rounds or so, with around 4 per round, for aroud 120
guys
|
Keenan:
|
also, i dont remember the last time
ive een so happy that a dm was wrong about some calculations
|
Christopher:
|
It adds up fast, though.
|
Christopher:
|
yeah i know right
|
Christopher:
|
i still can't believe we're all still
alive
|
Keenan:
|
still, i really should ahve been more
subtle, ekkhard mght not ahve died, and we mgiht not be in as muhc
risk, though there would still be a chance of you 2 being tricked
|
Christopher:
|
the escape would've been bloody either
way
|
Christopher:
|
I don't think it much matters how you
got us out, at the end of the day.
|
DM:
|
I am just happy everything happend
just the way it did...
|
DM:
|
I am assume it's best we pick this up
later? And that you want another session?
|
Christopher:
|
If you have more, I can take more.
|
Christopher:
|
This has been a hell of a ride.
|
DM:
|
I have been 100% improv for the last
two hours
|
Keenan:
|
i likely cant do another session for a
while, so i wouldnt mind a bit more now
|
DM:
|
then while I have you all here, what
are we interested in after this campaign ends?
|
Keenan:
|
i dont know, but i liekyl cant do much
for a few weeks
|
Keenan:
|
or atleast for a few days
|
Keenan:
|
busy with a paper
|
Christopher:
|
well, what do we have?
|
DM:
|
As I said before there are more
campaigns down this track (although not with these characters
unless you want to follow the map), that culminate in what I think
is a nice conclusion of this stage of the Macharian empire. We can
also do something in a totally different setting, or just a
throw-away game.
|
DM:
|
I don't I will be able to do much
after mid-febuary
|
DM:
|
well after that I have no more
homework for life (in theory), so if our scheduales line up I'm
good for life.
|
Boretos:
|
I vote for 1)more macharia 2)throw
away 3)new setting in that order.
|
Keenan:
|
junior, and i might do a 5h year if i
double major
|
Keenan:
|
though it looks like i wont
|
Keenan:
|
im fine with anything
|
DM:
|
Alright. I have an idea that jumps
over to the rythins for a bit, then returns to Macharia, or you
can follow the map (should you survive). Both options have you run
into God once more.
|
DM:
|
You don't need to decide now, but if I
have an idea of which campaign to prepare it will help me.
|
Christopher:
|
killlllllllllll
|
Keenan:
|
by the way, after that fight, can i
say my guy grew a level
|
DM:
|
you guys are level 8 now?
|
DM:
|
I think you were always over-leveled...
|
DM:
|
Are you 6 now, or 6 before this level
up?
|
* Christopher rolls: 1d4+2 => 1 + 2 = 3
Christopher:
|
are you goddamn joking
|
Keenan:
|
yeah, i had a action packed prologue
and fights against the party that i won that leveld me more
|
Christopher:
|
boom, regain consciousness
|
* Keenan rolls: d8+4 => 2 + 4 = 6
Christopher:
|
yeah, until that wears off
|
DM:
|
I am going to level you up twice Adam.
|
Christopher:
|
yay iggy gets to be more useful
|
DM:
|
The first level behind was a penalty
for infinite cash, and the second was from you being dead.
|
Christopher:
|
though to be fair he's crazy good with
his gear
|
DM:
|
And for Christ's sake, do NOT get a
level in an NPC class.
|
Christopher:
|
stripped naked, not so good
|
DM:
|
Yeah, totally forgot about that...
|
DM:
|
you could have taken a soldier's gun...
|
Keenan:
|
really wish i hadnt taken manyshot,
its penalty is so high i havent once had a good tim to use it
|
Keenan:
|
though next time i fight angels it
might be ok
|
Christopher:
|
not to full, but only doubling up on
the arrows is reasonable
|
DM:
|
it may come in handy soon enough.
Remember your party doesn't have much good AoE
|
Christopher:
|
Especially considering it almost
doubles your DPS.
|
Keenan:
|
since it gets better the bigger the
differnece between my chance to hit and our level
|
DM:
|
no offence Constance, but you are
utility
|
Christopher:
|
oh yeah, absolutely
|
DM:
|
such an odd party of three, you know?
|
Boretos:
|
How are you not dead, chris?
|
Christopher:
|
MAGIC, BITCH
|
Christopher:
|
|
Christopher:
|
Seriously: blind, dumb luck.
|
DM:
|
went to 1 health, took exactly 10
damage, stabilized, I was nice and let her fall out of the AoE,
then Keenan killed everything
|
DM:
|
Rules to the letter the conjuration
killed you
|
Christopher:
|
though you did roll to see if i'd land
in the effect, to be fair
|
Christopher:
|
and i got lucky on that roll
|
Keenan:
|
hey, castalot did alot fo th work
|
DM:
|
it was a 50/50 death roll
|
Keenan:
|
and ekkhardt saved my ass
|
Christopher:
|
ALL HAIL SIR CASTALOT
|
DM:
|
ohh, and the dinosaur rolled God awful
four times
|
Christopher:
|
And Captain Ekkhardt's sacrifice will
be remembered.
|
Keenan:
|
god, its a shame that ekkhard died
|
DM:
|
It's funny, cause Ekkhardt didn't like
you
|
Christopher:
|
yeah, the dinosaur derped pretty hard
|
Keenan:
|
though i think we worked fairly well
togetehr
|
Christopher:
|
He was a good officer, though. Kept
sight of what was important despite his prejudices.
|
DM:
|
that character was supposed to be a
minor villian though...
|
Keenan:
|
what do macharian do with thier dead?
|
Christopher:
|
And then boom, sacrifice turns him
into an anti-hero.
|
DM:
|
Also, you have like 3 rounds of
conciousness Constance
|
DM:
|
do you do anything important
|
Keenan:
|
tell us at what point you were taken
by god
|
Christopher:
|
yeah, i exposit what i can
|
|
Officer castalot:
|
First things first, we need to clear
the area. God isn't dead.
|
|
Officer castalot:
|
We can talk on the move
|
|
Officer Constance Stendatem:
|
He took us, let us think we killed
him... get me a gun.
|
|
Soldier 4:
|
Take mine
|
|
Officer Constance Stendatem:
|
That's when the real deception began.
Then you rescued us.
|
Keenan:
|
i assume we stop after an hour to
rest, so that we can rest around when he does so we can move the
whole of the next day
|
Keenan:
|
you guys think thats good?
|
Christopher:
|
i like that idea but will not be in
any position to support it
|
DM:
|
I will meta here and say that he's not
going to immediately follow that attack up. Also, are we
continuing tonight?
|
Keenan:
|
sure, i cant do it for a whle, so may
as well do as much as possible tonight
|
Boretos:
|
WE GO UNTIL IT'S DONE
|
Keenan:
|
and by immediately, do you mean like
withn an hour, or not within a few days
|
DM:
|
ok, then let me check how much
Castalot actually took
|
Keenan:
|
also, out of curiosity, what si the
normal sodier to daemon death ratio against guys of this power in
fights?
|
Christopher:
|
considering how hard we were
outnumbered, i feel like we did pretty well
|
Keenan:
|
it was a 1:8 +2 dino ratio
|
DM:
|
in an open field, Macharian infantry
can level even number without casualty, but they get swarmed
easily, and dinos soak up lots of hits.
|
DM:
|
The tight enviroment is the real
achillies heal of the Macharian linemen
|
Keenan:
|
anyways, did you see my first comment
about what you mean by immediately?
|
DM:
|
the daemons at the end of the last
campaign fell like flies, but with every battle the daemons refine
their tactics
|
DM:
|
namely, I try less stupid ways to
attack you, because your mooks have frekking 3d8 damage
|
DM:
|
also, note that thanks to lighting
your tents on fire you only have 3 rifles and 3 pistols
|
Christopher:
|
that's enough for us all to be armed
|
DM:
|
and Ekkhardt's sword and pistol
|
Keenan:
|
yeah, we didnt expect to win that
|
Christopher:
|
Not really sure how we did, honestly.
