The map shows a small village deep in the woods to the east of Damriel.
DM:
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Four years. Four years since Uder, the
true heir to the throne of Damriel was exiled for being the wrong
color. Four years since he bravely led your people to a new land.
Four years for you to reinvent yourselves.
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DM:
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You are currently gathered at the
church of Nerull, packed as always, where the preacher Joeseph
Tamourne, one of the two elder priests of the village, is holding
service...
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Joeseph Tamourne:
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And such is the way of life: A pathway
to death! Do not let yourselves fear where your life is headed, or
belive that it is worthless.
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Joeseph Tamourne:
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It goes to the greatest place with our
master in death. Only in this way is balance made. Keep with thy
commandments, so that your chapter of life may be closed without
taint. Life is not a gift, my friends, it is an investment. Use it
well.
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Joeseph Tamourne:
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Before we end with our closing
cerimony...
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DM:
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Tamourne looks at Odran, with a
twinkle in his eye
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Joeseph Tamourne:
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..is there anything Ico's apprentice
would like to add?
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DM:
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the congregation looks at you
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Odran:
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As Joeseph has said, life is a
precious thing, and look what our people have done so far, we have
already built such a wonderful town, and im sure we'll keep on
growing, each of us has done much for this town, and im sure each
of us will still do more in time to come, As Joseph has said, life
is an investment, and i believe that we all are investing it well.
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Keenan:
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does that seem like something a cleric
of nerull would say?
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Joeseph Tamourne:
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Enlightening.
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Keenan:
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still dont have the whole idea of
nerull
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DM:
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Tamourne does the closing cerimony as
usual, and most of the congregation leaves.
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most characters step out of the church and go on their way, but Tamourne approaches Tadryn before he leaves
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Joeseph Tamourne:
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Hey, Taydryn!
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Tadryn:
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What do you need? I was just about to
go hunting.
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Joeseph Tamourne:
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Why don't you take an apprentice
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Joeseph Tamourne:
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Torg!
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Torg comes.
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Torg:
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eh?
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Joeseph Tamourne:
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I have seen you hunt in the woods. We
need a scout like you.
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Joeseph Tamourne:
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There is nobody better to learn from
then Tadryn
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Tadryn:
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We're headed to the lake to hunt
today. Think you've got what it takes? I hear you do.
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Torg:
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I'm the greatest scout you've ever
seen.
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DM:
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everyone make a spot check
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* Keenan rolls: d20+4 => 2 + 4 = 6
Keenan:
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well atleast it wasnt a 1
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* Christopher rolls: 1d20+9 => 1 + 9 = 10
* You roll to the GMs: 1d20+3 => 12 + 3 = 15
DM:
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Adam sees a smile across his face. A
rare sight these days
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Torg: (( that's the chris we all know and love. ))
DM:
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alright, do you head off?
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Torg: (( I join my mentor. ))
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Tadryn:
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Just remember, this is the frontier's
frontier we're going to. There's no safety net if you screw up.
I'll cover you as best I can, but if you do something foolish, I'm
not dying for you.
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Keenan:
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is it just you guys for a bit, if so,
i going to do something for like 3 min
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DM:
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It should come back to you quick
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DM:
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alright, we now go on round by round
basis.
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DM:
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but you are the only guys here so no
init yet
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DM:
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you are hoping to get to the river to
the east
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DM:
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the lake might have resources for this
village
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Torg: (( any known dangers we should look out
for? ))
DM:
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I'm not the master scout...
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Torg:
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Any danger on this trip?
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Tadryn:
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Scariest things out here are the
owlbears. If you see one, don't try to engage it.
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Tadryn:
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Mostly it's just ordinary forest fare.
Rabbits, foxes, the odd wolf or bear...
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Tadryn:
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Nothing you'd have too much trouble
with. But the owlbears can and will kill you if you give them the
chance.
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Tadryn:
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So, don't.
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DM:
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and make listen checks
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* You roll to the GMs: 1d20+6 => 19 + 6 = 25
DM:
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ok, Torg hears a rustling
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* Christopher rolls: 1d20+9 => 6 + 9 = 15
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Torg:
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There's a rustling in the bush up
ahead.
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Torg: (( draws weapon ))
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Torg:
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Up there.
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Tadryn:
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Let's flank it from a distance. You do
have a ranged weapon, right?
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Torg:
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No.
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DM:
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make a will save to not eye roll
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* Christopher rolls: 1d20+4 => 12 + 4 = 16
DM:
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alright guys, one round till it strikes
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Tadryn:
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Then do the same but draw attention to
yourself when I give the signal.