Or how we were supposed to.
|
DM:
|
I thought I was gonna have a great
scene where Ignatious goes back home alone and has to tell the
kids what happend to mommy
|
DM:
|
I was seriously looking forward to that
|
Christopher:
|
except mommy's both too lucky and too
hardass to die that easily
|
Christopher:
|
for one of my unluckiest characters,
constance sure has survived a fuck of a lot
|
DM:
|
she has incredible luck when it
counts...
|
Keenan:
|
shes been kncoked unconsious or
soehting equivalent liek 5 or more times
|
Christopher:
|
that you've seen
|
Christopher:
|
i assure you, it's been like that from
the start
|
DM:
|
and captured, and fallen under train
tracks, and shot for all but one health...
|
Christopher:
|
I love that, though: in an encounter
without any actual enemies, Constance STILL manages to get sniped
in turn one.
|
Christopher:
|
All by rolling a 2 on a Balance check.
|
Christopher:
|
DAMN YOU LOCOMOTIVES
|
Keenan:
|
so, did you see my quesiton on what
you meant by wont attack immmediately?
|
Christopher:
|
time to amass an army
|
Keenan:
|
ah, so you mean we ave tommorow to run
away as well without fear?
|
Keenan:
|
however much time we have in it
|
DM:
|
feel free to just say you walk and
rest today
|
Keenan:
|
yeah, and we get the solders to do
first aid
|
Keenan:
|
to speed up healing
|
DM:
|
cool. And on the first day everyone
healed double their level
|
DM:
|
and God saw that it was annoying
|
Keenan:
|
isnt it level +con?
|
Keenan:
|
or am i thinking of pathfinder agian
|
DM:
|
this aint no sissy RPG, boy!
|
DM:
|
This is the game where fighters heal
as fast as wizards for no reason besides fuck fighters!
|
Christopher:
|
though we could be in 1e where it's
just like 'you die because fuck you that's why'
|
DM:
|
roll a d6. That's how many turns you
die in
|
DM:
|
and if you are an elf you can't come
back
|
Keenan:
|
ive always wondered what 1st ed. was
like
|
Christopher:
|
it's harder than dark souls
|
Christopher:
|
by orders of magnitude
|
Christopher:
|
it can and will just arbitrarily fuck
you
|
DM:
|
take your balls and stick them in the
toaster. Then beat a computer at chess.
|
Christopher:
|
it's about dwarf fortress hard
|
Christopher:
|
WHILE YOUR BALLS ARE STILL IN THE
TOASTER
|
Christopher:
|
1E is not for the faint of heart.
|
DM:
|
Anyhow, you are around while Castalot
prepps, so if you want to collaborate with casting...
|
Keenan:
|
i kinda wanna try it
|
Christopher:
|
Uh. I'm a sorcerer.
|
Keenan:
|
what do you mean collaborate with
casting?
|
DM:
|
prepping channels, but yes
|
DM:
|
you have 3 4th level channels to mess
with is what I'm saying
|
Keenan:
|
what happens if we cover the protal up
with dirt?
|
DM:
|
the dirt would just fall though until
you put so much on that it formed a pile on both sides
|
Christopher:
|
Sorcerers spontaneously cast. I just
take what energies I have and pull them out of my ass as needed.
|
Christopher:
|
Antimana will help us handle portals
as they arise.
|
Christopher:
|
And that's really all I can see being
helpful.
|
|
Officer castalot:
|
Perhaps it will be cheapest to just
dispell them as they come?
|
|
Officer Constance Stendatem:
|
That's what I was thinking.
|
|
Officer Constance Stendatem:
|
Until we can work out a more constant
solution, tossing a wrench into God's plans is the best we can do.
|
|
Soldier 5:
|
Can't you use magic to just make us
look like wrabbits or somthing?
|
|
Ignatius Stendatem:
|
You can't out dispel a god.
|
|
Officer Constance Stendatem:
|
Just watch us. It's that, or we all
die.
|
|
Soldier 3:
|
Shut up, Carl!
|
DM:
|
so the second day dawns and you have
no food or water
|
DM:
|
6 days march to civilization
|
Christopher:
|
Could I use frost magic to produce a
little, one way or another?
|
Christopher:
|
Yeah, I could make an ice wall and
melt chunks for water. If we get desperate.
|
Christopher:
|
fuck yeah magic
|
Keenan:
|
i can always jsut summon water
|
Christopher:
|
...oh right you have divine magic
don't you.
|
DM:
|
the most wonderful thing about ranger
is that heeessssss
|
Keenan:
|
hey, how many gallons of water are
required for 7 peopple exercizing per day?
|
Christopher:
|
A lot less than you'd think if we only
aim to survive.
|
Christopher:
|
Healthy amount? A good bit.
|
DM:
|
it is cold outside, as always in
Macharia
|
Keenan:
|
i can make an average of 14 per day
|
Christopher:
|
big deal i can warm us with a quick
fire cast
|
DM:
|
I think you are not suffering real
issues with 3 gallons a day, but suffer a -2 penalty. 7 gallons is
needed for all the men
|
DM:
|
but the horses need 7 minimum
|
Christopher:
|
Melting ice walls?
|
Keenan:
|
i can do that, hopeuflly, if i just
assume average rolls
|
DM:
|
assume average rolls? Who do you think
we are, weeny hut Jr.?
|
Keenan:
|
really wish i had access to positive
magic
|
* Keenan rolls: 4d6 => 12
Keenan:
|
so, were a bit thirst, but not bad off
|
Keenan:
|
since wwe get in between 3 and 7, is
it a minus 1 penalty?
|
Boretos:
|
I'll give my wife my share.
|
Keenan:
|
i assume on all d20 rolls?
|
DM:
|
pretty much, but castalot is gonna
chip in
|
* DM rolls: 2d6 => 9
|
Officer castalot:
|
Don't be a hero; I can make enough to
go around...
|
Keenan:
|
really wish i had the quick channel
feat, it would be really good on me
|
|
Officer Constance Stendatem:
|
Good man!
|
|
Ignatius Stendatem:
|
Thank you.
|
DM:
|
does anyone want to play Castalot,
namely dealing with his channels?
|
Keenan:
|
oh, and can you btoh explain
everyhting that happened since you left while riding
|
Keenan:
|
so i can actually read the transcript
for that part and kno what happened
|
Boretos:
|
Do I heal too from the resting?
|
Keenan:
|
i really wish i healed more then 20%
of my health
|
DM:
|
such is the pain of the fighter who
doesn't have a healer
|
Christopher:
|
sextuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuus
|
Christopher:
|
not the sextus, but hey
|
Christopher:
|
we have a sextus
|
Boretos:
|
I wish I had any weapons or armor I
started.
|
Keenan:
|
anyway, i guess we keep riding?
|
Boretos:
|
or any armor at all.
|
DM:
|
alright. Calculating God's next evil
plan...
|
DM:
|
Alright. Not long after the start of
the second day, it starts to snow like mad.
|
DM:
|
Roll survival to not get lost.
|
* DM rolls: 1d20+2 => 12 + 2 = 14
* Christopher rolls: 1d20+3 => 1 + 3 = 4
* DM rolls: 1d20+2 => 1 + 2 = 3
* DM rolls: 1d20+2 => 14 + 2 = 16
* DM rolls: 1d20+2 => 2 + 2 = 4
* DM rolls: 1d20+2 => 14 + 2 = 16
Christopher:
|
pfffahahahaha
|
* Keenan rolls: d20+9 => 8 + 9 = 17
Keenan:
|
ive been neglecting leveling survival,
since i havent needed it yet
|
* Boretos rolls: 1d20+0 => 12 + 0 = 12
Keenan:
|
still, 15 is typically enough to not
get lost
|
Keenan:
|
i havent had many chances to use it in
character either
|
DM:
|
well you guys passed anyhow
|
Keenan:
|
when would i ahve leveled it
|
DM:
|
anyways, make spot checks all
|
* Keenan rolls: d20+12 => 4 + 12 = 16
* Boretos rolls: 1d20+3 => 13 + 3 = 16
Keenan:
|
damn, that was not a good roll
|
* Christopher rolls: 1d20+8 => 5 + 8 = 13
Christopher:
|
CAN'T SEE SHIT, SIR
|
* DM rolls: 1d20+2 => 3 + 2 = 5
* DM rolls: 1d20+2 => 6 + 2 = 8
* DM rolls: 1d20+2 => 8 + 2 = 10
* DM rolls: 1d20+2 => 2 + 2 = 4
* DM rolls: 1d20+4 => 11 + 4 = 15
Keenan:
|
can you see whre tis less foggy, or is
there a way to get rid of the fog, like using a torch or fire magic
|
Christopher:
|
dispel, maybe
|
Christopher:
|
but it's a big maybe
|
DM:
|
so this is supposed to be snow not fog
BTW
|
DM:
|
hmm, it's good fog effect though
|
Christopher:
|
with a little fire magic, we could
have warm water from this
|
Christopher:
|
for the record
|
Keenan:
|
wait did this snow appear out of no
where amgically, or just regular snow
|
Christopher:
|
though we would need a better vessel
than a gun barrel to warm it in
|
DM:
|
it's just regular snow, but who knows
if it's magically induced...
|
Keenan:
|
does it look like there is an end to
it in sight?
|
Keenan:
|
and how do horses fair in snow?
|
DM:
|
the horses have seen many snow storms,
and they are making it
|
Christopher:
|
did i mention i can make things hot
|
Keenan:
|
yes chirs
|
Keenan:
|
anyway, i guess we keep going in that
case
|
DM:
|
Good, because you are going to need to
do more thinking on your feet for this one > : )
|
Christopher:
|
fire solves so many things
|
* DM rolls: 3d6 => 8
* DM rolls: 3d6 => 10
Keenan:
|
as we rdie, i ready an action to cast
war
|
Adam has connected.
* DM rolls: 3d6 => 13
Christopher:
|
and i do the same, with antimana
|
Keenan:
|
though i dont cast it yet since it
only lasts a few min and therefore i dont want to wast it on
ntohing
|
DM:
|
See, normally readying outside of
combat isn't allowed, because it's a loophole to get around
suprise rounds...
|
DM:
|
that said, there is always Max's
favorite loophole...
|
Boretos is disconnected.
Boretos is disconnected.
Keenan:
|
whats hsi favorite loophole?
|
Christopher:
|
we're kind of expecting combat,
though, it makes logical sense that we'd keep at the ready
|
DM:
|
Thaumaturgy 4th place. Cast a spell on
an item, and it goes off when a certain contingency goes off...
|
Christopher:
|
such as entering combat...
|
DM:
|
or someone casting a spell, or
attacking you
|
Christopher:
|
Or any number of things associated
with such.
|
DM:
|
assume that castalot has enough to
prep any triggers you want
|
Christopher:
|
actually, my strategy doesn't work too
well with that
|
Christopher:
|
since i need to be able to charge and
aim the stuff...
|
DM:
|
hint hint you might want a more
densive cast hint hint
|
DM:
|
God is not a stupid villian, and won't
just do the same thing every time...
|
DM:
|
and I would hate to kill you in the
middle of fucking nowhere.
|
Christopher:
|
i don't have protective magic; i have
utility and firepower
|
Keenan:
|
you know we should probably spredout a
bit
|
Keenan:
|
im thinking 1 square more seperation
|
Keenan:
|
with mages in middle
|
Keenan:
|
you agree with this?
|
Adam:
|
I just got mounted combat so...
|
Christopher:
|
works for me
|
DM:
|
cool. Ready to get wrecked?
|
Christopher:
|
let's contingency up a spell to
immolate anyone who attacks me, eh?
|
Christopher:
|
and Iggy as well, since he can't cast.
|
DM:
|
tell me what you cast...
|
Christopher:
|
fire, lots of fire
|
* Christopher rolls: 7d6 => 20
Christopher:
|
That's for me.
|
* Christopher rolls: 6d6+6 => 23 + 6 = 29
Christopher:
|
You lucky dog, Ignatius.
|
DM:
|
and that just goes off Aoe when you
get hit or what?
|
Keenan:
|
wait, does that include hurting us and
him
|
Christopher:
|
Well, ideally, can we target it on the
attacker?
|
DM:
|
it can't spotianoiusly pick targets
like that, no.
|
Christopher:
|
I have three different kinds of
hammer. I'm trying to find something loosely resembling a nail.
|
DM:
|
think about the different kinds of
things that could be cast on you.
|
DM:
|
Including non-conventional spells.
|
DM:
|
I am using this campaign to test the
waters for what mage-on-mage combat of the future is going to look
like
|
Christopher:
|
i could combine steroided mage hand
and flight
|
DM:
|
the flight seems reasonable, but why
mage hand?
|
Christopher:
|
Better than incinerating the horse.
|
|
Officer castalot:
|
perhaps, seeing as how we don't have
any magical enhancements on us, it would be wise to just have a
dispel rock?
|
Christopher:
|
Angels being constructs, they aren't
outsiders, so planar doesn't help.
|
Keenan:
|
though i dont really know how it works
|
DM:
|
actually, the angels are both in my
book
|
Christopher:
|
although an aoe banish doesn't help
THAT much
|
Christopher:
|
They'll be Bach.
|
DM:
|
well whatever you do do it. I want to
start trying to kill yall soon
|
Christopher:
|
okay, i shall put that aoe banish to
use
|
* Christopher rolls: 6d6+6 => 20 + 6 = 26
Christopher:
|
except i am a dumbass and took arcana
over mana
|
Christopher:
|
dispel rock it is
|
* Christopher rolls: 7d6+6 => 30 + 6 = 36
DM:
|
ok then, is everyone happy with that
arrangment of defenses?
|
Christopher:
|
there is my contribution to the dispel
rock
|
Keenan:
|
wow, you rolled well
|
Christopher:
|
relatively speaking, yeah
|
DM:
|
good, well roll that dispell
immediately, because an invisible caster managed to sneak up on
yall.
|
* Christopher rolls: 1d20+26 => 14 + 26 = 40
Christopher:
|
Dispelled as FUCK.
|
Keenan:
|
wait, where is he?
|
Keenan:
|
also, on my readied action, i cast war
|
* Keenan rolls: 2d6 => 10
Keenan:
|
i thought we dispelled it?
|
DM:
|
the offensive spell, not the
inivisibility
|
Keenan:
|
can i hear where he is
|
* Keenan rolls: d20+14 => 15 + 14 = 29
Christopher:
|
I look for footprints in the snow.
|
* Christopher rolls: 1d20+8 => 16 + 8 = 24
* DM rolls: 1d20+8 => 11 + 8 = 19
Keenan:
|
i look for footprings from wehre i hear
|
* Keenan rolls: d20+12 => 8 + 12 = 20
Keenan:
|
so, did the combined checks let me see
where he is?
|
Christopher:
|
failing this i can relegate myself to
being sonar
|
* Adam rolls: 1d20+2 => 2 + 2 = 4
Keenan:
|
so we already know he cast an
offensive spell on us?
|
Christopher:
|
The dispel rock was set to go off if
we fell under hostile magic.
|
DM:
|
it did. He tried to cast a different
spell on you.
|
Keenan:
|
ishoot nonlethal arrows at that
locaiton then
|
* Keenan rolls: d20+14 => 11 + 14 = 25
DM:
|
first roll 50% miss chance
|
* Keenan rolls: d2 => 1
* Keenan rolls: d2 => 1
* Keenan rolls: d2 => 1
Christopher:
|
are you serious
|
|
Pvt Carl Frontstien:
|
Get em!
|
Keenan:
|
well, i still pinpoint it for everyon
else
|
* DM rolls: 1d20+4 => 3 + 4 = 7
* DM rolls: 1d20+4 => 11 + 4 = 15
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 1d20+4 => 5 + 4 = 9
* DM rolls: 1d2 => 1
* DM rolls: 1d2 => 1
* DM rolls: 1d2 => 1
* DM rolls: 1d2 => 2
Keenan:
|
the worst one suceded on the miss
chance
|
DM:
|
the only one who doesn't auto miss
misses normally
|
Keenan:
|
this is kinda hilarious
|
Keenan:
|
iggy has a gun now
|
Christopher:
|
I... shit, readying is a standard.
|
Keenan:
|
wanna just assume he shoots?
|
Adam:
|
I'm going to shoot, I guess.
|
* Christopher rolls: 3d6 => 9
Keenan:
|
why cant i see when your writing?
|
* Adam rolls: 1d20+9 => 4 + 9 = 13
* Adam rolls: 1d2 => 2
DM:
|
if you have a rifle it's 3d8,
otherwise 3d6
|
* Adam rolls: 3d8 => 9
DM:
|
you watch the attacker move
|
* DM rolls: 2d6 => 7
Keenan:
|
can i shoot again to knck him out?
|
DM:
|
your turn now, so yes
|
* Keenan rolls: d2 => 2
* Keenan rolls: d2 => 1
* Keenan rolls: d2 => 2
Christopher:
|
much better...