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Torg: (( the weapon I drew was a greataxe, btw. ))
Torg: (( you said one more round. Do we not roll
int? ))
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Tadryn:
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NOW
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Before they can act, out of the bush rushes... a weasel!
Torg: (( ok ))
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Torg:
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GRAAAWWG!!
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* DM rolls: 1d20+6 => 18 + 6 = 24
Keenan:
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wait, you hit tady?
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Torg: (( that's a hit ))
DM:
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it latches, and deals...
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* DM rolls: 1d6+3 => 4 + 3 = 7
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Tadryn:
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Augh! Get this thing off me!
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Torg:
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Just rip it off!
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DM:
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you need to either kill it or beat it
in grapple
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* Christopher rolls: 1d20+4 => 13 + 4 = 17
Christopher:
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Solid, solid. Now roll your grapple.
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* DM rolls: 1d20+4 => 12 + 4 = 16
DM:
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it goes back for the kill...
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* DM rolls: 1d20+6 => 7 + 6 = 13
Christopher:
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I step back and shoot it.
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* Christopher rolls: 1d20+8 => 8 + 8 = 16
Christopher:
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That should be enough to hit.
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Torg: (( on the nose ))
* Christopher rolls: 1d8 => 6
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Tadryn:
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We'll be eating well tonight!
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* You roll to the GMs: 1d20+8 => 9 + 8 = 17
* You roll to the GMs: 1d12+1d6+7 => 8 + 4 + 7 = 19
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Torg:
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GRAAAAW!
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Torg: (( #totsabarbarian ))
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Tadryn:
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At least you can use that thing and I
won't have to fashion you a sling or some javelins.
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Torg:
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I'm the greatest scout you've ever
seeen.
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Tadryn:
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Speaking of slings... (checks arm)
Nah, nothing's broken.
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DM:
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there's a gash, but you've seen worst
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DM:
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ok, I assume you continue?
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Torg: (( I carry the weasel and continue. ))
Torg: (( Can I take an eye tooth from the weasel
and shove it through my septum, or do I have to worry about infections?
))
Brian never reveals if improvised nose piercings cause infections, silly Adam...
DM:
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It looks... beutiful.
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Tadryn:
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There she is. Only been this far a few
times before.
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DM:
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in fact, it looks irresistable. Make a
will save to not run straight for it.
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* Christopher rolls: 1d20+4 => 4 + 4 = 8
Christopher:
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hahahahaNOPE
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Keenan:
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why is it that will saves are so
rarely made
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* You roll to the GMs: 1d20+1 => 4 + 1 = 5
Christopher:
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Because I'm rolling half of them?
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DM:
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you both run full speed twards it.
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Keenan:
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hey, i never make them too
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DM:
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roll again. You feel a passion burning
in your hearts that will not die
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* You roll to the GMs: 1d20+1 => 10 + 1 = 11
DM:
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Adam, you have a free round
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DM:
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you still can't think of anything more
wonderful than diving ni that lake
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Torg: (( I'll return to the weasel I presumably
dropped when I started running. ))
DM:
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alright, both of you roll again. the
elf gets a +2 I forgot about
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* You roll to the GMs: 1d20+1 => 13 + 1 = 14
Torg: (( Chris is an elf? ))
DM:
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ok, you each get a turn
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Tadryn:
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...what in Kord and Nerull and... what
am I doing?!
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Torg: (( are our minds clear? ))
DM:
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Eventually, you pull yourselves away...
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Torg:
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Elves...
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DM:
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we almost get to where you get involved
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Torg: (( I work on fashioning a necklace out of
the weasel tooth. ))
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Torg:
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Do you always run at the lake on sight
like that?
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Tadryn:
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No. Something's not right about this.
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Torg:
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How do you figure?
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Torg:
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Have you got worms?
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Tadryn:
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Can't say with certainty, but I'm
pretty damn sure that was magic.
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Tadryn:
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And that's... not a good sign in any
conceivable way.
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Torg:
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Magic, you say?
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Torg:
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I don't know what you're talking about.
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Tadryn:
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I'm not sure whether you're toying
with me right now. There was some kind of enchantment on the lake.
That's big magic.
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Tadryn:
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Maybe it's something local, or maybe
the elves are invading. In either case, we need to report back. We
can't safely scout the area like that.
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Torg:
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We should go.
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Christopher:
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As you say, Commander Shepard.
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Torg: (( yes ))
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