|
* Keenan rolls: d20+15 => 4 + 15 = 19
* Keenan rolls: d20+10 => 13 + 10 = 23
* Keenan rolls: 2d8+2d6+16 => 8 + 8 + 16 = 32
Keenan:
|
or 40 if a daemon
|
Keenan:
|
knocked him out, and was he a wriethor?
|
DM:
|
are you going to go interrogate the
guy?
|
Keenan:
|
is there a way to do so while still
moving?
|
Keenan:
|
like could we tie him up between 2
horses
|
DM:
|
you could just strap him to one horse
|
Keenan:
|
though he'll be bound hard
|
Keenan:
|
mages still cant cast like that right?
|
DM:
|
everyone else cool with this?
|
Christopher:
|
why my horse
|
DM:
|
and correct, unless they have still
spell.
|
Keenan:
|
yeah, it should eb a soldiers horse
|
Keenan:
|
and were also gagging him
|
Keenan:
|
untill we want him too
|
Keenan:
|
actaully, he can be scryed
|
Keenan:
|
then again, i guess we cna too so it
wont matter
|
|
Pvt Carl Frontstien:
|
Tellin ya, turn us into wrabbits and
they wouldn't have ever found us...
|
DM:
|
so it takes a full day fo rthat guy to
come back, so no talkies today
|
Christopher:
|
but, we heal
|
DM:
|
you thought I was just going to attack
you once per day?
|
Christopher:
|
fair enough, fair enough
|
Christopher:
|
though i do prep another dispel rock
|
Christopher:
|
that one was useful
|
* Christopher rolls: 6d6 => 19
Keenan:
|
by the way, while we do head mostly
stragiht, we do take slight angles on the course, this way, if
they try to ambush, we'll lieky be a mile to the side, while still
not wasting time
|
DM:
|
I will actually roll a check to see
how well they keep tracking you...
|
Keenan:
|
we can go around 20% to either side
while losing only 2-3 percent forward direction
|
Keenan:
|
so actually, unless in quick
succesion, its likely more than a mile off
|
DM:
|
just curious, is it reporting when I
put tokens on?
|
Keenan:
|
by reporting do you mean the batswarm
you jsut added
|
DM:
|
cool. Otherwise I would look really
silly right now...
|
Keenan:
|
sorry, i just absentmidnedly saw it on
the left
|
Keenan:
|
since its highlighted
|
DM:
|
ohh, that shows hidden tokens too?
|
Keenan:
|
its always been like that
|
DM:
|
well screw it. Bats!!!
|
Keenan:
|
just realzied bats are really abd for
me
|
Keenan:
|
can i do a knowledge nature to know
how many weapons will fair against them
|
Christopher:
|
imma have to get creative
|
DM:
|
Swarms are extremely difficult to
fight with physical attacks. However, they have a few special
vulnerabilities, as follows: A lit torch swung as an improvised
weapon deals 1d3 points of fire damage per hit. A weapon with a
special ability such as flaming or frost deals its full energy
damage with each hit, even if the weapon’s normal damage can’t
affect the swarm. A lit lantern can be used as a thrown weapon,
dealing 1d4 points of fire damage to all creatures in squares
adjacent to where it breaks.
|
DM:
|
but, they are immune to normal
weapons...
|
DM:
|
Just realized I fucked you over again
Adam. Sorry...
|
Keenan:
|
do you have any torches?
|
Christopher:
|
i have a plan
|
DM:
|
three of the soldiers used torches to
ignite the place, so yeah
|
DM:
|
and most soldiers carry a lighter on
them anyway
|
Keenan:
|
god, we really shoudl ahve grenades
|
DM:
|
alright, you all's turn
|
Keenan:
|
i cant really do anyhting besides
light a torch till theng et in range
|
* Christopher rolls: 2d6+4 => 11 + 4 = 15
Keenan:
|
can you screw them with magic
|
Christopher:
|
working on it
|
Christopher:
|
i'm missing a feat
|
Christopher:
|
time for that thing that lets you
channel multiple times
|
Keenan:
|
i really need that feat
|
Keenan:
|
so i cna atack and channel in the smae
round
|
Christopher:
|
Penalties thereof?
|
Keenan:
|
its only -1 to channel, for basically
a whole extra round of attacks
|
* Christopher rolls: 4d6-4 => 11 - 4 = 7
Keenan:
|
ooh, you rolled badly
|
DM:
|
what makes me feel like that is still
enough to one-shot this encounter?
|
Christopher:
|
but fear not, i can help once they're
in range
|
Christopher:
|
not quite one-shot
|
Christopher:
|
but it'll probably fuck you up pretty
bad, yeah
|
Keenan:
|
well, i cant really do anyhting
besides light the torch
|
Christopher:
|
i could cast at the air
|
DM:
|
the three of you take 1d6
|
* DM rolls: 1d6 => 5
* DM rolls: 1d6 => 2
* DM rolls: 1d6 => 2
DM:
|
and you take one damage per round
until healed
|
Keenan:
|
i guess let constance go first
|
|
Ignatius Stendatem:
|
You guys got this?
|
|
Officer Constance Stendatem:
|
Hopefully!
|
Keenan:
|
do we have to move back?
|
Christopher:
|
back 'er up there, horsey
|
Christopher:
|
no, i just need better line of sight
|
* Christopher rolls: 2d6 => 5
Christopher:
|
Every little bit helps.
|
Christopher:
|
attempting to even with the template
controls
|
Christopher:
|
there we go! there's a wall of fire!
|
Christopher:
|
the damage is underwhelming
|
Christopher:
|
but it's damage
|
DM:
|
and you managed to only hit 3/10...
|
Christopher:
|
it's a straight line, and friendly
fire is a thing
|
Christopher:
|
i did what i could
|
Christopher:
|
everything in there gets to deal with
1d4/round
|
Christopher:
|
Like I said: underwhelming.
|
Keenan:
|
im thinking it mght ahve been better
to save that
|
* DM rolls: 1d4 => 3
Keenan:
|
anyway, i swing at the one next to me
|
Christopher:
|
I can have another up within a turn.
|
DM:
|
is that all you guys do?
|
Keenan:
|
can i power attack by the way?
|
Keenan:
|
and des by bonuus dmage vs naimals
count
|
Keenan:
|
nice, i do both of those
|
Keenan:
|
i forget, how much is power attack in
dnd?
|
Christopher:
|
if i had my shotgun still, that would
arguably be extremely effective
|
DM:
|
one to hit for one damage
|
Keenan:
|
ok, and i geuss i cant 2 hand wield a
torch
|
Keenan:
|
ope to str as well?
|
DM:
|
you just have to rush attack these
things
|
Keenan:
|
ok, by the way, how long has it been
since the sorcerer?
|
Keenan:
|
please say not long
|
DM:
|
3 hours. Don't tell me what to say
|
* Keenan rolls: d20+12 => 19 + 12 = 31
* Keenan rolls: d20+12 => 6 + 12 = 18
DM:
|
you hit a cluster or somthing
|
* Keenan rolls: 2d3+10 => 5 + 10 = 15
Keenan:
|
wait, didnt he soldiers also attakc
with thier torches?
|
DM:
|
they need a round to light
|
Keenan:
|
thoughthey woudl do it int he roudn
tehy already had liek em
|
DM:
|
although castalot is chipping in fire
|
* DM rolls: 2d6 => 4
Keenan:
|
im guessing since were on a horse, we
can all back off 60 ft and wait for the mgaes to do mroe
|
DM:
|
ohh wait, you can kite these guys
|
DM:
|
want ot just skip this combat then?
|
DM:
|
Chris, drop a fire channel
|
DM:
|
that represents you dealin with this
|
* Christopher rolls: 2d6 => 5
Keenan:
|
anyways, i guess we continue
|
Christopher:
|
somehow i killed all the bats with 5
points of fire
|
Christopher:
|
deal with it
|
Christopher:
|
|
DM:
|
Do you rest, have a special watch, or
what?
|
Keenan:
|
guess we all heal mroe now
|
Keenan:
|
and yeah, i guess we would rest with a
watch, since it would be a bad idea to be fatigued and still
damged, what do yo guys say?
|
Christopher:
|
we lose a little time that way
|
Christopher:
|
but it's probably for the best
|
Adam:
|
better that than dead
|
Keenan:
|
well we have to rest occasionally, we
cant just stay on our horses 24/7
|
Keenan:
|
you mages need to rest to prepare
spells
|
Keenan:
|
though admitedly, my spells are less
imporatn
|
Keenan:
|
especially since we have7 gallons of
surplus water
|
Keenan:
|
and are surrounded by snow
|
DM:
|
well form your sleeping formation
|
Adam:
|
we doing first aid too?
|
Keenan:
|
im guessing 10 hour rest period, and
yeah
|
Keenan:
|
with me for first 2 hours, soider and
adam rotation for remaining, untill mages while preparing spells
for last 2 hours
|
Keenan:
|
so we can all go without penalties for
les then 8 hours of sleep
|
Keenan:
|
no person wihting 5 ft of another
|
Keenan:
|
with watch person in center, so that
there throat cant jsut be quietly slit with no one noticing
|
Keenan:
|
and mages in mid wy from cnt, since
that way they arent right in the middle where attacks will be, and
they arent on the edge where vulnerable
|
DM:
|
so then is it just one person on watch
at a time?
|
Keenan:
|
only for 1st 2 hours
|
Keenan:
|
after that, its 2 people on watch
|
Keenan:
|
this si because i likely have the best
sences, so since we need 1 person to watch alone, it shoudl
probably be me
|
DM:
|
ok, but there is some point where just
two soldiers are watching, that I could use to ambush you?
|
DM:
|
awsome. Soldiers only have +2 spot.
Roll it...
|
Keenan:
|
can they also do a listen as well for
a potential bonus to spot
|
Keenan:
|
luckily, only 1 success is needed
|
* Keenan rolls: d20+2 => 14 + 2 = 16
* Keenan rolls: d20+2 => 12 + 2 = 14
* Keenan rolls: d20+2 => 18 + 2 = 20
* Keenan rolls: d20+2 => 4 + 2 = 6
DM:
|
that's enough to see the suprise
portal, and they blaze trumpets
|
Keenan:
|
anything appear yet?
|
DM:
|
you guys wake as a full round action.
|
Christopher:
|
can i just throw my dispel rock at it
and go back to bed?
|
Keenan:
|
did we heal at all?
|
Keenan:
|
this would be 6 hours into the resting
|
Keenan:
|
anyways, i guess the 2 soldiers after
yelling shoot
|
DM:
|
they shoot this time...
|
* DM rolls: 1d20+4 => 10 + 4 = 14
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 1d20+4 => 12 + 4 = 16
* DM rolls: 6d8 => 35
Christopher:
|
well, something just got fucked up
|
DM:
|
the remaining baddies fire at Constance
|
* DM rolls: 1d20+5 => 12 + 5 = 17
* DM rolls: 1d20+5 => 11 + 5 = 16
* DM rolls: 2d8+4 => 7 + 4 = 11
Christopher:
|
How's your range, chums?
|
Keenan:
|
just passed 1 range increment for
everyone
|
Keenan:
|
still past 1 increment
|
Christopher:
|
even at -2, they do still hit
|
DM:
|
Macharian rifles are a frustrating
300ft with long shot on linemen, so you are fine
|
DM:
|
take your 11 damage, biatch
|
Keenan:
|
well, i start shooting if tis our turn
|
DM:
|
move action to get your weapon
|
DM:
|
so only one shot for all
|
Keenan:
|
i assumed that was part of getitng up[
|
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 4 + 4 = 8
* DM rolls: 1d20+4 => 13 + 4 = 17
* DM rolls: 1d20+4 => 4 + 4 = 8
Keenan:
|
since it would make sence to sleep
with it almost withing my grasp
|
DM:
|
I takes some time to actually gain
conciousness
|
* DM rolls: 3d8 => 10
Keenan:
|
so, do they kill the angeles?
|
* DM rolls: 3d8 => 14
* DM rolls: 3d6 => 11
* Keenan rolls: d20+15 => 14 + 15 = 29
Keenan:
|
and i guess igg shoudl shoot at the
dino
|
DM:
|
you have a gun now, iggy!
|
Keenan:
|
and i move 5 ft closer
|
DM:
|
castalot channels mana and quick
channels arcana
|
* DM rolls: 3d6 => 11
* DM rolls: 2d6-2 => 8 - 2 = 6
* Adam rolls: 1d20+9 => 4 + 9 = 13
|
Officer castalot:
|
Pass me antimana and we are golden!
|
DM:
|
that does not hit the dino
|
|
Officer Constance Stendatem:
|
Will do!
|
* Christopher rolls: 4d6 => 11
Keenan:
|
ypu are not rollign well this day
|
Christopher:
|
have 11 antimana
|
Keenan:
|
remember t make sure you have enough
before using
|
Keenan:
|
ok, it has -2 armor now which is nice
|
* Keenan rolls: d20+11 => 17 + 11 = 28
* Keenan rolls: d20+11 => 4 + 11 = 15
* Keenan rolls: d20+11 => 2 + 11 = 13
* Keenan rolls: d20+6 => 3 + 6 = 9
Keenan:
|
damn, i rolled bad
|
Keenan:
|
does the 15 hit i think, since it ran
and lost 2 armor
|
Keenan:
|
i think you said the toher had 17
|
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 1d20+4 => 8 + 4 = 12
* DM rolls: 1d20+4 => 18 + 4 = 22
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+4 => 8 + 4 = 12
* DM rolls: 3d8+3d6 => 21 + 8 = 29
* Keenan rolls: 2d8+2d6+11 => 11 + 3 + 11 = 25
Keenan:
|
constance and castalot should go
behind people
|
DM:
|
still up. Other players
|
Keenan:
|
btoh of them move right?
|
Christopher:
|
if it's still up by the time it gets
to me, i have a plan
|
Keenan:
|
also, i swtch to a great sword in cast
it proveokes an aoo
|
Adam:
|
I mount my horse at my earliest
convenience.
|
Keenan:
|
its right next to you, itll get to you
in a turn
|
Keenan:
|
you have to move now, or do your plan
now
|
DM:
|
ok, tthen it's just castalot, who
channels
|
* DM rolls: 4d6 => 15
* DM rolls: 1d20+8+18 => 1 + 8 + 18 = 27
Christopher:
|
fucking seriously?
|
|
Officer castalot:
|
Winter's plight...
|
Keenan:
|
he does get to an angel where he cant
be instakilled right?
|
* Christopher rolls: 4d6 => 10
Keenan:
|
you uys are not rollign well today,
which is bad
|
|
Officer Constance Stendatem:
|
Remember, we have the rock as well.
|
Keenan:
|
how big is the rock?
|
|
Pvt. Earl Wheeler:
|
Maybe we want to try those horses once
the thing that can chase us down is dead?
|
DM:
|
however big Chris wants
|
Keenan:
|
and instad of there, can you get
behind ignatius and the horses
|
Keenan:
|
please say small enough to attach to a
bow with glue or a mage hand or something that can attach it to a
bow
|
Keenan:
|
and yah, you seriosuly might want to
move behidn someone
|
Christopher:
|
I imagine it as a small stone you
could fit in the palm of your hand.
|
Keenan:
|
it can still get to you 2 easily
|
DM:
|
well dumb as it was castalot still
moved there
|
Christopher:
|
There's a gunman in the way; I have a
turn of buffer.
|
Keenan:
|
hoepfully its too dumb to target the
mages
|
DM:
|
it's being guided by an intelligence,
isn't it...
|
DM:
|
know what? it goes for Hunter
|
* DM rolls: 1d20+10 => 17 + 10 = 27
* DM rolls: 1d20+10 => 1 + 10 = 11
* DM rolls: 2d6+5 => 2 + 5 = 7
* DM rolls: 1d20+5 => 4 + 5 = 9
* DM rolls: 1d20+5 => 7 + 5 = 12
* DM rolls: 1d20+5 => 8 + 5 = 13
Keenan:
|
if only i had time to cast a spell
|
DM:
|
and three bows on Castalot
|
* DM rolls: 1d20+5 => 20 + 5 = 25
* DM rolls: 1d20+5 => 6 + 5 = 11
* DM rolls: 1d20+5 => 7 + 5 = 12
* DM rolls: 1d20+5 => 12 + 5 = 17
DM:
|
crit success, of course
|
Christopher:
|
Well, there goes Castalot.
|
Adam is disconnected.
Adam is disconnected.
* DM rolls: 4d8+12 => 22 + 12 = 34
DM:
|
one crit with a longbow
|
Keenan is disconnected.
Christopher:
|
not sure where the bonuses came from
|
Christopher:
|
presumably composite
|
Keenan has connected.
Adam has connected.
DM:
|
the soldiers shoot the dino
|
DM:
|
chris stayed as far as I can tell
|
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 1d20+4 => 17 + 4 = 21
* DM rolls: 1d20+4 => 12 + 4 = 16
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+4 => 11 + 4 = 15
Keenan:
|
and im guessing those were composite
bows then, dman
|
* DM rolls: 9d8 => 49
Christopher:
|
that should finally drop the damn thing
|
|
Pvt Carl Frontstien:
|
Wrabbits, I'm tellin ya!
|
Keenan:
|
i say to get on your horses and get
ready to run, cause werenot going to clsoe the protal fast enough
without mages
|
Christopher:
|
Okay, yeah, I'm officially stumped.
|
Christopher:
|
Grabbing Castalot.
|
Keenan:
|
i go to grab castalot since you
probably cna lift her
|
Keenan:
|
and bring her to my coruse, and get
going
|
Keenan:
|
glad horses can go 300 a turn
|
|
Ignatius Stendatem:
|
We running?
|
DM:
|
they get one parting volley before you
go. anyone feel like sheilding anyone?
|
Christopher:
|
I'll shield Castalot.
|
Keenan:
|
cant close it without a mage, it;ll
last too long for use to easily fight since were wounded
|
Keenan:
|
and i shield her, you shioudl shield
your self
|
Christopher:
|
Two mages are infinitely better than
one.
|
DM:
|
arrows on Hunter then
|
* DM rolls: 1d20+5 => 7 + 5 = 12
* DM rolls: 1d20+5 => 4 + 5 = 9
* DM rolls: 1d20+5 => 18 + 5 = 23
Christopher:
|
okay, fair enough, i don't have that
kind of health
|
* DM rolls: 1d8+2 => 7 + 2 = 9
Keenan:
|
atleast since its early mornihg, he
cant make up the spell slots for this dy
|
DM:
|
your motley bunch begins to ride.
Whoever is on the horse with castalot, start rollin em
|
Keenan:
|
and ill try healing as i go
|
Keenan:
|
with what penalty?
|
* Keenan rolls: d20+10 => 2 + 10 = 12
DM:
|
just try to save poor castalot
|
* DM rolls: 1d10 => 5
* Keenan rolls: d20+10 => 9 + 10 = 19
Christopher:
|
i looked at my inventory
|
Christopher:
|
if only we still had those two potions
|
DM:
|
ok, now healing occurs once you get
safely away
|
DM:
|
I'm gonna say you only heal your level
this time
|
Keenan:
|
damn, wish i remembered to say
writehor blood
|
Keenan:
|
is it too late now?
|
Christopher:
|
it's temporary health, though, isn't
it?
|
DM:
|
yes, because the temp HP would have
worn off
|
Keenan:
|
yeah, but it'll protect my health
formt eh other damge
|
Keenan:
|
its like a shield
|
* Keenan rolls: 2d6 => 4
Keenan:
|
can mages prepare on horses?
|
DM:
|
I am going to say yes
|
Keenan:
|
so he has 1 mroe portal to use this day
|
Keenan:
|
i guess well keep goiung, and then
turn a bit early
|
Keenan:
|
so that we can get up earlier
|
DM:
|
well sadly, you still don't have any
food
|
Keenan:
|
i really wish i had positive energy so
i could make it
|
DM:
|
but fortunately, you see an inn in the
road up ahead
|
DM:
|
you also finally found the road
|
Keenan:
|
are there any soldiers here? or
telegraphs or healing supplies?
|
DM:
|
it looks like a small civilian thing.
Do you go there?
|
Christopher:
|
We probably bring doom upon it, but we
need food.
|
Keenan:
|
i send in 2 soldiers to get neccesary
suppleis
|
Christopher:
|
I pull out a little antimana and ping
the door as we go through for detect magic.
|
* Christopher rolls: 3d6 => 10
Christopher:
|
No invisible stuff's coming through
today...
|
Keenan:
|
since he can only scry on people, and
nto an area, if its solders who wer in the tent the whole battle,
he wont be able to scry on them, and therfore notice there getting
food, ro that were near an inn
|
* Keenan rolls: d20+2 => 12 + 2 = 14
* Keenan rolls: d20+2 => 3 + 2 = 5
Keenan:
|
can i also make one?
|
|
Pvt. Earl Wheeler:
|
Hey, the tower up there...
|
* Christopher rolls: 1d20+8 => 9 + 8 = 17
|
Pvt. Earl Wheeler:
|
why doesn't the snow bank around it
like the others?
|
* Keenan rolls: d20+12 => 5 + 12 = 17
|
Officer Constance Stendatem:
|
Probably an illusion, at a guess.
|
DM:
|
they contiue twards the front door
|
|
Hunter:
|
be careful
|
|
Officer Constance Stendatem:
|
I have a bad feeling about this. One
of you, go.
|
|
Wreithor Sorcerer:
|
Huhh? What's going on?
|
|
Wreithor Sorcerer:
|
Mphh? mphh hmm.
|
Keenan:
|
lets really hope he isnt hgih level
|
|
Cpl. Maxwell Jenkins:
|
...I'll go sir.
|
Keenan:
|
what about the 2 men in front?
|
Keenan:
|
what are they doing
|
DM:
|
they are about to knock on the door,
just as a gust of wind rushes by.
|
|
Pvt. Earl Wheeler:
|
Poor bastards probly think they owe us
taxes...
|
Keenan:
|
is it an odd gust of wind?
|
DM:
|
they knock, but there is no responce
|
|
Pvt. Sextus Uratium:
|
Nobody's home!
|
Christopher:
|
i wonder if the doors are even locked
|
Keenan:
|
i ready my bow to attack
|
DM:
|
Wheeler knocks again, to no responce
|
|
Officer Constance Stendatem:
|
Try the other building!
|
|
Cpl. Maxwell Jenkins:
|
Nothing.
|
|
Hunter:
|
Are they locked?
|
DM:
|
You hear the door to the north
building open...
|
|
Pvt. Earl Wheeler:
|
Well what do you know, they left it...
OHH SHIT!!!
|
* Keenan rolls: d20+4 => 9 + 4 = 13
* Christopher rolls: 1d20+3 => 15 + 3 = 18
* DM rolls: 1d20+1 => 11 + 1 = 12
* Adam rolls: 1d20+3 => 10 + 3 = 13
Keenan:
|
i should ahv e said earlier that since
empty i mve closer
|
* DM rolls: 1d20+1 => 16 + 1 = 17
DM:
|
whever got above 17 goes first
|
* Christopher rolls: 3d6 => 13
DM:
|
awsome. Meet your new best friend
|
DM:
|
breaks right through the wall
|
DM:
|
also the tower floats up to about 30ft
altitude
|
Christopher:
|
You're down to one caster now.
|
* DM rolls: 3d6 => 12
Keenan:
|
it prbably cant attack this turn now,
since it needs to ctarget when startng a charge
|
Keenan:
|
your still fairly screwed
|
Christopher:
|
All I can do without provoking is
pistol whip it.
|
DM:
|
you could try to defensvie cast and
pray
|
Keenan:
|
this is why i love dimensional step
|
Keenan:
|
is there also dfensive channel?
|
Keenan:
|
you might want to do that
|
Keenan:
|
to cc it or weaken it in some way
|
* DM rolls: 3d6 => 6
Keenan:
|
iin te mean time, ill jsut damage it
as much as possible
|
Christopher:
|
I could defensive cast some antimana
on it, yes, that'll help.
|
Keenan:
|
was it running? or jsut a double move
just wondering
|
Keenan:
|
you can also defeindsve channel
|
Christopher:
|
yeah, good plan
|
Keenan:
|
withcraw wont work sadly since it has
reach probably
|
Keenan:
|
if you think you sstand a chance
|
Keenan:
|
actually, bah, it'll still jsut target
you
|
Keenan:
|
is tumble a move or a standard
|
Keenan:
|
and does it provoke on failure
|
* Christopher rolls: 1d20+13 => 13 + 13 = 26
Christopher:
|
that definitely succeeds at channelling
|
* Christopher rolls: 4d6 => 13
Christopher:
|
that is not going to cut it
|
Keenan:
|
you ahvent rolled above average for a
whiel
|
* Christopher rolls: 1d20+13 => 19 + 13 = 32
Keenan:
|
and jsut try to cc it to lwoer damage
|
DM:
|
castalot has 6 conjuration if that
helps
|
Keenan:
|
were not killign it this turn
|
* Christopher rolls: 4d6-4 => 11 - 4 = 7
Christopher:
|
I have three kinds of hammer...
|
Adam is disconnected.
Adam is disconnected.
Keenan:
|
i guess ill jsut shoot
|
* Keenan rolls: d20+15 => 1 + 15 = 16
* Keenan rolls: d20+15 => 6 + 15 = 21
* Keenan rolls: d20+15 => 15 + 15 = 30
Keenan:
|
whats its armor after running
|
Christopher:
|
let's burn this thing
|
* Christopher rolls: 1d20+13 => 6 + 13 = 19
Christopher:
|
that does actually barely succeed
|
* Christopher rolls: 13d6 => 54
* Keenan rolls: 3d8+3d6+33 => 16 + 7 + 33 = 56
Christopher:
|
Who wants fried dinosaur?
|
Christopher:
|
I did massive damage.
|
Christopher:
|
ROLL IT COMPADRE
|
DM:
|
I don't even know what the formula
is...
|
Keenan:
|
its partially up to the dm
|
DM:
|
DC 15 fort or autodeath
|
DM:
|
no, not twice, Hunter didn't do it in
one strike
|
* DM rolls: 1d20 => 5
Christopher:
|
to split hairs i should leave alone...
|
Christopher:
|
yeah, you got it
|
Christopher:
|
well, unless she's got +10 fortitude...
|
Christopher:
|
which is possible
|
DM:
|
nope, gotta roll for soldiers
|
* DM rolls: 1d20+4 => 13 + 4 = 17
* DM rolls: 1d20+4 => 20 + 4 = 24
* DM rolls: 1d20+4 => 10 + 4 = 14
* DM rolls: 1d20+4 => 3 + 4 = 7
Adam has connected.
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 1d20+4 => 11 + 4 = 15
DM:
|
but that crit confirmed
|
Christopher:
|
In addition to the 110 it's already
taken.
|
* DM rolls: 6d8 + 9d6 => 34 + 24 = 58
Keenan:
|
im going to be frank, i expeceted you
yto be knocked out
|
Christopher:
|
but i just rolled really fucking well
this turn
|
Keenan:
|
its up to you iggy
|
DM:
|
it is droppable in one round...
|
Christopher:
|
After 168?! It's GOT to be close to
death by now.
|
DM:
|
Iggy could drop this guy
|
Keenan:
|
adam, can you shoot it
|
Christopher:
|
save your wife adam
|
Christopher:
|
she just kamehameha'd a dinosaur to no
avail
|
DM:
|
...again? I really just snipe you
because it's easy..
|
DM:
|
and Hunter isn't good at dieing
|
Keenan:
|
its been my greatest failure so far
|
Keenan:
|
wanna just roll with a +10 i think it
was?
|
Keenan:
|
i dont think hes on
|
* DM rolls: 1d20+10 => 3 + 10 = 13
* DM rolls: 3d8 => 18
Keenan:
|
nnice, that was a decent roll
|
Christopher:
|
i think i'm going to just fall to my
knees now...
|
DM:
|
so, who wants to hate Brian?
|
Christopher:
|
but, we got food
|
Christopher:
|
fuuuuuuuuuuuuuuuuuuuuuuuuuuuuck
|
* DM rolls: 3d6 => 16
DM:
|
the tower heals the T REX
|
Christopher:
|
you're aiming for a tpk again, aren't
you?
|
Keenan:
|
its his goal after all
|
* DM rolls: 28/3 => 28 / 3 = 9.333333333333333333333333333333333
Keenan:
|
atleasts its prone and hoepfully pasts
its initiaitve so it missed a turn
|
* DM rolls: 9d6 => 32
Christopher:
|
i'm torn between dispelling the shit
out of the tower and shooting the dinosaur
|
Christopher:
|
one will lead to certain death
|
DM:
|
See, I know what I would do...
|
Christopher:
|
THE TOWER MUST DIE
|
DM:
|
I think you can safely get out of
this, actually
|
Keenan:
|
i also suggest we spread out to dodge
whatever spell it mgiht throw
|
|
Hunter:
|
Spread out, it mgiht cast a sepll on us
|
Christopher:
|
Can I eat the energy from the dispel
rock to fuel my dispel or otherwise combine its powers with my
spell?
|
Keenan:
|
i then shoot at the dinosaur
|
Keenan:
|
since i cant get throwugh a wrock wall
|
* Keenan rolls: d20+15 => 5 + 15 = 20
* Keenan rolls: d20+15 => 2 + 15 = 17
* Keenan rolls: d20+15 => 18 + 15 = 33
* Keenan rolls: 3d8+33 => 11 + 33 = 44
Christopher:
|
that should do the trick
|
Keenan:
|
on the dinosaur, its down, right?
|
Christopher:
|
The tower casts True Resurrection...
|
* DM rolls: 4d6 => 16
Keenan:
|
nice, now everyone can shoot at teh
tower thing and hope that helps
|
Keenan:
|
that one was castalot?
|
* DM rolls: 1d20+4 => 3 + 4 = 7
* DM rolls: 1d20+4 => 7 + 4 = 11
* DM rolls: 1d20+4 => 19 + 4 = 23
* DM rolls: 1d20+4 => 2 + 4 = 6
DM:
|
all hit the tower, but it has DR 20
|
* DM rolls: 3d8-20 => 13 - 20 = -7
* DM rolls: 3d8-20 => 14 - 20 = -6
Keenan:
|
still has a chance to do damage
|
Christopher:
|
It's unfortunately high up for short
rays. Let's hope this doesn't kill me.
|
* Christopher rolls: 4d6 => 15
Keenan:
|
cant you be 5 more feet away?
|
Christopher:
|
this is gonna suck
|
* Christopher rolls: 1d20+6 => 10 + 6 = 16
Keenan:
|
wait, but short ray for you is 40 ft
|
Christopher:
|
hits touch, it's a bloody building
|
Keenan:
|
you can be farhter away
|
Christopher:
|
then god help me i will be
|
* Christopher rolls: 1d20+35 => 18 + 35 = 53
Christopher:
|
I think the tower's fucking dispelled.
|
DM:
|
uhh, it's a creature, not a spell buddy
|
Keenan:
|
i thought you were dispelling the
flying part
|
Christopher:
|
Oh, so it's a daemon, then.
|
DM:
|
yeah, like the kind of daemon YOU
DISCOVERED
|
Christopher:
|
Well, we killed your parent, we can
kill you.
|
DM:
|
anyone else do anything, or is it the
building's turn?
|
Keenan:
|
its grounded now though right? or not
|
Christopher:
|
i know what to do now
|
Christopher:
|
but i'm all out of options
|
DM:
|
unaffected. Wasn't a spell.
|
Keenan:
|
oh, we didnt nknow that part, thogh we
did know it was a daemon insed
|
Christopher:
|
And of course it's made of adamantium,
unlike its predecessor.
|
Keenan:
|
is there a door or a window?
|
Christopher:
|
Because why WOULDN'T it be?
|
DM:
|
the last one was torn to bits by guns.
|
DM:
|
Daemons aren't stupid
|
Keenan:
|
which side ahs teh window?
|
Christopher:
|
now go ahead and sit on me for massive
damage
|
DM:
|
...I actually hadn't thought of that.
|
Christopher:
|
don't even try to tell me a giant
phallic piece of adamantium flying through the air isn't magic
|
Christopher:
|
that said, with a flying organ like
the other one, the most a temporary dispel would do is give it a
hiccup
|
DM:
|
supernatural abilities. Should have
used anti-magic
|
DM:
|
besides, I am actually going to let
you all down
|
DM:
|
it starts to back off
|
Adam is disconnected.
|
Officer Constance Stendatem:
|
Get me anything you can give me a lot
of!
|
Keenan:
|
i suggest to stay spread ut untill it
is very very far away
|
Christopher:
|
one flying spell is all i need
|
Christopher:
|
i can go full ahab on this thing
|
* DM rolls: 2d6 => 12
Christopher:
|
THAT WILL WORK
|
* Christopher rolls: 2d6 => 12
Christopher:
|
and for my next trick...
|
* Christopher rolls: 4d6+4 => 13 + 4 = 17
Christopher:
|
need more arcana
|
DM:
|
ok, anyone else do anything?
|
Keenan:
|
i guess soldiers keep shooting till
its long gone, since any bit of damage helps, im kinda useless so
ill jsut start checking on the rooms to see if theres anyhting in
storage
|
DM:
|
I will tell you now that four infantry
aren't killing this thing in time
|
Christopher:
|
I need one turn to get my mojo up, and
about two to three more to get in it
|
Keenan:
|
oh i know, just to add up damge to
whatever constance is doing
|
Christopher:
|
I'm not doing damage.
|
* Christopher rolls: 4d6+8 => 6 + 8 = 14
Keenan:
|
oh, then we jsut start lookgn for food
|
Christopher:
|
I cast 21 Arcana, 20 Storm.
|
Christopher:
|
I'm going to assume that the flight
distance takes effect next round.
|
Christopher:
|
well then in that case
|
Christopher:
|
Well I guess I could shoot at it with
my pistol if I really wanted to...
|
|
Officer Constance Stendatem:
|
I've killed your kind before. This
time won't be as spectacular, but I'm sure we'll manage.
|
|
Officer Constance Stendatem:
|
I'll be back in just a moment!
|
DM:
|
it communicates telepathically with
you...
|
|
Brain:
|
Please. Have mercy.
|
|
Officer Constance Stendatem:
|
After you tried to kill us, give me
one good reason to.
|
Keenan:
|
it never actualyl attacked us
|
* Christopher rolls: 3d6 => 4
Keenan:
|
though it did heal
|
Keenan:
|
so it basically did
|
|
Brain:
|
I work for my master. We must unite or
be destroyed
|
|
Officer Constance Stendatem:
|
The same tripe as always. Presumably
you serve this "God" that's set himself against us.
|
DM:
|
has a full turn of yours passed?
|
Christopher:
|
regardless of what the tower itself
does, i'm burninating these bats
|
* Christopher rolls: 2d6 => 7
DM:
|
on this turn, or does it get to hurt
you first?
|
Christopher:
|
On this turn. That was just my move.
My sweet, ungodly move.
|
* Christopher rolls: 1d20+7 => 1 + 7 = 8
DM:
|
well do it already...
|
Keenan:
|
luckily its ac is 1
|
DM:
|
dude, you are shooting the floor
|
Christopher:
|
well i fear i may have managed to miss
the swarm against all odds
|
* Christopher rolls: 2d6 => 4
Christopher:
|
Presumably whatever's behind it gets
to bear the brunt of that.
|
Christopher:
|
Tremble in fear.
|
Christopher:
|
that was the single most underwhelming
level 3 fire channel ever
|
Christopher:
|
Yeah, with my move and standard
disappointingly spent, I can't do anything now.
|
|
Officer Constance Stendatem:
|
I wasn't aiming that at you.
|
Keenan:
|
it was a really bad diea to follow it
|
Keenan:
|
you better get out fast
|
DM:
|
you are in some kind of giant cavern.
|
DM:
|
you see other buildings laying around
here too
|
Keenan:
|
how far can you move per movve?
|
|
Officer Constance Stendatem:
|
For that, however, you're in trouble.
|
Keenan:
|
so you can go 200 ft, thats jsut
enought og et out
|
Christopher:
|
any indication on whether the portal
will last?
|
Keenan:
|
assuming since it cant freefall more
then that
|
DM:
|
nope. If you want to do somthing
ballsy, you gotta take the chance
|
Christopher:
|
actually since it opened the portal,
killing it now is probably a bad idea
|
Christopher:
|
I have Planar.
|
Christopher:
|
I CAN DO THIS
|
DM:
|
your luck will end one day
|
Keenan:
|
really dude, oh well, as long as you
have enough
|
* Christopher rolls: 3d6 => 15
Christopher:
|
MUCH better.
|
|
Officer Constance Stendatem:
|
You have one last chance to convince
me to spare you. If you can't appeal to my good will, appeal to my
practicality.
|
|
Brain:
|
You have followed me to the home of my
brethren. Spare me and you too will be spared.
|
|
Officer Constance Stendatem:
|
Classic daemon.
|
|
Brain:
|
What do you want me to say?
|
|
Officer Constance Stendatem:
|
Anything to convince me you're not a
being of nothing but malice and contempt for mortals. Why did you
assist the beast that was trying to kill us?
|
|
Brain:
|
It is my mother. I was born here.
|
|
Officer Constance Stendatem:
|
You were born from a giant lizard?
|
|
Brain:
|
No, the creature named God.
|
|
Officer Constance Stendatem:
|
Ah. Of course. The one that wants us
dead. It seems our goals cannot be reconciled, but that
information is very helpful. Thank you, and I will leave you in
peace for now. Do not cross the path of Macharia again.
|
Christopher:
|
*WHIZZZZZZZZZZZZ*
|
DM:
|
as you try to fly though, the portal
starts to shut, but you get through
|
Keenan:
|
i assume that we will ahve found any
food if there is any by this time
|
Christopher:
|
never let a hostile planar mage with
access to an army see your home
|
DM:
|
yeah, that was probably better than
killing just one
|
DM:
|
what were you going to do to it?
|
Christopher:
|
I was getting ready to flambe it.
|
Christopher:
|
FIYAAAAAAAAAAAAAAA
|
Keenan:
|
so, did we find any food
|
Christopher:
|
But no, this is much better. ?:3
|
DM:
|
alright, well for the rest of the week
are are actually let be. The food you find here is enough to last
the journey.
|
DM:
|
When you return to the city, you find
out that all of the liquid men save for Ignatious have wandered
off (or tried to), then mysteriously collapsed.
|
DM:
|
It's not understood why.
|
Christopher:
|
I IMMEDIATELY tell Ordos about the
situation.
|
Keenan:
|
I tell ordos about everyhting that
happened, and i assume you to them about everyhting that happened
to you, which ill just read on the transcripts unless your not
planning on showing them jsut yet brian
|
Officer Septum:
|
So not only were you held captive for
almost a month, during this time you gave Ordos training to
unknown individuals, and disclosed our means of operation?
|
|
Officer Constance Stendatem:
|
That would be about it, sir. That, and
I now seem to have an anchor for God's gates attached to me.
|
|
Officer Constance Stendatem:
|
It's not all a loss, though. There are
more of those flying buildings. An entire city of God's creation.
And I can get us there.
|
Keenan:
|
i assume this is all outside of the
scity with paint right
|
|
Officer Constance Stendatem:
|
We can end their threat quickly.
|
DM:
|
actually, full anti-magic fields are
in place
|
Officer Septum:
|
We may be able to do one better..
|
|
Officer Constance Stendatem:
|
How so, sir?
|
Officer Septum:
|
Your personal effects are still in
this alternate plane. If we use them to link a portal, we have a
way in.
|
Officer Septum:
|
But it doesn't end there. Hunter, you
said that you were teleported directly from your village to this
cavern?
|
|
Officer Constance Stendatem:
|
Indeed we do...
|
Keenan:
|
was that what appened?
|
|
Hunter:
|
Yes
|
Officer Septum:
|
It seems that even God's portals are
two way. Perhaps that is our link back to your home, and the seat
of this daemon's power. Unless, of course, we deam it too much of
a risk.
|
Officer Septum:
|
It's a trick that will only work once
|
|
Officer Constance Stendatem:
|
And with what I told them about our
defences against the buildings, we'd need two full-scale assaults
at once to do it right.
|
Officer Septum:
|
Given our resources now, this is not a
feasible attack. We will simply need to scry the area and make
sure we don't lose our lock for now, then strike when troops are
assembled.
|
Officer Septum:
|
That said, God now has gained the
upper hand. That was more than enough information to infiltrate
the Ordos with.
|
|
Officer Constance Stendatem:
|
We'd need to do some rapid
restructuring to avoid that being used against us, and we both
know how well that proposition will go over.
|
Officer Septum:
|
Not to mention that we seem to have
some clear lacks in our military technology. We simply don't have
a way to fight that level of portal warfare. Expect to be
consulted on this in the future. Both of you.
|
DM:
|
well, on this note, anyone up for
calling it session?
|
DM:
|
Keenan, you and I have been playing
for 11 hours without a break.
|
Keenan:
|
yeah, i still need to bth take a
shower, and my turn
|
Christopher:
|
yeah, this is good
|